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More Nasty Critters Special/Anniversary Edition


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Posted
3 hours ago, lightspeed77 said:

i cant get creatures to consitently aply their erect mesh. it happens completely at random, maybe work 20% of the time....i have MCN, CF, ABC, set to force update arousal, lowered the arousal threshhold value, still wont trigger. its applying the non, erect versions, but never the full schlong....

Quote

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.0.1). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

 

Posted
On 12/3/2021 at 11:46 PM, MadMansGun said:

 

for SE, theres the LE CF that some people say works in SE, and the SE conversion which hasnt been updated in a while, which do i use for more consistency?

Posted

Hello,

 

What does this error mean, is the creature not supported by MNC, FNIS or something else? These are the zombies from the CClub Plague of the Dead dlc. They are based on draugrs from what I can see. 

 

 

zombie mnc.png

Posted (edited)
10 hours ago, MadMansGun said:

i don't know what that is, sounds like a mod race.

Yeah I don't understand it. I think when I updated MNC recently it started doing this, so now nothing works. Do you have a link to the version before July 5th?

edit: found the old versions in a google drive, but no SE versions :/

Edited by Coompocalypse
Posted

Are there any plans to make patches for the various creature replacer mods floating about? Most notably, I am wondering about various horse replacer mods.

Posted (edited)

Please re-upload the older versions. v12_6SE isn't working at all for me. Creature meshes are just the wrong sizes and are being recognized by sexlab as a different race with numbers added onto them so my adjustments don't line up. If I disable it then everything is fine except the creatures have no dicks

Edited by Coompocalypse
Posted
2 hours ago, Coompocalypse said:

Please re-upload the older versions. v12_6SE isn't working at all for me. Creature meshes are just the wrong sizes and are being recognized by sexlab as a different race with numbers added onto them so my adjustments don't line up. If I disable it then everything is fine except the creatures have no dicks

12.6 is the older version, the newest is 12_6D.

 

i'm assuming whatever is going on is AE related.

Posted

Stupid question: if I have Hentai Creatures MNC installed, do I need the older Hentai Creatures file for additional animals? Thank you!

(I'm installing a patch for Demonic Creatures to let Hentai Creatures summon some of them - and I'm not quite sure which one it references)

Posted
2 hours ago, mattardo said:

if I have Hentai Creatures MNC installed, do I need the older Hentai Creatures file for additional animals? Thank you!

no, you only install one (the mnc version is newer.....also i don't think anyone ported the old version to SE so i think your looking at a LE mod page)

 

3 hours ago, mattardo said:

I'm installing a patch for Demonic Creatures to let Hentai Creatures summon some of them - and I'm not quite sure which one it references

Hentai Demonic Creatures is a newer mod so it uses the MNC version of HC.

Posted
2 minutes ago, MadMansGun said:

no, you only install one (the mnc version is newer.....also i don't think anyone ported the old version to SE so i think your looking at a LE mod page)

 

Hentai Demonic Creatures is a newer mod so it uses the MNC version of HC.

 

Thank you very much for the info!

P.S. The old version is listed as a file to download here on this SE page - so I figured I might need it. But good to know I don't!

P.S.S I love your work and truly appreciate it! :)

Posted (edited)

I'm seriously stumped on this. I've tried re-downloading the game completely fresh and using nothing but the minimum requirements for sexlab and following the instructions on the mod pages but I still get half my creatures not using the correct sized mesh and are being classified as a separate race in Sexlab. Also the creatures in the animations are crooked and slightly facing to the left so I thought it might be a fnis problem but I re-installed that and xp32.

dlc2ashhopperracec13
atronachfrostracec33
chaurusracec16
dlc1chaurushunterracec17
chickenracec33

Some examples. I have no CC content installed. My PC is fucking cursed or something I might have to re-install windows or something lol. All I have to ask is, which Creature Framework version should I use: The current LE version or the 2018 last updated SE version?

Edited by Coompocalypse
Posted (edited)
6 hours ago, Coompocalypse said:

which Creature Framework version should I use: The current LE version or the 2018 last updated SE version?

either should work, just don't mix them.

 

6 hours ago, Coompocalypse said:

I'm seriously stumped on this. I've tried re-downloading the game completely fresh and using nothing but the minimum requirements for sexlab and following the instructions on the mod pages but I still get half my creatures not using the correct sized mesh and are being classified as a separate race in Sexlab. Also the creatures in the animations are crooked and slightly facing to the left so I thought it might be a fnis problem but I re-installed that and xp32.

dlc2ashhopperracec13
atronachfrostracec33
chaurusracec16
dlc1chaurushunterracec17
chickenracec33

Some examples. I have no CC content installed. My PC is fucking cursed or something I might have to re-install windows or something lol

have you tried Hentai Creatures or are you just using random in world creatures? it's starting to sound like you have a "Automatic Variants" style mod of some kind installed.

Edited by MadMansGun
Posted
21 minutes ago, OsmelMC said:

Somebody have or know a patch for all the creatures of this mod: Vigilant SE

not that i'm aware of, larger mods are hell to deal with.

Posted
11 hours ago, MadMansGun said:

have you tried Hentai Creatures or are you just using random in world creatures? it's starting to sound like you have a "Automatic Variants" style mod of some kind installed

Does anything look wrong with this?

mo2.png

Posted (edited)
1 hour ago, MadMansGun said:

no, not off hand.....but what is going on with ABC's "mod index" number?

no idea, I re-downloaded it and it didn't change

 

edit: I didn't have HDT installed, not that it made a difference to the problem

 

Edited by Coompocalypse
Posted
5 hours ago, MadMansGun said:

not that i'm aware of, larger mods are hell to deal with.

Then I have to make one! 

 

The author use the vanilla skeletons for the new creatures so in most of the case will be enough with copy the meshes and change the texture of the equivalent MNC nude creatures.

 

The only troublesome creature I see by now is a skeleton monster that seems to use the Chaurus skeleton. But I think already have a patch in another Mod with the same monster. If you know where I can find it, let me know. Any help is appreciated.

 

 

 

Posted

Yeah it's not me at all. This mod is busted, probably because of this AE shit. I swapped out my hard drive for another clean windows and re-downloaded everything and still have the same problem. I downloaded Skyrim SE and then replaced the exe and bink dll files for SKSE to work and then tried the full downpatcher and still no change. I give up.

Posted (edited)
7 hours ago, MadMansGun said:

no, not off hand.....but what is going on with ABC's "mod index" number?

 

That's how the 'light plugins' (espfe and esl) show up. They all use the FE index.

 

Edit: Like this

image.png.1c67d72165abceef0498c8cf5a4222e6.png

Edited by zarantha
Posted (edited)
7 hours ago, Coompocalypse said:

Does anything look wrong with this?

mo2.png

 

I'd move SOS up above XP32 on the left side just to make sure that overwrite isn't the skeleton

 

Check your overwrite folder and see what's in there. If it's only fnis stuff, you can right click on overwrite and make it into a new mod. It's not really recommended to keep things in overwrite.

Edited by zarantha

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