Firch50 Posted August 18, 2021 Posted August 18, 2021 1 hour ago, MadMansGun said: make sure you don't have any SLE animation mods installed. Â Â Thank you, de-installing Creatures in fnis and reloading the animations in slal did work, you're a life saver !
Rokabur Posted August 19, 2021 Posted August 19, 2021 And sadly I'm having a new 'slight' problem with Hentai Creatures. When I summon the Hentai Giant, its all completely normal, once the sex animation triggered the giant then switches to an erect cock. Problem is once the actual animation starts, the giant's cock disappears and just leaves a blank groin area. Â Also, which animation packs would people recommend the most, and which sets in each for the minimal overlap of animation (currently have Billys and FunnyBiz and SexLab Anim Loader reports 844 animations when completed)?
trorhold Posted August 20, 2021 Posted August 20, 2021 Hello. Advise me more creatures and animals animation pls. I was looking for it here, but my knowlege english very bad. I don't can find it.  And is there a version MNC SLAL for skyrim sse? Thx
MadMansGun Posted August 20, 2021 Author Posted August 20, 2021 (edited) 11 minutes ago, trorhold said: And is there a version MNC SLAL for skyrim sse? your looking at it. MNC SE is a port of MNC SLAL. Â 11 minutes ago, trorhold said: Advise me more creatures and animals animation pls https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ https://www.loverslab.com/files/file/3999-billyys-slal-animations/ (the files with "SE" in there name) https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ Â Edited August 20, 2021 by MadMansGun
trorhold Posted August 21, 2021 Posted August 21, 2021 On 8/20/2021 at 4:02 PM, MadMansGun said: your looking at it. MNC SE is a port of MNC SLAL.  https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ https://www.loverslab.com/files/file/3999-billyys-slal-animations/ (the files with "SE" in there name) https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/  Thx u!!! Is there a solution to the problem with horse "SOS" ? nif files "sos" cause the game to crash to the desktop.  I found out that the problem is precisely with them, since the crash occurs when the MNC is trying to replace the nif.  I set the values from "More Nasty Creatures" to "default" in the CF and crash disappeared. All files of this type crash the game: addon_HorseBlackHard.nif, exactly the files containing in the name "Hard". Is there a solution to this problem? P.S. Sorry my english
lPalpatinel Posted August 22, 2021 Posted August 22, 2021 guys, I'm going to leave a question here that serves both MNC and ABC, in the vortex my load order is after for ABC and before for MNC, when I'm playing I wanted to disable the penis in some creatures because they are weird like frost atronach and the storm atronach (respectively, the first one is a small atronach and the other one has a floating penis), but when I go to the creature framework and put ''disable'' my summons and the creatures that are already on the map still have a penis, someone know how to disable?
OsmelMC Posted August 27, 2021 Posted August 27, 2021 @MadMansGun  I'm migrating to SE and noticed that this is not the last version available on LE.  So my question is: this SE version have something extra or in my case can be better if I just convert the last LE version to SE???  I ask because probably the last changes are not required for SE or the SE may have some extra Animation not included on the LE.
MadMansGun Posted August 27, 2021 Author Posted August 27, 2021 (edited) 4 hours ago, OsmelMC said: @MadMansGun  I'm migrating to SE and noticed that this is not the last version available on LE.  So my question is: this SE version have something extra or in my case can be better if I just convert the last LE version to SE???  I ask because probably the last changes are not required for SE or the SE may have some extra Animation not included on the LE. SE version lags behind LE updates, but right now (27 08 2021) this is the only difference between the 2: Quote MoreNastyCritters v12.6A added nostrip keyword to the dragon's armor entrys.  so the esp (and maybe some extra mod races in MoreNastyCrittersFactory.pex) is the only difference.  you could probably just grab them from the LE version if you wanted but it's kind of pointless unless your also using CF v2.0.3 and are having problems with all dragons turning into common green ones. Edited August 27, 2021 by MadMansGun 1
mcthrustee Posted August 28, 2021 Posted August 28, 2021 (edited) Got a bug of some sort. I spawn a mammoth or Atronach and try mate, but nothing happens. Getting the message in the console "actor is valid but no animations can be found or are disabled" which is wierd. MNC also shows up in the creature roster for CF for most if not all types. What's even more confusing is the Mammoth, both types, show up in the list, but not Atro or Spriggan. I do have the guide that's prolly been linked a million times, adjusted my load order for it, but MNC animations just aren't being accessed. No flags for FNIS popping up either. Not even sure if Billy animations are being read either. Using Vortex, hating it, and also took matters into my own hands wth manual install. Â Edited August 28, 2021 by mcthrustee
zarantha Posted August 28, 2021 Posted August 28, 2021 1 hour ago, mcthrustee said: Got a bug of some sort. I spawn a mammoth or Atronach and try mate, but nothing happens. Getting the message in the console "actor is valid but no animations can be found or are disabled" which is wierd. MNC also shows up in the creature roster for CF for most if not all types. What's even more confusing is the Mammoth, both types, show up in the list, but not Atro or Spriggan. I do have the guide that's prolly been linked a million times, adjusted my load order for it, but MNC animations just aren't being accessed. No flags for FNIS popping up either. Not even sure if Billy animations are being read either. Using Vortex, hating it, and also took matters into my own hands wth manual install. Â Â Did you register the animations in the slal mcm?
mcthrustee Posted August 28, 2021 Posted August 28, 2021 (edited) There's the problem fixed. I re-went through some of the guide and yeah, it was Slal acting up. Wasn't sure how it worked since the guide was kinda old and I figured Slal would auto load stuff since nothing but the slal splash screen showed up on the menu. Reinstalled it and same thing. I waited for a minute cuz some things take a while to show up and nothing, I accidentally click on splash and my frame drops to obviously load something and lo and behold the fucking menu pops up after a few seconds. Also despite being a diff mod the HC mod only show for the dragons in the creature roster, the dragon dicks don't change to what gets selected, all the other creatures have only MNC selectable, but hey, The animations work. Â Tad bit new to modding in case you couldn't tell. Edited August 28, 2021 by mcthrustee
Midnightbug Posted September 3, 2021 Posted September 3, 2021 (edited) Hi everyone, got some issues with death hounds, they have a floating tool (when erect). I tried with and without ABC, same result. I am using MO2, tried 12.5 and 12.6 and it seems nothing overwrites deathound files. I am at the end of my wits, is this a problem with MNC or....? Â Can anybody help? Edited September 3, 2021 by Midnightbug
MadMansGun Posted September 3, 2021 Author Posted September 3, 2021 3 hours ago, Midnightbug said: Hi everyone, got some issues with death hounds, they have a floating tool (when erect). I tried with and without ABC, same result. I am using MO2, tried 12.5 and 12.6 and it seems nothing overwrites deathound files. I am at the end of my wits, is this a problem with MNC or....? Â Can anybody help? how are the wolves? they both use the same skeleton therefore they should both be having problems, if not then something is editing the deathound race to use a different skeleton.
Midnightbug Posted September 3, 2021 Posted September 3, 2021 (edited) 1 minute ago, Midnightbug said: Thanks for coming back to me They are fine. How I could find out if deathound skeleton /race has been changed? Â Edited September 3, 2021 by Midnightbug
MadMansGun Posted September 3, 2021 Author Posted September 3, 2021 1 minute ago, Midnightbug said: Â https://www.nexusmods.com/skyrimspecialedition/mods/164/
Midnightbug Posted September 3, 2021 Posted September 3, 2021 (edited) Thanks where I would need to check? Just fire up my mod order and... IS there a way to load SSE edit with more than 255 plugins? Because of the ESL plugins I am over 500 and it would be difficult to see what is going on. Edited September 3, 2021 by Midnightbug
MadMansGun Posted September 3, 2021 Author Posted September 3, 2021 13 minutes ago, Midnightbug said: Thanks where I would need to check? Just fire up my mod order and... IS there a way to load SSE edit with more than 255 plugins? Because of the ESL plugins I am over 500 and it would be difficult to see what is going on. whatever it is it's probably loading after MNC, the editor id names are DLC1DeathHoundRace and DLC1DeathHoundCompanionRace
Midnightbug Posted September 3, 2021 Posted September 3, 2021 (edited) 37 minutes ago, MadMansGun said: whatever it is it's probably loading after MNC, the editor id names are DLC1DeathHoundRace and DLC1DeathHoundCompanionRace Thanks, so I got it now, and all I can see in Xedit that I have dawnguard.esm and MNC. Both windows are green, I guess that means there is no conflict? I checked deathoundrace and companion race as well. They both only got Dawngard and MNC only. I checked ABC as well it looks like it does not contain records of deathoundrace.  Problem solved, thanks MadMansGun, wolf replacer -true wolves of skyrim had an incorrect skeleton which was overwriting MNC. When you said wolves using the same skeleton that made me think and search for the wolf skelly file. However it seems that deathhound has no collision at all, while other creatures have. Is it something what MNC do or is it some other mod?  Wrong again, collision works, thank you. Edited September 3, 2021 by Midnightbug
MadMansGun Posted September 3, 2021 Author Posted September 3, 2021 34 minutes ago, Midnightbug said: Thanks, so I got it now, and all I can see in Xedit that I have dawnguard.esm and MNC. Both windows are green, I guess that means there is no conflict? I checked deathoundrace and companion race as well. They both only got Dawngard and MNC only. I checked ABC as well it looks like it does not contain records of deathoundrace.  Problem solved, thanks MadMansGun, wolf replacer -true wolves of skyrim had an incorrect skeleton which was overwriting MNC. When you said wolves using the same skeleton that made me think and search for the wolf skelly file. However it seems that deathhound has no collision at all, while other creatures have. Is it something what MNC do or is it some other mod? MNC only has the animation part, ABC has the hdt collision stuff.
stilez89 Posted September 5, 2021 Posted September 5, 2021 (edited) So ive just encountered an issues with vampire lords i have a decent sized list of mods installed in SSE and theyre all running great for once since ive stopped myself from just adding more and more lol. the issue i just encountered is with the hentai creatures spells added them all to my PC and summoned one at a time and all the non erect to erect models work cept for the vampire lord male. i can summon the female variant and game continues on but the second i summon a male hentai vampire lord the game more or less ctd's screen freezes up and error message about skyrim stopped working pops up. even if i disable sos for it in CF and ASOS it still ctds tried to spawn harkon on me and once the command was input through the console he spawned in was mid animation of assuming his vamp lord form and also ctd. only thing i can think of that might be related was a few days back in vortex i was adding some SOS add ons like the futanari and horse cock and while adding those i noticed a message in vortex saying something about files changing outside of vortex which is usualy my animation files but this time it had one more section with like 59 entries that were supposedly deleted outside of vortex but i didnt manually delete anything and thought maybe it was the sos add ons. its not too game breaking since i can do without the sexlab animations and also because theyre arent really any vamp lord enemies to fight. the only real thing bugging me is when i actually play the game to complete it it may cause issues with dawnguard. any and all help will be appreciated and ill put up my load order once i figure out how to find and copy paste it  side note only thing i did manually delete that day were the files for oppmarcomfg so i could use the mfgfix and 2 or so other mods that uses mfgfix over oppmarcomfg. i tried being as careful with the removal as possible i even manually downloaded the oppmarcomfg mod to see the exact files i had to locate and paths to them and if vortex flagged any particular file as missing and needed by other mods i put them back.  side side note ive momentarily found a band aid fix for it if you will. Downloaded a mod called humanoid vampire lords installed it and selected a different race to be the base appearance i can then add the vamp lord as a follower through eff access his inventory and give him an sos enabled equipable horse dick opened up the tattoo select in EFF and used the genital sliders to adjust the size of the schlong. so all in all i can now use the animations but hell still be clothed but the schlong still shows as the animations play. annoying as that is at least i no longer ctd even spawned harkon in front of me and didnt ctd Edited September 5, 2021 by stilez89 forgot a bit more info that may help with a solution
bubbadogslaw Posted September 6, 2021 Posted September 6, 2021 Which version of CF do I use with 12.6? I currently use MNC and HC 12.3 SE and MNC came with CF (newer version than 1.10pre2). I also use Baka ABC 1.82, since newer versions don't seem to play nice with my current version of MNC. Currently using 12.3 and ABC 1.82, some creature dicks do not show. How do I fix this?
Camo457 Posted September 8, 2021 Posted September 8, 2021 how well does MNC work with the new version of SIC?
Rokabur Posted September 10, 2021 Posted September 10, 2021 Have an interesting question. Does Hentai Creatures/More Nasty Critters over-write vanilla creatures? Have mods that are supposed to make all Falmer/Draugr female yet half of them are still male, even when I put them at the bottom of the 'install' and at the bottom of my load order.
MadMansGun Posted September 10, 2021 Author Posted September 10, 2021 7 hours ago, Rokabur said: . the LE version has a skyfem patch.
AlyssaAwoo Posted September 11, 2021 Posted September 11, 2021 Do the LE Compatibility patches work for SE ? I'd like to use Garm the Husky Companion but there seems to be no SE patch for him.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now