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V3rius

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  1. It seems you fixed the shaldorei, but didn't fix the rest. All of these miss a "}" at some point. If you load your mod in "Irony" and start "Conflict Resolver" you will see them in the "Invalid" Category. You will also see the excact line and column where Irony thinks the error is which should help.
  2. Tbh I forgot this was even a thing. Sorry coffeee😅. I only ever updated the anim addons. No errors anymore. Thank you for the reminder.
  3. I have multiple errors of this type. Use latest version and rjw 6.4.0. Edit: Update Main Anim Framework. Fixes the issue.
  4. No wonder you wouldn't want to do this. Rational Romance 2 is just one giant 3166 rows long class. It's a mess 😧 I will try to look into it and make a patch only for polygamy relationships.
  5. It will if Simple Slavery had an update. Otherwise ist shouldn't. You also can make a copy of the Simple Slavery Folder and make a manual Mod Entry. The thing is: If Simple Slavery got an update there is a high chance that my mod will interfere currently. So its probaply not a bad idea to let it get overwritten in this case. The other option is a harmony patch like nugerumon wrote. I will try this next. Then the overwrite is not longer neccessary.
  6. Welp. That's akward. Anyway I will let my Version up, but you should propably use @Ed86 Version.
  7. Simple Slavemaster View File Currently in Beta! - Adds 4 Traits. 3 Slavemaster traits and 1 Submissive trait. - All Slavemasters have no negativ mood for having slaves or slaved colonists. The Brutal Slavemaster gets no negativ mood if slaves die. - Pawns with the Submissive trait lose 2 times as fast willpower. They are also less likely to try to escape - Pawns with the masochist trait also lose 2 times as fast willpower. They also can't get a heart attack if you zap them. Have fun. Due to my inexperience with
  8. Version 1.0.0

    1,448 downloads

    Currently in Beta! - Adds 4 Traits. 3 Slavemaster traits and 1 Submissive trait. - All Slavemasters have no negativ mood for having slaves or slaved colonists. The Brutal Slavemaster gets no negativ mood if slaves die. - Pawns with the Submissive trait lose 2 times as fast willpower. They are also less likely to try to escape - Pawns with the masochist trait also lose 2 times as fast willpower. They also can't get a heart attack if you zap them. Have fun. Due to my inexperience with Rimworld modding and Assembly modding in Rimworld in particular I
  9. Update to 1.2. I only fixed/changed/deleted things which caused errors at loading. I could successfully add them via console. If you put it after MoreMonstergirls (Animal+Enhanced) they overwrite the Slimes from this mod but seem to work normally as the rjw version aka colonists. SlimeGirl RJW Edition.rar
  10. No. First because the mod should remain as simple as possible. Second I was sure there was a mod who does this already. Searched it and found romance tweak more options. Only to realize that this is your mod?!? Why the question then? Compatibility? Should be. I don't change social behaviour directly. Only disable negativ moods/requirements which are a hindress in a polygamous relationship for pawns with the trait. With your mod and DevConsole/CharcterEditor etc. there are more then enough possibilities to get your pawns together imo. Either by chance or direct by "Player Ability".
  11. View File Simple Polygamy Currently in Beta! Uploaded as Beta so that you can test for me get early access. That's nice from me, isn't it? Well now it is! - Adds the Polygamous Trait. Same name as Psychology for instant compatibility with rjw. Should be compatible with Psychology aswell (not sure, might change in the future) - Disables negativ moods like "cheated on me" for pawns with before mentioned trait. - Disable the Requirement for a Royal Pawn to have a dedicated Bedroom with before men
  12. Version 1.0.1

    3,738 downloads

    Currently in Beta! Uploaded as Beta so that you can test for me get early access. That's nice from me, isn't it? Well now it is! - Adds the Polygamous Trait. Same name as Psychology for instant compatibility with rjw. Should be compatible with Psychology aswell (not sure, might change in the future) - Disables negativ moods like "cheated on me" for pawns with before mentioned trait. - Disable the Requirement for a Royal Pawn to have a dedicated Bedroom with before mentioned trait. - Adds a Bed for 10. Yup 10. For those of you
  13. @Lithia<3 I think Darthmob meant the "Anal Smex" Mod under Requires under the right side. Not sure if sarcastic or seriously not knowing.
  14. @Dan _ Any Interest for you to do an All White Bunny and All Black Bunny Version for Abberation/Abomination Skin? Like Abberation B + Abberation C Human Skin and White Ears. White Hair also if it doesnt clash too much. = Light Skin with White Hair and White Fur. And Abberation F + Abberation B Human Skin and Black Ears. BlackHair also. (The ears and fur maybe even Darker looks more brownish here) = Dark Skin with Black Hair and Black Fur. The current Abberation is too colorful for my taste. And I like the Black and White Scheme.
  15. love it There already is this awesome mod called Spider Nests that will spawn close-to-epic dungeon in all 4 vanilla dungeon plus the Sunward Isles if you add a minor mod for it. Spiders are beasts, so this idea will trigger a lot in those. The main problem is how do I make this happen against beasts enemy. Now I can only think of some quirks, maybe the trigger will happen if a hero gets hit by enemy. Can I really make a parallel but similar to mechanic Hero surprised (boost it to 100% of course muhaha)? I like these Ideas. Women ene
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