krzp Posted October 16, 2023 Posted October 16, 2023 Devious Devices NG View File A collaborative revamp of Devious Devices internals for SE, AE, and VR that aims to expand it’s functionality, overhaul animation, performance, compatibility and usability. Improvements include: Full support of the latest Skyrim versions Improved performance and eliminated script lag for device/limb hider, expression switching, gagged eating/drinking and bound looting/equip prevention, movement manager through the new SKSE plugin Multiple new devices and contraptions Complete conversion of DD's bound movement system to OAR for significantly faster idle switching and no script lag Greatly expanded library of movement, Sexlab, and furniture animations Fully remade Sexlab filtering mechanism & a SKSE-based arm offset applying technology, that allows DD NG to use your own animations and not built-in ones - including support for multi-actor scenes All of the SE Patch, For Him and Beast Race refits changes merged in SMP/meshes/texture improvements to a wide array of devices Hundreds of smaller edits and bugfixes A full list of changes can be found at the end of this page, source code for the plugin and scripts can be found here. You can discuss the project, check out preview builds, and find accompanying mods on the Devious Devices Development Discord. Compatibility Skyrim AE/SE/VR are all supported thanks to Clib-NG. LE is unsupported. DD NG is compatible with all the mods that required Devious Devices SE. Compatibility for SLIF, OSL Aroused, VRIK is built in. Compatibility patches for MCO/BFCO/TK Dodge are available in the FOMOD Experimental patch for latest version of OStim Standalone (allows OStim to be aware of DD’s devices, does not replace SL with OStim) Requirements Devious Devices SE 5.2 & all of its requirements Address Library Open Animation Replacer Nemesis / FNIS / Pandora CBBE 3BA Papyrus Tweaks NG optional: Dynamic Armor Variants (for additional mesh replacers, pick the patches in the fomod) Recommended: Devious Devices upscaled textures (so DD NG not only performs well, but also looks good - if you’ve got VRAM to spare) Non-3BA body mods conversions: UBE by Ondine BHUNP by Racoonity, Serah Please note that DD NG's main development team only supports 3BA, and cannot guarantee support to the other body mods - if you are using any of the other bodies, please report any issues with meshes to the respective conversions mod threads, not the main support thread. Installation guide Get the following prerequisites: (if you have issues, first check you have them all and that they are the correct version for your game). A working game. Do not start messing with big mods like this if your game does not work. A Mod manager. Mod Organizer 2 is highly recommended. Sexlab SE (SexLab P+ 2.x has some ongoing issues with the current animation filter and other things, use at own risk). Sexlab Aroused / OSL Aroused / SLO Aroused NG BodySlide CBBE 3BA Body XP32MSE MFG Fix FSMP Papyrus Tweaks NG Address Library Open Animation Replacer Nemesis / Pandora / FNIS Download and install the base DD SE 5.2 from here https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930 Choose either the Mega or Gdrive link at the "SE conversion of DD 5.2". Install the mod, the game version choice does not matter. Pick anything. Install DD NG. Activate both mods in your mod manager. DD-NG should be as low on your priority (= win every conflict) on the list so it overwrites everything from the base DD SE, OSL, SLIF, etc. Do not let the base DD, or anything else, to overwrite anything from the DD NG mod. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required. Open Bodyslide, select the group "DD Framework 3BA", batch build it, then select the group "DDNG 3BA " and batch build it afterwards. The older CBBE Bodyslide files are not updated and will probably be removed in the future. NG ships only with updated 3BA meshes. Run Pandora/Nemesis/FNIS to register the new animations. Look over the settings file Data/SKSE/Plugins/DeviousDevices.ini file for things that you may wish to tweak. Start a new game, activate Sexlab, save the game. Load that savegame and wait 2-3 minutes for DD to initialize Unforgiving Devices users: If you are using UD 2.1.1, do not use it with NG - it will break things! Use the new Unforgiving Devices 3.0 and create a new patch for your load order using the Synthesis patcher (make sure to re-run it whenever you update DD NG, so any new devices get patched) Sexlab P+ users: If you are using NG 0.4 - I do not recommend using the SLSB conversion for DD NG 0.2.9, as most of these animations got removed in the new update. Credits: @ihatemykite for SKSE development and script enhancements @krzp for OAR conversion, new movement and furniture animations, and QA @Taki17for multiple fixes, complete re-imagining of the animation configuration and SL filter @naaitsab for script fixes and NG community management ponzipyramid for SKSE development and script enhancements @andbgame for SKSE development and script enhancements @naitro2010 for SKSE development and script enhancements @Min for VR support @audhol for mesh & SMP fixes @Koffii for the new & updated meshes & textures @Predator-RJ for the new & updated meshes, and SMP fixes @Frayed for multiple plugin and script fixes @CheddarTrauma for multiple plugin and script fixes @Nuascura for script fixes and the BFCO conversion @Billyy, @factoryclose, @Leito86, @SirNibbles, psyche, and @iivanvv for various SL and furniture animations @Kimy and @zarantha for maintaining Devious Devices SE Everyone who's contributed to DD in the past Submitter krzp Submitted 10/16/2023 Category Framework & Resources Requirements Devious Devices SE 5.2, Address Library, Open Animation Replacer, CBBE 3BA Regular Edition Compatible No Install Instructions 6
Guest Posted October 16, 2023 Posted October 16, 2023 Hey everyone, if you've used one of my, @krzp or @ihatemykite's patches, you should be able to uninstall them - this release packages everything.
dieer Posted October 16, 2023 Posted October 16, 2023 This looks great m I’m looking forward to test this out. Tip: Add it to your signature @ponzipyramid.
Sathar Posted October 16, 2023 Posted October 16, 2023 A patch forwarding DD For Him item changes, when you have a chance please.
kamithemoon Posted October 16, 2023 Posted October 16, 2023 This is cool! I've never actually used DD in VR before but now I'll give it a spin and see what it can do!
krzp Posted October 17, 2023 Author Posted October 17, 2023 My favourite gif didn't make it to the post, so here it is - this is why do I think you should give NG at least a try ☺️ This is a comparison for switching animation states when you equip/unequip something, regular DD is on the right ("FNIS"), NG is on the left ("OAR"): Spoiler 5
altsforeveryone Posted October 17, 2023 Posted October 17, 2023 Argh, if only it didn't need a new game 2
krzp Posted October 17, 2023 Author Posted October 17, 2023 1 hour ago, Sathar said: A patch forwarding DD For Him item changes, when you have a chance please. I've forwarded the animation properties from the NG's esl to the DDFH esp with xEdit - haven't tested it as I don't have "For Him" installed, but try this out and if this works, we can add it to the installer ☺️ Load this after the overhauls ESL. Devious Devices For Him_NG_0_2_7.esp 2
krzp Posted October 17, 2023 Author Posted October 17, 2023 32 minutes ago, altsforeveryone said: Argh, if only it didn't need a new game Sadly, DD's animation filter only works correctly if it sets up on the new game, and there are quite a lot of changed functions - so starting a new game is a hard requirement here, unless you really like bugs and glitches ? 1
cattunger Posted October 17, 2023 Posted October 17, 2023 This is pretty cool to see. Will be nice to watch where this goes in the future, amazing job to everyone who's worked on this revamp. 1
Tseverin Posted October 17, 2023 Posted October 17, 2023 This is so awesome! Thanks for applying technology to devious devices. Now to test...
Meladiator Posted October 17, 2023 Posted October 17, 2023 I got a question. Do you think you are the new god of loverslab? You post so much updated content I gotta restart my game whenever you post new stuff. Seriously, like, how am I supposed to play skyrim when all of my favorite, buggy mods are updated so my super pc actually starts to act like one again? You think its okay to take loads of awesome mods and modding assets and actually use them for situations that make sense and for all other practical uses? You think you can just make me download this? Well you're goddamn right. Goddamnit. I gotta have it. Cudos to you and all developers working with you. 4
Rubikon11 Posted October 17, 2023 Posted October 17, 2023 (edited) Is this compatible to Unforgiving Devices? If so, I just might start a new game Edit: I'm dumb, it is in the description. So, back to that carriage ride. Edited October 17, 2023 by Rubikon11
valentinian Posted October 17, 2023 Posted October 17, 2023 Your work in modernizing DD is much appreciated! One minor potential bug I noticed so far: the petsuit struggle animations might be broken if using FNIS. The animation is named DDPetSuit_Struggle02 in the FNIS txt file while in the struggleArray in the esp, they are given as DDPetSuitStruggle02, without the underscore.
Deadly Kitten Posted October 17, 2023 Posted October 17, 2023 (edited) I'm glad to see more innovation/changes to DD again. But.. my concern is the animation filter. Any plans to be able to change the animation filter compared to current DD? having 99 % of my animations filtered out because i dared to equip an armbinder or butt plug is just cruel. i just want to be able to have the option to fallback to vanilla filtering because sometimes i just don't care about clipping when i'm getting getting sexed by 5 dudes in a row due to a prostitution quota or something -- beyond that, just the preview images look great, and it'll be interesting to see where this goes... but my current save is aiming to eventually hit some of the AE content so i'm probably not trying this out in the near future Edited October 17, 2023 by Deadly Kitten
Guest Posted October 17, 2023 Posted October 17, 2023 6 hours ago, Meladiator said: I got a question. Do you think you are the new god of loverslab? You post so much updated content I gotta restart my game whenever you post new stuff. Seriously, like, how am I supposed to play skyrim when all of my favorite, buggy mods are updated so my super pc actually starts to act like one again? You think its okay to take loads of awesome mods and modding assets and actually use them for situations that make sense and for all other practical uses? You think you can just make me download this? Well you're goddamn right. Goddamnit. I gotta have it. Cudos to you and all developers working with you. This genuinely would not exist without everyone listed in the credit section so please check out their work if you haven't already. 3 hours ago, valentinian said: Your work in modernizing DD is much appreciated! One minor potential bug I noticed so far: the petsuit struggle animations might be broken if using FNIS. The animation is named DDPetSuit_Struggle02 in the FNIS txt file while in the struggleArray in the esp, they are given as DDPetSuitStruggle02, without the underscore. Thanks for pointing this out, we'll include a fix in the next update. 2 hours ago, Deadly Kitten said: I'm glad to see more innovation/changes to DD again. But.. my concern is the animation filter. Any plans to be able to change the animation filter compared to current DD? having 99 % of my animations filtered out because i dared to equip an armbinder or butt plug is just cruel. i just want to be able to have the option to fallback to vanilla filtering because sometimes i just don't care about clipping when i'm getting getting sexed by 5 dudes in a row due to a prostitution quota or something This is a pretty big priority for us. Especially with the advent of P+, we want to make sure that DD is a) not bottlenecking scene startup speed (considering how fast P+ is) and b) more flexible than the current system, both in the number of actors supported and how it removes restraints to allow greater animation diversity. We're prototyping on vanilla SL right now and I'm working with Scrab to make sure the system will work with Phase 2.
akssi Posted October 17, 2023 Posted October 17, 2023 Can this MOD be installed halfway? I don’t really want to start a new game
UsernameTaken666 Posted October 17, 2023 Posted October 17, 2023 Lol. There is about a dozen posts on this thread and you can't read em? Sure, install it mid game and see how it goes.
Krashark Posted October 17, 2023 Posted October 17, 2023 7 hours ago, Meladiator said: I got a question. Do you think you are the new god of loverslab? You post so much updated content I gotta restart my game whenever you post new stuff. Seriously, like, how am I supposed to play skyrim when all of my favorite, buggy mods are updated so my super pc actually starts to act like one again? You think its okay to take loads of awesome mods and modding assets and actually use them for situations that make sense and for all other practical uses? You think you can just make me download this? Well you're goddamn right. Goddamnit. I gotta have it. Cudos to you and all developers working with you. Now I'm just wondering if, someday, someone will be able to make Nemesis support creature animations. And playing "Sexrim" would be way less clunky. ? 2
myhouseatl Posted October 17, 2023 Posted October 17, 2023 (edited) Is the Devious Device SLIF patch needed anymore? Or ZadExpressionNativeLibs ? Edited October 17, 2023 by myhouseatl
r3mind Posted October 17, 2023 Posted October 17, 2023 I haven't tried the mod yet, but I think this is the right place to finally ask for the proper option to remove some devices when a sexlab scene starts. The most annoying thing about DD is when you install 1k+ animations, but a simple armbinder reduces them to like 5 same anims compatible with the device. To make things worse, some mods even check if you wear heavy bondage and don't trigger events at all, but this would require separate compatibility patches. Those are magic devices after all, so when sexlab chooses some animation, then DD should comply and temporarily remove blocking devices instead of replacing the animation. Obviously, it should be optional, but I believe it would be a welcome option for people who use DD for aesthetics and not to gimper gameplay and watch same 10 default animations when bound. 1
Harry Smackmeat Posted October 17, 2023 Posted October 17, 2023 (edited) Me playing DD NG with a bunch of needs, bondage, and effects mods while wearing some invisible bound armbinders, collar, chain harness, and hobble skirt while waiting for Submissive Lola master to come back and beat the shit out of me in solid 60 fps and negligible script lag. Edited October 17, 2023 by Harry Smackmeat 2
krzp Posted October 17, 2023 Author Posted October 17, 2023 4 hours ago, akssi said: Can this MOD be installed halfway? I don’t really want to start a new game It won't work properly without a new game. 3 hours ago, myhouseatl said: Is the Devious Device SLIF patch needed anymore? Or ZadExpressionNativeLibs ? Nope, both of these are included. 3 hours ago, Vigor said: Obviously, it should be optional, but I believe it would be a welcome option for people who use DD for aesthetics and not to gimper gameplay and watch same 10 default animations when bound. Didn't base DD have a function to turn off the filter in the "animation settings" in the MCM? I'll turned mine back on, as there are a metric ton of new animations added by Taki17 for all devices - and old clunky Zap animations are gone, so it's much easier to live with. ?
zwdragonbone8314 Posted October 17, 2023 Posted October 17, 2023 Hi, I think MFG Fix no longer working after I install this mod.
ebbluminous Posted October 17, 2023 Posted October 17, 2023 When going to the Devious Devices MCM > Devices Underneath (1) > Item Hider Slot If I try to change the default selection, I get a CTD. This is for SE. 2
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