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More Nasty Critters Special/Anniversary Edition


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Posted
4 hours ago, OsmelMC said:

The only troublesome creature I see by now is a skeleton monster that seems to use the Chaurus skeleton. But I think already have a patch in another Mod with the same monster. If you know where I can find it, let me know. Any help is appreciated.

i also recall seeing that somewhere but i don't know where, was it in bad dog's immersive creatures patch?

  • 2 weeks later...
Posted

Hey, I just downloaded this mod and noticed that my main menu screen was changed. Is this the mod responsible for changing it by adding some animals fucking each others? If so, how can I turn it back to vanilla?

Posted

With Hentai Creatures. The there's a "mate" command instead of "train" when talking to summoned creatures, is this normal? Also the command only causes the creature to mate 1 time, didn't the old version of the mod make it mate repeatedly until you say stop? Thanks in advance.

Posted
On 12/29/2021 at 3:41 PM, RaulMZ said:

Hey, I just downloaded this mod and noticed that my main menu screen was changed. Is this the mod responsible for changing it by adding some animals fucking each others? If so, how can I turn it back to vanilla?

 

Of creature framework 2.0.2, More Nasty Creatures 12.6SE, and Hentai Creatures 12.6SE, none of them have any load screens when I open them up in SSEdit. Must be another mod?

 

Use SSEdit to open up your load order and look for any ESPs that add load screens, you should be able to delete them without worry. 

Posted

Hi there! 

I recently stumbled upon Fluffyworks mod https://www.nexusmods.com/skyrimspecialedition/mods/56361?tab=description&BH=18 and couldn't get it work until I found MNC plugin denies animals to have their new fluffy fur. I quickly looked at it with xEdit and don't see the problem, but I'm a complete potato. Maybe more experienced people can helpme resolve the problem? Can't really imagine playing skyrim without this new fur, MNC either.

Posted
54 minutes ago, Casspir said:

Hi there! 

I recently stumbled upon Fluffyworks mod https://www.nexusmods.com/skyrimspecialedition/mods/56361?tab=description&BH=18 and couldn't get it work until I found MNC plugin denies animals to have their new fluffy fur. I quickly looked at it with xEdit and don't see the problem, but I'm a complete potato. Maybe more experienced people can helpme resolve the problem? Can't really imagine playing skyrim without this new fur, MNC either.

mnc's meshes are in "Data\meshes\MoreNastyCritters"

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

Posted

Hey all, @MadMansGun in particular -- I am once again trying to update BDIC for SE and once again running into a brick wall with the CF/MNC stack. I think I'm gonna need help. I'm not sure whether what I'm seeing is just the way it works now or problems with my install. 

 

I've been testing with the vanilla wolf, 00023ABE <EncWolf>. SIC and BDIC not installed.

  • Flaccid dick appears just fine.
  • CF's puppet tool seems to have no effect. I can set a creature to "aroused" or "stripped aroused" and there's no change. I see CF messages in the log saying it thought it did something.
  • SLA's arousal seems to have no effect. I can max out arousal and see the arousal update in the log but there's no change.
  • CF's "Trigger Update" tool *does* work. It makes the erection appear or disappear based on SLA's arousal or CF's arousal override.
  • SL scenes do equip the erection but it does not go away at end of scene. "Trigger update" does make it go away.

So what's up here? Is CF really broken unless you kick it with "Trigger update"? Or do I have something screwy in my setup?

 

Load order:

  1. Skyrim SE 
  2. SKSE64 2.0.19
  3. SL 163.0.b8
  4. SLA 2.9 SE (set to update every 15 secs for debugging)
  5. CF 2.0.3
  6. MNC 12.6 SE
Posted
4 hours ago, Bad Dog said:

.

i have no clue whats going on anymore, i don't know if it's CF that is the problem or jcontainers or both.

and this AE shit is making things worse.

Posted

I'm pretending AE didn't happen for now. I rewrote CF once, sorta unintentionally, but once I got started it was hard to stop. I'm trying to not do it again. There's good stuff there but I don't trust the JC layer. Thing is since "trigger" works, it suggests it's *not* SE being stupid about showing meshes after swap, or something miserable like that. And the puppet stuff is great but there's not enough being written to the log for me to know what's going on. The next step kinda has to be writing a bunch of debugging messages into the code, and once I do that it's all over.

 

Posted
57 minutes ago, Bad Dog said:

I'm pretending AE didn't happen for now. I rewrote CF once, sorta unintentionally, but once I got started it was hard to stop. I'm trying to not do it again. There's good stuff there but I don't trust the JC layer. Thing is since "trigger" works, it suggests it's *not* SE being stupid about showing meshes after swap, or something miserable like that. And the puppet stuff is great but there's not enough being written to the log for me to know what's going on. The next step kinda has to be writing a bunch of debugging messages into the code, and once I do that it's all over.

 

all i know is that i'm sick of mnc being tied down by cf/jcon problems all the time, and i lack the skills needed to find a working solution*

 

*my last attempt was to make a non cf version of mnc that just used sexlabs stock armor striping system (the idea was to use "outfits" to apply a non aroused mesh to a creature and then have sexlab "strip" it to reveal the aroused mesh), it worked for dogs but draugr & horses bricked that idea due to them already using outfits for things.

Posted

I've downloaded this mod to be able to use ASOS and ABC, but when i enter cerain parts of the map (notably after the dead skeever in Bleak Falls Barrow) my skyrim crashes. I know it's this mod since disabling it makes the game run without crashing. This mod has worked in my game before and I don't understand why it isn't anymore. I saw someone say it could be a problem with Racemenu but that was supposed to be fixed in the version I'm using (0.4.16 with my entire game still in 1.5.97 including SKSE etc...)

Posted (edited)
9 hours ago, WhyAmIHornyFeelsbad said:

ASOS

that one is known to have problems with it's spider meshes in se.

Edited by MadMansGun
Posted
On 1/12/2022 at 9:37 PM, Bad Dog said:

I'm pretending AE didn't happen for now. I rewrote CF once, sorta unintentionally, but once I got started it was hard to stop. I'm trying to not do it again. There's good stuff there but I don't trust the JC layer. Thing is since "trigger" works, it suggests it's *not* SE being stupid about showing meshes after swap, or something miserable like that. And the puppet stuff is great but there's not enough being written to the log for me to know what's going on. The next step kinda has to be writing a bunch of debugging messages into the code, and once I do that it's all over.

 

 

On 1/12/2022 at 11:38 PM, MadMansGun said:

all i know is that i'm sick of mnc being tied down by cf/jcon problems all the time, and i lack the skills needed to find a working solution*

 

*my last attempt was to make a non cf version of mnc that just used sexlabs stock armor striping system (the idea was to use "outfits" to apply a non aroused mesh to a creature and then have sexlab "strip" it to reveal the aroused mesh), it worked for dogs but draugr & horses bricked that idea due to them already using outfits for things.

I really hoped, that CF2.x worked in SE, but it seems like we still have to stick with the old CF in SE for now. (Damn it: To reproduce most of the issues I read here I have to screw up my whole game...) 

The problems in AE come from not fitting EXE/SKSE/JC combinations. This will last as long as Beth pushes out one update after another. I don't even know which version is the most recent now. And I'm not a help here...

Posted

the sad thing is on paper this should be a non issue, it's all just "if armor = A and actor is aroused or in animation then equip armor B, and armor B = line in mcm menu"

but nope, it's spaghetti code.

Posted (edited)

hey so i have most recent ver of skyrim and mnc but this mod aint working for me like when i choose mate it does nothing any help?

 

Edited by deathlyhill
Posted

For me, this thing, if turned on, won't even start the game.

Under the conditions, everything is running well.

What is the unspecified thing ... that could even be an obstacle to its operation?

 

 

 

Nálam ez a dolog bekapcsolva, el sem indítja a játékot.

A feltételek szerint minden jól fut.

Vajon mi az a nem leírt dolog... ami még is akadálya lehet a működésének?

Posted
On 11/14/2021 at 9:26 AM, OsmelMC said:

the "Form 43" is mostly a notification that usually means that the mod was done for Skyrim LE. the notification in self is not important if the Mod don't have Meshes or DLL files like is the case of the "Creature Framework" available on this page. 

 

In the case of the "MNC" Mod you have to download the SE version from here, or convert the original LE version yourself using the "Cathedral Assets" like I did. The converted version here still have the "Form 43" notification and seems like also come with the file "SetVeicleFixPlugin.dll" that is to fix a issue on the LE version of the "SexLab Framework" and should  be removed for the SE.

 

* MNC don't have his own MCM so you won't find it. To configure the MNC you need to install the "Creature Framework" and use the "Creature Framework" MCM. I recommend you the "Creature Framework" for LE on this page. 

Pretty late but thanks for this. I just swapped to MNC and Baka's ABC from ASOS and no longer seeing schlongs on creatures during SL Scenes so going to give this a try and hope for the best. I really wish Loverslab had a thread search feature like Nexus. Having to scroll through so many pages for an answer can be a pain.

Posted
15 hours ago, LewdZenn said:

Pretty late but thanks for this. I just swapped to MNC and Baka's ABC from ASOS and no longer seeing schlongs on creatures during SL Scenes so going to give this a try and hope for the best. I really wish Loverslab had a thread search feature like Nexus. Having to scroll through so many pages for an answer can be a pain.

 

There is a search. Searching LL with Google is probably better, but it does exist. All the way at the top right:

image.png.9bce26b833a524bd0bb10ce1b5d1f6b6.png

 

 

You might need to do a full reset.

Quote

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

 

Posted
4 hours ago, zarantha said:

 

There is a search. Searching LL with Google is probably better, but it does exist. All the way at the top right:

image.png.9bce26b833a524bd0bb10ce1b5d1f6b6.png

 

 

You might need to do a full reset.

 

Thanks! Never noticed that

Posted

Just want to say thanks for all the critter modders on LL for continuing to work on solutions to fix the problems Bethesda creates with their updates.

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