dagobaking Posted January 23, 2019 Author Posted January 23, 2019 1 hour ago, akbaa said: Maybe a better question would be: Is there a way I can force use furniture even though it is NOT on a flat surface? The furniture does need to be on an even plane. I need to update that so that there is a little bit of angle allowed. But, the game re-uses regular furniture in destruction scenes so they can be upside-down, etc. So, don't want to use those. Â You can use the console to rotate furniture to an even plane. Then it would get picked up. I don't know the commands off-hand. But, should be easy to find.
akbaa Posted January 23, 2019 Posted January 23, 2019 1 hour ago, dagobaking said: The furniture does need to be on an even plane. I need to update that so that there is a little bit of angle allowed. But, the game re-uses regular furniture in destruction scenes so they can be upside-down, etc. So, don't want to use those.  You can use the console to rotate furniture to an even plane. Then it would get picked up. I don't know the commands off-hand. But, should be easy to find. Thank you for the reply! I tried chaning the angle - no luck. Its quite possibly as you said: Those red arm chairs and red couches are sometimes used as upside down objects too. Then again the couch and arm chair I am talking about have the same base id as the one that is listed in numerous animation mods under the couches/armchair category. Or does the base id not matter as long as its out there in the wilderness? Perhaps only player constructed couches are used? (Because when I put one on the floor via the workshop, those got recognized right away..)
dagobaking Posted January 23, 2019 Author Posted January 23, 2019 3 hours ago, akbaa said: Thank you for the reply! I tried chaning the angle - no luck. Its quite possibly as you said: Those red arm chairs and red couches are sometimes used as upside down objects too. Then again the couch and arm chair I am talking about have the same base id as the one that is listed in numerous animation mods under the couches/armchair category. Or does the base id not matter as long as its out there in the wilderness? Perhaps only player constructed couches are used? (Because when I put one on the floor via the workshop, those got recognized right away..) hm. one possibility is that they are "SetDestroyed" to True. AAF avoids furnitures that the game has set to destroyed.
Paradox_of_Theseus Posted January 24, 2019 Posted January 24, 2019 Hey Guys! I am getting some error messages and not too sure what to do (image below). Googling the messages did not provide me with a lot of help except that some of these might require Creation Club mods (which is confusing to me).  Any advice is appreciated, thanks!
Halstrom Posted January 24, 2019 Posted January 24, 2019 2 hours ago, Paradox_of_Theseus said: Hey Guys! I am getting some error messages and not too sure what to do (image below). Googling the messages did not provide me with a lot of help except that some of these might require Creation Club mods (which is confusing to me).  Any advice is appreciated, thanks!  Either install those Creation Club mods or reinstall without ticking them in the FOMOD menu.
akbaa Posted January 24, 2019 Posted January 24, 2019 5 hours ago, dagobaking said: hm. one possibility is that they are "SetDestroyed" to True. AAF avoids furnitures that the game has set to destroyed. But in such a case, they surely couldn’t even be used to sit on, right? There is this upside down sofa in sanctuary - even if I turn it over again, it remains unusable (both for sitting on it and AAF). Now that other sofa in the house  at Hillcock reservoir is still usable (but only sitting on it, no AAF).
dagobaking Posted January 24, 2019 Author Posted January 24, 2019 Not sure. Maybe they look like the same furniture but have different formID.
BazsiHUN Posted January 24, 2019 Posted January 24, 2019 Hey @dagobaking! Â Im using the beta 52, no problem so far. (Few hours tested yesterday) Â Thank you! 1
Dreamsyue Posted January 25, 2019 Posted January 25, 2019 On 1/23/2019 at 8:06 PM, EgoBallistic said: That means that the LLFP plugin which comes with AAF is not being loaded. LLFP is a F4SE plugin that adds functions AAF needs. If the version of LLFP you have doesn't match the version of F4SE that is installed, you will get this error.  You need to ensure your Fallout 4 is up to date and your F4SE is the latest version. You should also be running the latest version of AAF. where can i get the LLFP plugin? which version
dagobaking Posted January 25, 2019 Author Posted January 25, 2019 1 minute ago, Dreamsyue said: where can i get the LLFP plugin? which version That comes with AAF. So, you don't need to install it separately. Â This means that if you see that error, you have most likely not installed F4SE correctly.
howlerleech Posted January 26, 2019 Posted January 26, 2019 Question about dog dongs not showing up, i remember it being fine last year when using leito gun, but now they are gone, and all animation packs use leito parts, did anyone figure out why?
bc733 Posted January 26, 2019 Posted January 26, 2019 5 hours ago, howlerleech said: Question about dog dongs not showing up, i remember it being fine last year when using leito gun, but now they are gone, and all animation packs use leito parts, did anyone figure out why? Need Creaturepack maybe.
johnny2by4 Posted January 26, 2019 Posted January 26, 2019 i'm getting a crash in game when i swap from inv to data tab in pip-boy; it doesn't happen every time but if i swap back and fourth it does. looking around for similar issues i think its tied to an interaction between this mod and vis-g. anyone else having a similar issue?
Cataclysimz Posted January 28, 2019 Posted January 28, 2019 3 hours ago, dagobaking said: Not sure what vis-g is. Valdacil's Item Sorting
mastergaming234 Posted January 28, 2019 Posted January 28, 2019 I cant get the interface to show up when I press the home key. First time this mod, I installed it through NexuseModManger, is there anything I'm missing? I install the the MOD Manger from nexus but it still doesn't not bring up the UI when i press the home key Â
fobbadabalaba Posted January 28, 2019 Posted January 28, 2019 I guess I am missing the two mods in question,  my question is, it there anyway around adding these two mods?  I am already pushing the plug-in limit and want to cut down on some mods I don’t want  Thanks  Ooooorrr......  Which mod is requiring these two mods??? ??
Arcturus7777 Posted January 28, 2019 Posted January 28, 2019 Do you need to install mods for the penises of the creatures in animations? Do I need bag of dicks?
Guest Posted January 28, 2019 Posted January 28, 2019 1 hour ago, fobbadabalaba said: Ooooorrr...... Â Which mod is requiring these two mods??? ?? The first one is THIS. You can reinstall the FOMOD and unflag every option related to V's Decour (both animations and furnitures)
Guest Posted January 28, 2019 Posted January 28, 2019 3 hours ago, mastergaming234 said: I cant get the interface to show up when I press the home key. First time this mod, I installed it through NexuseModManger, is there anything I'm missing? I install the the MOD Manger from nexus but it still doesn't not bring up the UI when i press the home key  Often this is a problem with F4SE installation, I'd check if it's installed correctly. All the content of F4SE archive must be extracted inside the FO4 folder
fobbadabalaba Posted January 28, 2019 Posted January 28, 2019 26 minutes ago, A.J. said: The first one is THIS. You can reinstall the FOMOD and unflag every option related to V's Decour (both animations and furnitures) Which mod am I reinstalling??? Â Edit: nvm found itÂ
howlerleech Posted January 29, 2019 Posted January 29, 2019 Would it be too much to ask to add option to choose roles? For example, even though my char and target are female, i pick my char role as male to use male/female animations.Â
dagobaking Posted January 29, 2019 Author Posted January 29, 2019 12 minutes ago, howlerleech said: Would it be too much to ask to add option to choose roles? For example, even though my char and target are female, i pick my char role as male to use male/female animations. Many animations dont have any gender set for either role. So, there isn't a clear way to apply this idea. What you really want is not to assign a gender role but a behavior role. And that is difficult to define.
howlerleech Posted January 29, 2019 Posted January 29, 2019 8 minutes ago, dagobaking said: Many animations dont have any gender set for either role. So, there isn't a clear way to apply this idea. What you really want is not to assign a gender role but a behavior role. And that is difficult to define. I see, i asked because i wanted to use futanari mods.
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