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More Nasty Critters Special/Anniversary Edition


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Posted
28 minutes ago, MadMansGun said:

there is no way in hell CF could do that, anything t-pose would be fnis/behavior file related.

Ah, well either way it seems like everything is working beautifully no! Thank you again, and appreciate your willingness to help despite me acting like a child earlier ha

Posted (edited)
On 11/7/2021 at 10:35 AM, MadMansGun said:

run CAO on it and it should work....maybe.

It did work! In case anyone else here is wondering, don't know if CAO works for any of the others tho x3

Edited by Nararanara
Posted
On 11/6/2021 at 7:20 PM, Sylath said:

Do you have some other mods installed which change the dragons? Try it without them. Maybe you find the problem mod this way. If you find it you can try 2 load MNC after it or jut remove it... if that not helps ask again... next time maybe with a loadorder in hand ;)

https://modwat.ch/u/Shelton26

Posted
On 11/6/2021 at 7:20 PM, Sylath said:

Do you have some other mods installed which change the dragons? Try it without them. Maybe you find the problem mod this way. If you find it you can try 2 load MNC after it or jut remove it... if that not helps ask again... next time maybe with a loadorder in hand ;)

https://modwat.ch/u/Shelton26

Posted (edited)
49 minutes ago, Rkungthunch said:

......yea......i'm not touching that 1000 mod mess with a 40 foot pole, you have a bash patch at the end so go start there i guess.

Edited by MadMansGun
Posted

I get a strange problem. The creatures have animations but the players don’t  just using regular idle animations.........This problem does not occur in other creature animation packages like funnyBiz,I have tried to rebuild the MNC animation in the animation loader and sexlab mcm

ScreenShot7.png

Posted
42 minutes ago, as5685009 said:

I get a strange problem. The creatures have animations but the players don’t  just using regular idle animations.........This problem does not occur in other creature animation packages like funnyBiz,I have tried to rebuild the MNC animation in the animation loader and sexlab mcm

did you try reruning fnis?

Posted (edited)
2 hours ago, MadMansGun said:

did you try reruning fnis?

Thanks for your advice now I fixed it..... I tried to extract the animation of the MNC part for myself to use. I deleted the animations for humans in actors\Character\animations, leaving only the creature animations in \actors, so it appeared mistake.?

Edited by as5685009
.
Posted
On 10/12/2021 at 6:33 AM, MadMansGun said:

Sir sorry to directly ask you ^^;  I usually read carefully so I found MNC up-date txt. but when I only up-date CF version to linked 2.03,  what way is most simple without start new game ...?   ?

 

I am little bit be frightened when I update or tweak creature mods.. ( so now my creature work stable,, ) but with recent new game, I hope to try something which I had not used (eg ABC)  so plan to up-date CF first....    

Posted
42 minutes ago, greenmango12 said:

Sir sorry to directly ask you ^^;  I usually read carefully so I found MNC up-date txt. but when I only up-date CF version to linked 2.03,  what way is most simple without start new game ...


 

Quote

 

1. click on the uninstall button in Creature Framework's MCM, then save & quit.

2. remove v1.0.1 from whatever mod manager you using and install v2.0.3.

3. load the game and wait for Creature Framework to install.

4. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

 

 

Posted
3 hours ago, MadMansGun said:


 

 

Thanks very clear now.?  I seems well done as you said ^^;  (I could not wait enough, then check MCM menu, and yes I un-isntall CF) then saved.. 

I thought if I need to check save data, but seems need not, I just activate new version, 2.0  3  and as you said when I load save data,   then I re register mod from CF mcm menu.

now new version seems work correctly.. 

 

btw,, I sometimes feel if CF have option to export current each race mod setting as json,, but it seems not right?  (so I can not import settnng.json.. )

 

I only test with hentai demon (hentai creature mesh)  swapping, but it worked well now ( check SLAA clone 2 demon, both show nude mesh correctly )

I still do not know about new MCM  option, (force to  up-date all creature option ? )  so I might ask later ,when  I use it,, 

Posted (edited)

i got a issue, looks like this:

https://loverslab.com/topic/95985-more-nasty-critters-special-edition/?do=findComment&comment=3568169
but actors swaped.

 

when creature x human animation start everything is fine. but when press 'o' (change animation) creature would stand up play walking idle, while press spacebar (change stage) then press '[' (realign) the animation get back correctly.

 

FNIS is ok. human animation is ok. i just got Riekling and Chaurus happens above for now, not sure where wrong.

 

 

 

————————————————————————————————————————

 

 

 

thanks for your reply, MadMansGun. this look like is sexlab framework's issue, because i try rollback 1.63 beta8  everything is correctly. and for prove the guess, i reinstall everything on another pc, so that beta9 not "lock actor" properly on after change animation.

 

 

 

Edited by yaoyve
Posted
3 hours ago, yaoyve said:

but when press 'o' (change animation) creature would stand up play walking idle

i've never seen that one before, maybe try resetting the animation registry?

Posted
33 minutes ago, FredOof said:

May I ask how do I disable the female variants of creatures like giantess, female draugr and dragon was?

delete leveled actor list from esp.

Posted (edited)

image.png.5250de228fc7d71098ea770e2d206a10.pngimage.png.5387215b356cb4b328adfd16139067cf.png

 

HELP!

(i'm not english so sorry for my bad english)

 

I've installed all the requirments but mod organizer continue to seys this also when i load my game it crash 

 

What can i do ?

 

(i've download the SSE version)

Edited by Francopirla
Posted
40 minutes ago, Francopirla said:

HELP!

(i'm not english so sorry for my bad english)

ignore the form 43 warning and delete the dll file.

 

42 minutes ago, Francopirla said:

also when i load my game it crash 

make sure that you DON'T have the skyrim AE update.

Posted
1 hour ago, Francopirla said:

(Sorry i've read only now your reply)

 

I have reinstalled MNC and now mod organizer only says the "from 43" problem.

 

Obiusly in game MNC does not appear.

the "Form 43" is mostly a notification that usually means that the mod was done for Skyrim LE. the notification in self is not important if the Mod don't have Meshes or DLL files like is the case of the "Creature Framework" available on this page

 

In the case of the "MNC" Mod you have to download the SE version from here, or convert the original LE version yourself using the "Cathedral Assets" like I did. The converted version here still have the "Form 43" notification and seems like also come with the file "SetVeicleFixPlugin.dll" that is to fix a issue on the LE version of the "SexLab Framework" and should  be removed for the SE.

 

* MNC don't have his own MCM so you won't find it. To configure the MNC you need to install the "Creature Framework" and use the "Creature Framework" MCM. I recommend you the "Creature Framework" for LE on this page

Posted

So I found a weirdly annoying but not ctd or freeze bug. I summoned a hentai vamp lord and his dick seemed to be floating independently. When he fucked me, it had wer stretching and appeared on his forehead. When he did npcs, it reversed and he had a weird election coming out of his ass while animating. Only creature thus far I've had this sort of issue on, any ideas?

Posted
1 hour ago, MrSuspiciousX said:

So I found a weirdly annoying but not ctd or freeze bug. I summoned a hentai vamp lord and his dick seemed to be floating independently. When he fucked me, it had wer stretching and appeared on his forehead. When he did npcs, it reversed and he had a weird election coming out of his ass while animating. Only creature thus far I've had this sort of issue on, any ideas?

something is overriding it's skeleton. ( Data\meshes\actors\vampirelord\character assets\skeleton.nif )

Posted
41 minutes ago, EclypseMagala said:

How do we change the skin for the werewolves? I dislike the vanilla coloring. 

texture path for body is data\textures\actors\character\werewolf\

texture path for penis is data\textures\MoreNastyCritters\werewolf\

 

(if using HCOS) texture path for herm werewolf is data\textures\HornyWerewolves\

Posted
7 hours ago, MadMansGun said:

texture path for body is data\textures\actors\character\werewolf\

texture path for penis is data\textures\MoreNastyCritters\werewolf\

 

(if using HCOS) texture path for herm werewolf is data\textures\HornyWerewolves\

So how do we get herm werewolves along with female? The only two options I see in the mcm are for male and herm but I only seem to get females. Do we just have to replace the female files?

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