Monoman1 Posted April 29, 2020 Author Posted April 29, 2020 Full-Metal-Honnies complete with fancy heels.
SkyAddiction Posted April 29, 2020 Posted April 29, 2020 9 minutes ago, Monoman1 said: Full-Metal-Honnies complete with fancy heels. Spoiler This is so silly I kind of want it. ?
Lupine00 Posted April 30, 2020 Posted April 30, 2020 4 hours ago, Monoman1 said: Full-Metal-Honnies complete with fancy heels. This is great... As a capability to do armor equippage on NPCs, something that could be set up to strip them, or add slooty gear is awesome. But I wouldn't use it to put TAWoBA gear on NPCs. So much TAWoBA armor looks like your character escaped from an old Mad Max movie, or maybe it was made out of bits of rusty old shed. I kicked TAWoBA out of my LO when I removed MWA, as I couldn't be bothered to remove the MWA keywords from my ESP. Having removed it, I felt a surprising sense of relief. It's a mess of too many slot IDs; you can never get a coherent set together, and even if you do it still looks like it was made in 2012, not 2020. I had upped the texture resolution, but that didn't really help. if I have a choice between some Nini or Melodic outfit and TAWoBA , it becomes a question of why I'm even letting that mess into my game. The newer Nisekatana bikini stuff is nice, but it's not as ... supported. And I'm not sure I really want armor that occupies almost 32 different slots in a game where those slots are often assigned to DDs that don't necessarily correlate properly with the armor that goes there. The way that DDs block bikini armor doesn't make intuitive sense, but there's no way to fix this, as there are only so many slots to go around. DDs need the slots for a gameplay purpose. You can say that DD is to blame for picking those slots, but DD took a best shot at it, and so does TAWoBA But do I need to have bikini armor that uses all those slots and comes in so many pieces? I don't really. I can have great looking armor, that still makes sense in terms of gameplay without using more than the conventional vanilla armor slots, or maybe with one or two more slots used at most. Will we be able to configure this to work with something other than TAWoBA if it releases? How hard will it be? Edit ESP and modify formlists? Or does it drive off bikini flags on the armor items themselves?
Monoman1 Posted April 30, 2020 Author Posted April 30, 2020 1 hour ago, Lupine00 said: But I wouldn't use it to put TAWoBA gear on NPCs. Generally, I like TAWoBA. But I did put a lot of work into harmonizing the mod so I understand your points. TBH though most armor mods suffer from balance, slot, keywords, mesh (MWA!) and more issues. If you're not into heavy armor though TAWoBA hasn't got a whole lot to offer but I'm a heavy armor guy 1 hour ago, Lupine00 said: Will we be able to configure this to work with something other than TAWoBA if it releases? Can't say anything for certain right now. When I started it was just going to be a way to give females of skyrim some bikini armor. So that you could get some. I might be able to expand it a little but I don't know. Got iron, steel, leather and hide up and running:
SkyAddiction Posted April 30, 2020 Posted April 30, 2020 22 hours ago, Lupine00 said: Licenses already have a good enough mechanism: discounts, then buy a permanent license. Tolls are a different matter, because if you are caught for toll evasion, a random license is destroyed. A bit of a blow if it's a perpetual license. One way to do this progressively, is to allow more toll evasion leeway time, and reduced toll amount according to some criteria. Levels, for example, or perhaps levels, but only if you are a thane. e.g. Float tollCost = baseTollCost - playerLevel * tollLevelDiscount Float evasionTime = baseTollEvasionTime If isPlayerThane evasionTime += playerLevel * tollLevelTimeAllowance EndIf ... very simple + progressive For guard harassment, they could ease up based on a decaying donation pool. [...] However, the thing I want most from SLS is "licenses and tolls for Slaverun towns only". Personally, that's really the only thing I miss. Something like this I would love. It's not urgent because I can turn off SLS options and I suspect I'm probably not the only one to do so over the progression of a game, but it would be nice. I agree it's not an essential feature. 1 hour ago, Lupine00 said: This is great... As a capability to do armor equippage on NPCs, something that could be set up to strip them, or add slooty gear is awesome. [...] 1 hour ago, Lupine00 said: Will we be able to configure this to work with something other than TAWoBA if it releases? How hard will it be? Edit ESP and modify formlists? Or does it drive off bikini flags on the armor items themselves? Emphasis mine. I'd love this. As someone who has fewer skimpy outfits than full coverage outfits, the ability to do something similar to the bikini keyword assignment to any armor would be fantastic. i.e.: I could make the bikini armors become a stop-gap to full armors with license conditions, and eventually upgrade to the full coverage sets with the additional armor values I have them set to provide. That's not how most people use SLS, but I'd love the option, and people could configure it how they want for their game. Just my two septims. ?
Lupine00 Posted April 30, 2020 Posted April 30, 2020 Bikini Armors that look ... better. https://www.nexusmods.com/skyrim/mods/101175 Even though you will see a lot of parts and textures that look ... familiar ... there's some design coherence there. Or this: https://www.loverslab.com/files/file/10603-c5kevs-epic-black-rose-armor-redone-uunp-cbbe/ Nini's "Death Lady" is ultimate bikini, and Melodic has at least a dozen, or maybe three dozen. The Aradia set supported by DCL also springs to mind. Needs a texture revamp though.
JB. Posted April 30, 2020 Posted April 30, 2020 I've been using this mod quite a bit and love it. Congratulations on your ideas! I have a couple of questions. My character tried to get close to a dog and, when bending down and selecting it as you indicated pages back, I only get the option "Hey, boy". However, the function does work with the horse. The funny thing is that then I spoke to a woman and had the "Hey boy" dialogue available, and when I tried that, I ended up having a scene with that woman, but the animations were those of dog sex, lol. I am going to try it in a new game, it may be my SAVE, but I have seen that it has happened to someone else and your suggestions did not work. My other question. I can't leave town without a male companion. But SlaveRun gives me an male companion and I think this mod doesn't recognize him as an companion. I was wondering if you could make it compatible. SLV_Finn "Finn" [NPC_: 0D8319EB]
Monoman1 Posted April 30, 2020 Author Posted April 30, 2020 Leather, hide, iron, steel, wolf, steel plate and dwarven done. Notice how I caught Alfhild in the act of slapping my ass. Looks like she enjoyed it too. The little bitch. 1
Monoman1 Posted April 30, 2020 Author Posted April 30, 2020 9 minutes ago, JBpy said: I have a couple of questions. My character tried to get close to a dog and, when bending down and selecting it as you indicated pages back, I only get the option "Hey, boy". However, the function does work with the horse. If you don't get the sub options (oral, anal, vaginal, 3p, 4p) it's probably because you have zero appropriate animations for that category with that creature. 1
Lupine00 Posted April 30, 2020 Posted April 30, 2020 These enforcers have got beyond a joke! I cannot move through any location with enforcers AT ALL since I removed To Your Face - which was somewhat limiting their incessant searches. I took screenshots with timestamps, it's barely ten seconds apart, with enforcers triple teaming me. As soon as one has insisted that it's All done now, the next one starts with Hold it there. This is yet another new game, and they are still doing it. I eventually reached such a point of frustration that I simply disabled the nuisances. And this ... this incessant searching ... AFTER they took almost everything I possess ... so I'm walking along wearing a suit made primarily of dirt. What do they hope to find on a naked girl, three seconds later that they didn't find the first twenty times? And I'm not joking about twenty.
Monoman1 Posted April 30, 2020 Author Posted April 30, 2020 37 minutes ago, Lupine00 said: These enforcers have got beyond a joke! Did you dump NFF this time around? The searches are not continuous. Something triggers the policing script, I think the trigger is the town being loaded. It does an initial check of your inventory and either begins an approach (contraband found) or starts monitoring your inventory. Anything entering your inventory will trigger another search + approach (if contraband found). Once the town is unloaded the policing shuts down. So the script is either detecting contraband but failing to remove it or it is removing the contraband but something (another mod) is adding it back soon afterwards. I'd have to add traces to help you but I don't have the time to do it right now. Edit: Maybe if you coc _SLS_StorageCell and do showinventory on the chests you might be able to figure out what's being pulled from your inventory. Maybe coc there first and empty the chests to narrow things down - removeallitems.
Lupine00 Posted April 30, 2020 Posted April 30, 2020 35 minutes ago, Monoman1 said: Edit: Maybe if you coc _SLS_StorageCell and do showinventory on the chests you might be able to figure out what's being pulled from your inventory. Maybe coc there first and empty the chests to narrow things down - removeallitems. Nothing is being pulled from my inventory on these non-stop searches. Initially, they take all my weapons, armor and magic items. Then they search, and search and search. Also, the only item the follower had that wasn't equipped was a torch. The only equippable item they left me was also a torch. Their fixation seemed to be on the follower again, with this "trying to smuggle contraband" nonsense. It seems like if you set followers can carry contraband, you get that non-stop. At least, I do. My solution for now is to set the number of enforcers spawned to 0.
Guest Posted April 30, 2020 Posted April 30, 2020 58 minutes ago, Lupine00 said: Nothing is being pulled from my inventory on these non-stop searches. Initially, they take all my weapons, armor and magic items. Then they search, and search and search. Also, the only item the follower had that wasn't equipped was a torch. The only equippable item they left me was also a torch. Their fixation seemed to be on the follower again, with this "trying to smuggle contraband" nonsense. It seems like if you set followers can carry contraband, you get that non-stop. At least, I do. My solution for now is to set the number of enforcers spawned to 0. Might it be a mod that uses an unplayable/unnamed item as an extra AV? That might explain why you don't see them in the inventory, but a script would.
lcewolf Posted April 30, 2020 Posted April 30, 2020 I don't know if someone can help me or suggest something. I use this mod with Slaverun. Ulfric won the war and i wanted to force every women except the nord people to stay naked since they are considered as inferior and make them unable to get a clotting license.
Monoman1 Posted April 30, 2020 Author Posted April 30, 2020 6 hours ago, Targultoon said: Might it be a mod that uses an unplayable/unnamed item as an extra AV? That might explain why you don't see them in the inventory, but a script would. Now that I've thought about it more. I'm fairly sure I filtered for anything 'unplayable' but it's possible one slipped by somewhere. And that comment about the 'To your face' mod. I don't see how that mod would come into play if it only affects 'hellos'. SLS searches don't use hellos. It's an alias package stack with LoS conditions.
Lupine00 Posted April 30, 2020 Posted April 30, 2020 49 minutes ago, Monoman1 said: And that comment about the 'To your face' mod. I don't see how that mod would come into play if it only affects 'hellos'. SLS searches don't use hellos. It's an alias package stack with LoS conditions. Maybe just coincidence that since removing it enforcers became completely unplayable for me. Before, there were merely borderline unplayable. Might just be that I had more enforcers this time. I notice I come across this in Riverwood every time. I will experiment with dropping stuff off myself and follower later.
Monoman1 Posted April 30, 2020 Author Posted April 30, 2020 12 minutes ago, Lupine00 said: Maybe just coincidence that since removing it enforcers became completely unplayable for me. Before, there were merely borderline unplayable. Might just be that I had more enforcers this time. I notice I come across this in Riverwood every time. I will experiment with dropping stuff off myself and follower later. If you can get me some way to recreate the problem I should be able to fix it.
Lupine00 Posted May 1, 2020 Posted May 1, 2020 6 hours ago, Monoman1 said: If you can get me some way to recreate the problem I should be able to fix it. Well... yes. My plan is to see if I can connect it to a specific item. If it still happens when I have nothing, and my follower has nothing, then that's ... information ... but linking it to a specific item would offer the possibility of a reliable repro.
Lupine00 Posted May 1, 2020 Posted May 1, 2020 14 hours ago, Monoman1 said: If you can get me some way to recreate the problem I should be able to fix it. I believe the cause is Schlongs of Skyrim female 3D public hair. Once I set that to "None", the enforcers suddenly turn and walk away, otherwise they constantly harass.
Guest Posted May 1, 2020 Posted May 1, 2020 16 hours ago, Monoman1 said: Now that I've thought about it more. I'm fairly sure I filtered for anything 'unplayable' but it's possible one slipped by somewhere. Are you sure you also use GetName()? A quick test on a DDi Rendered device shows that an unnamed device will say it's playable with IsPlayable(), but unnamed devices still don't show up in the inventory. [05/01/2020 - 04:58:41PM] DSC: test: Name: [05/01/2020 - 04:58:41PM] DSC: test: Playable: TRUE 15 minutes ago, Lupine00 said: I believe the cause is Schlongs of Skyrim female 3D public hair. Once I set that to "None", the enforcers suddenly turn and walk away, otherwise they constantly harass. And quickly looking at this mod, it also uses unnamed Armor forms, rather than unplayable ones
Monoman1 Posted May 1, 2020 Author Posted May 1, 2020 17 minutes ago, Targultoon said: Are you sure you also use GetName()? A quick test on a DDi Rendered device shows that an unnamed device will say it's playable with IsPlayable(), but unnamed devices still don't show up in the inventory. [05/01/2020 - 04:58:41PM] DSC: test: Name: [05/01/2020 - 04:58:41PM] DSC: test: Playable: TRUE And quickly looking at this mod, it also uses unnamed Armor forms, rather than unplayable ones No. But there is also checks for SexlabNoStrip keyword which probably covers render devices. So either flag them as unplayable (can unplayable armors be equipped?) which makes sense to me or add the NoStrip keyword or add them as an exception (does the exception menu pick them up out of interest?) I'd check this out myself but for the life of me I can not get the SoS menu to come up. (I'm on a different machine atm)
Guest Posted May 1, 2020 Posted May 1, 2020 11 minutes ago, Monoman1 said: No. But there is also checks for SexlabNoStrip keyword which probably covers render devices. So either flag them as unplayable (can unplayable armors be equipped?) which makes sense to me or add the NoStrip keyword or add them as an exception (does the exception menu pick them up out of interest?) I'd check this out myself but for the life of me I can not get the SoS menu to come up. (I'm on a different machine atm) uuuuh this is annoying actually. Maybe I'm actually wrong in this, but the thing is that SLS looks for SexlabNoStrip from "Sexlab.esm", while SOS addons use the SexlabNoStrip from "Schlongs Of Skyrim - Core.esm". I doubt WornHasKeyword() recognises these as the same keyword, even if the EditorIDs are the same. IMO you should definitely check for GetName() == "" anyways, since these forms essentially act like unplayable items anyways.
Monoman1 Posted May 1, 2020 Author Posted May 1, 2020 14 minutes ago, Targultoon said: IMO you should definitely check for GetName() == "" anyways, since these forms essentially act like unplayable items anyways. I will but that will take time. For now flag em or keyword em or except em. 14 minutes ago, Targultoon said: uuuuh this is annoying actually. Maybe I'm actually wrong in this, but the thing is that SLS looks for SexlabNoStrip from "Sexlab.esm", while SOS addons use the SexlabNoStrip from "Schlongs Of Skyrim - Core.esm". I doubt WornHasKeyword() recognises these as the same keyword, even if the EditorIDs are the same. Odd. I wonder how many mods look for SoS's version. Can keywords be injected into update.esm?
Guest Posted May 1, 2020 Posted May 1, 2020 22 minutes ago, Monoman1 said: Can keywords be injected into update.esm? I mean, this is the kind of keyword that you would inject, but that would've had to happen way back when Sexlab was created, it would require updating Sexlab, SOS and literally every other mod that depends on that keyword if done now.
Lupine00 Posted May 1, 2020 Posted May 1, 2020 1 hour ago, Targultoon said: I doubt WornHasKeyword() recognises these as the same keyword, even if the EditorIDs are the same. If the IDs are the same, the keywords are the same. They would be the same Form, no confusion, and the final version loaded would be the *actual* keyword, but as keywords are just keywords, the only thing that could differ on override is the name anyway... The conflicting keyword problem arises with keyword by name, where you can have many keywords that share the same name. Keyword by name is a nice way to avoid a specific dependency, but carries certain risks with it.
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