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More Nasty Critters Special/Anniversary Edition


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Posted
20 minutes ago, EclypseMagala said:

Ok i had a feeling i should avoid moonlight. it turns me invisible after like 5 seconds. how can I access the textures of moonlight to grab the coloring?

Basically I'm just trying to change the fur color. 

Posted (edited)
15 minutes ago, EclypseMagala said:

The one I was looking at is from hdt werewolves but I have zero idea how they got that texture

what version of hdt werewolves? there has been a few remakes of that mod.

Edited by MadMansGun
Posted
1 minute ago, MadMansGun said:

what version of hdt werewolves? there has been a few remakes of that mod.

The se version. Its one of the thumbnail pictures of a female werewolf with husky coloring.

Posted (edited)
5 minutes ago, EclypseMagala said:

so ill just take that texture file and put it over the female werewolf texture from MNC?

a female version can be found in the HCOS_ModCompatibilityKit&Extras.7zip ( HCOS Werewolf extras\AlternativeWerewolfTextures\Female MikoYork black and white textures )

Edited by MadMansGun
Posted
13 minutes ago, MadMansGun said:

a female version can be found in the HCOS_ModCompatibilityKit&Extras.7zip ( HCOS Werewolf extras\AlternativeWerewolfTextures\Female MikoYork black and white textures )

thank you my only issue now is im turning invisible after a certain amount of time. 

Posted
12 minutes ago, EclypseMagala said:

thank you my only issue now is im turning invisible after a certain amount of time. 

im guessing this is something to do with the textures being from Le?

Posted

........it sounds like you have other werewolf mods installed or bash/smash patches

32 minutes ago, EclypseMagala said:

fixed it. Now how do i give my female werewolf a dick lol.

the other folder in HCOS Werewolf extras (note not compatible with custom races)

Posted
22 hours ago, MadMansGun said:

something is overriding it's skeleton. ( Data\meshes\actors\vampirelord\character assets\skeleton.nif )

Turns out it was ABC, had to edit the load order individually, now I can get plowed by Mr Spiky Dick properly lol

Posted (edited)

Can't seem to get some of them to work, like Dragon Priest, Spriggan etc. 

On creature framework it says the dragon priest has one but then the log says 'creature found but no animations enabled or installed' 

Ran FNIS and for some reason it isnt appearing in sexlab's creature animation list

Edit: Managed to find them through the Animation Loader and manually enabled them, then they showed up in the creature animations in Sexlab

Edited by Terra848
Posted

Quick question, as the LE version of this game gets updated will there ever be work to port those changes over to SE? How much technical work would it take to do so? Legitimately curious 

Posted
5 hours ago, COLOCO said:

Humans animation work but creatures don't work!?

All the creature stand naked ?!

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 1000, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted

i cant get creatures to consitently aply their erect mesh. it happens completely at random, maybe work 20% of the time....i have MCN, CF, ABC, set to force update arousal, lowered the arousal threshhold value, still wont trigger. its applying the non, erect versions, but never the full schlong....

Posted
3 hours ago, lightspeed77 said:

i cant get creatures to consitently aply their erect mesh. it happens completely at random, maybe work 20% of the time....i have MCN, CF, ABC, set to force update arousal, lowered the arousal threshhold value, still wont trigger. its applying the non, erect versions, but never the full schlong....

Quote

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.0.1). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

 

Posted
On 12/3/2021 at 11:46 PM, MadMansGun said:

 

for SE, theres the LE CF that some people say works in SE, and the SE conversion which hasnt been updated in a while, which do i use for more consistency?

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