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10 hours ago, Felloutof said:

 

I'm very sorry that you took it that way, cause this was never my intention. As english is not my mother-tounge I might sometimes not be able to put the words the way I want them to sound. Or they just sound different in my head.

However, I think your post wasn't very friendly either. Sorry that this went from 0 to 100 and let's just leave this off-topic-minefield.

 

I accept your apology.

 

Though, I would put this exchange at around 17 rather than 100.

 

9 hours ago, feodor.icon said:

I just wanted a simple link to download the file. But if you are interested in my opinion, then it is as follows:
all mod hosting makes an exception for links to Nexus, but others are usually blocked. If LL doesn't see a problem, then who am I to object?
And further. I was controversial with the author of the mod, with no one else.

 

LL has a blank line where you can put any URL for the file link. I'm not aware of any rule restricting what hosts can be put there. Several other mods use non-Nexus links too.

 

Nexus itself has the same feature.

 

I am open to hearing input about why anything should be a certain way. But, saying that I'm violating a "norm" just doesn't appear to be true.

 

5 hours ago, nitemares said:

Sometimes its just easier to roll back and continue on, then spend countless hours trying to solve an issue you MAY NEVER solve. 

Its all where your level of "headache tolerance" is. And with FO4, for me, that's pretty damn low. (after having to reinstall FO4 and all my mods multiple times) 

 

How do you propose that anyone help troubleshoot your issue? AAF is thousands of lines of code. Should I just start arbitrarily testing the entire thing, guessing what mods you have installed in the hopes of randomly finding something that affects you?

 

If you don't want to provide details to help others identify your issue and you reach the above conclusion anyway, why bother posting about it at all?

 

5 hours ago, Icefish77 said:

Part of my problem is I do not get any error messages either through debug logs or otherwise. I can how ever start animations but the control menus are all in jibbirish

 

The term "jibberish" does not help anyone understand anything about what you are seeing.

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5 hours ago, vaultbait said:

 

Can you maybe post a screen shot? That description is far too vague for anyone to reasonably attempt a guess as to what has gone wrong with your UI.

 

Already did that about 2 pages back. 

 

But I did solve my problems so here is what I did:

(nitemares you can try this)

 

1. Removed AAF

2. Disabled all mods that now had missing master AAF.esm

3. Started Fallout4 and opened save. Gave it like 10 min in game and made a new HARD save. Quit game

4. Reinstalled AAF

5. Enabled all mods disabled in step 2.

6. Started F4 again and loaded that new HARD save (did not load that exitsave) and it seams to work now, menus in order and playing all animations so far.

 

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46 minutes ago, dagobaking said:

The term "jibberish" does not help anyone understand anything about what you are seeing.

Sorry about that, was tired when I was writing it, but I did post a screenshot earlier like 1-2 pages up, I gess by now. 

 

And problem has bin solve as see my last post, so I'm happy. 

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1 hour ago, Icefish77 said:

Sorry about that, was tired when I was writing it, but I did post a screenshot earlier like 1-2 pages up, I gess by now. 

 

And problem has bin solve as see my last post, so I'm happy. 

 

Good to hear it was resolved. Sorry I missed the screens earlier. It's sometimes difficult to recall who posted what.

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8 hours ago, dagobaking said:

 

How do you propose that anyone help troubleshoot your issue? AAF is thousands of lines of code. Should I just start arbitrarily testing the entire thing, guessing what mods you have installed in the hopes of randomly finding something that affects you?

 

If you don't want to provide details to help others identify your issue and you reach the above conclusion anyway, why bother posting about it at all?

 

 

 

I know that AAF is thousands of lines of code. I have looked at it. (not that I understood it, but I looked at it) And I think its amazing what you have put together. 

 

But lets review my luck with AAF and updates shall we?

when 1.47 came out, I spent 50 hours just installing and uninstalling AFF and is associated mods. FIFTY HOURS of load in, test, quit, reorder, re-download, check the forums, apply suggestions, load back in, test (and fail) and repeat. 

After 50 hours of trying everything posted to the forums, my game was so broken that it would just CTD on load up. (not even get to the FO4 SPECIAL animations. 

 

To fix this, I had to nuke the install, then spend 100 hours redownloading ALL the mods I use (I have 230 different mods that I use. Some as large as 7gigs) and about 30 hours of installing and setting up - just to get back to the point I as at before I tried to update to 1.47 (which never worked for me,  even on a clean install with only AAF and some animation packs loaded)

 

Then when I think is was 1.5* (6?7?) came out, updating caused me to spend another 30 hours trying to get that one to work.  I tried the forums, asked for some help (and got it!), and in the end, I tried everything from updating mods, changing mods orders, None of it worked, and it ended up breaking FO4 so badly that I would get CTDs while standing still after just 5 minutes of game play! So I ended up having to nuke everything AGAIN and reinstalling all the mods again. *at least I learned my lesson from the 1.47 debacle and had many of the mods backed up on a spare drive). This time, after 30 hours of rebuilding Fallout 4, the 1.5* AAF worked. 

 

AAF 1.61 came out and I tried it. This time, it went in like butter, Just 10 minutes of mod changes and I was in and playing with no issues or problems. Everything runs fine and is stable. 

 

AAF 1.64 comes out and I try it, and it doesn't work.

 

Now given that my last few attempts to get AAF to work have all ended it what can be best summed as "Nuke it from Orbit. Its the only way to be sure!" And causing me endless headaches and frustration (and several holes in my wall) not to mention eating up my free time, I have to ask the question: "Why?"

 

If an update is going to cause me to spend possibly dozens of hours in frustration and anger, why do it at all?

 

Could fixing my system and 1.64 be as easy as just a mod load order adjustment? Or maybe a settings change? Sure. it could even be as simple as changing a line in an INI file. 

OR, It could be an other 100 hour rabbit hole of anger, frustration, and machine gun violence on Computers... That ends in yet another total uninstall and rebuild. 

 

 

 

Now I get that you have put countless hours into AAF, and I think its pretty amazing. But that doesn't mean it works for everyone right out of the box, and we all have to determine exactly how much effort we are going to put in to making it work for us. Some people can just drop in an update and everything goes great. And for some of us, every update comes with a level of frustration that borders on sledgehammer to computer.   

 

I don't expect you to spend countless hours to test every possible mod combination and load order to make your mod "ultra compatible" with every possible configuration. Nor do I expect instant help or solutions (because some times, there is no solution). Everyone must determine for themselves and their mod competence level what mods, updates and changes they can do, handle or affect.... And for me, that is now the "15 minute" rule.

 

IF I have to spend more then 15 minutes screwing around to get a mod or update to work, its just NOT worth it (to me),  and I revert back, or don't use. I'll follow the forums to see if others have to same issue, and if enough solutions are posted I might try again using those solutions, but again, its the 15 minute rule...

 

 

Now it seems that most people are getting their 1.64 running pretty smoothly. Which is great for them! And also tells me that it probably a conflict or load order issue, which places it out of your hands and clearly in the "Operator error"  category. 

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3 hours ago, kcs27 said:

Anyway to get AAF 1.63?

 

If you donate to AAF development through Patreon the test versions are available for download there and also AAF Discord if you're identified as a supporter. I gather mod developers integrating AAF can request access to the versions hosted in Discord as well. With an appropriate development environment you could probably also compile it yourself from the source code in Bitbucket.

 

That said, why would you want 163 when 164 is out and is nearly the same just with a few new features mods can take advantage of and a handful of additional bug fixes? See the ChangeLog for details.

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2 hours ago, vaultbait said:

 

If you donate to AAF development through Patreon the test versions are available for download there and also AAF Discord if you're identified as a supporter. I gather mod developers integrating AAF can request access to the versions hosted in Discord as well. With an appropriate development environment you could probably also compile it yourself from the source code in Bitbucket.

 

That said, why would you want 163 when 164 is out and is nearly the same just with a few new features mods can take advantage of and a handful of additional bug fixes? See the ChangeLog for details.

To be frank I just want the previous version that worked for me. I've so far scrapped 2 installs of the game trying to get characters to undress during animations. Montha ago it was install and go but with new version its been nothing but frustration.

Edited by kcs27
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49 minutes ago, kcs27 said:

To be frank I just want the previous version that worked for me. I've so far scrapped 2 installs of the game trying to get characters to undress during animations. Montha ago it was install and go but with new version its been nothing but frustration.

 

163 wasn't a public version, maybe you're looking for something older which was public (161?). I don't think old public versions are kept available when a new release is made though, since the authors probably don't want to officially support anything other than the latest version.

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19 minutes ago, vaultbait said:

 

163 wasn't a public version, maybe you're looking for something older which was public (161?). I don't think old public versions are kept available when a new release is made though, since the authors probably don't want to officially support anything other than the latest version.

Darn 161 worked perfectly for me, gonna start working on my third game install for 164 in a few days.... nothing else to be done. Thanks for replying and giving insight. 

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7 minutes ago, kcs27 said:

Darn 161 worked perfectly for me, gonna start working on my third game install for 164 in a few days.... nothing else to be done. Thanks for replying and giving insight. 

 

Is there a particular reason you're going to do that?  You should be able to uninstall 161, install 164 with the same options, and continue playing.  I've done that since forever and never had any problems updating AAF versions in a running save.

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12 minutes ago, EgoBallistic said:

 

Is there a particular reason you're going to do that?  You should be able to uninstall 161, install 164 with the same options, and continue playing.  I've done that since forever and never had any problems updating AAF versions in a running save.

Original issue is that the undress function no longer works for animations with mine.

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23 minutes ago, kcs27 said:

Original issue is that the undress function no longer works for animations with mine.

 

What does your AAF\AAF_equipmentSetData.xml file have in it ("edit" it to open in notepad, don't try to view it with your browser)? Mine has 22 body slots to unequip because I chose the "compatible" option in the FOMOD installer menu.

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6 hours ago, nitemares said:

when 1.47 came out, I spent 50 hours just installing and uninstalling AFF and is associated mods. FIFTY HOURS of load in, test, quit, reorder, re-download, check the forums, apply suggestions, load back in, test (and fail) and repeat. 

After 50 hours of trying everything posted to the forums, my game was so broken that it would just CTD on load up. (not even get to the FO4 SPECIAL animations.

 

Did you literally spend 50 hours installing AAF? Or, is that an exaggeration?

 

CTD on load up does not sound like an AAF issue. I don't recall that happening to anyone due to AAF.

 

6 hours ago, nitemares said:

To fix this, I had to nuke the install, then spend 100 hours redownloading ALL the mods I use (I have 230 different mods that I use. Some as large as 7gigs) and about 30 hours of installing and setting up - just to get back to the point I as at before I tried to update to 1.47 (which never worked for me,  even on a clean install with only AAF and some animation packs loaded)

 

I think that you should try the reverse. ie. Install script/gameplay mods like AAF first and make sure they are all working together as expected. Then you have a "base" of mods that you can count on. Then slowly add and test the other 230 mods. Because it sounds like the problem lies in there somewhere.

 

6 hours ago, nitemares said:

I would get CTDs while standing still after just 5 minutes of game play!

 

Not an AAF thing.

 

6 hours ago, nitemares said:

So I ended up having to nuke everything AGAIN and reinstalling all the mods again. *at least I learned my lesson from the 1.47 debacle and had many of the mods backed up on a spare drive). This time, after 30 hours of rebuilding Fallout 4, the 1.5* AAF worked. 

 

AAF 1.61 came out and I tried it. This time, it went in like butter, Just 10 minutes of mod changes and I was in and playing with no issues or problems. Everything runs fine and is stable. 

 

AAF 1.64 comes out and I try it, and it doesn't work.

 

It sounds like your game build over-all is a mess. The save is probably all corrupted from various adding/removing of other mods. That is going to eventually have an impact on other mods being added.

 

6 hours ago, nitemares said:

If an update is going to cause me to spend possibly dozens of hours in frustration and anger, why do it at all?

 

I understand this. Only you can make that decision for yourself. But, my response was that if you have reached that conclusion, what are you trying to accomplish by posting about it here?

 

If you can find a way around your legal issues on Discord there is a tool there called GFV that looks at your game build and points out the reasons why AAF may not be working. I think that would be very helpful for your situation.

 

2 hours ago, kcs27 said:

Original issue is that the undress function no longer works for animations with mine.

 

Nothing about the undressing code was changed from 163 to 164.

Edited by dagobaking
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1 hour ago, computerguy13 said:

I just tried to download the updated file, and instead of downloading it redirected me to www.moddingham.com

 

Yes, hosting of the AAF archive has moved from Nexus (where that used to redirect) to Moddingham now.

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14 hours ago, vaultbait said:

 

What does your AAF\AAF_equipmentSetData.xml file have in it ("edit" it to open in notepad, don't try to view it with your browser)? Mine has 22 body slots to unequip because I chose the "compatible" option in the FOMOD installer menu.

Sorry, I had uninstalled my game file the other day out of frustration. Will be reinstalling Sunday. Going to take a screen shot of this quote so I remember where to look. Thanks again.

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11 minutes ago, Azaku said:
nice thing, but why is there a redirect to another page? After all, you are registered here, and there is no indication that you are forced to download elsewhere, which is a shame

 

 

And you've only just noticed this now, not several years ago when it was set to redirect downloads to Nexus Mods?

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nobody likes being forced to register on a random site that nobody ever visited before just to download 1 single file. why not megaupload, mediafire or any filehoster that doesnt require stupid registrations.

Edited by polska
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4 hours ago, polska said:

nobody likes being forced to register on a random site that nobody ever visited before just to download 1 single file. why not megaupload, mediafire or any filehoster that doesnt require stupid registrations.

Not your call. The mod author is within his rights to set up his rules as it is his mod.

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11 hours ago, polska said:

nobody likes being forced to register on a random site that nobody ever visited before just to download 1 single file. why not megaupload, mediafire or any filehoster that doesnt require stupid registrations.

 

Just because nobody likes it doesn't mean it isn't a practical solution. I expect you download F4SE (and maybe enbseries) from their dedicated hosting sites. Also it sounds like the idea is that Moddingham won't be "1 single file" but a new community of ex-Nexus'ers rehoming their mods and collaborating (and before you ask "why not LL?" it's been made clear the author would prefer a safe-for-work mod site for AAF, which as much as I adore LL it definitely is not... unless you're a sex worker or porn hoster by trade maybe).

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23 minutes ago, vaultbait said:

 

Just because nobody likes it doesn't mean it isn't a practical solution. I expect you download F4SE (and maybe enbseries) from their dedicated hosting sites. Also it sounds like the idea is that Moddingham won't be "1 single file" but a new community of ex-Nexus'ers rehoming their mods and collaborating (and before you ask "why not LL?" it's been made clear the author would prefer a safe-for-work mod site for AAF, which as much as I adore LL it definitely is not... unless you're a sex worker or porn hoster by trade maybe).

HEY, I RESEMBLE THAT REMARK! :flushed:

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