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Posted
15 hours ago, firepunch1 said:

If it's when you're naked it's prob Deviously Cursed Loot, the option is in its MCM: "Allow/Enable cover animation." I don't think survival forces the anim by itself. 

I don't have the cursed loot mcm option active. Also, the automatic covering stops the moment I deactivate the mcm cover option for sexlab survive.

But if this is not the normal way the mode works in sexlab survive the problem is probably on my side somewhere. 

Posted
4 minutes ago, sfsafasfdsadafds said:

I don't have the cursed loot mcm option active. Also, the automatic covering stops the moment I deactivate the mcm cover option for sexlab survive.

But if this is not the normal way the mode works in sexlab survive the problem is probably on my side somewhere. 

SLS allows you to cover via hotkey. It uses he DCL animations, but does not require the DCL ESP to be enabled.

However, you can certainly have the DCL ESP enabled if you want.

 

I'm not sure exactly how the two interact in that case, but probably if you have DCL cover animation enabled, you will "auto-cover" as normal in DCL and stay covering.

 

If you don't have the DCL ESP enabled, then some other mods may play that animation. 

I forget exactly what mods, but obvious places to look are Shout Like A Virgin, Naked Dungeons, SL Adventures, and Player Exhibitionist.

Posted
3 hours ago, sfsafasfdsadafds said:

I don't have the cursed loot mcm option active. Also, the automatic covering stops the moment I deactivate the mcm cover option for sexlab survive.

But if this is not the normal way the mode works in sexlab survive the problem is probably on my side somewhere. 

If it's only after you've been raped then it can be Defeat too, it has a "cover-self" option after rape. Otherwise I'm not sure what would be the cause, I know for sure Survival isn't supposed to trigger that stance without use of hotkey. 

Posted

Yea, cover in SLS is definitely not automatic. 

I think MWA also plays the animation if your clothes get destroyed and you don't have weapons equipped. But that's a once off. That's about all I can think of from my own mods. 

Posted
On 4/12/2020 at 6:54 PM, tamai said:

I just wanted to ask I had issues with the guards not noticing my if my weapons are out or if my magic was out and warning me but i fixed it by restarting the mod, but the issue is back and they stopped reacting to it. It seems to happen after i rebought the licenses was that intended?

You think it's intended that they stop reacting after you bought the license again? No, that doesn't make sense. For me it's the other way around. They warn me for having a weapon equipped even if I disabled that option. This feature seems unreliable in its current state and is not worth restarting the mod for. Just try to RP with it and don't draw the weapons as if they would warn you. I know it's not the same thing but if you know stealing is illegal you don't steal right? (unless you're a thief)

Posted
8 hours ago, Monoman1 said:

Yea, cover in SLS is definitely not automatic. 

I think MWA also plays the animation if your clothes get destroyed and you don't have weapons equipped. But that's a once off. That's about all I can think of from my own mods. 

It stoped once I deactivated the cursed loot .esp, so that was the culprit. 

Posted
6 hours ago, saltshade said:

You think it's intended that they stop reacting after you bought the license again? No, that doesn't make sense. For me it's the other way around. They warn me for having a weapon equipped even if I disabled that option. This feature seems unreliable in its current state and is not worth restarting the mod for. Just try to RP with it and don't draw the weapons as if they would warn you. I know it's not the same thing but if you know stealing is illegal you don't steal right? (unless you're a thief)

aww yea i know it still like this feature the most xD but i understand what you're sayin haha

Posted

Hey there,

I'm using this mod without SLSO (Seperate Orgasm) and while it ran nicely at first, I now get the bug that my character always opens her mouth at the start of an SL anim (for every type/tag). This also somehow destroys the usage of any SL expressions since the open mouth is done with the "shout" expression and thus overrides any SL expression that may have been used for the anim...

 

I already looked at the code and tried to disable the two events that do this, but due to the enormous amount of hard/soft requirements I cannot get it to recompile (already tried downloading all sources and it still misses some functions).

 

@Monoman1 : Can you maybe, pretty please recompile the script below for me? That would be super great.

 

_SLS_CumSwallow.psc

 

 

Posted
43 minutes ago, XenonS3 said:

Hey there,

I'm using this mod without SLSO (Seperate Orgasm) and while it ran nicely at first, I now get the bug that my character always opens her mouth at the start of an SL anim (for every type/tag). This also somehow destroys the usage of any SL expressions since the open mouth is done with the "shout" expression and thus overrides any SL expression that may have been used for the anim...

 

I already looked at the code and tried to disable the two events that do this, but due to the enormous amount of hard/soft requirements I cannot get it to recompile (already tried downloading all sources and it still misses some functions).

 

@Monoman1 : Can you maybe, pretty please recompile the script below for me? That would be super great.

 

_SLS_CumSwallow.psc 7.84 kB · 0 downloads

 

 

Hmm. It's not exactly fresh in my brain but sslBaseExpression.OpenMouth(PlayerRef) (which is what actually opens your mouth) is only called in OnKeyDown. So it should only happen when you hit the key. If you simply  press the key again does it solve the issue?

 

OnAnimationStart which is where you have the problem only does some checks. There's no opening/closing of the mouth:

Function CheckMouth(Bool HasPlayer)
	If HasPlayer
		If Devious.IsPlayerGagged()
			StorageUtil.SetIntValue(None, "Sexlab.ManualMouthOpen", 0)
		Else
			If sslBaseExpression.IsMouthOpen(PlayerRef)
				StorageUtil.SetIntValue(None, "Sexlab.ManualMouthOpen", 0)
			Else
				StorageUtil.SetIntValue(None, "Sexlab.ManualMouthOpen", 1)
			EndIf
		EndIf
	EndIf
EndFunction

 

Posted

Im sorry but i have a question,im not sure if you see this but regarding papyrusutil im using the latest version which is ver.3.3 in vanilla skyrim.but the mod said it is outdated and i cant play the mod

Posted
On 4/15/2020 at 10:14 AM, Decornix said:

Im sorry but i have a question,im not sure if you see this but regarding papyrusutil im using the latest version which is ver.3.3 in vanilla skyrim.but the mod said it is outdated and i cant play the mod

Nobody that has the right version sees this. Survival is asking PapyrusUtil directly "What version are you?" and the message pops up if PapyrusUtil says it is less than 3.3. There are a few mods that include an out of date version of PapyrusUtil for some reason rather than making PapyrusUtil a requirement. So when you install these mods you are overwriting new PapyrusUtil with older version files. 

 

To fix it: 

A) If you are using Mod Organizer then make sure you have the standalone version of PapyrusUtil installed and move it to the very bottom in the LEFT window. 

B) If you are using a crappy non-virtual mod manager then reinstall PapyrusUtil and overwrite all. 

 

Standalone PapyrusUtil 3.3 for LE Skyrim: https://www.loverslab.com/files/file/484-papyrusutil/

 

MO/MO2: 

Tada.jpg.35f382c3bfe5538e8a051477c6ef5024.jpg

 

If using MO/MO2 make sure to arrange mods by priority. Generally you'll always want mods arranged by priority in both the left and right window. 

Posted
1 hour ago, Monoman1 said:

Hmm. It's not exactly fresh in my brain but sslBaseExpression.OpenMouth(PlayerRef) (which is what actually opens your mouth) is only called in OnKeyDown. So it should only happen when you hit the key. If you simply  press the key again does it solve the issue?

 

OnAnimationStart which is where you have the problem only does some checks. There's no opening/closing of the mouth:

 

Hmm, weird... On my setup, it definitely opens the mouth on start and closes it on end automatically...

 

I'll go investigate some more. I only saw this function and thought this must be it...

See you later and thanks for the reply.

Posted

Also its both guard behavior and toll guards reacting to licensesa and behaviors its like after a given period of time they just stop reacting to anyting x_x anyone else having that issue I am just wondering if its a conflict of some sorts.

Posted
1 hour ago, tamai said:

Also its both guard behavior and toll guards reacting to licensesa and behaviors its like after a given period of time they just stop reacting to anyting x_x anyone else having that issue I am just wondering if its a conflict of some sorts.

Haven't had any problems myself. It's possible the guard AI is being hijacked by another mod. Also Npcs in scenes won't react because scenes take priority. 

 

Try enabling debug mode and hit a guard with the Get Actor Package spell and see if you can trace it back. 

Posted
39 minutes ago, Monoman1 said:

Haven't had any problems myself. It's possible the guard AI is being hijacked by another mod. Also Npcs in scenes won't react because scenes take priority. 

 

Try enabling debug mode and hit a guard with the Get Actor Package spell and see if you can trace it back. 

  

Here is what i got
 

Spoiler


image.png.d2612584722de176a283b4848e9377c7.png

 

I did it to a couple other guards and some others were different came from the mod extra guards though.

Posted
29 minutes ago, tamai said:

  

Here is what i got
 

  Reveal hidden contents

 

image.png.d2612584722de176a283b4848e9377c7.png

 

I did it to a couple other guards and some others were different came from the mod extra guards though.

Well that's a vanilla package. And in vanilla at least it doesn't have an associated quest so anything at all should work. 

 

If it's a armor/weapon they should be reacting to - the armor/weapon isn't a licence exception is it?

 

Other than that all I can think of is to restart the associated guard behavior by disabling it in the Mcm and EXIT the mcm. Then wait 2/3 seconds and go back in and enable it again. It's odd that it's happening for both toll guards not inspecting licences AND normal guards not enforcing behaviors. They're on separate systems....

Posted
4 minutes ago, PrinceKung said:

When i enable this mod my character skin is error.How to fix?

screenshot? Your description is insufficient for an adequate diagnosis

 

 

Posted
3 minutes ago, Corsayr said:

screenshot? Your description is insufficient for an adequate diagnosis

 

 

I'm already install Fair skin but when i enable SS my character become old.

Posted
6 minutes ago, PrinceKung said:

I'm already install Fair skin but when i enable SS my character become old.

Should have nothing to do with this mod, make sure 'complexion' is still set to 0 in showracemenu.

Posted
4 hours ago, Monoman1 said:

sn't a licence exc

 

4 hours ago, Monoman1 said:

Well that's a vanilla package. And in vanilla at least it doesn't have an associated quest so anything at all should work. 

 

If it's a armor/weapon they should be reacting to - the armor/weapon isn't a licence exception is it?

 

Other than that all I can think of is to restart the associated guard behavior by disabling it in the Mcm and EXIT the mcm. Then wait 2/3 seconds and go back in and enable it again. It's odd that it's happening for both toll guards not inspecting licences AND normal guards not enforcing behaviors. They're on separate systems....

It all started when i bought the full liscenses for everying but the armor and after that he didn't react to the armor and the guards stopped reacting i believe but i will test it more see if i can find out the issue in my game

Posted

Okay the only way i could get it to fail and not work again so far through testing was to have the guard enter the dialogue "i warned you before etc now its time.." punishment dialogue if the guard is killed during that or if it gets interupted say a random sex scene or by a courier then the guard dialogue no longer works from that point forward. And no amount of unchecking the guard behaviors and waiting brings it back.

Posted

Wanna thank you again for a great mod, cant play without it :) But after the introduction of bikini armors the Map and Compass never spawn in a general store anymore. i did the merge thing, started new game, it never shows up. Am i missing something?

Posted
1 hour ago, SamBooka said:

Wanna thank you again for a great mod, cant play without it :) But after the introduction of bikini armors the Map and Compass never spawn in a general store anymore. i did the merge thing, started new game, it never shows up. Am i missing something?

You'd have to check your load order with TesEdit. Check the container records in survival. The merchant records. And make sure _SLS_Tools is making it to the winning override. 

You could just be unlucky and the merchant might have none that day.

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