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Posted
1 hour ago, Thornagar said:

Hi, I have just recently returned to modding this game, and now I have the problem that the anckle chains that connect, are not connecting, I read it has something to do withHDT SMP probably, I currently have that newer version "Faster-HDT-SMP" installed, is that a problem, or does is lie somewhere else?
I also have Devious devices NG

 

NG has it own rework on the DD assets and need to be rebuilt when installed. Look for DDNG in Body slide Filter groups.

If you still have issues, support will be on DD-NG forums.  The DD-NG is a different development team.

 

Note: The SMP stopping it simulation is a common issue of FSMP - Faster HDT-SMP. It happens when multiple equipped assets have SMP.  There was a CTD that got solved by resetting the SMP in certain situations or disabling it automatically by it new internal "watchdog" function. You can set some of the settings in the SMP MCM including an on demand reset.  You still need to rebuild the assets from the NG group.

 

From NG page:

Spoiler

 If you are upgrading a previously installed DD NG - re-run Bodyslide, FNIS/Pandora/Nemesis, and remember to start a new game!

 

 

 

Posted
28 minutes ago, safado said:

 

NG has it own rework on the DD assets and need to be rebuilt when installed. Look for DDNG in Body slide Filter groups.

If you still have issues, support will be on DD-NG forums.  The DD-NG is a different development team.

 

Note: The SMP stopping it simulation is a common issue of FSMP - Faster HDT-SMP. It happens when multiple equipped assets have SMP.  There was a CTD that got solved by resetting the SMP in certain situations or disabling it automatically by it new internal "watchdog" function. You can set some of the settings in the SMP MCM including an on demand reset.  You still need to rebuild the assets from the NG group.

 

From NG page:

  Reveal hidden contents

 If you are upgrading a previously installed DD NG - re-run Bodyslide, FNIS/Pandora/Nemesis, and remember to start a new game!

 

 

 

Do you need DD installed for NG btw? or does the mod become redundant? 

Posted (edited)
2 hours ago, Thornagar said:

Do you need DD installed for NG btw? or does the mod become redundant? 

 

The mod act as a patch\expansion\overwrite and will allow running DD in any new version of Skyrim like SkyrimAE 1.6.1170, because it replaces the DLL with a custom\updated one that uses CLIB-NG, bonus is all the new features. The animations' system is also reworked to use OAR. So you need that too.

Note: Manually disable "devious devices se patch.esp" from DD, it is not needed, DD-NG 4 added a replacement because people did not disable it.  Better check NG description page again.

 

Recommend to make sure Skyrim works with all the mods that do not need DD, before installing DD and mods that require it.  Make sure Sexlab and animations works first.  Careful with animations total limits in OAR. It is 32,000 and the manually enabled experimental extension only make it to 35000.

The game will CTD when OAR starts doing animation inventory (normally in main menu) and the total animations are over 32k/35k. OAR is not yet patched properly for 65k, the current experimental try is incomplete. Check animation count in animation preprocessor FNIS/NEMESIS/PANDORA.  FNIS is safer for Loverslab mods. Pandora needs patching, Nemesis is abandonware.

 

Spoiler

Compatibility

Skyrim AE/SE/VR are all supported thanks to Clib-NG. LE is unsupported.

DD NG is compatible with all the mods that required Devious Devices SE.

Compatibility for SLIF, OSL Aroused, VRIK are built in.

Compatibility patches for MCO/BFCO/TK Dodge are available in the FOMOD

Experimental patch for latest version of OStim Standalone (allows OStim to be aware of DD’s devices, does not replace SL with OStim)

 

Spoiler

Requirements

Recommended:

Installation guide

  1. Get the following prerequisites: (if you have issues, first check you have them all and that they are the correct version for your game). 

    A working game. Do not start messing with big mods like this if your game does not work.

    A Mod manager. Mod Organizer 2 is highly recommended.

    Sexlab SE (SexLab P+ 2.x has some ongoing issues with the current animation filter and other things, use at own risk).

    Sexlab Aroused or OSL Aroused (recommended)

    BodySlide

    CBBE 3BA Body

    XP32MSE

    MFG Fix

    FSMP

    Papyrus Tweaks NG

    Address Library

    Open Animation Replacer

    Nemesis / Pandora / FNIS

  2. Download and install the base DD SE 5.2 from here https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930 Choose either the Mega or Gdrive link at the "SE conversion of DD 5.2". Install the mod, the game version choice does not matter. Pick anything.
  3. Install DD NG. Activate both mods in your mod manager. DD-NG should be as low on your priority (= win every conflict) on the list so it overwrites everything from the base DD SE, OSL, SLIF, etc. Do not let the base DD, or anything else, to overwrite anything from the DD NG mod.
  4. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required.
  5. Open Bodyslide, select the group "DDNG 3BA " and batch build everything. The older CBBE Bodyslide files are not updated and will probably be removed in the future. NG ships only with updated 3BA meshes.
  6. Run Pandora/Nemesis/FNIS to register the new animations.
  7. Look over the settings file Data/SKSE/Plugins/DeviousDevices.ini file for things that you may wish to tweak.
  8. Start a new game, activate Sexlab, save the game. Load that savegame and wait 2-3 minutes for DD to initialize

 

Spoiler

 

For any physics simulator like HDT, SMP variants, or CBPC, you also need "XP32 Maximum Skeleton Special Extended" or a derivative from it.  Only stuff like MNC or ABC can override it.  They are derivatives with "extensions".

 

 

Edited by safado
Posted
26 minutes ago, safado said:

 

The mod act as a patch\expansion\overwrite and will allow running DD in any new version of Skyrim like SkyrimAE 1.6.1170, because it replaces the DLL with a custom\updated one that uses CLIB-NG, bonus is all the new features. The animations' system is also reworked to use OAR. So you need that too.

Note: Manually disable "devious devices se patch.esp" from DD, it is not needed, DD-NG 4 added a replacement because people did not disable it.  Better check NG description page again.

 

  Hide contents

Compatibility

Skyrim AE/SE/VR are all supported thanks to Clib-NG. LE is unsupported.

DD NG is compatible with all the mods that required Devious Devices SE.

Compatibility for SLIF, OSL Aroused, VRIK are built in.

Compatibility patches for MCO/BFCO/TK Dodge are available in the FOMOD

Experimental patch for latest version of OStim Standalone (allows OStim to be aware of DD’s devices, does not replace SL with OStim)

 

  Hide contents

Requirements

Recommended:

Installation guide

  1. Get the following prerequisites: (if you have issues, first check you have them all and that they are the correct version for your game). 

    A working game. Do not start messing with big mods like this if your game does not work.

    A Mod manager. Mod Organizer 2 is highly recommended.

    Sexlab SE (SexLab P+ 2.x has some ongoing issues with the current animation filter and other things, use at own risk).

    Sexlab Aroused or OSL Aroused (recommended)

    BodySlide

    CBBE 3BA Body

    XP32MSE

    MFG Fix

    FSMP

    Papyrus Tweaks NG

    Address Library

    Open Animation Replacer

    Nemesis / Pandora / FNIS

  2. Download and install the base DD SE 5.2 from here https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930 Choose either the Mega or Gdrive link at the "SE conversion of DD 5.2". Install the mod, the game version choice does not matter. Pick anything.
  3. Install DD NG. Activate both mods in your mod manager. DD-NG should be as low on your priority (= win every conflict) on the list so it overwrites everything from the base DD SE, OSL, SLIF, etc. Do not let the base DD, or anything else, to overwrite anything from the DD NG mod.
  4. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required.
  5. Open Bodyslide, select the group "DDNG 3BA " and batch build everything. The older CBBE Bodyslide files are not updated and will probably be removed in the future. NG ships only with updated 3BA meshes.
  6. Run Pandora/Nemesis/FNIS to register the new animations.
  7. Look over the settings file Data/SKSE/Plugins/DeviousDevices.ini file for things that you may wish to tweak.
  8. Start a new game, activate Sexlab, save the game. Load that savegame and wait 2-3 minutes for DD to initialize

 

  Hide contents

 

For any physics simulator like HDT, SMP variants, or CBPC, you also need "XP32 Maximum Skeleton Special Extended" or a derivative from it.  Only stuff like MNC or ABC can override it.  They are derivatives with "extensions".

 

 

Thank you for time m8

Posted
17 hours ago, Sampon said:

hello.
How should this be fixed?

 

 

image.jpeg.2c3250fe1e25997f2671328d778dfd99.jpeg

 

I have no idea what that says. If it's the issue with devious device install, make sure you have all the prerequisites and try on a new game with just DD installed.

 

Posted
2 hours ago, TheManTheManTheMan2424 said:

I've spent an eternity trying to figure out why none of the rubber sound effects play at all, while wearing any version of a bodysuit, if anyone else has any insight

please

 

DD MCM sound options "Rubber Sound Frequency=Frequently.  For DD Rubber sounds are applied to Ebonites dresses or Catsuits, leather do not get the effects (for reasons).

 Catsuits sound all the time and hobble-dress when stopping (at least in my setup). Did not got sound with DD-E assets, make sure you are not using assets from other mods that integrate into DD like DD-E.  Recommend testing with catsuits first. Sometimes it takes various seconds to engage the object-effect for the sounds.

 

 

Posted
14 hours ago, safado said:

 

DD MCM sound options "Rubber Sound Frequency=Frequently.  For DD Rubber sounds are applied to Ebonites dresses or Catsuits, leather do not get the effects (for reasons).

 Catsuits sound all the time and hobble-dress when stopping (at least in my setup). Did not got sound with DD-E assets, make sure you are not using assets from other mods that integrate into DD like DD-E.  Recommend testing with catsuits first. Sometimes it takes various seconds to engage the object-effect for the sounds.

 

 

 

I have the sound effects set to frequently, and it is only anything rubber/catsuit/bodysuit related that seems like it would produce sounds, doesn't at all. I am using DCL and DDNG as well, but I figured they would be mostly compatible? I also have a few sound mods (ambience, reverb, and small fixes) but these would be the first clothing items that don't produce the relevant sounds.

thank you for the response btw

Posted
5 hours ago, TheManTheManTheMan2424 said:

 

I have the sound effects set to frequently, and it is only anything rubber/catsuit/bodysuit related that seems like it would produce sounds, doesn't at all. I am using DCL and DDNG as well, but I figured they would be mostly compatible? I also have a few sound mods (ambience, reverb, and small fixes) but these would be the first clothing items that don't produce the relevant sounds.

thank you for the response btw

 

Just in case,

What I meant by "make sure you are not using assets from other mods that integrate into DD like DD-E" is that do your testing with assets from 'devious devices - expansion.esm' (DD-X) instead of a cloned asset from the other DD dependent mods like DD-E.  I worded it very wrong.  If it has funky colors (bumblebee, falmer, fire, etc.), it is likely from DD-E instead of DD original.  I do not use DD-Curse, but it may also have clones assets that may not have the rubber effect in it references.

Posted

Having an issue. If this has already been resolved, my apologies. The armbinders don't seem to be working? My characters arms aren't in the binder at all. His forearms are invisible, but that wouldn't really be a problem because they're supposed to be in the arm binder anyway. Not sure what I've done wrong, but any help would be greatly appreciated.

Spoiler

20250410200449_1.jpg.409a2408ce2b09f8f865129b9e4796db.jpg

Spoiler

20250410200504_1.jpg.d57f6a1583df4fd6ad9d776e75fbf053.jpg

 

Posted (edited)
2 hours ago, Radic0le said:

Having an issue. If this has already been resolved, my apologies. The armbinders don't seem to be working? My characters arms aren't in the binder at all. His forearms are invisible, but that wouldn't really be a problem because they're supposed to be in the arm binder anyway. Not sure what I've done wrong, but any help would be greatly appreciated.

  Reveal hidden contents

20250410200449_1.jpg.409a2408ce2b09f8f865129b9e4796db.jpg

  Reveal hidden contents

20250410200504_1.jpg.d57f6a1583df4fd6ad9d776e75fbf053.jpg

 

 

How are you testing? If you're getting the device from DD Assets, those devices aren't set up to work with the animations.
Use the devices from DD Expansion to test with.

 

Another thing that can cause that problem is using Nemesis. Use FNIS. Or add DD NG on top of DD, so that OAR is used instead to trigger animations.

If you are using FNIS, it can be a little slow to start (another thing that DD NG with OAR fixes). You might have to jump or change cells to get the animation to trigger.

Edited by zarantha
Posted (edited)

Hi to fix some other problem I had, I re installed everything, and right now I am doing one mod at a time and testing them, I have now come across the problem that the mcm events are not loading in the menu and cursed loot is not even appearing on the mcm, any ideas what the problem is? I also have the NG version installed of DD

 

found the fix, was missing a requirement for DD NG

Edited by Thornagar
Posted
20 hours ago, zarantha said:

 

How are you testing? If you're getting the device from DD Assets, those devices aren't set up to work with the animations.
Use the devices from DD Expansion to test with.

 

Another thing that can cause that problem is using Nemesis. Use FNIS. Or add DD NG on top of DD, so that OAR is used instead to trigger animations.

If you are using FNIS, it can be a little slow to start (another thing that DD NG with OAR fixes). You might have to jump or change cells to get the animation to trigger.

I’m just using the additem command to add it to my inventory and put it on. I’ve tested it with everything that comes up when I search armbinder in the console and the same thing happens every time. I’m already using FNIS, and I downloaded DD NG and its requirements (and jumped around and changed cells), but it’s still not working.

Posted
1 hour ago, Radic0le said:

I’m just using the additem command to add it to my inventory and put it on. I’ve tested it with everything that comes up when I search armbinder in the console and the same thing happens every time. I’m already using FNIS, and I downloaded DD NG and its requirements (and jumped around and changed cells), but it’s still not working.

 

For armbinders, you want 0x028a5a (black leather armbinder) or 0x00d4d6 (black ebonite armbinder). Or the elbowbinder equivalents. Not the one that just says 'Armbinder'.

 

Spoiler

image.png.d9a30591186d2faba1a98b8902e210b4.png

image.png.494caf19c390768da5a6e1a4004f9358.png

 

Posted (edited)

I'm using Devious Devices along with CBBE 3BA and Bodyslide. I've installed all prereqs for all the mods, but I'm getting an issue where DD assets don't seem to be loading?

I'm using the Devious Newcomer origin mod, and an NPC in their questline wears a device and equips one on the player. I'm not sure which devices these are supposed to be, since they're invisible, but based on the walking animation I got it's some kind of restraint. 
 

Image included below - anyone have any suggestions for what kind of issue this is/where I should start troubleshooting?

 

EDIT - I just noticed the SS on the Devious Newcomer page, looks like they're latex hobble dresses. Might be specific to the origin mod after all, in which case sorry for posting this in the wrong place ig

 

image.png.8515196458b5ae9418ba028139896b15.png

Edited by DactDi
Posted
7 hours ago, DactDi said:

Image included below - anyone have any suggestions for what kind of issue this is/where I should start troubleshooting?

error report:    

Please let me know if you encounter and bugs, issues, or oddities!

Posted
9 hours ago, DactDi said:

I'm using the Devious Newcomer origin mod, and an NPC in their questline wears a device and equips one on the player. I'm not sure which devices these are supposed to be, since they're invisible, but based on the walking animation I got it's some kind of restraint. 
 

Image included below - anyone have any suggestions for what kind of issue this is/where I should start troubleshooting?

It's a hobble dress, as you saw in the screenshot, and you're in the wrong thread, but this one's got at least some traffic.

IIRC the BSA of Devious Newcomer is not packed correctly. You need to unpack it and put the texture for the hobbleskirt in Data/textures/duderino_LL/altstart

Posted
11 hours ago, DactDi said:

I'm using Devious Devices along with CBBE 3BA and Bodyslide. I've installed all prereqs for all the mods, but I'm getting an issue where DD assets don't seem to be loading?

I'm using the Devious Newcomer origin mod, and an NPC in their questline wears a device and equips one on the player. I'm not sure which devices these are supposed to be, since they're invisible, but based on the walking animation I got it's some kind of restraint. 
 

Image included below - anyone have any suggestions for what kind of issue this is/where I should start troubleshooting?

 

EDIT - I just noticed the SS on the Devious Newcomer page, looks like they're latex hobble dresses. Might be specific to the origin mod after all, in which case sorry for posting this in the wrong place ig

 

 

 

Besides what captain said, make sure your bodyslide has the game data path. there's a short walkthrough on the troubleshooting post for invisible devices.

Posted (edited)

I keep having a glitch where (regardless of PC gender), male NPCs say 'Come here, woman,' and demand sex. Regardless of what I choose, no animation plays, and I get locked out of normal conversations with the NPC. I can't find a setting to turn it off either.

Finally figured it out. Thanks yall ❤️

Edited by bigdawg657
Posted
1 hour ago, bigdawg657 said:

I keep having a glitch where (regardless of PC gender), male NPCs say 'Come here, woman,' and demand sex. Regardless of what I choose, no animation plays, and I get locked out of normal conversations with the NPC. I can't find a setting to turn it off either.

 

It's not from DD, DD is just a framework.

 

DCL used to do something similar, but I believe the misogyny option was disabled in the scripts, so the MCM option wouldn't do anything. If you have DCL, give it a check anyways, I might be misremembering. If you don't have DCL, you'll have to check your other mods.

Posted
3 hours ago, bigdawg657 said:

I keep having a glitch where (regardless of PC gender), male NPCs say 'Come here, woman,' and demand sex. Regardless of what I choose, no animation plays, and I get locked out of normal conversations with the NPC. I can't find a setting to turn it off either.

 

There are a bunch of mods that could have that NPC' response, below are two examples.  Look for mods in your load list about misogyny and rape.

 

babodialogue:

You are so pretty. Come here, woman. I want to see you up close.

 

SLSFFameComments:

Come here, woman. I want to cover you with my seed!

Come here, woman! I'm going to fill that dirty mouth of yours!

Come here, woman! I've got a present for you!

 

 

Posted

The prisoner chains / shackles only work right if there is no animation playing when equipping them. If the character is covering herself with her arms for example (SLSF feature), the chains try to connect to the spots where her hands were. After switching location/loading, the arm chains stay in the basic A pose configuration, while the feet work fine. (Seems to be the case with&without DD NG.)

 

Is there a fix for that?

Posted
14 hours ago, Immor said:

The prisoner chains / shackles only work right if there is no animation playing when equipping them. If the character is covering herself with her arms for example (SLSF feature), the chains try to connect to the spots where her hands were. After switching location/loading, the arm chains stay in the basic A pose configuration, while the feet work fine. (Seems to be the case with&without DD NG.)

 

Is there a fix for that?

 

no. prisoner chains don't connect right under the best circumstances, we were only to get it in approximately the right place. it's a bug with smp that they haven't been able to fix and we haven't been able to work around. jumping, loading a new area, or exiting the game and relaunching are all things you can try, but only relaunching the game has had the most reliable results. it's never going to be perfect though.

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