Arelor Posted February 2, 2022 Posted February 2, 2022 Hi is there a way to make this Female animals and creatures only? I don't want penises in my game.
wollboi Posted February 2, 2022 Posted February 2, 2022 30 minutes ago, Arelor said: Hi is there a way to make this Female animals and creatures only? I don't want penises in my game. 99% of the animals in Skyrim only have one gender. The only exceptions I can think of off the top of my head are werewolves and elk. There was a mod to remove penises altogether, but it wouldn't add any female plumbing. 1
Arelor Posted February 2, 2022 Posted February 2, 2022 1 hour ago, wollboi said: 99% of the animals in Skyrim only have one gender. The only exceptions I can think of off the top of my head are werewolves and elk. There was a mod to remove penises altogether, but it wouldn't add any female plumbing. Its ok I only want the elements for the female it doesn't need to add new ones. There is female giants, vampire lords, cows, horses, draugrs, falmers etc included with this mod but what I'd like to do is to disable males entirely (I don't mean remove them from the game of course I just don't want them to function and want them without penises that's all) and being able to use existing female variants.
Bizarro Posted February 2, 2022 Posted February 2, 2022 Is there a SE version of the MNC compatibility kits that adds support to other races like Vargr, Mihail's zombies and zombie dogs etc? I would really like to have those be compatible with animations
Gukahn Posted February 2, 2022 Posted February 2, 2022 5 minutes ago, Bizarro said: Is there a SE version of the MNC compatibility kits that adds support to other races like Vargr, Mihail's zombies and zombie dogs etc? I would really like to have those be compatible with animations Dunno but if it's those creatures.. Ya gonna love it
Bizarro Posted February 2, 2022 Posted February 2, 2022 12 minutes ago, Gukahn said: Dunno but if it's those creatures.. Ya gonna love it I have this but they sadly don't have the Vargr that I quite like :3
Gukahn Posted February 2, 2022 Posted February 2, 2022 1 minute ago, Bizarro said: I have this but they sadly don't have the Vargr that I quite like :3 A shame =(
Sathar Posted February 3, 2022 Posted February 3, 2022 On 1/31/2022 at 12:45 PM, Wything said: i've a problem, MO say i have SetVehiclefixPlugin.dll for LE, the only mod i've installed whit that plugin is more nasty critters, can someone help me? i've tried everything I am getting the exact same error with MNC SE on Sykrim AE 1.6.353
zarantha Posted February 3, 2022 Posted February 3, 2022 15 minutes ago, Sathar said: I am getting the exact same error with MNC SE on Sykrim AE 1.6.353 Just delete the DLL. It gets forgotten during conversion and is not needed. You might try searching threads too, as this has been mentioned multiple times and would have saved you some time if you just looked.
BiggieRigs Posted February 5, 2022 Posted February 5, 2022 Is there any chance of a patch for the Light Horses of Skyrim mod? I have some invisible and some visible horses around and I managed to trace it back to Light Horses but it seems that there's no patch for it in the kit.
Gundalypse Posted February 6, 2022 Posted February 6, 2022 Been having creatures that are no longer being animated during a Sexlab scene. Been using Billyy's animations. Creature Framework, ABC and the Sexlab Creature has been all enabled. Is there a way to refresh all of the creatures so they are registered to the proper animations? Should I just re-register the animations themselves? Any advice is appreciated.
MadMansGun Posted February 6, 2022 Author Posted February 6, 2022 30 minutes ago, Gundalypse said: Been having creatures that are no longer being animated during a Sexlab scene. Been using Billyy's animations. Creature Framework, ABC and the Sexlab Creature has been all enabled. Is there a way to refresh all of the creatures so they are registered to the proper animations? Should I just re-register the animations themselves? Any advice is appreciated. rerun fnis and re-register the animations.
supercaca Posted February 7, 2022 Posted February 7, 2022 I just want my rabbits to die and cook their flesh... What I am doing wrong, everytime I kill or someone kills a rabbit, the little critters keeps running in the death place and i cant loot their corpses.
EB64 Posted February 7, 2022 Posted February 7, 2022 (edited) 9 hours ago, supercaca said: I just want my rabbits to die and cook their flesh... What I am doing wrong, everytime I kill or someone kills a rabbit, the little critters keeps running in the death place and i cant loot their corpses. This: On 2/5/2022 at 11:06 PM, MadMansGun said: rerun fnis and re-register the animations. Edited February 7, 2022 by EB64 stuff
adude1 Posted February 10, 2022 Posted February 10, 2022 (edited) So I installed HDT werewolves but then I realised it wasn't compatible with Animal SOS so most good anims wouldn't be possible with that mod. I decided to uninstall it and simply use the textures MNC has for werewolves, but now, whenever I spawn one, they are invisible for 5 seconds and then they appear again. I wouldn't really care if it weren't for an eye texture glitch they have. It only shows in one the eyes and it looks blueish. I have an eye retexture mod installed. I tried reinstalling it but still the same. Another thing: It seem that when I disable werewolve's dick in CF, they just become invisible. Thanks in advance. Here's my load order. Also, I did reinstall MNC just in case. Maybe I might have fucked something when doing that lol loadorder.txt Edited February 10, 2022 by adude1
Eeveemk Posted February 11, 2022 Posted February 11, 2022 Is there a way to disable specifically the female werewolf from this? I have a female werewolf mod I'm wanting to use but it doesn't play nice with this mod.
faili019test01 Posted February 12, 2022 Posted February 12, 2022 (edited) 2022/2/7 PM8点17分,supercaca 说道: 我只是想让他们死去煮它们的肉...... 尸体。 https://www.loverslab.com/files/file/21177-zaz-rabbit-and-chicken-death-fix/ Edited March 7, 2022 by faili019test01 1
kkxrxxn Posted February 12, 2022 Posted February 12, 2022 I've been trying to get a bunch of SexLab mods for VR working and ended up getting them to work, but whenever I load into the game I see tons of errors that go on for 10+ minutes saying "CF File HornyCreatures.json creature X is missing it's race or race name" (replacing X with numbers). The words before the .json switch between HornyCreatures, MNC, HornyDragsDragP/R etc. It seems to be problem with Jcontainers and I'm not sure how I go about fixing it because I haven't run into anyone with the same problem.
supercaca Posted February 12, 2022 Posted February 12, 2022 5 hours ago, faili019test01 said: try ZaZAnimationPack fix.7z 235.68 kB · 1 download I was using Nemesis. HEAR ME YOU ALL NOW hahahaha i feel like of Heimskr now. IF YOU USE FINIS AND NEMESIS YOUR RABBITS WILL BE BUGGED! I updated to AE now and removed a ton of combat animation mods (only using FNIS) and the rabits are okey now.
Toran_Firesun Posted February 12, 2022 Posted February 12, 2022 On 5/5/2019 at 3:35 AM, MadMansGun said: just delete the dll, Pfiffy keeps forgetting to do that. Well sad thing is i have the same problem but if i go there i mean by the SKSE folder i have not any "Plugin" folder and not in the path where skyrim is installed nor on a other data path. And i using MO2. What do i now then if i have not a "Plugin" Folder from SKSE
zarantha Posted February 13, 2022 Posted February 13, 2022 48 minutes ago, Toran_Firesun said: Well sad thing is i have the same problem but if i go there i mean by the SKSE folder i have not any "Plugin" folder and not in the path where skyrim is installed nor on a other data path. And i using MO2. What do i now then if i have not a "Plugin" Folder from SKSE In MO2, each mod has their own folder. Right click the mod and click open in explorer to look through each mod's contents. If there's no skse\plugins folder in your mnc install, then the error is coming from one of your other mods. Filter by skse plugins in mo2 to see all your mods with skse plugins. Spoiler
supercaca Posted February 13, 2022 Posted February 13, 2022 (edited) I cannot believe it my rabbits are acting weird again!! God is punishing me for being a retard or something... Edited February 13, 2022 by supercaca
supercaca Posted February 13, 2022 Posted February 13, 2022 10 hours ago, faili019test01 said: try ZaZAnimationPack fix.7z 235.68 kB · 4 downloads Man dont know what you did with this fix for ZaZ But it worksss nowwwww Thanks a lott frennn I could hug you or something , no homo, you are a machine fren thanks a lot!!!
Baryonyx75 Posted February 14, 2022 Posted February 14, 2022 Hello, I have been trying to learn about Skyrim modding so I could fix issues myself. However, I am having some problems. I am using MNC SE and related dependencies. I have been trying to get MNC to work with Diverse Werewolves Collection (DWC). I managed to get the different skins to spawn, however they do not use the MNC werewolf/werebear models and when the aroused mesh is applied they lose their textures. I have attached my mod w/ the Json (the copy.esp is the version with the AA skeletons as default). MNC SE and it's requirements are needed along w/ DWC. I posted this on the LE thread due to not knowing about this thread (only knew about the Compatibility thread), so apologies there. Posting this here for more eyes, and if anyone else wanted to try these mods together. DiverseWerewolvesMNCPatch.7z 1
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