dagobaking Posted June 1, 2018 Author Posted June 1, 2018 Try the build 65 just posted above and see if that helps.
Badtanker Posted June 1, 2018 Posted June 1, 2018 Well I updated just a little bit ago and other than reading about what Isn't working I finally have my home key working with out me changing anything in settings but it is weird. FN-PGUP is my home key and I can scroll with my arrow keys then hit PGDN to select characters
OtherM000 Posted June 1, 2018 Posted June 1, 2018 I'm using the new AAF v64a and the AAF - Compatibility Patches V2.1, the talk button to ask for sex from 4PlaySEUV2.51 only worked once after it no longer works. Other resources like masturbation and prostitution work well. I'm in a clean save coming out of the Vault without having any of these mods installed before. ?
fred200 Posted June 1, 2018 Posted June 1, 2018 What change should we expect from AAF 65? Any mods we should check again to see if they work? AAF 65 includes AAF.esp, not AAF.Esm. Won't that start the whole renaming problem over?? Should we change the name to AAF.esm?
flutie Posted June 1, 2018 Posted June 1, 2018 Ok, uninstalled everything, AAF, packs, RSE and anything to do with fourplay, along with manual deletion of any loose files, clean save, reinstall, everything works without version 65, will wait for fomod
Cataclysimz Posted June 1, 2018 Posted June 1, 2018 I have a question that might sound dumb as fuck.. but, does a clean save mean like a new new game or just a save that doesn't have AFF installed? I'd like to get to testing to help in any way i can
Leito86 Posted June 1, 2018 Posted June 1, 2018 In case you're interested, I posted up my character rigs for animating. Â Â 3
flutie Posted June 1, 2018 Posted June 1, 2018 @TheAfterLife yes, one that does not have AAF installed, or one u uninstalled AAF and all corresponding mods, Load that save, save your game and clean the new save with https://www.nexusmods.com/fallout4/mods/22633?tab=description fallrim tools 1
dagobaking Posted June 1, 2018 Author Posted June 1, 2018 Â 10 minutes ago, Leito86 said: In case you're interested, I posted up my character rigs for animating. Â Â Â These are great! Thank you for sharing. Â Any chance of getting an EVB rigged for Vader's skeleton:Â Â Â So dong bones can be animated?
Leito86 Posted June 1, 2018 Posted June 1, 2018 Probably not from me.  28 minutes ago, dagobaking said:    Probably not from me. Fallout 4's weight system and CBBE/BodySlide screws up alignment. However anyone adventurous enough is free to edit my rigs.
Cataclysimz Posted June 1, 2018 Posted June 1, 2018 Another question if you guys don't mind.. is LLFP a hard requirement? I don't use Fourplay and i don't plan on using any of the other Fourplay mods. Assuming it's a hard requirement and i run the game version 1.10.75.. can i just install the version of LLFP that correspond to my game version and not the one included with the installer? Â
kadsend Posted June 1, 2018 Posted June 1, 2018 what do I have to have to work with leito and crazy animations? What's the load order? Do I need DoF? The patch is for DoF or just Fourplay? Plz help, all male humans are whit eternal erections, and I have no idea what to do... ;-;
fred200 Posted June 1, 2018 Posted June 1, 2018 The SavageCabbage animation pack requires Homemaker.esp and ssex.esp, in addition to the listed requirements. Those are fairly huge.
Rufgt Posted June 1, 2018 Posted June 1, 2018 @Leito86 How do I move the fingers with the female rig? It seems limited
Badtanker Posted June 1, 2018 Posted June 1, 2018 1 hour ago, TheAfterLife said: I have a question that might sound dumb as fuck.. but, does a clean save mean like a new new game or just a save that doesn't have AFF installed? I'd like to get to testing to help in any way i can Usually it means uninstalling everything related to AAF then restarting your save play for little while then save again then exiting, then reloading everything back in the correct order then playing your save. I just start a whole new character and going from there. 1
dagobaking Posted June 1, 2018 Author Posted June 1, 2018 22 minutes ago, TheAfterLife said: Another question if you guys don't mind.. is LLFP a hard requirement? I don't use Fourplay and i don't plan on using any of the other Fourplay mods. Assuming it's a hard requirement and i run the game version 1.10.75.. can i just install the version of LLFP that correspond to my game version and not the one included with the installer?  It is required for FlyCam to work.  You can probably use the LLFP for that game version. I don't see why it wouldn't work. 1
Leito86 Posted June 1, 2018 Posted June 1, 2018 18 minutes ago, Rufgt said: @Leito86 How do I move the fingers with the female rig? It seems limited Select the wrist (or was it hand) controller. There will be parameters that will allow you to bend each finger.
Rufgt Posted June 1, 2018 Posted June 1, 2018 23 minutes ago, fred200 said: The SavageCabbage animation pack requires Homemaker.esp and ssex.esp, in addition to the listed requirements. Those are fairly huge. Also requires Workshop2 DLC even though I have it, lol
Ironwulfthegreat Posted June 1, 2018 Posted June 1, 2018 Hello all. I am having an issue with AAF. It is taking almost 60 sec for an animation to start up in the wizard, and over 70 sec going through the FP proxy. I am using AAF V64 and the FPP V9. Using Leitos pack (with Polistiro's patch).   Edit: V65 solved the issue, you work fast Dagobaking, thanks.
fred200 Posted June 1, 2018 Posted June 1, 2018 Is there any way to adjust animation duration by stage? The Wiki does not seem to address this. For testing, I would like to adjust durations way way down... Â Also the debug log would be a lot more useful if we could get a hard copy. Either as part of the Papyrus log or as a separate text file. I would love to have a trace from animation start to animation end, both for Wizard animations and those done by Proxy.
Rufgt Posted June 1, 2018 Posted June 1, 2018 I get this when trying to use SavageCabbage's animations. I have all mod and DLC requirements
fred200 Posted June 1, 2018 Posted June 1, 2018 Rufgt: Check your load list. It really thinks DLCworkshop02.esm is missing. That is part of the Workshop DLC. Other parts are DLCworkshop01.esm and DLCworkshop03.esm.
dagobaking Posted June 1, 2018 Author Posted June 1, 2018 1 hour ago, Ironwulfthegreat said: Hello all. I am having an issue with AAF. It is taking almost 60 sec for an animation to start up in the wizard, and over 70 sec going through the FP proxy. I am using AAF V64 and the FPP V9. Using Leitos pack (with Polistiro's patch). Known issue. The next build should fix it. 1 hour ago, fred200 said: Is there any way to adjust animation duration by stage? The Wiki does not seem to address this. For testing, I would like to adjust durations way way down...  Also the debug log would be a lot more useful if we could get a hard copy. Either as part of the Papyrus log or as a separate text file. I would love to have a trace from animation start to animation end, both for Wizard animations and those done by Proxy. `default_scene_duration` in AAF_settings.xml will adjust this. Not the best name for that setting... Had a different purpose originally.  User troubleshooting was kind of a side-benefit of the debug window. The main purpose of it is for my internal work. But, I'll think about some kind of "dump to logs" button or something for that. 1 hour ago, Rufgt said: I get this when trying to use SavageCabbage's animations. I have all mod and DLC requirements Hm. I guess it could be that it isn't loaded at this moment. Will have to test.
dagobaking Posted June 1, 2018 Author Posted June 1, 2018 FOMOD Build of 65 Â ## [Alpha 65] - 2018-05-31 ### Fixed - Another esp to esm related problem. Hopefully, this is really, really the last one. ### Added - Setting to change actor scale during animation to match player character (for better animation alignment). Off by default. - Setting to adjust default number of frames per step for icon animations. 2
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