NoJoker Posted August 25, 2020 Posted August 25, 2020 10 hours ago, MadMansGun said: Pfiffy was talking about the previous "new one", it sucked in SSE. the newest version (reworked by osmelmc) found in 12.1 should be a different story then the last one. Yeah, the new CF seems to be working perfectly in SSE. Thanks osmelmc and you a bunch!
blechi123 Posted August 28, 2020 Posted August 28, 2020 can someone edit the description? what is the latest Stand of this mod? what is fixed? what not? I read trough some comments and they like: "Horse Problem", "Creatureframework included does not work, use Standalone of it" "XPMSSE should / shouldnt overwrite it" etc. Some clear Statements would help us Noob Users a lot.
Pfiffy Posted August 29, 2020 Posted August 29, 2020 6 hours ago, blechi123 said: can someone edit the description? what is the latest Stand of this mod? what is fixed? what not? I read trough some comments and they like: "Horse Problem", "Creatureframework included does not work, use Standalone of it" "XPMSSE should / shouldnt overwrite it" etc. Some clear Statements would help us Noob Users a lot. Why? The changelog of MMG is on the main page of this mod, the CF problem is solved (see one post over yours) and whatever I write about XPMSSE you will find a bunch of ppl who will tell you that it is completly nonsese, so noone ever listened to me until they learned their lesson the hard way....
blechi123 Posted August 29, 2020 Posted August 29, 2020 i understand where u comming from, but u are the porter, if u write something in the description, most people will follow your instructions. But the instructions have to be there in the first place.
Pfiffy Posted August 29, 2020 Posted August 29, 2020 14 minutes ago, blechi123 said: i understand where u comming from, but u are the porter, if u write something in the description, most people will follow your instructions. But the instructions have to be there in the first place. MMG wrote a complete guide for the LE version and we edited it for SE. Guess what happened... It is quite fustrating to write a detailed guide, because most ppl don't read and don't follow instructions. They only listen if they run into problems, so I let them run into them and wait until they are fustrated enough to listen. I know, that this rude behaviour, but it is less fustrating and keeps me from throwing it all down.
blechi123 Posted August 29, 2020 Posted August 29, 2020 ok i understand, then it cant be helped. then the "patient" users have to suffer a bit.... but ok as a skyrim modder, we are used to it
Pfiffy Posted August 29, 2020 Posted August 29, 2020 8 minutes ago, blechi123 said: ok i understand, then it cant be helped. then the "patient" users have to suffer a bit.... but ok as a skyrim modder, we are used to it BTW: What did you mean with where I'm comming from?
blechi123 Posted August 29, 2020 Posted August 29, 2020 like its frustrating that u put so much effort in something like porting Mods and so and Users are not even read one simple Manual. This is frustrating and leads to your understandable descision to not put much effort to better descriptions. Would probably do the same
Pfiffy Posted August 29, 2020 Posted August 29, 2020 50 minutes ago, blechi123 said: like its frustrating that u put so much effort in something like porting Mods and so and Users are not even read one simple Manual. This is frustrating and leads to your understandable descision to not put much effort to better descriptions. Would probably do the same Just to make it clear, Porting MNC is not much more effort than it takes to remember to exclude the SKSE folder while repacking the mod after converting it. (I forgot it again this time) It was a lot of effort of a lot of ppl that made CF working in SE in the beginning, and it took a lot effort to make the new one running. And creating MNC has been a lot of effort. Porting it just takes about 20 minutes including down and upload. But if I write a guide and tell ppl that they should install XPMSSE first, disable its cloakspell and let everything else overwrite it, including SOS, MNC, ABC and what ever else that deals with the skeleton, we will have a lot of discussions here, that have nothing to do with MNC itself. It will be me against all ppl who say 'Always ever after everything, Always' I love this one, like i love: 'You will get into trouble on the long term, if you don't put XPMSSE last. Both are very helpful for ppl who CTD as soon as the get to the Whitrunstables.... It is much easier to wait until ppl run into crashes near a horse and then tell them to change their load order. Going back to your initial question: Since the last update there are no new comments about CF, this means the new version is working and the ppl get the old one running, too. The Horses are fixed, if you don't mess them up with other ods. Skeleton: see above.....
zarantha Posted August 29, 2020 Posted August 29, 2020 20 hours ago, blechi123 said: . Here are the install guides. I found the link on the LE page, which is where Pfiffy told you to look. Link on the LE page can't be missed if you look. Quote Required Mods/Install Order: The full install guide (and a list of SLAL Packs) can be found here:http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ The download contains instructions for SE and LE. Make sure you read the right one. 1
Not a prisoner Posted August 29, 2020 Posted August 29, 2020 Dead chuffed that I can update to v12 now and it all works fine. Thanks for all your hard work (no pun intended ? )
yikes789 Posted August 30, 2020 Posted August 30, 2020 Well, the new update only half works for me. I use Defeat, which I have set up for a 2nd round, and the creatures (in my testing three wolves) kept their aroused meshes for the first round (which they hadn't before) but lost it for the second round. Further testing with Hentai Creatures seems to bear this out. I summoned a Husky, who got the aroused mesh, but after dismissal and re-summoning did not. Maybe its something in my setup, I don't know, but the old Creature Framework still works so I'm sticking with it for now.
Pfiffy Posted August 30, 2020 Posted August 30, 2020 18 minutes ago, yikes789 said: Well, the new update only half works for me. I use Defeat, which I have set up for a 2nd round, and the creatures (in my testing three wolves) kept their aroused meshes for the first round (which they hadn't before) but lost it for the second round. Further testing with Hentai Creatures seems to bear this out. I summoned a Husky, who got the aroused mesh, but after dismissal and re-summoning did not. Maybe its something in my setup, I don't know, but the old Creature Framework still works so I'm sticking with it for now. Good to hear something about it.... You may have to play around with the cloack and timer settings for better results. Also keep in mind, that the number of creatures the new CF can handle is limited.
yikes789 Posted August 30, 2020 Posted August 30, 2020 47 minutes ago, Pfiffy said: Good to hear something about it.... You may have to play around with the cloack and timer settings for better results. Also keep in mind, that the number of creatures the new CF can handle is limited. You're right, it seems to be a matter of settings. In my game the setting that seems to cause issues is the Require Naked Actor to Change Arousal setting in Sexlab Aroused. Once that is turned off Creature Framework seems to work now. Will keep testing.
zarantha Posted August 30, 2020 Posted August 30, 2020 1 hour ago, yikes789 said: Well, the new update only half works for me. I use Defeat, which I have set up for a 2nd round, and the creatures (in my testing three wolves) kept their aroused meshes for the first round (which they hadn't before) but lost it for the second round. Further testing with Hentai Creatures seems to bear this out. I summoned a Husky, who got the aroused mesh, but after dismissal and re-summoning did not. Maybe its something in my setup, I don't know, but the old Creature Framework still works so I'm sticking with it for now. I'd expect that to be related to arousal settings rather than CF. After the first round, arousal typically goes to 0. What happens if you increase the creature's arousal up above threshold again in sexlab aroused, or set the CF threshold down to 0? (this is for testing only, don't leave it here) Or disable sexlab aroused integration?
Pfiffy Posted August 30, 2020 Posted August 30, 2020 18 minutes ago, zarantha said: I'd expect that to be related to arousal settings rather than CF. After the first round, arousal typically goes to 0. What happens if you increase the creature's arousal up above threshold again in sexlab aroused, or set the CF threshold down to 0? (this is for testing only, don't leave it here) Or disable sexlab aroused integration? If arousal is 0 and the creatures start another round, they should still have their equippment equipped during the scene.... If this is the case, CF is working as it should.
nomkaz Posted August 31, 2020 Posted August 31, 2020 @Pfiffy @MadMansGun I was running MNC v 12.06 and with the new SKSE64 v19 horse shlongs worked but animations didn't play. I just upgraded to MNC 12.1 but wasn't sure if that would be useful information at this point for you guys, or not. My thinking being that the changes in SKSE64 might mean less work for you going forward if you can figure out what exactly it did. I was going to @ the person that fixed Creature Framework, but adding this comment bumped the comment that had their name in it to another page. But thank you all for your hard work!
Not a prisoner Posted August 31, 2020 Posted August 31, 2020 I installed Hentai Creatures 12_1 today. It seems to be working fine but I have no MCM. I mean, the entry is there but when I click in the left pane for options I just get a blank page. Is that just me?
yikes789 Posted August 31, 2020 Posted August 31, 2020 On 8/30/2020 at 12:04 PM, Pfiffy said: If arousal is 0 and the creatures start another round, they should still have their equippment equipped during the scene.... If this is the case, CF is working as it should. I tried setting arousal to 0, but then no creatures changed their junk, and turning off Sexlab Aroused was the same, no change. Maybe the new Creature Framework isn't working with Defeat? Hentai Creatures and Matchmaker get results, just not Defeat. Anyway, I don't have much time for more testing and I don't know if anyone else has this problem, so I'm going to stick with the old Creature Framework since it does work with Defeat. Thank You all for the assistance.
Arcane Wanderer Posted August 31, 2020 Posted August 31, 2020 On 8/29/2020 at 3:18 PM, zarantha said: Here are the install guides. I found the link on the LE page, which is where Pfiffy told you to look. Link on the LE page can't be missed if you look. The download contains instructions for SE and LE. Make sure you read the right one. The main page simply says "MadMansGun site". If there was a link to either the LE version of MNC or to the install guide, there *might* be less questions...
Tlam99 Posted August 31, 2020 Posted August 31, 2020 1 hour ago, Not a prisoner said: I installed Hentai Creatures 12_1 today. It seems to be working fine but I have no MCM. I mean, the entry is there but when I click in the left pane for options I just get a blank page. Is that just me? had the same issue. deinstalled complete, saveclean, the installed again and MCM showed up
Not a prisoner Posted September 1, 2020 Posted September 1, 2020 13 hours ago, T-lam said: had the same issue. deinstalled complete, saveclean, the installed again and MCM showed up Cheers, I'll try that sometime. Have reverted to MNC/HC 11 for now as reliability problems started to come back in my game with v12.
NoJoker Posted September 1, 2020 Posted September 1, 2020 Ah... after more gameplay, the newest version still doesn't work correctly, half of the time, the creature no longer has arousal after first round, and stays at 0, trigger update, force arousal don't work. Also, if there are multiple creatures, only 1 gets aroused state...
PhoenixArisen Posted September 2, 2020 Posted September 2, 2020 I keep meaning to ask. Does Bellyache's dragon species or diverse dragons interfere with the dragon portion of these mods?
MadMansGun Posted September 2, 2020 Author Posted September 2, 2020 1 hour ago, CrystalPhoenix said: Does Bellyache's dragon species or diverse dragons interfere with the dragon portion of these mods? i don't know about Bellyache's dragon species*, but there is a patch for diverse dragons in the SLE version of HCOS, it may or may not work if you port it to SSE. *there is however a bit of a fail safe in place for the dragon penises, so it's mostly just the "Leveled NPC" lists that you need to watch out for.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now