Kloe676 Posted August 31, 2018 Share Posted August 31, 2018 53 minutes ago, AWP3RATOR said: Here you go: Thanks for the link, everything is working as of now, still trying to figure out the controls with the Home button and scrolling through the list of poses and animations, have'nt seen any sex animations yet nor do I know how to activate them. If I have issues I can always count on you guys to help out. You guys are a great community. Link to comment
dagobaking Posted August 31, 2018 Author Share Posted August 31, 2018 Ok. The "LETS TRY THIS AGAIN" build: ## [Beta 10] - 2018-08-30 ### Fixed - Bug related to player remaining blocked from animations as if still in an animation. ### Added - ChangeStat to the API. Allows changing an AAF stat on a specific Actor. - Optional tag XML. Provides an additional way for a mod author to add tags that are external to the position and animation XML files. This is so the author can make stand-alone tag mods for universal use. 1 Link to comment
L36812180234 Posted August 31, 2018 Share Posted August 31, 2018 1 hour ago, dagobaking said: Ok. The "LETS TRY THIS AGAIN" build: ## [Beta 10] - 2018-08-30 ### Fixed - Bug related to player remaining blocked from animations as if still in an animation. ### Added - ChangeStat to the API. Allows changing an AAF stat on a specific Actor. - Optional tag XML. Provides an additional way for a mod author to add tags that are external to the position and animation XML files. This is so the author can make stand-alone tag mods for universal use. Since Nexus looks like dead (not only for AAF, but for other mods, like Place Anywhere), maybe it makes sense to place the new AAF Beta 10 here on loverslab also. Maybe as a temporary measure, until Nexus is back on track. Because Friday evening a lot of people will be willing to have fun... Link to comment
dagobaking Posted August 31, 2018 Author Share Posted August 31, 2018 AAF_V10-0_beta.7z 1 Link to comment
L36812180234 Posted August 31, 2018 Share Posted August 31, 2018 4 minutes ago, dagobaking said: AAF_V10-0_beta.7z Thank you so much! Link to comment
Sulphur.999 Posted August 31, 2018 Share Posted August 31, 2018 2 hours ago, Kloe676 said: Thanks for the link, everything is working as of now, still trying to figure out the controls with the Home button and scrolling through the list of poses and animations, have'nt seen any sex animations yet nor do I know how to activate them. If I have issues I can always count on you guys to help out. You guys are a great community. Hit the home key. You'll get a list of actors. Use the up and down arrow keys to move through the list. To choose an actor, highlight them and press pg down. Once you've chosen your actors hit the right arrow key. That will give you a list of available furniture or Ground At Actor Chosen. Pick one and hit the right arrow again. Now you will get a list of available animations. Choose one and hit the right arrow again. Watch the magic happen. You can also point your cross hair at an npc and hit the f11 key. That will choose and play a random animation. It's all based on what available actors and furniture, based on what animation packs you have installed, are available that AAF can "see." Good luck! Link to comment
Halstrom Posted August 31, 2018 Share Posted August 31, 2018 6 hours ago, AWP3RATOR said: Here you go: I'll be glad when we can move away from needing the proxy at all to save one less thing to update everytime creation club adds a new corgi. Link to comment
VonHelton Posted August 31, 2018 Share Posted August 31, 2018 1 hour ago, Halstrom said: I'll be glad when we can move away from needing the proxy at all to save one less thing to update everytime creation club adds a new corgi. Corgi? Seriously? ? Link to comment
Clegane Posted August 31, 2018 Share Posted August 31, 2018 Does AAF beta 10 freeze a game? Link to comment
Halstrom Posted August 31, 2018 Share Posted August 31, 2018 2 hours ago, VonHelton said: Corgi? Seriously? ? Yep that seriously was one of the contents in one of the CreationClub updates, Corgi companions. Link to comment
Kloe676 Posted August 31, 2018 Share Posted August 31, 2018 5 hours ago, Sulphur.4724 said: Hit the home key. You'll get a list of actors. Use the up and down arrow keys to move through the list. To choose an actor, highlight them and press pg down. Once you've chosen your actors hit the right arrow key. That will give you a list of available furniture or Ground At Actor Chosen. Pick one and hit the right arrow again. Now you will get a list of available animations. Choose one and hit the right arrow again. Watch the magic happen. You can also point your cross hair at an npc and hit the f11 key. That will choose and play a random animation. It's all based on what available actors and furniture, based on what animation packs you have installed, are available that AAF can "see." Good luck! Thank you to you as well. Link to comment
AWP3RATOR Posted August 31, 2018 Share Posted August 31, 2018 32 minutes ago, Halstrom said: Yep that seriously was one of the contents in one of the CreationClub updates, Corgi companions. The Queen will be happy with that, at least. Link to comment
fred200 Posted August 31, 2018 Share Posted August 31, 2018 7 hours ago, dagobaking said: AAF_V10-0_beta.7z To what extend are your builds tied to a specific executable update? I.E., if we use the appropriate LLFP dll, can we use this build on the not updated executable? Thanks! Link to comment
dagobaking Posted August 31, 2018 Author Share Posted August 31, 2018 56 minutes ago, fred200 said: To what extend are your builds tied to a specific executable update? I.E., if we use the appropriate LLFP dll, can we use this build on the not updated executable? Thanks! Yes. You should be able to use this build on the previous game executable and corresponding LLFP. That should be the case with most updates. But, there were some fixes to F4SE/LooksMenu a few versions back that AAF relies on. So, there is a limit to how far back you can go. Link to comment
forgets Posted August 31, 2018 Share Posted August 31, 2018 6 hours ago, Halstrom said: Yep that seriously was one of the contents in one of the CreationClub updates, Corgi companions. For some reason I sort of feel like flipping a police car over. Link to comment
dagobaking Posted August 31, 2018 Author Share Posted August 31, 2018 If it had been a terrier it would have been worth it. https://www.youtube.com/watch?v=yC8rZq3oKuI 1 Link to comment
Olmech Posted September 1, 2018 Share Posted September 1, 2018 Getting this after trying to install according to @forgets latest diagram. I assumed it was something amiss with the Savage Cabbage animations since that is what requires Settlement Object Expansion Pack, but thing is that it was installed and the plugin was ticked. Removing Savage Cabbage animations and SSEX did not clear the error. Gonna wipe it, clean save and try again to see if I missed something in AAF install. Link to comment
forgets Posted September 1, 2018 Share Posted September 1, 2018 5 minutes ago, Olmech said: Getting this after trying to install according to @forgets latest diagram. I assumed it was something amiss with the Savage Cabbage animations since that is what requires Settlement Object Expansion Pack, but thing is that it was installed and the plugin was ticked. Removing Savage Cabbage animations and SSEX did not clear the error. Gonna wipe it, clean save and try again to see if I missed something in AAF install. Wait, I have a revised draft! AAF Installation and Troubleshooting Guide Draft 2.pdf Link to comment
Olmech Posted September 1, 2018 Share Posted September 1, 2018 1 minute ago, forgets said: Wait, I have a revised draft! AAF Installation and Troubleshooting Guide Draft 2.pdf I figured it out. I derped. Two different expansion packs. Thanks for your work @forgets. You may begin slapping me now. 1 Link to comment
forgets Posted September 1, 2018 Share Posted September 1, 2018 2 minutes ago, Olmech said: I figured it out. I derped. Two different expansion packs. Thanks for your work @forgets. You may begin slapping me now. ooo, I like that. ? [slap] 1 Link to comment
Kloe676 Posted September 1, 2018 Share Posted September 1, 2018 On 8/31/2018 at 1:51 AM, Sulphur.4724 said: Hit the home key. You'll get a list of actors. Use the up and down arrow keys to move through the list. To choose an actor, highlight them and press pg down. Once you've chosen your actors hit the right arrow key. That will give you a list of available furniture or Ground At Actor Chosen. Pick one and hit the right arrow again. Now you will get a list of available animations. Choose one and hit the right arrow again. Watch the magic happen. You can also point your cross hair at an npc and hit the f11 key. That will choose and play a random animation. It's all based on what available actors and furniture, based on what animation packs you have installed, are available that AAF can "see." Good luck! There are times that my character turns and stays invisible before the animation starts, any help plz? Link to comment
CGi Posted September 1, 2018 Share Posted September 1, 2018 35 minutes ago, Kloe676 said: There are times that my character turns and stays invisible before the animation starts, any help plz? intended behaviour because AAF does not animate your actual character but a clone of it. That you actually notice it indicates a delay added by something else. Link to comment
user9120975435 Posted September 1, 2018 Share Posted September 1, 2018 Is animation stage switching automatic with AAF (for example when using CSA of RSE)? If not, how do I get the animations to go to next stage (with Home key)? Link to comment
Sulphur.999 Posted September 1, 2018 Share Posted September 1, 2018 30 minutes ago, user9120975435 said: Is animation stage switching automatic with AAF (for example when using CSA of RSE)? If not, how do I get the animations to go to next stage (with Home key)? Depends on the animation. Leito's will because of the way Polistro patched it. Most of the others don't have stages yet, so they won't. Even if you don't start the animations from the wizard (home key) you can still advance or retreat using the up and down arrow keys during most, if not all, animations thru AAF. Link to comment
user9120975435 Posted September 1, 2018 Share Posted September 1, 2018 4 minutes ago, Sulphur.4724 said: Depends on the animation. Leito's will because of the way Polistro patched it. Most of the others don't have stages yet, so they won't. Even if you don't start the animations from the wizard (home key) you can still advance or retreat using the up and down arrow keys during most, if not all, animations thru AAF. Thank you. :) Link to comment
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