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Posted

@AthenaESIV

I'd agree with pretty much all those points. 

 

A tiny bit of good news for PSQ people at least is that this is now a thing:

20200503202144_1.jpg.0abb68493f1aa4e47ff065f6c6008d51.jpg

 

Oh and so is 'Cum fullness' - After orgasms males will take time to recover all their cum. 

Posted
25 minutes ago, Hiderius said:

I was trying Method 1 where you mentioned that survival needs to be higher than the armor mod, the only armor mod I have is the bikini armor mod

 

 

It might already be a master. 

You can check what mods are masters by expanding the 'File header'

 

Edit: Make sure 'Hide no conflict rows' is off so that all information is displayed. Right click in the right windows and turn it off there. 

Guest AthenaESIV
Posted
20 minutes ago, Monoman1 said:

@AthenaESIV

I'd agree with pretty much all those points. 

 

A tiny bit of good news for PSQ people at least is that this is now a thing:

20200503202144_1.jpg.0abb68493f1aa4e47ff065f6c6008d51.jpg

 

Oh and so is 'Cum fullness' - After orgasms males will take time to recover all their cum. 

 

That's awesome, I need to update SLS, but you went on a break and I've been waiting for a new version with new features that motivate me to I do the whole - download SLS, customize everything, install all the dependencies an recompile - thing, lol. Any big plans for the mod in the coming months?

 

Also, imo PSQ is kinda like javascript... people had almost given up on javascript 10ish years ago before jquery came out, and people realized how good javascript is if you just ignore the bad features of it and only use the good stuff. Then people realized jquery basically was training wheels, and they started doing what that framework did on their own with raw js.

 

I give any addons to SLS (one if not my fave LL mod) that involve PSQ, SGO, Slaverun, Skooma Whore, Bathing in Skyrim, Defeat, MME, FHU (Baka Edition please lol), Dwarven Modular Automaton, Hydra Slave Girls, SL Pay Sex Crime, (and I'm sure there are others I am missing) get an automatic 100 out of 10 from me o/

Posted
6 minutes ago, AthenaESIV said:

Any big plans for the mod in the coming months?

Nothing massive. This is the changes I have so far:

 

- Added: Cum fullness. Cum can not be sucked infinitely from cocks. Males will need some time to recover. Load size adjusted based on the male's last orgasm time. Affects the amount of food/drink/cum satiation/belly inflation provided. If a male hasn't got enough cum then cum effects won't fire including magic effects and healing amputations. You should spread that mouth of yours around. 
- Swallowing cum provides a PSQ succubus with an energy boost. Load size counts so bigger balls = more cum = more energy. Cum fullness also applies. 
- You can gag yourself now to stop yourself automatically sucking creature cock. Ring gags obviously won't do the job.
- Filtered kennel door activation for the player. Stops npcs firing the script during Whiterun siege. 
- Enforcers now too can show you some appreciation in the form of ass slapping and cat calling.
- Added another check for another type of invisible invisible inventory objects for licence confiscations.
- Added toggle for Frostfall 'rescue events'.
- Added check to auto suck that you're not riding a horse. 
- Added some checks to enforcer force greet to try to avoid the player when she's 'otherwise occupied'.

 

These + the 'bikinificator' I'm working on. See the pic here:

https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2985654

 

Fairly experimental but seems to work ok. Bikinifies existing Npcs without needing to dig around in leveled lists. The problem with leveled lists is that they're not gender aware. This shouldn't be a problem but add in the fact that armor modders (generally) don't make armors for both males and females. Normally the female armor is very nice and the male armor will be set up as some vanilla armor (if you're lucky). Plus killing male npcs wearing a 'Iron bikini' would be a bit... weird. So the bikinificator will get around this by only adding outfits to females but at the cost of not being as performance friendly as leveled lists. It'd be a nice way to both distribute bikinis for you to collect and to show you're not the only female in Skyrim being semi-forced into bikini armor. 

 

Right now I'm trying to figure out various 'policy' options for it. Like

1: 'Give all Npcs a bikini'. 

2: 'Replace vanilla armor with equivalent bikini'

 

+ % chance options for them etc.

 

Also considering expanding it to armors other than bikinis but we'll see about that. This would require work on the users side and fairly well 'harmonized' armor slot convention. 

Guest AthenaESIV
Posted

Awesome, every bit of that looks like great stuff, so good to have you back lol. The emphasis on *you* let's me know I got lots of editing to come lol... Not sure if I said it here before, but for me the game is not about immersing myself into the role of Dragonborn, but dominion over her as a plaything - like a director for a vintage sword and sorcery exploitation movie or a themed porn, lol.

 

Anything you do to make the guards more domineering and public degradation is good stuff... And corruption of a fallen hero is a great theme too. The mods that do this but also have systems in place to allow the PC to repair damage done are the best sort imo.

 

Also, I mentioned Pay Sex Crime, I think you have integration with that already? But yea anything tightening integration with that is awesome. Also some blackmail, where maybe being caught with a bounty doesn't instantly lead to guards taking licenses away - maybe they threaten to, but give the DB an option... Service X number of guards in X hours (where the bounty plays into the calculation), and they will consider the bounty settled and let the PC keep her licenses.

 

Also another thing... This is probably a no way... But is there any chance of replacing licenses with an active effect + slavetat? Kind of like the tattoo for magic restrictions...

Posted
54 minutes ago, AthenaESIV said:

I think you have integration with that already?

There is only compatibility with PSC, for the eviction feature, so that eviction isn't lifted after you have sex with a guard. 

55 minutes ago, AthenaESIV said:

Also another thing... This is probably a no way... But is there any chance of replacing licenses with an active effect + slavetat? Kind of like the tattoo for magic restrictions...

The licences work on a system of ObjectReferences. Switching that around to use magic effects instead would be a bit tedious and complex. It might be easy enough to create an additional addon mod to SLS that adds tats for your various licences (without removing licences) if that's something you'd be interested in creating. 

Guest AthenaESIV
Posted

Cosmetic addons like that are actually something I have been toying with for a while... I've changed tons of DDS files in the past year for mods, and I plan to actually add the feature outright starting with womb tats for SGO, but I could do SLS once I figure that out.

 

But the dialog and SLA thing will keep me busy for a good while... SLA has a couple thousand of lines, and I intend to pretty much completely change how that mod feels by time I am done (NTR and spineless comments will be eliminated with extreme prejudice)... it will fit much better with your mod and Slaverun by time I am finished. (I really wish there were a proper punishment mod to hand some of the encounters I have written off to, but sadly it doesn't exist. Prison Overhaul, Body Search and all similar mods take too long to do what they do, and have cell transfers involved - I just want summary punishment and to be done with it.) But otherwise what I am doing has been pretty straight forward so far.

 

Anyway went on a tangent again like usual lol. But yea, once I get that sorted I will move on to adding visuals involving tats and textures for a couple mods I like a lot.

Posted
3 hours ago, AthenaESIV said:

I use PSQ but disable 90% of the features... I use it mainly for the transformation and customizing meshes / textures. But the thing is, that sucks also because it is OFF / ON... The corruption aspect of the Dragonborn becoming a succubus is one of the best aspects of the kink

Have you tried Angrim's Apprentice?  It works with or without PSQ (you don't even have to play a succubus race, but you can).  It offers progressive corruption and powers that must be primed with a spell before sex. 

 

For balance, for things like PSQ I add a few checks in the scripts to disable any succubus powers if she is the victim in a sex act.  She's just as helpless as anyone else in a post-defeat rape situation.  That restores a good bit of game balance.  Lore-wise, a succubus is a seducer, so the mojo doesn't work if she's being taken.

Guest AthenaESIV
Posted
7 minutes ago, HexBolt8 said:

Have you tried Angrim's Apprentice?  It works with or without PSQ (you don't even have to play a succubus race, but you can).  It offers progressive corruption and powers that must be primed with a spell before sex. 

 

For balance, for things like PSQ I add a few checks in the scripts to disable any succubus powers if she is the victim in a sex act.  She's just as helpless as anyone else in a post-defeat rape situation.  That restores a good bit of game balance.  Lore-wise, a succubus is a seducer, so the mojo doesn't work if she's being taken.

 

I did try it a long while back... I may give it another look, can't remember why I didn't keep it. Might have just been a conflict or something i would be able to fix now. Thank ya!

 

Ohhh btw.. do you mess with the PSQ scripts still? It seems like the included source is a WIP and has incomplete features like FISS integration. I can't remember for sure but I think it seemed to not work right for me after compiling - do you use that source file? Or do you have the source of the currently compiled script used in the mod?

 

 

Posted

@Monoman1 There is a series of armour replacer mods that might be useful for your bikinification

 

https://www.nexusmods.com/skyrim/mods/89849

https://www.nexusmods.com/skyrim/mods/94864

https://www.nexusmods.com/skyrim/mods/97684

 

And CBBE conversion: https://www.nexusmods.com/skyrim/mods/96311

 

These are the replacers I'm currently using, hopefully they can help you out somehow.

 

My dream distribution of Skyrim Armours would be the Armours from that series as standalone separate things, and then the clothes from those mods combined with some other sexy but still not insane armour mod (like https://www.nexusmods.com/skyrim/mods/91248, if only it covered all the armours) as a replacer. My problem with TWoBA is that it's not really Devious Devices compatible

 

 

Posted
1 minute ago, Not a prisoner said:

So I'm at the gate of Whiterun with Uthgerd as a follower and escort, and enough money to pay the toll. How do I get out?

The box in the corner

Posted
3 minutes ago, Monoman1 said:

The box in the corner

Yes just re-read the first post sorry : )

I was thinking today. Maybe it's been brought up before, but what if the PC could disguise herself as a man to get around the laws and restrictions? With a suitable penalty of course, if she gets found out.

Posted
2 hours ago, Ursur1major said:

My problem with TWoBA is that it's not really Devious Devices compatible

Have you tried the modified bikini files on the main page?

They make logical changes so that bikini parts match as closely in body position with devious devices.

Eg:

Chastity belts use the same slot as bikini thongs

Chastity bras use the same slot as bikini bras

etc.

 

It's still not perfect but it is better. 

Posted
9 hours ago, Monoman1 said:

I like the concept of the succubus but any succubus mod I've tried I've found to be pretty OP.

They are.

Turning being a succubus into a liability or leash provides a kind of balance to that.

 

Pike: "Now that you've been improved, don't imagine that makes you less of a slave. You're more my property now than ever."

PC: "[silently nods]"

Pike: "You'll only be able to feed when I allow it. I understand that ... hunger ... can be quite a motivator."

Pike: "If you try to use your powers on one of us, the experience is quite unpleasant for you."

Pike: "Try it now. In fact, I command you to."

<PC attempts to use PSQ spell on Pike>

<PC loses all magicka, and stamina, and all health but 1 and is knocked into bleedout. PC gains debuff: "Agonizing Pain" which lasts for ten game minutes, reducing all skills by 80 and blocking stamina and magicka regen - health regens normally.>

Pike: "How was that? Would you like to try that again?"

PC: "Please... Master... I'll die."

Pike: "[laughter] As long as you know your place slut. You are a weapon, but you're my weapon. Don't forget that."

PC: [silently nods]

 

Which raises the practical question of who you can target and when you can target.

Could probably use factions already present in Slaverun to manage that.

Or in a non-Slaverun scenario, the crime faction belonging to the "master".

Posted
2 hours ago, Monoman1 said:

It's still not perfect but it is better. 

Bikini armor is just too narrow a category. TAWoBA itself is just a waste of slots, and the only bit that usually looks any good is the bikini top itself, the rest either looking a lot like the vanilla armor they're based off, or worse. Some of the face/circlets are interesting, but usually end up having such bad stats you don't use them.

 

There is a massive range of slooty armors, the main problem with most of them is that the artists that make nice armor seem to feel that making their armor values and weights more OP than any other armor ever made is a requirement for use. Any given slooty outfit Light Armor will usually be at least as good as a full set of ebony, or better. Every one of them needs to be edited and brought down into a reasonable range.

 

Terra has a similar issue with values, and the Wench mods bring in more problems. These are old, old topics here. Those packs need fixes of various kinds, value reduction, armor reduction, weight increases, and so on, but there is no shortage of visuals far better than the original TAWoBA, that are set up to use just one or two extra slots, and are far more compatible with DDs, more practical to put in loot lists, and less like inventory lint.

 

There are also the vanilla replacers. I believe you posted the BD ones. I use CT77 extensively, but a lot of it is overwritten now. It's getting confusing. I have so many armor mods in my original armor merge that I can't rebuild it because there isn't enough LO to enable all the ESPs. I need to make special profiles to build different merge categories I think. I used to use BD a while back, but there were quality issues in terms of game-balance, slots and bodyslide. CT77 is still quite slooty, but looks less ... ridiculous ... and mostly holds up quality-wise. Again, going back further, used the Tiwa stuff, and related mods. I felt a disconnect between appearance and armor values there.

 

BD looks great on the Nexus page, and less great in game. CT77 more the other way around. Also, I didn't want all the females in towns looking indistinguishable from prostitutes. Where's the humiliation if everyone looks like that?

 

 

The point being, any bikinificator needs to be easy to repurpose to different armor sets.

I don't think I'll ever put TAWoBA back in my game. It doesn't look or play nice enough.

 

 

I would like to see a small number of armored female NPCs - non guards - facing similar problems to the PC:

Uthgerd

Jenessa

Mjoll

Annoying 3DNPC characters - though I've taken Interesting NPCs out of my game now

Armored female patrons from Inconsequential NPCs

 

Also, College of Winterhold mages need appropriate outfits.

 

 

Bandits are another matter again...

 

I'm not happy with the "mixed" bandit gangs. I've been wondering if there's a way to make bandits split along gender lines.

 

In a female bandit gang, there would be no males, except slaves, and the females would all tend to be higher levels than normal. Disparity means they have to be to survive. Such gangs would have good armor, because they don't care about licenses, and they need it to live.

 

In a male bandit gang, there might be females present, but they would be "Bandit Honeypots" or simply hangers-on or slaves.

They wouldn't be serious combatants, and would likely run if faced with an aggressive enemy.

They males would have good armor, but the females would have slooty-nonsense. They don't really have a choice.

 

With default SLS disparity settings, a female needs to be 4 to 10 levels higher to get on an even footing with a male.

Posted
22 minutes ago, Lupine00 said:

TAWoBA itself is just a waste of slots

What are you using the slots for?

28 minutes ago, Lupine00 said:

the rest either looking a lot like the vanilla armor they're based off, or worse

I presume you're dumping Amidianborn textures on top of them? They look pretty good to me for the most part. 

 

29 minutes ago, Lupine00 said:

but usually end up having such bad stats you don't use them.

Versus

29 minutes ago, Lupine00 said:

There is a massive range of slooty armors, the main problem with most of them is that the artists that make nice armor seem to feel that making their armor values and weights more OP than any other armor ever made is a requirement for use.

Same but opposite problem. 

I'm not sure I've ever installed an armor and thought "That's perfect! There's absolutely nothing that needs to be changed!"

I balanced all the TAWoBA parts to almost add up to the equivalent of a full armor when all slots are equipped. It took fucking ages and I don't blame anyone for not bothering. I'd offer up my version but some of the bodyslides are not perfect. 

33 minutes ago, Lupine00 said:

Terra has a similar issue with values

Never liked the terra armors. Looks nice on the mod page but in game the textures are very muddy imo. Plus they're very jrpg inspired and that's not really my thing. 

34 minutes ago, Lupine00 said:

and the Wench mods bring in more problems

Yup. I simply try to ignore them. 

35 minutes ago, Lupine00 said:

I believe you posted the BD ones.

BD?

36 minutes ago, Lupine00 said:

The point being, any bikinificator needs to be easy to repurpose to different armor sets.

The bikinificator can't solve armor balance/slot problems. That's still going to have to be fixed by you. 

All it will do is distribute female armors to female Npcs. 

It's easiest to do this with 'a hardcoded set' of armors and since TAWoBA already has some integration with SLS and most (:P) people seem to like it, it seemed like a good starting point. 

Guest AthenaESIV
Posted
32 minutes ago, Lupine00 said:

Bikini armor is just too narrow a category.

 

Need a keyword for asshole behind thong... One of the best fetishes \o/

 

NPCs couldf inform the Dragonborn her asshole is peeking out, and where there is asshole behind thong, there is usually a  hint of labia peaking out too :P

 

https://www.reddit.com/r/AssholeBehindThong/top/

 

Maybe an Thong kywd + a HidesThong kywd... that way you can do conditional checks to make sure that booty is exposed.

 

I personally like BD, but not strong feelings one way or the other besides the more the merrier. TAWoBA is ❤️

 

I like your thoughts on bandit gangs.

 

Also, I like the idea of using keywords and a system like Mono's cover with armor and hoods to change how NPCs treat the DB... Some armors could be tagged as heroic, or at least identity concealing, so her whorish behavior is either thrown in her face, she is incognito, or people realize a hero is in town.

Posted
34 minutes ago, Monoman1 said:

All it will do is distribute female armors to female Npcs. 

It's easiest to do this with 'a hardcoded set' of armors and since TAWoBA already has some integration with SLS and most (:P) people seem to like it, it seemed like a good starting point. 

There are just so many armors people use.

Crazy amounts of armors.

 

Your post on BD made me think ... I have this huge download of BDO armors (yes, I know there's no connection between the creators) that I haven't even put in my game yet.

Posted
1 hour ago, Monoman1 said:

I presume you're dumping Amidianborn textures on top of them?

Yes. And that only shows up problems, because one piece will be high resolution, and another piece next to it will look like it came from 2011 because of how it was mapped, or because it uses a texture that wasn't updated for some reason. Add to which the polygon counts are super-low in many cases, so some items look like they needed more. It's uneven, and that's worse than being uniformly low-resolution.

 

The mix-and-match approach seems a good feature at first, but in practice a lot of bits do not go well together, or at all, and the slotting was all over the place originally, and still isn't 100%, because the ESP needs a more decisive cut. Retaining alternates of some items on variant slots and labeling them as such just lets you do silly things, like wear two bikinis at once. The dwemer cyborg and other unfinished stuff wants stripping out, and so on.

 

I went through and re-worked the encumbrance of my ESP, which took ages, and at least stopped some tiny bits of bikini armor being heavier than an entire set of vanilla. And so on...

 

It's fine that some people like it and want to use it, but when it comes to time investment ... I've spent ages fiddling with it, but in the end it still looks not so great, and becomes a game of inventory tetris in play. Personally, I just want to cut it off there, and say no more. Time is better spent installing newer and prettier shiny things.

Posted
13 minutes ago, Lupine00 said:

Your post on BD made me think

What the heck is BD :confused:

5 minutes ago, Lupine00 said:

lets you do silly things, like wear two bikinis at once

Hey if I want to wear two bikinis then I should be able to, and God damnit I will!!

Just like in real life you get to decide what goes with what. 

bb454209fee64071a98288d29f5157ce.jpg

Posted
On 5/1/2020 at 6:48 PM, Lupine00 said:

 

 

Banning a DF slave from using armor/weapons in town is fine, but the magic curse extends beyond the boundaries of the town, and that's a long standing imbalance in the licenses that remains unaddressed.

 

 

If the magic license were just like the others, it would ban trading in magic items. Magic items would be confiscated. Possibly, purchase of magic items would also be blocked. However, equipping and using a spell would still be possible - but punishable, and spells would work fine outside the city.

 

 

So i'd like to put my two cents in. I'm doing a conjurer build, which in my opinion is already a difficult build to get started off the ground considering the mana cost (which is decreased by default in sls), and the reliance of other skills (summoned warhammer still uses 2h skill) along with my inability to find a quarter master, was nearly impossible without cheating; changing numbers in my favor or grinding other skills. 

My best middle ground solution is using shock piercings. I don't think piercings slots are often used for quest, so you shouldn't have to worry preventing to many features from other mods. Themeatically it makes more sense since you're not cutting off magic like the collar but punishing someone for using it(former being a new feature, latter is standard DDE feature). Maybe add a spell effect that reduced mana pool by 50% while worn. It's not something that out right stops mage builds but does punish them.

I think I know where to find at least one quarter master (unlike that other time i thought i knew where to find one), it makes more sense from a game play point stance to have the gate keepers sell the permits. Unless there is some well design reason or atmospheric reason why not to, it's more of an annoyance for the players to find this vague "quarter master" and annoyance for you, to explain where they are. At the very least i'd move them to location i'd expect to find them in skyrim, which is in the Jarls' throne room. 


Also, random thought.
permits should have a option to be tattooed onto the body. 
Maybe included a option to get strip searched/groped for verification. 

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