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What are you doing right now in Skyrim (Screenshot required)


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Posted

Giving "Go Fuck yourself" a whole new meaning..

 

Spoiler

255818995_SkyrimSE2021-05-0212-29-34-83.jpg.8d5bcba99bd20c28c95bf374f3d82151.jpg

 

Somehow i fucked things up and all my foreplay scenes start real sex scenes and after that another set of sex scenes.. I don't know if i am happy about it or not.. I am kinda.. Hopefully it won't fuck up normal kissing scenes for other mods xD I kinda expect my character now throat fucking Serana instead of a gentle kissing scene..

Posted
1 hour ago, T-lam said:
  Reveal hidden contents

Harkon1.thumb.jpg.72ff3a9a752584ef6711c65128fe0dfd.jpgHarkon2.thumb.jpg.87f085fbdb0cc67b5d2d8bf2c3c0cbef.jpg

 

1 Harkon and the Succubus, guess who wins...

 

2 Just in time......

Cool, now Serana needs therapy after seeing Papa Harkon getting fuckkilled.. Poor unfortunate soul ?

Posted
57 minutes ago, Gukahn said:

Cool, now Serana needs therapy after seeing Papa Harkon getting fuckkilled.. Poor unfortunate soul ?

 

Nah, she's fine. She has to take way more visual abuse with me around...

Posted

I've given up on BHUNP and SMP - too much hassle, no big difference to UUNP Special and HDT-PE and far less armours and clothing options. My trusty Bazinga's Naturalistic HDT-PE back up and running in 5 minutes and all four female meshes (PC, NPCs, Elders and followers) doing the do.

 

Meanwhile my other project is working (-ish). Traded in SOS for SAM.



987042446_SAMBenor.jpg.9b8ba5d83b4d17d6dd86b404c5e600ee.jpg

 

146842227_SAMFallion.jpg.fd747ac9c416aefea7ad6c41ce755e05.jpg

 

The men are all a bit vanilla looking for some reason and the skin I'm using isn't great. I had to convert the armour and clothing from the SE versions using SSE Nif Optimizer which I'd never heard of before today. Absolute doddle to use and a useful little tool.

Posted
2 hours ago, Grey Cloud said:

I've given up on BHUNP and SMP - too much hassle, no big difference to UUNP Special and HDT-PE and far less armours and clothing options. My trusty Bazinga's Naturalistic HDT-PE back up and running in 5 minutes and all four female meshes (PC, NPCs, Elders and followers) doing the do.

 

Meanwhile my other project is working (-ish). Traded in SOS for SAM.

 

  Reveal hidden contents

 

 


987042446_SAMBenor.jpg.9b8ba5d83b4d17d6dd86b404c5e600ee.jpg

 

146842227_SAMFallion.jpg.fd747ac9c416aefea7ad6c41ce755e05.jpg
 

 

 

 

The men are all a bit vanilla looking for some reason and the skin I'm using isn't great. I had to convert the armour and clothing from the SE versions using SSE Nif Optimizer which I'd never heard of before today. Absolute doddle to use and a useful little tool.

I use BHUNP with SMP once in a while. I like the breast physics, but the penetration physics are hit or miss with some bad deformation and stretching.

 

There are some treasures over on the SSE side. For example, a while back I converted the Kinky Princess Inn to Skyrim LE. It's an absolute gem.

Posted
5 hours ago, Jeff_9 said:

I like the breast physics, but the penetration physics are hit or miss with some bad deformation and stretching.

I couldn't get breast physics working on my PC, only for the NPCs. ?

 

5 hours ago, Jeff_9 said:

There are some treasures over on the SSE side. For example, a while back I converted the Kinky Princess Inn to Skyrim LE. It's an absolute gem.

I'll definitely be looking to do some backporting myself. Any pointers with regards to other tools, etc?

Posted
48 minutes ago, Grey Cloud said:

 Any pointers with regards to other tools, etc?

This tutorial was deleted over at the nexus ¯\_(ツ)_/¯ The most important thing is getting the script that converts the plugins. The rest is easy to find and figure out.



Textures: The Texturing


I found a new way process textures that in my opinion works better.
It preserves the quality of normal maps without having to manually separate them from the rest of the mod.
The old way is below if for some reason you dislike this method.
Download these programs:

SSE NIF Optimizer - https://www.nexusmods.com/skyrimspecialedition/mods/4089
Octagon - https://www.nexusmods.com/skyrimspecialedition/mods/28773
Fallout 4 Texture Compressor - https://www.nexusmods.com/fallout4/mods/25691

 

-NOTE-
You do not need SSE NIF Optimizer and Octagon if Cathedral Assets Optimizer works for you.
Users have been running to problems regarding it.
If it works for you, just change your compression to "Uncompressed".
It should optimize both textures and meshes.
After this, follow steps 16-22.

1. Open up SSE NIF Optimizer
2. With it, open your meshes directory
3. Change the setting to "LE" on the lower right
4. Click "Optimize"
5. Close SSE NIF Optimizer
6. Open Octagon
7. In the general tab, open your textures directory
8. After that, go to the textures tab
9. Select "Add format/compression filter"
10. Click "Change texture format"
11. Change BC7_UNORM to B8G8R8A8_UNORM
12. Leave Octagon on "Don't change compression"
13. Click start and let it run
14. Keep clicking continue until the continue button disappears and only the close button remains
15. Close Octagon
16. Open Fallout 4 Texture Compressor
17. Select your texture directory
19. Check the "Ignore specular, normal, and glowmaps" box
20. Click "Start"
21. Let it run until completion
22. Close Fallout 4 Texture Compressor

 

Meshes & Textures

 

To port meshes and textures, you need only one program.
Cathedral Assets Optimizer (NOT THE BETA) - https://www.nexusmods.com/skyrimspecialedition/mods/23316
Open Cathedral Assets Optimizer.
Create a new profile and use the TES5 profile as a base.
Name it whatever you want. I recommend naming it "SSE to TES5 Converter" so you know what it is.
Check "Show advanced settings".
Browse for your mod's data folder and select it.
Switch to the textures tab and check "Necessary Optimization".
Go down and change the output format to BC3_UNORM.
To be safe (theoretically it will work without doing this), go down to unwanted formats and click edit.
Check every BC format above BC3 (BC4, BC5, BC7).
Click okay.
Press "Run".
Meshes & textures should work after this.

 

-Mini Note-


Don't forget to mark "Always process faceparts" when processing things like face meshes and hair meshes.
Also, please do not compress normal maps (_msn or _n).
It dramatically reduces the quality.
Instead, use the uncompressed format (r8g8b8a8_unorm).

 

ESPs


ESPs are very tricky. If an ESP holds no masters besides core ESMs (skyrim.esm, update.esm, etc.), it is simple.
Open this link: https://www.facebook.com/Letertreduroliste/posts/898131110626413?__tn__=K-R
Download "Script de portage SSE vers LE pour xEdit"
Drag the .pas script file into the "Edit Scripts" directory in TES5Edit.
Open your ESP in the program where you installed the script.
Right click on your ESP in either TES5Edit and click "Apply Script".
Scroll down until you see "Convert SSE to LE."
Save your ESP.

If there are masters that cannot be ported (USSEP), follow this guide to remove them: https://www.youtube.com/watch?v=DyxDZT49CfM
After you fully remove it, add a master by loading your desired ESM with your edited ESP, right click ESP, and left click "Add Master" in TES5Edit (if applicable), for example USSEP --> USLEEP .
Here's a better way of changing ESP masters.
Get Wyre Bash and run it.
Select your desired ESP and go to the masters field.
If the masters field is too small, take your mouse and hover just below the save or cancel button.
You will then be able to expand the masters field.
Right click the SSE master and select "Change to..."
Select your desired LE master (ie. USSEP --> USLEEP)
Click the save button underneath the masters field.
Open your ESP in TES5Edit and check for errors.
If no errors appear, save your ESP.
If errors appear, search the afflicted item's FormID and resolve the error.
If an ESP comes up with unused data, don't touch it.
At best you are wasting your time and at worst you might break the ESP.
ESPs should work after this.

Posted
29 minutes ago, Jeff_9 said:

This tutorial was deleted over at the nexus ¯\_(ツ)_/¯ The most important thing is getting the script that converts the plugins. The rest is easy to find and figure out.

 

  Reveal hidden contents

 

 


Textures: The Texturing


I found a new way process textures that in my opinion works better.
It preserves the quality of normal maps without having to manually separate them from the rest of the mod.
The old way is below if for some reason you dislike this method.
Download these programs:

SSE NIF Optimizer - https://www.nexusmods.com/skyrimspecialedition/mods/4089
Octagon - https://www.nexusmods.com/skyrimspecialedition/mods/28773
Fallout 4 Texture Compressor - https://www.nexusmods.com/fallout4/mods/25691

 

-NOTE-
You do not need SSE NIF Optimizer and Octagon if Cathedral Assets Optimizer works for you.
Users have been running to problems regarding it.
If it works for you, just change your compression to "Uncompressed".
It should optimize both textures and meshes.
After this, follow steps 16-22.

1. Open up SSE NIF Optimizer
2. With it, open your meshes directory
3. Change the setting to "LE" on the lower right
4. Click "Optimize"
5. Close SSE NIF Optimizer
6. Open Octagon
7. In the general tab, open your textures directory
8. After that, go to the textures tab
9. Select "Add format/compression filter"
10. Click "Change texture format"
11. Change BC7_UNORM to B8G8R8A8_UNORM
12. Leave Octagon on "Don't change compression"
13. Click start and let it run
14. Keep clicking continue until the continue button disappears and only the close button remains
15. Close Octagon
16. Open Fallout 4 Texture Compressor
17. Select your texture directory
19. Check the "Ignore specular, normal, and glowmaps" box
20. Click "Start"
21. Let it run until completion
22. Close Fallout 4 Texture Compressor

 

Meshes & Textures

 

To port meshes and textures, you need only one program.
Cathedral Assets Optimizer (NOT THE BETA) - https://www.nexusmods.com/skyrimspecialedition/mods/23316
Open Cathedral Assets Optimizer.
Create a new profile and use the TES5 profile as a base.
Name it whatever you want. I recommend naming it "SSE to TES5 Converter" so you know what it is.
Check "Show advanced settings".
Browse for your mod's data folder and select it.
Switch to the textures tab and check "Necessary Optimization".
Go down and change the output format to BC3_UNORM.
To be safe (theoretically it will work without doing this), go down to unwanted formats and click edit.
Check every BC format above BC3 (BC4, BC5, BC7).
Click okay.
Press "Run".
Meshes & textures should work after this.

 

-Mini Note-


Don't forget to mark "Always process faceparts" when processing things like face meshes and hair meshes.
Also, please do not compress normal maps (_msn or _n).
It dramatically reduces the quality.
Instead, use the uncompressed format (r8g8b8a8_unorm).

 

ESPs


ESPs are very tricky. If an ESP holds no masters besides core ESMs (skyrim.esm, update.esm, etc.), it is simple.
Open this link: https://www.facebook.com/Letertreduroliste/posts/898131110626413?__tn__=K-R
Download "Script de portage SSE vers LE pour xEdit"
Drag the .pas script file into the "Edit Scripts" directory in TES5Edit.
Open your ESP in the program where you installed the script.
Right click on your ESP in either TES5Edit and click "Apply Script".
Scroll down until you see "Convert SSE to LE."
Save your ESP.

If there are masters that cannot be ported (USSEP), follow this guide to remove them: https://www.youtube.com/watch?v=DyxDZT49CfM
After you fully remove it, add a master by loading your desired ESM with your edited ESP, right click ESP, and left click "Add Master" in TES5Edit (if applicable), for example USSEP --> USLEEP .
Here's a better way of changing ESP masters.
Get Wyre Bash and run it.
Select your desired ESP and go to the masters field.
If the masters field is too small, take your mouse and hover just below the save or cancel button.
You will then be able to expand the masters field.
Right click the SSE master and select "Change to..."
Select your desired LE master (ie. USSEP --> USLEEP)
Click the save button underneath the masters field.
Open your ESP in TES5Edit and check for errors.
If no errors appear, save your ESP.
If errors appear, search the afflicted item's FormID and resolve the error.
If an ESP comes up with unused data, don't touch it.
At best you are wasting your time and at worst you might break the ESP.
ESPs should work after this.
 

 

 

Thanks for that. ?

Posted
11 hours ago, Grey Cloud said:

I've given up on BHUNP and SMP - too much hassle, no big difference to UUNP Special and HDT-PE and far less armours and clothing options. My trusty Bazinga's Naturalistic HDT-PE back up and running in 5 minutes and all four female meshes (PC, NPCs, Elders and followers) doing the do.

 

Meanwhile my other project is working (-ish). Traded in SOS for SAM.

 

  Hide contents

 

 


987042446_SAMBenor.jpg.9b8ba5d83b4d17d6dd86b404c5e600ee.jpg

 

146842227_SAMFallion.jpg.fd747ac9c416aefea7ad6c41ce755e05.jpg
 

 

 

 

The men are all a bit vanilla looking for some reason and the skin I'm using isn't great. I had to convert the armour and clothing from the SE versions using SSE Nif Optimizer which I'd never heard of before today. Absolute doddle to use and a useful little tool.

what mod got those adorable horns?

Posted
18 minutes ago, Leytra said:

what mod got those adorable horns?

I think they are from Honeypopcorn's Skyrim Overhaul and were dropped by something I killed (so obviously wearable). I think they are originally from 'Asteroth Horns'.

Posted

Mui Skrimm dund wort !...

Spoiler

image.png.bf0b07cfd681df2aedd07bfdab69cbce.png

Spoiler

image.png.154b635371db54b2ff2f86984a9c896d.png

 

That was because i give Width to Height and Height to Width instead of Width to Width and Height to Height 

 

//Edit:

Thats how u make ScreenShots in Skyrim xDDDD #LOL

Spoiler

s1.png.52100f24d31d3aa500a2fba0a4924646.png

 

Thats how it look:

Spoiler

72850_20210508193137_1.thumb.png.804c53fe63363911afca34cd3f4b9280.png

 

xDDD YES I KNOW EPIC :D

Posted

(Don't think i've ever posted any screenshots before so here goes)

 

Just looking at some plants...

Spoiler

ScreenShot32.png.9fc27cac7e6d16f70115e80d73c32a9f.png

 

It's a bit lonely up here though, but the sun feels quite warm and bright so that's nice at least.

Spoiler

ScreenShot31.png.0bf98a068ca3220da42228d35f797983.png

 

Posted

Well I've discovered where all the missing NPCs have got to.



1524491283_DeathCell.jpg.578f49174a0c8740b288a8fa9a099456.jpg

Some I can guess how they died. Some such as Vivienne, Taarie, Erdi, Mikael and Acolyte Jennsen never leave town. ?

Posted

Follower Training one

 

Spoiler

302116650_SkyrimSE2021-05-0220-37-54-78.jpg.752922896801bc1dde850219113de93e.jpg

 

they need to harden up if they wanna kill Monsters and shit..

 And two

Spoiler

71659435_SkyrimSE2021-05-0918-47-56-40.jpg.8c4e2623bc243c28cf6cfcb6c67b75f2.jpg

 

The things i do for them in order to make them stronger.. Jesus..

 

Negotiate for a permanent discount.. 

Spoiler

1218999991_SkyrimSE2021-05-0916-48-43-12.jpg.d2b622e6701e0ac2ce020f767f65b244.jpg

 

1050656389_SkyrimSE2021-05-0916-53-34-57.jpg.a94016bdde851ba2a1a936579a719fe6.jpg

I think i got it ?

 

 

And just because.. sometimes, Skyrim is just beautiful

 

Spoiler

1041176205_SkyrimSE2021-05-0920-52-42-88.png.f5a7dcfa3eda7997757298c1fcf34d91.png

 

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