Katie schnurr Posted January 18, 2020 Posted January 18, 2020 quick question did this mod change riverwood in any cosmetic way so far i discovered that riverwood has a nicer blacksmith shop and a new named npc
Corsayr Posted January 18, 2020 Posted January 18, 2020 11 minutes ago, Katie schnurr said: quick question did this mod change riverwood in any cosmetic way so far i discovered that riverwood has a nicer blacksmith shop and a new named npc sounds like The Amazing World of Bikini Armors changes
Katie schnurr Posted January 18, 2020 Posted January 18, 2020 5 minutes ago, Corsayr said: sounds like The Amazing World of Bikini Armors changes ohhhhhh thanks i been pulling mods trying to figure it out
Guest AthenaESIV Posted January 18, 2020 Posted January 18, 2020 On 7/27/2019 at 8:20 PM, Guest said: OMG finally I finished!!! I cant believe i wasted my whole day to do this oh jeez well at least i can play skryim now lol For those who want to download then you're welcome too I hope someone else gets value out of the time i spent or i just wasted alot of time writing this lol ? (Spoiler Below) Hide contents What is it? Its my update too AmazingWorldofBikiniArmors mod where I change the worn slots of most all the armors to conform more to sexlab/dd/sos standards. Right now only for UUNP Bodyslide. What is changed? I made a chart to show you what exactly is changed: What about CBBE or other Bodytypes? Unfortunately I will only do a version for UUNP bodyslide files if you are interested in doing the CBBE version and dont know how then look in the (Spoiler Below) Reveal hidden contents download the Cbbe Bodyslide files below or whichever one you're doing and navigate and change the files in this folder. which there are like 360 files that need changing something like that and conform them to my chart above. Fastest method I found to do this in steps because afaik it can't be automated: 1.) Open up the shapedata>The Amazing World of Bikini Armor folder 2.) type in the windows search to find a specific keyword for instance "thong" 3.) Select over 10 of them at a time shift + click then right click and open 4.) Now make sure to change the slot number for each item in the outfit since its a bikini change it to 49. 5.) ctrl + s saves it then you exit and go on to the next one and repeat. 6.) after you finish with that batch move them over to a new folder so you know you did those ones 7.) Repeat process until done. A few notes about: pauldrons/shoulder pieces some of them are left and right only but the ones with two shoulder pieces in the nif if they have two objects with separate shoulder pieces in the nif then you'll still have to make sure you set the left and right shoulder with the corresponding biped slots (see chart) if both shoulder pieces are one single object then just set the biped slot to 57. Bra/Top pieces will have a body in the NIF make sure to delete them ctrl + del while object is selected will remove them. Other Also there are some pieces you'll come across for instance Wolf Bikini LoinCloth and Iron Bikini ChestGuard you'll just have to look at what i added for the slots to those armors. But loincloth is more like a skirt so i set it to 50 and 46 for the chestguard so it can be worn concurrently with a bikini top. Shoulder example: Other example: Please Read: Install Instructions If on a new game 1.) Download the Main File Here and install 2.) Download both ESP Only and UUNP BODYSLIDE FILES and install them with your mod manager make sure nothing overwrites it 3.) Run Bodyslide and generate all your outfits. (Need help building outfits? See this gif I made) 4.) Rebuild bash/merged patch. 5.) Rebuild lists through SL Survival MCM. If on an old game 1.) Same as above but you might have to do a clean save meaning removing the TheAmazingWorldOfBikiniArmors.esp and using a save cleaner and reinstalling it. MCM Settings and Mods 1.) Make sure to use sexlab survivals default biped slots for bikini armors 2.) If you have Milk Addict mod and you previously setup these armors as revealing/slutty etc make sure to remove them in SlutClothes.json or through the mcm and erasse slutiness from file i think will erase all saved settings. 3.) Now when you first equip a bikini/bra at the same time it will equip and invisible body to your character Milk Addict will detect this whatever you decide to set for this armor will be the slutiness level of all bikini armors, so just keep that in mind. 4.) If you have a merged patch you might want to rebuild that I am not sure this is just covering all bases. DOWNLOAD ESP ONLY UUNP BODYSLIDE FILES changlog: 1.2 reuploaded the correct files 1.1 fixed ebony thigh 2 not showing 1.0 initial version Wow thanks! Looks like the account is gone but to whoever made this it's much appreciated, great change!
Tenri Posted January 18, 2020 Posted January 18, 2020 4 minutes ago, AthenaESIV said: Wow thanks! Looks like the account is gone but to whoever made this it's much appreciated, great change! Yep is very nice, if you use Bikini Maidens I have a patch to use those changed meshes for it somewhere in this thread.
Doobydoob Posted January 18, 2020 Posted January 18, 2020 Is there a way to disable Devious Devices to the mod?
AlyssaAwoo Posted January 18, 2020 Posted January 18, 2020 Will the character suck off an animal for cum without a requirement or do you need to have a cum addiction level of some sort ? It would be a bit weird if just a normal adventurer decided to go as low as sucking off an animal. I don´t want my virgin Adventurer getting dirty ideas yet. Yet . . .
Katie schnurr Posted January 18, 2020 Posted January 18, 2020 quick question im not sure if it was this mod but i thought i saw in the thread some where it needs zaz8 im just checking before i try to restart i almost have all my mods back in
Monoman1 Posted January 18, 2020 Author Posted January 18, 2020 2 hours ago, Katie schnurr said: quick question did this mod change riverwood in any cosmetic way so far i discovered that riverwood has a nicer blacksmith shop and a new named npc If you ever wonder what mod something comes from you can open the console and click on it. In the bottom right of the window should be 'Defined' and it'll tell you which mod the item came from. I think this requires mfg console mod. 1 hour ago, Doobydoob said: Is there a way to disable Devious Devices to the mod? Devious devices isn't required. 34 minutes ago, AkiKay said: Will the character suck off an animal for cum without a requirement or do you need to have a cum addiction level of some sort ? It would be a bit weird if just a normal adventurer decided to go as low as sucking off an animal. I don´t want my virgin Adventurer getting dirty ideas yet. Yet . . . There's a few options around that: On/off % chance modifier Creature arousal required. And at what 'hunger' level to start having a chance to do the deed. Additionally, your max hunger level can be 'clamped' to your addiction level. By default you need to have at least become addicted to cum and have a hunger level of 'hungry'. 27 minutes ago, Katie schnurr said: quick question im not sure if it was this mod but i thought i saw in the thread some where it needs zaz8 im just checking before i try to restart i almost have all my mods back in Zaz isn't required. You can always add it later if need be. Removing it mid-game is a different story.
Alexcs2 Posted January 18, 2020 Posted January 18, 2020 Hm, weird. When I try to activate cover function, it says that I need to install ZAZanim. pack, but I have version 8 installed already. Do I need to install something else or any other mod for this function ?
Katie schnurr Posted January 18, 2020 Posted January 18, 2020 lol then its troubles of the heroine the menu wouldnt activate for some with out it.i shopuld have rembered cause they just had to fix the esp over it
Monoman1 Posted January 18, 2020 Author Posted January 18, 2020 15 minutes ago, Alexcs2 said: Hm, weird. When I try to activate cover function, it says that I need to install ZAZanim. pack, but I have version 8 installed already. Do I need to install something else or any other mod for this function ? The Mcm checks that the file 'data/Meshes/actors/character/animations/ZaZAnimationPack/ZaZAPCSHFOFF.HKX' exists. This is the needed animation. If it's not found it will assume zaz is not installed. Another possible problem is that your papyrusutil is old or being overwritten by an old version supplied by another mod. Get the standalone version and make sure it overwrites everything.
Katie schnurr Posted January 18, 2020 Posted January 18, 2020 ohhh i hadnt had that problem i just changed cause i was re doing every thing from the last follower issue figured if i am gonna redo it again to be up to date on every thing . i just dont update the mods much unless i have 2. 200 mods makes it a pain
Lupine00 Posted January 19, 2020 Posted January 19, 2020 6 hours ago, legraf said: My two-bits' worth: Lupine00, your spoilered list of resistance-draining events in DF - you say those cap out at "3" resistance lost. To me, that seems too compressed - I like the idea of keeping Res losses integers for simplicity, and using "catcalls = 1" as a base, the "multiple days in orgasm-denial until finally one consents to bestiality" seems like it should be closer to 10 than to 3, and I'd be inclined to put an "aggravated" rape up in that ballpark as well (and that's only in a rape-happy Skyrim obviously). Yes, some people may need to increase Res points per Will to compensate, but once Resistance changes settle down into a recognized range of reference values, we'll all benefit, I harks back to 1.X DF where resistance values were much lower and 3 was a big hit. I'm open to expanding this a bit now, but I think 8 is probably the upper limit for any loss, which would be something dramatic like "consenting to give oral to a horse in front of a crowd". I'm also concerned about things being treated as willpower lowering when they aren't immersively so. For example, if your follower makes you perform the act with the horse, then that's a willpower loss scenario. If you choose to do it without anyone else compelling you, I don't think that it should impact willpower. If there is a stat for that sort of thing, it's not willpower... Exhibitionism probably, which is a stat with an even longer history.
Lupine00 Posted January 19, 2020 Posted January 19, 2020 6 hours ago, HexBolt8 said: Or there could be a cooldown on the resistance loss. If cat calls come too frequently, you're still reacting to the last one to respond that much. During the cooldown, cat calls could have little or no resistance loss. A cat call or two spoils your day, but fifty is just a blur. I think I suggested that in the following post, so ... +1
Trusty_Patches_lol Posted January 19, 2020 Posted January 19, 2020 I have ZAZ 8.0 but cover animations can't be found. What do I do?
Guest AthenaESIV Posted January 19, 2020 Posted January 19, 2020 Mono I am trying that Bikini armor patch a poster here shared and also I enabled your naked armor in SLS, it seems whatever that equips is pathing the DDS file in a way that breaks my PSQ install... What mesh does it equip do you remember? I can change the mesh to point to my DDS since my character is the only one who uses the armor. I'm looking in source now if I find it will update this.
Lupine00 Posted January 19, 2020 Posted January 19, 2020 13 hours ago, Monoman1 said: Sure. Then I can add a drop down box for severity for cat calls, spanks, furniture etc and people can pick themselves. If you think it's a good idea. I can put this in 2.09, but some kind of consensus on what severity means will help: 0 = slightly upsetting (cat called in slooty clothes) 1 = the sort of thing you do not want to be reminded of (cat called, naked, covering) (follower zaps your nipples) 2 = you will remember this often, and wish you didn't (cat called, naked, not covering) (follower zaps your clitoral piercing) 3 = you will never be quite the same again (follower pours stale cum all over you) 4 = part of you has died inside (raped) (beaten/whipped) (agreed to stay naked) 5 = you wake up, gasping for breath and shaking often, as this haunts your nightmares (raped in devices) (agreed to whore yourself in a vile whore outfit) 6 = you think of little else (raped by creatures) (follower enslaves you and whores your out in devices) (you agree to dog sex just to get an orgasm) 7+ = maybe worse conceptually, but mechanically the same as 6 The willpower an event will cap out at is 6 - severity, e.g. severity 0 will be mitigated if your willpower is 6 or less. Mitigated means halved resistance damage, rounding down. So you can still get to 0 willpower by small severity 0, resistance 2 events, but you'd need a lot of them. Player can adjust the mitigation, but not the cap level. Mitigation = None, 75%, 50%, 25%, with default 50%. I've modified the rape events for 2.09 to potentially deal more damage if you have more devices. It capped out at 8 before, but you would need: hvy bondage +2, creature +2, collar + 2, arm cuffs + 1, leg cuffs + 1 You can now get up to 26. Ouch! You'd need to be raped by creatures while wearing practically every device type. I need to review a lot of other resistance hits too. The old design logic was that rape without devices didn't cost any resistance. I think that has to be abandoned. 1
Monoman1 Posted January 19, 2020 Author Posted January 19, 2020 8 hours ago, Trusty_Patches_lol said: I have ZAZ 8.0 but cover animations can't be found. What do I do? The Mcm checks that the file 'data/Meshes/actors/character/animations/ZaZAnimationPack/ZaZAPCSHFOFF.HKX' exists. This is the needed animation. If it's not found it will assume zaz is not installed. Another possible problem is that your papyrusutil is old or being overwritten by an old version supplied by another mod. Get the standalone version and make sure it overwrites everything. 7 hours ago, AthenaESIV said: Mono I am trying that Bikini armor patch a poster here shared and also I enabled your naked armor in SLS, it seems whatever that equips is pathing the DDS file in a way that breaks my PSQ install... What mesh does it equip do you remember? I can change the mesh to point to my DDS since my character is the only one who uses the armor. I'm looking in source now if I find it will update this. It equips this armor: _SLS_HalfNakedCoverArmor You can change the ARMA to suit. 3 hours ago, Lupine00 said: I can put this in 2.09, but some kind of consensus on what severity means will help: Sounds reasonable. But you're going to have to put this convention somewhere safer than a post here since it'll get lost easy (obviously). Need to create a mod documentation over on DFC? Follow up question. Should DFC handle resistance loss event cooloff? If multiple mods are sending severity 1 events at/around the same time then mitigation for follow up events should occur at DFC? What do you think? *offloads work onto lupine *
Lupine00 Posted January 19, 2020 Posted January 19, 2020 14 minutes ago, Monoman1 said: Follow up question. Should DFC handle resistance loss event cooloff? I don't think DFC is in a position to decide whether resistance losses sent by other mods are appropriate or not. The other mod has to do that. DFC might permit a sequence of losses from different sources internally, and external mods might have different reasons... e.g. SLS sends event for spanks SLS sends event for furniture SLS sends event for not covering while catcalled Should SLS have aggregated them into one big mean event? Maybe. But that might be too complex to implement. Should the second two events be rejected as "too soon"? I don't see why they should. See what I mean? SLS putting a cooldown on catcall resistance loss is a special case because "we think it's better gameplay, and immersive too" or something. It's not typical. Don't do it if it's too much pain. And here is the new ModEvent: Spoiler "DF-ResistanceLossWithSeverity" SendModEvent("DF-ResistanceLossWithSeverity", "<severity digit as a string>", resistanceToRemove) e.g. SendModEvent("DF-ResistanceLossWithSeverity", "2", 11.0) Rather than force people to make a custom event when a perfectly good parameter was free, I get the severity by casting the string to an Int. It's not like it happens that often. Mod documentation on the front page ... sheesh ... I only just updated it to explain what the mod is.
rjn Posted January 19, 2020 Posted January 19, 2020 Both Survival and Disparity were contributors to a problem I had with my last game. Namely. magic effects. With those two mods and Dohvabling Jewelry at one point my PC had 667 magic effects (over 150 active!). I try to keep active effects down as I suspect too many are a cause of crashes. In my next game I left off the jewelry mod and got the total down to 300 or so. Just an FYI - there may be some unusual incompatibilities related to how many MGEF .
Monoman1 Posted January 19, 2020 Author Posted January 19, 2020 19 minutes ago, rjn said: Both Survival and Disparity were contributors to a problem I had with my last game. Namely. magic effects. With those two mods and Dohvabling Jewelry at one point my PC had 667 magic effects (over 150 active!). I try to keep active effects down as I suspect too many are a cause of crashes. In my next game I left off the jewelry mod and got the total down to 300 or so. Just an FYI - there may be some unusual incompatibilities related to how many MGEF . Can't do things without magic effects for a lot of things. But yea, dovahbling definitely isn't worth it. Got rid of it myself recently. Was shocked to find just how many magic effects it adds for the sake of rings. 26 minutes ago, Lupine00 said: I don't think DFC is in a position to decide whether resistance losses sent by other mods are appropriate or not. Well what I mean is that survival is not going to know if other mods have sent an event of the same or greater severity recently. Not unless it starts listening for the events as well. Does someone whistling at you matter all that much if you were just gang raped for example? I'm not saying you should or shouldn't. I'm just saying it's worth consideration.
TheMrWick Posted January 19, 2020 Posted January 19, 2020 Can someone notify when survival for sse catches up to the le versions
legraf Posted January 19, 2020 Posted January 19, 2020 23 minutes ago, Monoman1 said: Well what I mean is that survival is not going to know if other mods have sent an event of the same or greater severity recently. Not unless it starts listening for the events as well. Does someone whistling at you matter all that much if you were just gang raped for example? I'd suggest that these sorts of collisions probably won't be too problematic, especially since low-severity events are going to have less impact with the new scheme (potentially much less, if configurable as lupine00 describes). One could also easily rationalize that, yes, that one more insult after a more devastating event really could push one over the edge... it's just exactly what one didn't need at that moment. Every little bit chips away, especially coming from different quarters. DF might still have reason for an overall cap on how quickly willpower can change, something like +/- 2 points per day or whatever seems appropriate (I'd request a user-set cap). But before that blunt instrument kicks in, mitigation should be enough, with sending mods taking some care to keep their own internal logic consistent. Says I from the cheap seats, watching the action far far away.
Katie schnurr Posted January 19, 2020 Posted January 19, 2020 just a quick question will we at some point be able to use modded in followers ?? im sorry i came back to ask but the creator was on last night but never answered any questions i finally got frustrated this morning and deleted mine.
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