MadMansGun Posted December 4, 2021 Author Posted December 4, 2021 3 hours ago, lightspeed77 said: i cant get creatures to consitently aply their erect mesh. it happens completely at random, maybe work 20% of the time....i have MCN, CF, ABC, set to force update arousal, lowered the arousal threshhold value, still wont trigger. its applying the non, erect versions, but never the full schlong.... Quote Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to the Creature Framework MCM and enable "Force arousal update" D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.0.1). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
Lillithcometh Posted December 6, 2021 Posted December 6, 2021 On 12/3/2021 at 11:46 PM, MadMansGun said: for SE, theres the LE CF that some people say works in SE, and the SE conversion which hasnt been updated in a while, which do i use for more consistency?
MadMansGun Posted December 6, 2021 Author Posted December 6, 2021 different computers behave differently.
Coompocalypse Posted December 6, 2021 Posted December 6, 2021 For some reason my creatures are the wrong size, like the chaurus and chaurus hunter are bigger than they should be and in Sexlab it shows them as "ChaurushunterRaceC17"
MadMansGun Posted December 7, 2021 Author Posted December 7, 2021 19 hours ago, Coompocalypse said: C17 i don't know what that is, sounds like a mod race.
Ramazon Posted December 7, 2021 Posted December 7, 2021 Hello, What does this error mean, is the creature not supported by MNC, FNIS or something else? These are the zombies from the CClub Plague of the Dead dlc. They are based on draugrs from what I can see.
Coompocalypse Posted December 7, 2021 Posted December 7, 2021 (edited) 10 hours ago, MadMansGun said: i don't know what that is, sounds like a mod race. Yeah I don't understand it. I think when I updated MNC recently it started doing this, so now nothing works. Do you have a link to the version before July 5th? edit: found the old versions in a google drive, but no SE versions Edited December 7, 2021 by Coompocalypse
The-Raven Posted December 7, 2021 Posted December 7, 2021 Are there any plans to make patches for the various creature replacer mods floating about? Most notably, I am wondering about various horse replacer mods.
Coompocalypse Posted December 10, 2021 Posted December 10, 2021 (edited) Please re-upload the older versions. v12_6SE isn't working at all for me. Creature meshes are just the wrong sizes and are being recognized by sexlab as a different race with numbers added onto them so my adjustments don't line up. If I disable it then everything is fine except the creatures have no dicks Edited December 10, 2021 by Coompocalypse
MadMansGun Posted December 10, 2021 Author Posted December 10, 2021 2 hours ago, Coompocalypse said: Please re-upload the older versions. v12_6SE isn't working at all for me. Creature meshes are just the wrong sizes and are being recognized by sexlab as a different race with numbers added onto them so my adjustments don't line up. If I disable it then everything is fine except the creatures have no dicks 12.6 is the older version, the newest is 12_6D. i'm assuming whatever is going on is AE related.
Make-Use-Of-ME Posted December 14, 2021 Posted December 14, 2021 On 4/15/2021 at 1:38 PM, MadMansGun said: no, i don't work on steam exclusive mods, i don't want that shit fucking with my system. how is enderal an exclusive mod for steam? I just found it within 1 minute of searching on nexus. Please, would you help us sir? thanks https://www.nexusmods.com/enderalspecialedition/mods/1
Amatum Posted December 14, 2021 Posted December 14, 2021 Stupid question: if I have Hentai Creatures MNC installed, do I need the older Hentai Creatures file for additional animals? Thank you! (I'm installing a patch for Demonic Creatures to let Hentai Creatures summon some of them - and I'm not quite sure which one it references)
MadMansGun Posted December 14, 2021 Author Posted December 14, 2021 2 hours ago, mattardo said: if I have Hentai Creatures MNC installed, do I need the older Hentai Creatures file for additional animals? Thank you! no, you only install one (the mnc version is newer.....also i don't think anyone ported the old version to SE so i think your looking at a LE mod page) 3 hours ago, mattardo said: I'm installing a patch for Demonic Creatures to let Hentai Creatures summon some of them - and I'm not quite sure which one it references Hentai Demonic Creatures is a newer mod so it uses the MNC version of HC.
Amatum Posted December 14, 2021 Posted December 14, 2021 2 minutes ago, MadMansGun said: no, you only install one (the mnc version is newer.....also i don't think anyone ported the old version to SE so i think your looking at a LE mod page) Hentai Demonic Creatures is a newer mod so it uses the MNC version of HC. Thank you very much for the info! P.S. The old version is listed as a file to download here on this SE page - so I figured I might need it. But good to know I don't! P.S.S I love your work and truly appreciate it!
Coompocalypse Posted December 16, 2021 Posted December 16, 2021 (edited) I'm seriously stumped on this. I've tried re-downloading the game completely fresh and using nothing but the minimum requirements for sexlab and following the instructions on the mod pages but I still get half my creatures not using the correct sized mesh and are being classified as a separate race in Sexlab. Also the creatures in the animations are crooked and slightly facing to the left so I thought it might be a fnis problem but I re-installed that and xp32. dlc2ashhopperracec13 atronachfrostracec33 chaurusracec16 dlc1chaurushunterracec17 chickenracec33 Some examples. I have no CC content installed. My PC is fucking cursed or something I might have to re-install windows or something lol. All I have to ask is, which Creature Framework version should I use: The current LE version or the 2018 last updated SE version? Edited December 16, 2021 by Coompocalypse
MadMansGun Posted December 16, 2021 Author Posted December 16, 2021 (edited) 6 hours ago, Coompocalypse said: which Creature Framework version should I use: The current LE version or the 2018 last updated SE version? either should work, just don't mix them. 6 hours ago, Coompocalypse said: I'm seriously stumped on this. I've tried re-downloading the game completely fresh and using nothing but the minimum requirements for sexlab and following the instructions on the mod pages but I still get half my creatures not using the correct sized mesh and are being classified as a separate race in Sexlab. Also the creatures in the animations are crooked and slightly facing to the left so I thought it might be a fnis problem but I re-installed that and xp32. dlc2ashhopperracec13 atronachfrostracec33 chaurusracec16 dlc1chaurushunterracec17 chickenracec33 Some examples. I have no CC content installed. My PC is fucking cursed or something I might have to re-install windows or something lol have you tried Hentai Creatures or are you just using random in world creatures? it's starting to sound like you have a "Automatic Variants" style mod of some kind installed. Edited December 16, 2021 by MadMansGun
OsmelMC Posted December 16, 2021 Posted December 16, 2021 Somebody have or know a patch for all the creatures of this mod: Vigilant SE
MadMansGun Posted December 16, 2021 Author Posted December 16, 2021 21 minutes ago, OsmelMC said: Somebody have or know a patch for all the creatures of this mod: Vigilant SE not that i'm aware of, larger mods are hell to deal with.
Coompocalypse Posted December 16, 2021 Posted December 16, 2021 11 hours ago, MadMansGun said: have you tried Hentai Creatures or are you just using random in world creatures? it's starting to sound like you have a "Automatic Variants" style mod of some kind installed Does anything look wrong with this?
MadMansGun Posted December 16, 2021 Author Posted December 16, 2021 no, not off hand.....but what is going on with ABC's "mod index" number?
Coompocalypse Posted December 16, 2021 Posted December 16, 2021 (edited) 1 hour ago, MadMansGun said: no, not off hand.....but what is going on with ABC's "mod index" number? no idea, I re-downloaded it and it didn't change edit: I didn't have HDT installed, not that it made a difference to the problem Edited December 16, 2021 by Coompocalypse
OsmelMC Posted December 17, 2021 Posted December 17, 2021 5 hours ago, MadMansGun said: not that i'm aware of, larger mods are hell to deal with. Then I have to make one! The author use the vanilla skeletons for the new creatures so in most of the case will be enough with copy the meshes and change the texture of the equivalent MNC nude creatures. The only troublesome creature I see by now is a skeleton monster that seems to use the Chaurus skeleton. But I think already have a patch in another Mod with the same monster. If you know where I can find it, let me know. Any help is appreciated.
Coompocalypse Posted December 17, 2021 Posted December 17, 2021 Yeah it's not me at all. This mod is busted, probably because of this AE shit. I swapped out my hard drive for another clean windows and re-downloaded everything and still have the same problem. I downloaded Skyrim SE and then replaced the exe and bink dll files for SKSE to work and then tried the full downpatcher and still no change. I give up.
zarantha Posted December 17, 2021 Posted December 17, 2021 (edited) 7 hours ago, MadMansGun said: no, not off hand.....but what is going on with ABC's "mod index" number? That's how the 'light plugins' (espfe and esl) show up. They all use the FE index. Edit: Like this Edited December 17, 2021 by zarantha
zarantha Posted December 17, 2021 Posted December 17, 2021 (edited) 7 hours ago, Coompocalypse said: Does anything look wrong with this? I'd move SOS up above XP32 on the left side just to make sure that overwrite isn't the skeleton Check your overwrite folder and see what's in there. If it's only fnis stuff, you can right click on overwrite and make it into a new mod. It's not really recommended to keep things in overwrite. Edited December 17, 2021 by zarantha
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