Jump to content

Recommended Posts

1 hour ago, crudo said:

Has anyone ever had any issues with SLUTS and Defeat.  I'm running the most current Defeat and SLUTS 117 and I had something happen in my game that I'm trying to pinpoint.  My problem, Defeat won't activate after losing a fight.  This occurred during a SLUTS run, I was attacked by wolves however Defeat never kicked in  as the wolves were distracted by another enemy and I had time to get my character to wake-up though she was left prone on the ground I could move her.  I was able to get my character up and running again by using DA's restore player settings in it's debug menu.  Finished the run without incident.  Later in the game and many saves later I lost a fight and Defeat simply will not work.  Character dies in a vanilla fashion.  So Defeat and by extension DA do not work.  As a side note, if I surrender in Defeat it works fine and the DA events work.

 

Anyway, I know this sounds like a Defeat problem, and it is, this had never happened before and it coincided with the SLUTS event.

 

Any thoughts?

I use both and form what your posted it sound like you game is too script heavy. I get that problem or SLUTS not triggering right away when my I add to many bsa or script heavy mods to my game.

Link to comment
17 minutes ago, Soaryne said:

I get that problem or SLUTS not triggering right away when my I add to many bsa or script heavy mods to my game.

Yea, I fairly often have issues with starting up SLUTS runs where the dispatcher doesn't do anything after "Let me see what I have" - I blame script load and/or my story manager being overloaded.  SLUTS seems a bit more sensitive to this than some mods - I monitor my papyrus pretty heavily so I know I'm not getting stack dumps and such, but simple load can have an effect on complex mods like these.

 

My solution if the dispatcher gets stuck is to trigger a masturbation Sexlab scene by holding N - for whatever reason triggering a Sexlab scene on the player often seems to kickstart the dispatcher to continue his scene.

 

@crudo - can't really help other than to say you should try all the restart/reconfigure options in DA/Defeat to see if you can get them working again and test by losing to enemies on purpose.  My real recommendation would be to not use DA at all - I used it with Defeat a long time ago and it was always more trouble than it was worth and very unstable.  I find Defeat alone works much better as a reliable combat defeat mod, and now Cursed Loot and Sexlab Adventures I believe both have good alternatives as well.  I've not noticed any direct incompatibility between SLUTS and Defeat.

Link to comment

Hey guys and gals,

Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button.  It puts me in all the gear, but doesn't hook up.  If I try the 'E' afterward,
then it shifts abit and doesn't hook up.  Desperately want to try this mod out.

 

Spoiler

 

Here's what my load order looks like:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Falskaar.esm
  7  7     ApachiiHair.esm
  8  8     ApachiiHairFemales.esm
  9  9     ApachiiHairMales.esm
 10  a     SexLab.esm
 11  b     Devious Devices - Assets.esm
 12  c     SexLabAroused.esm
 13  d     ZaZAnimationPack.esm
 14  e     Devious Devices - Integration.esm
 15  f     ClimatesOfTamriel.esm
 16 10     EFFCore.esm
 17 11     hdtHighHeel.esm
 18 12     Heels Sound.esm
 19 13     CreatureFramework.esm
 20 14     RaceCompatibility.esm
 21 15     SGHairPackBase.esm
 22 16     Schlongs of Skyrim - Core.esm
 23 17     TaraUltimateFurniturePack.esm
 24 18     Amputator.esm
 25 19     Heretical Resources.esm
 26 1a     Devious Devices - Expansion.esm
 27 1b     SexLab - Sexual Fame [SLSF].esm
 28 1c     ZazExtensionPack.esm
 29 1d     RSkyrimChildren.esm
 30 1e     WhiterunBrothel.esm
 31 1f     HighResTexturePack01.esp
 32 20     HighResTexturePack02.esp
 33 21     HighResTexturePack03.esp
 34 22     SexLabDefeat.esp
 35 23     Purewaters.esp
 36 24     IcePenguinWorldMap.esp
 37 25     EnhancedLightsandFX.esp
 38 26     RealisticRoomRental.esp
 39 27     CollegeOfWinterholdImmersive.esp
 40 28     Complete Crafting Overhaul_Remade.esp
 41 29     KS Hairdo's.esp
 42 2a     LovelyHairstylesCE.esp
 43 2b     SGHairPackAIO.esp
 44 2c     TheEyesOfBeauty.esp
 45 2d     Northern Bathhouses.esp
 46 2e     Ultimate NPC Overhaul II.esp
 47 2f     ethereal_elven_overhaul.esp
 48 30     PWwaterfall.esp
 49 31     RRR_ELFX-Patch.esp
           ZaForswornStory.esp
 50 32     BanneredMareExtension.esp
 51 33     OBIS.esp
 52 34     SexLab_Solutions.esp
 53 35     hydra_slavegirls.esp
 54 36     zThingsInDark.esp
 55 37     SexLab_DibellaCult.esp
 56 38     SexLab-Stories.esp
 57 39     BanneredMareImmersiveSexualPlayground 2.16.esp
 58 3a     SexLabNudeCreatures.esp
 59 3b     SexLabNudeCreaturesDB.esp
 60 3c     SexLabNudeCreaturesDG.esp
 61 3d     Aradia Lace Dress.esp
 62 3e     Bathing in Skyrim - Main.esp
 63 3f     SkyUI.esp
 64 40     BodyChange.esp
 65 41     RaceMenuMorphsCBBE.esp
 66 42     ClimatesOfTamriel-Dawnguard-Patch.esp
 67 43     ClimatesOfTamriel-Dragonborn-Patch.esp
 68 44     Devious Devices - Equip.esp
 69 45     NewmDressExtendedWitch.esp
 70 46     EFFDialogue.esp
 71 47     FacelightPlus.esp
 72 48     FISS.esp
 73 49     FNIS.esp
 74 4a     FreckleMania.esp
 75 4b     FtM_3 - OBIS + CCOR.esp
 76 4c     FtM_3 - OBIS.esp
 77 4d     FtM_3.esp
 78 4e     FtM_3 - CCOR.esp
 79 4f     zzLSAR.esp
 80 50     Brows.esp
 81 51     InteractiveWashBasinsAllHFHomes.esp
 82 52     DHuntress.esp
 83 53     FlameAtronachArmor.esp
 84 54     FullBootForKKSA.esp
 85 55     KKFur.esp
 86 56     KKSDGWeightSliderFix.esp
 87 57     KKSDrBWeightFix.esp
 88 58     Lieyes_v1.0.esp
 89 59     LindsMerEyes.esp
 90 5a     MikanEyes All in one.esp
 91 5b     MoreNastyCritters.esp
 92 5c     SLALAnimObj.esp
 93 5d     NonSexLabAnimationPack.esp
 94 5e     RaceMenu.esp
 95 5f     RaceMenuPlugin.esp
 96 60     Bathing in Skyrim - Realistic Room Rental.esp
 97 61     SC07SexLabRandomAttack.esp
 98 62     SexLab Cumshot.esp
 99 63     Skyrim_Sexy_LoadScreens.esp
100 64     Skyrim_Strap_Ons.esp
101 65     SLAnimLoader.esp
102 66     SLPleasure.esp
103 67     SOS - Smurf Average Addon.esp
104 68     SexLab TDF Aggressive Prostitution.esp
105 69     TeraArmors-CBBEByNausicaa.esp
106 6a     The Ningheim.esp
107 6b     UIExtensions.esp
108 6c     XPMSE.esp
109 6d     LunariRace.esp
110 6e     HN66_NAILS4ALL.esp
111 6f     Gatti14Yumiko.esp
112 70     Throwing Dart.esp
113 71     AcquisitiveSoulGemMultithreaded.esp
114 72     QuickStart3_NoHelmet.esp
115 73     BS-TheHag_Overlays.esp
116 74     RaceMenuOverlays.esp
117 75     RWoS-Expansion.esp
118 76     animal_mansion.esp
119 77     WhiterunBrothel.esp
120 78     HentaiCreatures.esp
121 79     Cum Alchemy.esp
122 7a     DeviouslyHelpless.esp
123 7b     SkyrimSewers.esp
124 7c     WayshrinesIFT.esp
125 7d     xazPrisonOverhaul.esp
126 7e     InteractiveWashBasinsCOMPLETE.esp
127 7f     Slaverun_Reloaded.esp
128 80     Hunterborn.esp
129 81     Essential Stump the Dog.esp
130 82     Follow me for Sex.esp
131 83     Bathing in Skyrim - Hunterborn.esp
132 84     Bathing in Skyrim - Interactive Wash Basins.esp
133 85     K2 Naked Mage.esp
134 86     LadyHorus_TERA.esp
135 87     Schlongs of Skyrim.esp
136 88     RSChildren.esp
137 89     PC Head Tracking - MCM.esp
138 8a     PC Head Tracking - Patch.esp
139 8b     SexLab_Solutions_PO_Patch.esp
140 8c     Wayshrines of Old.esp
141 8d     OCS + Skyrim Sewers.esp
142 8e     bathhouse.esp
143 8f     SLPrivacy.esp
144 90     CLWhiterun.esp
145 91     OCS + CLWhiterun Patch.esp
146 92     SexLab-AmorousAdventures.esp
147 93     East Reach House.esp
148 94     HG_Naria.esp
149 95     Club Riften.esp
150 96     SexLab-StoriesDevious.esp
151 97     Drinking Fountains of Skyrim.esp
152 98     S_L_U_T_S.esp
153 99     SlaversGuild.esp
154 9a     SOS - Shop.esp
155 9b     Solitude Public Bathhouse patch for open cities.esp
156 9c     Sweet&Sexy Lingerie.esp
157 9d     TemptressVixen.esp
158 9e     OCS + DFoS Comp Patch.esp
159 9f     SexLab Eager NPCs.esp
160 a0     Devious Deviants.esp
161 a1     FNISspells.esp
162 a2     Leilani.esp
163 a3     JessicaAlba.esp
164 a4     MF_RadiantProstitution.esp
165 a5     sexlab_necro.esp
166 a6     SexLab_DibellaCult_Sisters.esp
           SupertightBody.esp
           Sovngarde Steel Armor and Weapons.esp
167 a7     Alternate Start - Live Another Life.esp
168 a8     Alternate Start - Live A Deviant Life.esp

 


 

Picture is attached to show what it looks like:

Thanks,

Graham C.

 

P.S.  Sorry...I know it seems I come on here and just get help, but I would say more if I was a modder and not a...modee! I just love this site!  

 

sluts-lana.jpg

Link to comment
3 minutes ago, grc001 said:

Hey guys and gals,

Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button.  It puts me in all the gear, but doesn't hook up.  If I try the 'E' afterward,
then it shifts abit and doesn't hook up.  Desperately want to try this mod out.

 

The cart attaches to a bone in the XPMSE skeleton I believe - while you probably have this installed already possibly it could be worth reinstalling XPMSE with the latest version and making sure nothing is overwriting the human NPC skeleton.  Just incase another mod packaged a skeleton and overwrote it (altho you'd probably notice it if this was the problem).

Link to comment
12 minutes ago, grc001 said:

Hey guys and gals,

Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button.  It puts me in all the gear, but doesn't hook up.  If I try the 'E' afterward,
then it shifts abit and doesn't hook up. 

A quick and easy fix is to reset the cart physics with shift+space.  Sometimes I'm actually tethered but the cart doesn't follow, which might be happening to you.  Stand in front of the cart where you should be pulling it and press shift+space to see if that fixes the problem.  If not, Ressewow had a good suggestion just above.  Also, if you need to post a long list like your mod loadout, if you can enclose that in a spoiler tag that keeps things a lot more compact for those who don't need to look at that part. 

Link to comment
2 hours ago, crudo said:

Has anyone ever had any issues with SLUTS and Defeat.  I'm running the most current Defeat and SLUTS 117 and I had something happen in my game that I'm trying to pinpoint.  My problem, Defeat won't activate after losing a fight.  This occurred during a SLUTS run, I was attacked by wolves however Defeat never kicked in  as the wolves were distracted by another enemy and I had time to get my character to wake-up though she was left prone on the ground I could move her.  I was able to get my character up and running again by using DA's restore player settings in it's debug menu.  Finished the run without incident.  Later in the game and many saves later I lost a fight and Defeat simply will not work.  Character dies in a vanilla fashion.  So Defeat and by extension DA do not work.  As a side note, if I surrender in Defeat it works fine and the DA events work.

 

Anyway, I know this sounds like a Defeat problem, and it is, this had never happened before and it coincided with the SLUTS event.

 

Any thoughts?

In my personal experiences Defeat is very unstable. The thing barely worked back when I used: even times when the defeat cutscenes properly triggered they would often malfunction. I ended up switching to Devious Surrender instead, despite it being an absolute bare bones "rape upon being defeated" mod.

 

As others have suggested I think Defeat tends to work poorly if you have a bunch of other script heavy mods running. Which is ironic since usually the point of having Defeat installed is to compliment other, often script heavy, sex/bondage mods.

Link to comment
2 minutes ago, MrEsturk said:

In my personal experiences Defeat is very unstable. The thing barely worked back when I used: even times when the defeat cutscenes properly triggered they would often malfunction. I ended up switching to Devious Surrender instead, despite it being an absolute bare bones "rape upon being defeated" mod.

 

As others have suggested I think Defeat tends to work poorly if you have a bunch of other script heavy mods running. Which is ironic since usually the point of having Defeat installed is to compliment other, often script heavy, sex/bondage mods.

I really appreciate the quick replies but my experiences have been completely different.  I've been running Defeat and DA for years and while not perfect (what mod is) I've never had an issue where one of them would booger up my game and they have actually worked real well together.  SLUTS has worked fairly well too to this point, I can't even technically blame SLUTS for this issue, though the error happened on a SLUTS run.  In fairness I've posted my issue in the Defeat help section and I will see if I get any response.

Link to comment
1 hour ago, Reesewow said:

@crudo - can't really help other than to say you should try all the restart/reconfigure options in DA/Defeat to see if you can get them working again and test by losing to enemies on purpose.  My real recommendation would be to not use DA at all - I used it with Defeat a long time ago and it was always more trouble than it was worth and very unstable.  I find Defeat alone works much better as a reliable combat defeat mod, and now Cursed Loot and Sexlab Adventures I believe both have good alternatives as well.  I've not noticed any direct incompatibility between SLUTS and Defeat.

 

Thanks, I tried all the MCM options for resetting.  I've even uninstalled/reinstalled the Defeat mod, moved it around the load order.  Just checking here to cover my bases in case somebody had a similar situation.

Link to comment
1 hour ago, grc001 said:

Hey guys and gals,

Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button.  It puts me in all the gear, but doesn't hook up.  If I try the 'E' afterward,
then it shifts abit and doesn't hook up.  Desperately want to try this mod out.

Make sure you use the latest XPMSE, disable it's ESP and clean the save game from it unless you need the weapon scaling.
Oh... and you can use the FOMOD one page back to get the tattoos working.

Link to comment

I've encountered trouble on a run and i don't know where it went wrong :

-windhelm -> markarth run

-run happily

-get raped a few times

-run less happily and avoid dying of cold by being hospitable to a few cave dwellers

-arrive to the markarth coachman

 

-when i talk to him (MMMMPH!! dialogue option, the only one in fact), he fires a line amongst "drop it over there somewhere... / oh you're one of ours", starts flipping a book and...stops. he doesn't receive the delivery, doesn't free me etc... dialogue option is here and stays the same but nothing happens.

 

Any idea?

 

I reverted to a pre-run save afterwards to continue playing (no new run), it was the "virgin" run.

 

 

edit : did another run after reverting, no problem. must be something on my side.

Link to comment
On 7/2/2018 at 8:08 AM, CGi said:

S.L.U.T.S. Redux V1.175 - Cleaned and USLEEP Patched

 

This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash.

No translation this time and no localized plugin. The mod is to massive and my time to limited to translate it.

USLEEP is NOT a dependencie of any of the contained plugins.

 

Changes:

- BSA updated with loose files,

- SlaveTat JSON file taken out of the BSA,

 

Download:

SLUTS Redux V1.175 (43.7 MB)

 

 

Bug report for your FOMOD version - it appears Slavetats requires tattoo textures to be loose to find and apply them.  None of the SLUTS livery textures were being applied at start of run or selectable in the Slavetats MCM menu until I installed the loose texture files.

 

Minor general inconsistency - the "uniform colour" options don't seem to affect the colour of the arm and leg cuffs.  Those items were still black after I had chosen "white" as my uniform colour.

 

Otherwise loving the update, thanks for your work guys.

Link to comment
On 7/5/2018 at 12:22 PM, Reesewow said:

The cart attaches to a bone in the XPMSE skeleton I believe - while you probably have this installed already possibly it could be worth reinstalling XPMSE with the latest version and making sure nothing is overwriting the human NPC skeleton.  Just incase another mod packaged a skeleton and overwrote it (altho you'd probably notice it if this was the problem).

Thanks this worked.  I put it in a spoiler now.  ?

Link to comment
1 hour ago, Reesewow said:

Bug report for your FOMOD version - it appears Slavetats requires tattoo textures to be loose to find and apply them.  None of the SLUTS livery textures were being applied at start of run or selectable in the Slavetats MCM menu until I installed the loose texture files.

Hmmm... worked on m end because i tested this extensivly since i suspected as much beforehand. Strange... oh well, will reupload with all SlaveTats files being loose files.
Thanks for letting me know.

Link to comment

S.L.U.T.S. Redux V1.175 - Cleaned and USLEEP Patched

 

Reupload with fixed SlaveTats. Thanks @Reesewow for finding this.

 

This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash.

No translation this time and no localized plugin. The mod is to massive and my time to limited to translate it.

USLEEP is NOT a dependencie of any of the contained plugins.

 

Changes:

- BSA updated with loose files,

- SlaveTat files file taken out of the BSA,

- Plugin masters sorted,

- Obsolete cell edits removed,

- A few dialogue topics and cells patched with USLEEP's changes,

- TES5Edit auto iTM Deletion and Undelete & Disable,

The only loose files are now the optionals, the BodySlide files and the SlaveTat files.

 

Content:

- optional Dialogue Views,

- optional Source Scripts,

- optional MO support,

 

Download:

Obsolete

 

 

@MrEsturk You're free to take over the FOMOD, if you want. Oh... and those new errors:

 

[00:00] sluts_boxtie_eff "Boxtie Enchantment" [MGEF:0A004E73]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [080284F5] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [080284EB] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [080284EC] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [080284ED] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [080284EE] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [080284EF] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [080284F0] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [080284F1] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [080284F2] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [080284F3] < Error: Could not be resolved >
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [080284F4] < Error: Could not be resolved >

 

Link to comment
10 hours ago, asadrill123 said:

I have got a problem.

When the carriage man use the magic to get devices on me, he just work around and do nothing.

And I'm just standing there and can't move.

What the problem is.

I doesn't install the Complete fast travel Overhaul.

HELP!!!!!

 

That inability to move is deliberate.  If the carriage man doesn't cast the spell it's because there is some other NPC too close to you.

Link to comment
On 7/9/2018 at 5:54 PM, WaxenFigure said:

 

That inability to move is deliberate.  If the carriage man doesn't cast the spell it's because there is some other NPC too close to you.

Well, not quite. At least not in the *other* variant. That is, upon delivery of the goods and all the dialogue, the recipient is supposed to cast the release spell. But in roughly 80% of the cases he just stands there with the spell equipped and twitches but does not cast it. I have come to do an untether before delivery, then save the game, then tether again an then do 5 to 6 tries until the delivery finally succeeds.

Link to comment
1 hour ago, justdam said:

When i install the mod, i cannot seem to get the boots to work, the are invisible when equipped for me. does anyone know what could have caused this and how to fix it?

 

Normally errors like that are related to Bodyslide. Make sure to upgrade DDi DDx and then run Bodyslide + FNIS. Going around in that circle usually fixes any disappearing item issues for me. 

Link to comment

 

2 hours ago, lollerdin9000 said:

 

Normally errors like that are related to Bodyslide. Make sure to upgrade DDi DDx and then run Bodyslide + FNIS. Going around in that circle usually fixes any disappearing item issues for me. 

ty vm i always seem to disregard bodyslide, that was the step i was missing. that’s quite the facepalm

 

Link to comment

Woah, that is a beast of a mod!

 

I was roleplaying a young innocent girl this time despite having Cursed Loot and a couple of other extremely kinky mods, and was very positively surprised on how this mod introduces itself to a new player. If I didn't know exact specifics of the SLUTS system, I would think it was just another short quest from SL Stories...

Well, it is anything but short. My "innocent" girl got talked herself into 1300 debt upon first delivery, despite the fact that with Cursed Loot Rape system it is literally impossible to deliver a carriage without being raped a couple of times.

 

And furthermore, with devices on, you can't adjust CL's settings, so the whole experience is really randomized by NPC actions and interactions... At one point, after being molested for the 20th time, my character got blindfolded and plugged with a shocker plug, and that's where things got really exciting. I even ran to Dawnstar instead of Whiterun with the next delivery.. Just awesome :)

Link to comment

Hey there,

 

First of all: love the mod! thanx for bringing it up to date!

 

Everything seems to work as it should, the only thing i can't get to work is the rehab:

When i get arrested because of a fine i incurred, i do get the option to go to S.L.U.T.S. rehab, i get transported to the local agent, i get the conversation with him, then the text box with my debt to the company does pop up, but when i click ok, nothing happens, i can just turn around and walk away. Also, none of the agents or carriage drivers will talk to me after that.

 

Any help would be much appreciated.

 

Link to comment

In the "Known Issues": 

 

- When agreeing/forced to do consecutive runs the S_L_U_T_S tattoo is removed temporarily between cart change outs. This is to allow possible MCM changes to the tattoo design to take effect. It was something I added at the last minute, so didn't want to set up any coding too fancy for it just yet.

 

It also ends the quest, removes all the items and then starts a new quest adding all the items again. The only thing that doesn't go away is the cart which can get in the way when it decides to walk you to the spell casting point again.  That's a shitload of extra overhead.  I'd rather see it as simple as being given a new manifest, a new destination and shove the bridle back in with the quest reverting back to the delivery stage instead of ending and starting again.

 

If the price of that is not being able to update the livery between consecutive runs, having a more light-weight changeover would be much more preferable.

Link to comment

Hey! super happy to see this mod, SLUTS Was one of my favorite lewd mods so i'm glad it's back from the dead. That being said however, i can't seem to get the rehabilitation option to work. I used console commands to set my bounty to 5000 to try it out and for some reason it registers the transfer of debts, bounty to arrears but then the npc doesnt follow through with the rest of it and then dialogue can't be started with him. He simply says the generic greeting lines. Otherwise, super excited that this mod is finally back! But yeah, any help you could provide would be great!

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use