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More Nasty Critters Special/Anniversary Edition


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Posted
30 minutes ago, Arelor said:

Hi is there a way to make this Female animals and creatures only? I don't want penises in my game.

 

99% of the animals in Skyrim only have one gender. The only exceptions I can think of off the top of my head are werewolves and elk. There was a mod to remove penises altogether, but it wouldn't add any female plumbing.

Posted
1 hour ago, wollboi said:

 

99% of the animals in Skyrim only have one gender. The only exceptions I can think of off the top of my head are werewolves and elk. There was a mod to remove penises altogether, but it wouldn't add any female plumbing.

Its ok I only want the elements for the female it doesn't need to add new ones. There is female giants, vampire lords, cows, horses, draugrs, falmers etc included with this mod but what I'd like to do is to disable males entirely (I don't mean remove them from the game of course I just don't want them to function and want them without penises that's all) and being able to use existing female variants.

Posted

Is there a SE version of the MNC compatibility kits that adds support to other races like Vargr, Mihail's zombies and zombie dogs etc? I would really like to have those be compatible with animations

Posted
5 minutes ago, Bizarro said:

Is there a SE version of the MNC compatibility kits that adds support to other races like Vargr, Mihail's zombies and zombie dogs etc? I would really like to have those be compatible with animations

Dunno but if it's those creatures..

 

Ya gonna love it

Posted
12 minutes ago, Gukahn said:

Dunno but if it's those creatures..

 

Ya gonna love it

I have this but they sadly don't have the Vargr that I quite like :3

Posted
On 1/31/2022 at 12:45 PM, Wything said:

i've a problem, MO say i have SetVehiclefixPlugin.dll for LE, the only mod i've installed whit that plugin is more nasty critters, can someone help me? i've tried everything

image.png.96393079fcf3a43bf99398232f3dbec1.png

 

I am getting the exact same error with MNC SE on Sykrim AE 1.6.353

Posted
15 minutes ago, Sathar said:

 

I am getting the exact same error with MNC SE on Sykrim AE 1.6.353

 

Just delete the DLL. It gets forgotten during conversion and is not needed. You might try searching threads too, as this has been mentioned multiple times and would have saved you some time if you just looked.

Posted

Is there any chance of a patch for the Light Horses of Skyrim mod? I have some invisible and some visible horses around and I managed to trace it back to Light Horses but it seems that there's no patch for it in the kit.

Posted

Been having creatures that are no longer being animated during a Sexlab scene. Been using Billyy's animations. Creature Framework, ABC and the Sexlab Creature has been all enabled. Is there a way to refresh all of the creatures so they are registered to the proper animations? Should I just re-register the animations themselves? Any advice is appreciated. 

Posted
30 minutes ago, Gundalypse said:

Been having creatures that are no longer being animated during a Sexlab scene. Been using Billyy's animations. Creature Framework, ABC and the Sexlab Creature has been all enabled. Is there a way to refresh all of the creatures so they are registered to the proper animations? Should I just re-register the animations themselves? Any advice is appreciated. 

rerun fnis and re-register the animations.

Posted

I just want my rabbits to die and cook their flesh...
What I am doing wrong, everytime I kill or someone kills a rabbit, the little critters keeps running in the death place and i cant loot their corpses.

Posted (edited)
9 hours ago, supercaca said:

I just want my rabbits to die and cook their flesh...
What I am doing wrong, everytime I kill or someone kills a rabbit, the little critters keeps running in the death place and i cant loot their corpses.

This:

On 2/5/2022 at 11:06 PM, MadMansGun said:

rerun fnis and re-register the animations.

 

Edited by EB64
stuff
Posted (edited)

So I installed HDT werewolves but then I realised it wasn't compatible with  Animal SOS so most good anims wouldn't be possible with that mod. I decided to uninstall it and simply use the textures MNC has for werewolves, but now, whenever I spawn one, they are invisible for 5 seconds and then they appear again. I wouldn't really care if it weren't for an eye texture glitch they have. It only shows in one the eyes and it looks blueish. I have an eye retexture mod installed. I tried reinstalling it but still the same. Another thing: It seem that when I disable werewolve's dick in CF, they just become invisible. Thanks in advance. Here's my load order.  Also, I did reinstall MNC just in case. Maybe I might have fucked something when doing that lol

2.png

1.png

3.png

loadorder.txt

Edited by adude1
Posted

Is there a way to disable specifically the female werewolf from this? I have a female werewolf mod I'm wanting to use but it doesn't play nice with this mod.

Posted

I've been trying to get a bunch of SexLab mods for VR working and ended up getting them to work, but whenever I load into the game I see tons of errors that go on for 10+ minutes saying "CF File HornyCreatures.json creature X is missing it's race or race name" (replacing X with numbers). The words before the .json switch between HornyCreatures, MNC, HornyDragsDragP/R etc. It seems to be problem with Jcontainers and I'm not sure how I go about fixing it because I haven't run into anyone with the same problem.

lolimage.png

loadorder.png

Posted
On 5/5/2019 at 3:35 AM, MadMansGun said:

just delete the dll, Pfiffy keeps forgetting to do that.

Well sad thing is i have the same problem but if i go there i mean by the SKSE folder i have not any "Plugin" folder and not in the path where skyrim is installed nor on a other data path. And i using MO2. What do i now then if i have not a "Plugin" Folder from SKSE

Posted
48 minutes ago, Toran_Firesun said:

Well sad thing is i have the same problem but if i go there i mean by the SKSE folder i have not any "Plugin" folder and not in the path where skyrim is installed nor on a other data path. And i using MO2. What do i now then if i have not a "Plugin" Folder from SKSE

 

In MO2, each mod has their own folder. Right click the mod and click open in explorer to look through each mod's contents.

If there's no skse\plugins folder in your mnc install, then the error is coming from one of your other mods.

Filter by skse plugins in mo2 to see all your mods with skse plugins.

 

Spoiler

image.png.33b90de9f5b8d28b89b12edd2b0e211d.png

 

Posted

Hello, I have been trying to learn about Skyrim modding so I could fix issues myself. However, I am having some problems. I am using MNC SE and related dependencies. I have been trying to get MNC to work with Diverse Werewolves Collection (DWC). I managed to get the different skins to spawn, however they do not use the MNC werewolf/werebear models and when the aroused mesh is applied they lose their textures. I have attached my mod w/ the Json (the copy.esp is the version with the AA skeletons as default). MNC SE and it's requirements are needed along w/ DWC.

 

I posted this on the LE thread due to not knowing about this thread (only knew about the Compatibility thread), so apologies there. Posting this here for more eyes, and if anyone else wanted to try these mods together.

DiverseWerewolvesMNCPatch.7z

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