lacoka13 Posted August 19, 2020 Posted August 19, 2020 51 minutes ago, T-lam said: Corrected for you.. "That mod never works for me! Meshes are not swapping......." following instruction, check lo, read all posts, bam! All schlongs there. If one needs help, it is not recommended to start with a complaint but with info. I have overwritten XP32 with this mod (witch come with C.F. pre-installed), and as suggested in the description, I do have problems with the swapping thing, so I also installed the stand-alone version of C.F. over it and still no mesches swapping. I also have read all the post more times I can count on my hand. ho, and sorry for the bad english.
Pfiffy Posted August 19, 2020 Posted August 19, 2020 39 minutes ago, lacoka13 said: I have overwritten XP32 with this mod (witch come with C.F. pre-installed), and as suggested in the description, I do have problems with the swapping thing, so I also installed the stand-alone version of C.F. over it and still no mesches swapping. I also have read all the post more times I can count on my hand. ho, and sorry for the bad english. Check if CF is working with the 'N' Test.
lacoka13 Posted August 19, 2020 Posted August 19, 2020 28 minutes ago, Pfiffy said: Check if CF is working with the 'N' Test. I just got it working by overwriting the content of the MNC .zip with the content of the older creature framework 1.1.0-pre2's zip file. It seems I was not able to do so correctly in the MO Load Order. Now it works a1.
itknotme Posted August 19, 2020 Posted August 19, 2020 17 hours ago, Pfiffy said: Even if you set areousal in CF to 0? Yes. However while I was waiting I thought I would install some other mods. Installed some SLAL animations and defeat which work fine but then I noticed all the schlongs disppeard again. What did I do ? I ran FNIS is it something to do with that
Pfiffy Posted August 19, 2020 Posted August 19, 2020 10 hours ago, lacoka13 said: I have overwritten XP32 with this mod (witch come with C.F. pre-installed), and as suggested in the description, I do have problems with the swapping thing, so I also installed the stand-alone version of C.F. over it and still no mesches swapping. I also have read all the post more times I can count on my hand. ho, and sorry for the bad english. installing the old one over the new does not work. You need a CLEAN save.
erevis01 Posted August 19, 2020 Posted August 19, 2020 Hey pfiffy, thanks for the mod! Had a question - why do some creatures say invalid actor when I use train on hentai creature or aroused spells on a hentai or normal creature to initiate sex? Ash hopper and frost atronach are doing this even though I have animations installed for them The specific Messages is: NOTICE: validatesctor(hentai Frost atronach) — false — They are a creature type that is currently not supported (DLC2AshHopperRace) same with (dlc1chaurushunterrace) edit: got it working, had to clean and rebuild / re register all animations
Pfiffy Posted August 19, 2020 Posted August 19, 2020 19 hours ago, Cicada3301 said: 12.08 working only with HardRaine's instructions (with original CF), but on new save need to do it again, but 12.06 working fine from scratch (with original CF) isnt old CF overrides all new CF files? anyway it just works, thanks for new sse versions It seems to be a problem with something in the save that keeps the old CF from working, if the new one has been installed before. You can use all functions, but it does not realize creatures. I took me some time to figure this out.
Lillithcometh Posted August 20, 2020 Posted August 20, 2020 I guess what confuses me is why does MNC with it's pre-installed CF not work? Why do we need to download an older version that the game earns us will cause issues, yet actually fixes the problems? Genuinely curious as I haven't seen any other SE ports need supposedly outdated mods to work edit: before someone scolds me, the mod works in terms of adding the animations and providing meshes, but the switching schlong meshes for sex animations scene starts seems to be a common issue amung several several people here.
Pfiffy Posted August 20, 2020 Posted August 20, 2020 1 hour ago, lightspeed77 said: I guess what confuses me is why does MNC with it's pre-installed CF not work? Why do we need to download an older version that the game earns us will cause issues, yet actually fixes the problems? Genuinely curious as I haven't seen any other SE ports need supposedly outdated mods to work edit: before someone scolds me, the mod works in terms of adding the animations and providing meshes, but the switching schlong meshes for sex animations scene starts seems to be a common issue amung several several people here. The story so far.... The new version is a rework of a CF version that is custom made for LE (unofficially made, adapted by MadMansGun... something like that. Consider it as a Beta, that woked good in LE for a start.) It is less CPU-heavy. The 'old' Version is the conversion of the stand-alone CF from LE. From version to version the new CF got less and less relyable, especially in SE. But if you have it installed it is not so easy to get rid of it again and go back to the old (relyable) version. Right now we are at the point, where I'm thinking about removing the new one from MNC (even if I don't really want to change MNC, because I see myself just as a caretaker for MMG as long as he is not able to take over the SE version himself. This is the way I handle all of my ports, with only one exception and that is TDF)
Lillithcometh Posted August 22, 2020 Posted August 22, 2020 makes sense....i tried the solution a member posted previously but that still dosent work....was confused how they got it since installing MNC after CF updates CF to the newer one......oh well, theres the mod that lets them remain erect always.....itll have to due.....
Pfiffy Posted August 22, 2020 Posted August 22, 2020 3 hours ago, lightspeed77 said: makes sense....i tried the solution a member posted previously but that still dosent work....was confused how they got it since installing MNC after CF updates CF to the newer one......oh well, theres the mod that lets them remain erect always.....itll have to due..... clean save?
Tlam99 Posted August 22, 2020 Posted August 22, 2020 A working solution without installing the old cf is installing 1202, remove the mesh folder out ther and overwrite with 1208. The 1208 does not cover all creatures and some fnis xxl files are missing. So my fnis states, creatures not installed. Mit old cf instead, mid game always the message of a downgrade will pop up. For me the only working solution midgame is this 1202/1208 mixture.
Kage777 Posted August 23, 2020 Posted August 23, 2020 Hang on, do i need both MNC and hentai creatures to get this to work? I'm in a dungeon right now, a Dwemer one, and I have Defeat installed and creatures active, but they' aren't raping me.
MadMansGun Posted August 23, 2020 Author Posted August 23, 2020 49 minutes ago, Kage777 said: Hang on, do i need both MNC and hentai creatures to get this to work? I'm in a dungeon right now, a Dwemer one, and I have Defeat installed and creatures active, but they' aren't raping me. MNC does not start animations, it just add meshes and animations to be used by other mods. hentai creatures only starts animations with it's own spell summoned creatures. if Defeat is not working then that would be a problem with defeat, not MNC. so try clicking on shit in it's MCM until it works.
Kage777 Posted August 23, 2020 Posted August 23, 2020 Ok, I thought it was a mod like Defeat just with Creatures. Busy trying to get SexLab to find my PapyrusUtil.dll even though I put in the Data/SKSE/Plugins folder.
Pfiffy Posted August 23, 2020 Posted August 23, 2020 20 hours ago, T-lam said: A working solution without installing the old cf is installing 1202, remove the mesh folder out ther and overwrite with 1208. The 1208 does not cover all creatures and some fnis xxl files are missing. So my fnis states, creatures not installed. Mit old cf instead, mid game always the message of a downgrade will pop up. For me the only working solution midgame is this 1202/1208 mixture. You didn't install the old CF on a clean save.....
Tlam99 Posted August 23, 2020 Posted August 23, 2020 3 hours ago, Pfiffy said: You didn't install the old CF on a clean save..... Tx Pfiffy Deactivate mnc (both) make save and clean it. Load it and new save. Install cf first, test and save. install mnc before cf in lo. something wrong in procedure ? Which cf do you recommend, the A version ? Latest ?
Pfiffy Posted August 23, 2020 Posted August 23, 2020 2 minutes ago, T-lam said: Tx Pfiffy Deactivate mnc (both) make save and clean it. Load it and new save. Install cf first, test and save. install mnc before cf in lo. something wrong in procedure ? Which cf do you recommend, the A version ? Latest ? It seems like the new one is not working as it should, so pick the old one.
NoJoker Posted August 24, 2020 Posted August 24, 2020 Converting form 43 to 44 seems to be working fine.
MadMansGun Posted August 24, 2020 Author Posted August 24, 2020 6 hours ago, NoJoker said: . Pfiffy was talking about the previous "new one", it sucked in SSE. the newest version (reworked by osmelmc) found in 12.1 should be a different story then the last one.
Tlam99 Posted August 24, 2020 Posted August 24, 2020 a question to the 12.1 if I install it and leave it standalone, not overwriting eg. 12.02 the FNIS XXL creatures deinstall remains greyed out. There is no creatures esp in 12.1 shall I just not install creatures ? Ok, got it working. No chance on current playthrough, but new start.
NoJoker Posted August 25, 2020 Posted August 25, 2020 10 hours ago, MadMansGun said: Pfiffy was talking about the previous "new one", it sucked in SSE. the newest version (reworked by osmelmc) found in 12.1 should be a different story then the last one. Yeah, the new CF seems to be working perfectly in SSE. Thanks osmelmc and you a bunch!
blechi123 Posted August 28, 2020 Posted August 28, 2020 can someone edit the description? what is the latest Stand of this mod? what is fixed? what not? I read trough some comments and they like: "Horse Problem", "Creatureframework included does not work, use Standalone of it" "XPMSSE should / shouldnt overwrite it" etc. Some clear Statements would help us Noob Users a lot.
Pfiffy Posted August 29, 2020 Posted August 29, 2020 6 hours ago, blechi123 said: can someone edit the description? what is the latest Stand of this mod? what is fixed? what not? I read trough some comments and they like: "Horse Problem", "Creatureframework included does not work, use Standalone of it" "XPMSSE should / shouldnt overwrite it" etc. Some clear Statements would help us Noob Users a lot. Why? The changelog of MMG is on the main page of this mod, the CF problem is solved (see one post over yours) and whatever I write about XPMSSE you will find a bunch of ppl who will tell you that it is completly nonsese, so noone ever listened to me until they learned their lesson the hard way....
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