Thiefnuker Posted September 5, 2018 Share Posted September 5, 2018 I have tried it with vanilla outfits and a modded police uniform, which has no special handling. If you want I can send you my Steam on PM and I can show you in the stream how exactly it acts. Link to comment
Masterpandabear Posted September 5, 2018 Share Posted September 5, 2018 18 hours ago, dagobaking said: As mentioned, it would be ideal to have animations installed for everything. But, I'm not sure if any AAF protectron animations exist currently. This could probably be addressed with RSE or AAF. The solution on the AAF side would be to not show the error message and just ignore races that don't have animations. But, I think the notification is pretty useful and informative about what is going on. The solution on the RSE side would be to filter out protectrons from being included in animation requests. Thank you for your response dagobaking. Yes i don't know if there is animations for protectons and even so it was one of the automatron dlc robots so i am not sure how would that play with animations (since the all have different parts). I don't know how this framework works in detail; A) do other mods "subscribe" and get a list of valid actors/animations? B) do the mods that use the framework have to do a "play random animation between x and y" like command? If it's B i think its something that RSE would have to address and it does make more sense to me since AAF is an animation framework and i think the error messages are really helpful specially now since they are more detailed. The problem was not exactly the error, just that the game got "stuck" because nothing was playing (or maybe i did not wait long enough). I will post the issue with RSE once Flashy comes back. Thanks again dago. Link to comment
dagobaking Posted September 6, 2018 Author Share Posted September 6, 2018 There is some data that other mods can listen for to understand what is installed But, it's more like B. AAF reacts to the instructions it's given. Link to comment
dagobaking Posted September 6, 2018 Author Share Posted September 6, 2018 1 hour ago, Thiefnuker said: I have tried it with vanilla outfits and a modded police uniform, which has no special handling. If you want I can send you my Steam on PM and I can show you in the stream how exactly it acts. It would be more helpful to have a save game file from a stripped down game (only the mods needed to test installed) where I could test a specific vanilla equipment. Link to comment
Dick Diggler Posted September 6, 2018 Share Posted September 6, 2018 The AAF wizard (using HOME) gives beds (if near) as possible locations (like couches, chairs, ground etc) but finds no associated Male/Female animations. Are there any bed animations handled by AAF? I got most animation packs working with AAF except Crazy's. Currently all bed animations that do work for me go through the four-play engine (and only with FP Sex 'Em Up not FP Prostitution). Link to comment
Cataclysimz Posted September 6, 2018 Share Posted September 6, 2018 3 minutes ago, Dick Diggler said: The AAF wizard (using HOME) gives beds (if near) as possible locations (like couches, chairs, ground etc) but finds no associated Male/Female animations. Are there any bed animations handled by AAF? I got most animation packs working with AAF except Crazy's. Currently all bed animations that do work for me go through the four-play engine (and only with FP Sex 'Em Up not FP Prostitution). You'll need to have animations that actually use those locations.. such as SavageCabbages' animations Link to comment
Pazz2 Posted September 6, 2018 Share Posted September 6, 2018 20 hours ago, Sulphur.4724 said: Do you have at least one animation pack installed? If you do and you are getting no greeting on startup and no home key it's likely an f4se install issue. I have Savage Cabbage animation pack installed, and the mods that are required for that animation pack. I also reinstalled f4se, the latest version. Other mods work fine, it's just AAF doesn't work for some reason. Link to comment
Sulphur.999 Posted September 6, 2018 Share Posted September 6, 2018 31 minutes ago, Pazz2 said: I have Savage Cabbage animation pack installed, and the mods that are required for that animation pack. I also reinstalled f4se, the latest version. Other mods work fine, it's just AAF doesn't work for some reason. It's likely that fourplay is interfering with AAF and vice versa. They both do the same thing. @VonHelton made a video of how to make the two work together, you might take a look at that. Link to comment
scoptophil Posted September 6, 2018 Share Posted September 6, 2018 On 9/3/2018 at 6:50 AM, LTD said: Since updating after the update, I am getting this error: AAF Error: [10] Animation ID "FFM-Stocks01-02DoubleTeam" Not Found I have the same message. I have downgraded SavageCabbage_Animations to v1.02 but it doesn't work. Any solution ? Link to comment
Toddi Posted September 6, 2018 Share Posted September 6, 2018 After reinstalling AAF and all related Mods this Message stays on the Screen and i can´t open the Wizard anymore. Anyone know how to fix it? Papyrus.0.log Link to comment
Sulphur.999 Posted September 6, 2018 Share Posted September 6, 2018 4 hours ago, scoptophil said: I have the same message. I have downgraded SavageCabbage_Animations to v1.02 but it doesn't work. Any solution ? That is due to Halstrom's animation properties and positions xml. Uninstall it. Reinstall all your animations and install the single xml version. It's not so intrusive and knows if a mod is active or not Link to comment
Campbell Posted September 6, 2018 Share Posted September 6, 2018 Just updated to beta 10 and i'm seeing males put into the female position and vice versa. Doesn't happen the first time i select an animation but scrolling down through animations in the wizard the F/M roles will sometimes get flipped. Link to comment
Sulphur.999 Posted September 6, 2018 Share Posted September 6, 2018 You are likely moving from one animation pack to another and they have done their alignments differently Link to comment
ARabidGrandma Posted September 6, 2018 Share Posted September 6, 2018 I've had that issue where modded armour pieces arent stripped at all come back. I don't think I added any new armour mods. I'm aware that load order can resolve the issue (workshop items>looksmenu>vio strapon mod>animations>AAF>patches>all armour mods>any other mods). I had it working about a week ago, downloaded some new mods (around the same time the game updated). then suddenly stripping was broken again. If anyone could take a look at my load order and give me a hand in tidying it up, i'd be appreciative. Spoiler Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ArmorKeywords.esm ConcealedArmor.esm SettlementKeywords.esm Robot Home Defence.esm Loads.esm NewCalibers.esp TortureDevices.esm Devious Devices.esm HUDFramework.esm four_play_resources.esm AAF.esm Armorsmith Extended.esp Armorsmith All DLCs Patch.esp Crafting Workbench.esp Crafting Workbenches - Ammo.esp Crafting Workbenches - Ammo Special.esp Crafting Workbenches - Automatron DLC.esp Crafting Workbenches - Junk Items.esp mso_sms.esp Grounded.esp g2m_Workshop_Nexus.esp Thematic and Practical.esp Thematic and Practical - DLC.esp SettlementMenuManager.esp WDP-PC.esp AkaInvisibleFurniture.esp woodysWastelandStuff.esp CREAtiveClutter.esp Prisoner Shackles.esp CWSS Redux.esp RSE_CWSS_patch.esp Robot Home Defence - Settlement Keywords.esp MsAutomatronPartsCollection.esp Dlx_assaultron.esp LessAnnoyingHangmansAlley.esp OLYMPUS-SM.esp CBBE.esp LooksMenu.esp LooksMenu Customization Compendium.esp VIO_Strap-On.esp SavageCabbage_Animations.esp FO4_AnimationsByLeito.esp Crazy_Animations_Gun.esp Atomic Lust.esp Mutated Lust.esp Rufgt's Animations.esp See You Sleep CW editon - Beta.esp CumNWealth.esp AAF_Four-Play_Animations_Crazy6987.esp LegendaryModification - DLC Far Harbor.esp LegendaryModification - DLC Far Harbor (2LM).esp LegendaryModification - DLC Far Harbor (2LM Concealed).esp MPPA x3-Vanilla and DLCs.esp More Power Armour Mods.esp More Power Armour Mods - Automatron.esp LegendaryModification Combined - 2LM and DLC's.esp LegendaryModification.esp LegendaryModification2LM.esp LegendaryModification2LMConcealed.esp LegendaryModificationGroknak.esp LegendaryModificationMisc.esp TheKite_Railroad_Handmaiden.esp CROSS_BrotherhoodRecon.esp ConcealedArmor.esp Eli_Armour_Compendium.esp Eli Armor Compendium AE Patch.esp CROSS_InstituteExpeditionarySuit.esp CROSS_CourserStrigidae.esp PIP-Pad.esp HAAS.esp HAAS Replacer Automatron.esp HAAS - Automatron.esp Deathclaw Hunter Armor 2LM Nuka World.esp rfortaleza2.esp rfortaleza2_AE.esp Fortaleza Armor-AE-2LM.esp TheKite_MilitiaWoman.esp Piercings.esp FemsheppingsPorts_LeahLilithAndKalilies_AWKCR_AE.esp le666piercings.esp VisibleWeapons.esp DX_Banshee_Recon_Armor.esp FV20_Triss.esp RangerArmor.esp scarletdawn.esp Friffy_Holstered Weapons.esp NanoArmor.esp NanoArmor_AWKCR_AE.esp MGSOutfit.esp tschutschiSpearheadCatsuit.esp NanoSuit.esp NanoSuit_AWKCR_AE.esp HN66-SiriusArmor.esp dcc-bp-lol.esp 0SynthClamp-Ons.esp Aegis_Outfitter.esp FV20_DreadHG.esp PIP-Pad_LMCC.esp CROSS_2077.esp CoAFanaticsGirl.esp HeatherRedux.esp CompanionIvy.esp Deviously Cursed Wasteland.esp Vinfamy_CP.esp CROSS_CryoLance.esp NSA All-in-One.esp NSA DLCCoast.esp (Not loaded) NSA DLCNukaWorld.esp (Not loaded) NSA DLCRobot.esp (Not loaded) NSA DLCworkshop01.esp (Not loaded) Immersive Corpses.esp The Collector's Guides AIO.esp UniqueFemalePlayerAndFollowersDLC.esp UniqueMalePlayerAndFollowersDLC.esp (Not loaded) UniqueFemalePlayerAndFollowersDLCNoHancock.esp (Not loaded) UniqueMalePlayerAndFollowersDLCNoHancock.esp (Not loaded) UniqueFemalePlayerAndFollowers.esp (Not loaded) UniqueMalePlayerAndFollowers.esp (Not loaded) UniqueFemalePlayerAndFollowersNoHancock.esp (Not loaded) UniqueMalePlayerAndFollowersNoHancock.esp (Not loaded) UniqueFemaleFollowers.esp (Not loaded) UniqueFemalePlayer.esp (Not loaded) UniqueMaleFollowersDLC.esp (Not loaded) UniqueMaleFollowersDLCNoHancock.esp (Not loaded) UniqueMaleFollowers.esp (Not loaded) UniqueMaleFollowersNoHancock.esp (Not loaded) UniqueMalePlayer.esp (Not loaded) dD-Enhanced Blood.esp dD - Screen Blood Duration Medium.esp MiscHairstyle.esp Loads of Ammo - Leveled Lists.esp 3dscopes.esp 3dscopes-AddToSpawnList.esp 3dscopes-framework.esp HeavyWeaponry.esp DeadBodyCollision.esp BetterCompanions.esp smallHeavyGuns.esp DiverseChildren.esp NuclearDawnguard.esp TransferSettlements.esp walkers.esp DiverseBodies.esp SkibsWeapons-REDUX.esp Crossbow.esp BobbleGirl.esp Idiot Slut.esp Ish's Respec Mod.esp RespecHolotape.esp M9.esp BetterSettlersNoLollygagging.esp CROSS_GoreCrits.esp CROSS_GoreCrits_FarHarborPatch.esp BetterSettlers.esp BetterSettlersCCAPack2.0.esp Beautiful Female Settlers v. 2.0 - BS Compatible - VMSR.esp BetterSettlersMostlyFemale.esp AmazingFollowerTweaks.esp Eli_Hangman's Home.esp Rogg DD Items Manager.esp CorvalhoWidowShotgun.esp llamaCompanionHeather.esp CombatStripLite.esp AnotherLife.esp FPAttributes.esp FP_SexualHarassment.esp four_play.esp FP_FamilyPlanningEnhanced.esp 4PlaySEU.esp AAF_RSE.esp AAF_RSE_DLCPatch.esp KSHairdos.esp KSHairdos_oel.esp 512StandaloneHairColors.esp LMBTOverlays.esp MeanMachineEyes.esp AzarPonytailHairstyles.esp DreadCaitOverhaul.esp BDO Hair.esp LookingStranger.esp SisterOfBattleCurieOverhaul.esp XCE.esp The Eyes of Beauty Looking Stranger.esp The Eyes Of Beauty.esp Lots More Facial Hair.esp Lots More Female Hairstyles.esp Lots More Male Hairstyles.esp AgemoNPCs(E).esp DnxTattoos.esp Viper's Warpaint - LMCC10p12.esp ANiceOakTree Hairs.esp TheEyesOfBeauty.esp Synthoverlay.esp goodlooking piper v1.esp FPEDogAddon.esp FPESuperMutantAddon.esp AAF_RSE - Better Settlers Patch.esp ASOAstinsSkinsOverride(UniSex).esp Link to comment
Badtanker Posted September 7, 2018 Share Posted September 7, 2018 7 hours ago, Toddi said: After reinstalling AAF and all related Mods this Message stays on the Screen and i can´t open the Wizard anymore. Anyone know how to fix it? Papyrus.0.log In the folder Fallout 4\Data\AAF there is a AAF_Settings which you can open up with notepad or wordpad. Down towards the top in the debug section you can change it from false to true that should let AAF go through it's checks then that part should disappear. Farther on down there is a hotkey section If you know the hotkey number you want to change and to what hotkey you want to change too that is where you do it. Link to comment
dagobaking Posted September 7, 2018 Author Share Posted September 7, 2018 On 9/6/2018 at 9:20 PM, Guest said: I've been trying to get the AAF_protectedEquipmentData.xml to work so that the male unequips everything but the female keeps specific clothes on. However, the file seems to not have an effect on what stays on. I tried this and it did not work (it had no effect on what stayed on, I also tried some vanilla items and they also did not stay on): <meta title="AAF_protectedEquipmentData.xml" version="1.0" dataSet="protectedEquipment"/> <defaults /> <condition> <protectKeyword form="4F000805" source="NezzarSexyOutfitCollection.esp"/> </condition> What is the form ID "4F000805" pointing to exactly? I am guessing from your description below that it is the equipment form ID. That's not how protectedEquipment works. The form ID needs to be pointing at a Keyword form. Then it blocks all equipment that has that keyword. Quote I also tried to add my equipment formID to the "equipmentSet id="addEquipmentExample" block like this: <equipmentSet id="addEquipmentExample"> <condition isFemale="true"> <addEquipment form="4F000805"/> </condition> </equipmentSet> which also did nothing for me. To my understanding this should have equipped the item with that ID right before the animations start. That example equipmentSet is not called by any animations. So, changing it would have no effect. You can have that equipment added at the beginning of a position animation by figuring out what the positions "startEquipmentSet" is (typically "unEquip") and modifying that to include this between the condition nodes: <addEquipment form="4F000805"/> Link to comment
Cataclysimz Posted September 7, 2018 Share Posted September 7, 2018 13 hours ago, Campbell said: Just updated to beta 10 and i'm seeing males put into the female position and vice versa. Doesn't happen the first time i select an animation but scrolling down through animations in the wizard the F/M roles will sometimes get flipped. A simple workaround would be to just select the female as the first actor.. the male will be the dominant in this case. 1 Link to comment
Toddi Posted September 7, 2018 Share Posted September 7, 2018 11 hours ago, Badtanker said: In the folder Fallout 4\Data\AAF there is a AAF_Settings which you can open up with notepad or wordpad. Down towards the top in the debug section you can change it from false to true that should let AAF go through it's checks then that part should disappear. Farther on down there is a hotkey section If you know the hotkey number you want to change and to what hotkey you want to change too that is where you do it. didn´t change anything. Wizard key was always "Pos 1" is that still so? origrnal settings: Screen 00000.bmp Link to comment
Pazz2 Posted September 7, 2018 Share Posted September 7, 2018 On 9/6/2018 at 3:22 PM, Sulphur.4724 said: It's likely that fourplay is interfering with AAF and vice versa. They both do the same thing. @VonHelton made a video of how to make the two work together, you might take a look at that. I don't have fourplay installed. I also tried installing it, to see if AAF does work then, but still no go. I also tried using some compatibility patches, but again, nothing. Should I uninstall fallout 4, delete every fallout 4 folder, and THEN reinstall everything? Maybe it didn't uninstall properly. Link to comment
scoptophil Posted September 7, 2018 Share Posted September 7, 2018 18 hours ago, Sulphur.4724 said: That is due to Halstrom's animation properties and positions xml. Uninstall it. Reinstall all your animations and install the single xml version. It's not so intrusive and knows if a mod is active or not Thanks for the answer. I did that but it didn't work. So I delete RSE and Halstrom's animation but kept MCG and all AAF animations. And now I have this : "AAF ERROR:[10] Animation ID"FFM-Floor01-02DoubleTeam..."... Thanks in advance Link to comment
RitualClarity Posted September 7, 2018 Share Posted September 7, 2018 53 minutes ago, Pazz2 said: I don't have fourplay installed. I also tried installing it, to see if AAF does work then, but still no go. I also tried using some compatibility patches, but again, nothing. Should I uninstall fallout 4, delete every fallout 4 folder, and THEN reinstall everything? Maybe it didn't uninstall properly. Forget that.. toss your computer out the nearest window.. It is broke.. Anyway, I am not an expert but I believe you don't need to have 4play installed to have 4 play mods work. You just need the AAFCP installed (compatibility patch) and make sure you select the 4 play towards the top of the menu when prompted along with any other mods (animations etc) you might have installed at that time. that is the reason for using AAFCP. It places a esp in the load order to cover 4play. could be wrong. If so to be on the safe side for testing choose a AAF mod instead. Make sure you have F4SE installed properly in the main folder not data folder (common mistake) and at least one animation installed with any patches required for that animation. Then test. If you fail at this point then you need to go back to the basics and see where something went wrong. Finally, might want to consider going here.https://discord.gg/nUh4YJ for more live support and coverage. No guarenttes but sometimes there are mod authors and support specialist there doing other work. Might be able to get a pointer or two from them to help move things along. Link to comment
Sulphur.999 Posted September 7, 2018 Share Posted September 7, 2018 1 hour ago, scoptophil said: Thanks for the answer. I did that but it didn't work. So I delete RSE and Halstrom's animation but kept MCG and all AAF animations. And now I have this : "AAF ERROR:[10] Animation ID"FFM-Floor01-02DoubleTeam..."... Thanks in advance I think the 905 xml may have a typo or something. 903 works for me. You might try that one if it's still up. I haven't looked into it yet as I haven't needed to so far. Link to comment
Badtanker Posted September 7, 2018 Share Posted September 7, 2018 Is there a updated load order for AAF out? so far I get to the screen just as it's just starting to show the debug section showing what animations have loaded and the game freezes. This is all new load for me I've been away from it after having to uninstall and reinstall my game so these are all new fresh saves with no FP or AAF involved. Link to comment
Sulphur.999 Posted September 7, 2018 Share Posted September 7, 2018 23 minutes ago, Badtanker said: Is there a updated load order for AAF out? so far I get to the screen just as it's just starting to show the debug section showing what animations have loaded and the game freezes. This is all new load for me I've been away from it after having to uninstall and reinstall my game so these are all new fresh saves with no FP or AAF involved. When that happens are you at the character creation screen? Still covered with steam? Link to comment
Jappa123 Posted September 7, 2018 Share Posted September 7, 2018 Im so confused right now i have: AAF + AAF Compatibility Patches and other stuff from Installation Guide and Four-Play + Four-Play Community Patch Is it ok in terms of compatibility? and how about dongs of fallout i heard that i have to uninstall it so i did it but dongs are not working(point down). Seems that everything works fine except dongs. Link to comment
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