Jump to content

More Nasty Critters Special/Anniversary Edition


Recommended Posts

Posted
1 hour ago, MadMansGun said:

click on the small "Hentai Creatures" on the left side.

Oh thank you very much! I didn't notice there was a box to check so that all spells would be dumped in your magic.

Posted
On 8/10/2020 at 10:15 PM, XenoDrake said:

The HentaiCreatures SE port needs to be updated @Pfiffy. The LE plugin was updated with the latest MNC SLAL LE update. The date on the .esp just wasn't changed, but the CRC hash is different. The download on this thread's OP is still the same as previous versions.

I have been out of buisness for about 6 months, give me some time to check on the news and test the updates that I have made so far....

If you don't have the time to wait, do it yourself, it is quite easy....

Posted
58 minutes ago, Pfiffy said:

I have been out of buisness for about 6 months, give me some time to check on the news and test the updates that I have made so far....

If you don't have the time to wait, do it yourself, it is quite easy....

I didn't mean anything negative by it. I'm sorry. I just wanted you to know. I saw you updated 12.08B so I thought maybe you just didn't notice. I've already converted it for my purposes.

Posted

I'm about to try out the latest version but i wanted to check which horse Skeleton i should use. MNC wants to overwrite the XP32 horse skeleton and i have had crashes related to standing anywhere near a horse causing CTD with previous versions of MNC. Some time ago I found a "temporary fixed skeleton" somewhere on here LL which i have been using until now and haven't had any crashes whilst using that. But I'm wondering if i still need to use it or does the latest MNC horse skeleton have no reported issues now? Cheers! ?

Posted
6 hours ago, Shiro623 said:

how fix erection problem

SkyrimSE 2020-08-13 02-33-13-918.jpg

I tried re-registering the creatures as advised in the original mod's troubleshooting guide. Didn't work for me, so i disabled "sexlab aroused integration" Now i get a schlong equipped when the animation starts most of the time (but you wont see one when the creature is aroused but not animating) so that works for me. If you cant get schlongs to appear, its worth a try. 

Posted
49 minutes ago, Teddar said:

I'm about to try out the latest version but i wanted to check which horse Skeleton i should use. MNC wants to overwrite the XP32 horse skeleton and i have had crashes related to standing anywhere near a horse causing CTD with previous versions of MNC. Some time ago I found a "temporary fixed skeleton" somewhere on here LL which i have been using until now and haven't had any crashes whilst using that. But I'm wondering if i still need to use it or does the latest MNC horse skeleton have no reported issues now? Cheers! ?

install XPMS let MNC overwrite, and if you use ABC let ABC overwrite MNC. If you still have crashes near a horse, you have another mod that messes up the MNC skeleton. 

Posted
7 hours ago, Shiro623 said:

how fix erection problem

SkyrimSE 2020-08-13 02-33-13-918.jpg

I also had the same problem. I solved it using Animal SOS as default and the Creature Framework v2.0.0 contained in the MNC package. If it doesn't load properly, even while sexlab is running you can access to Creature Framework and force SOS as default and it will be loaded instantly.

Posted
1 hour ago, Pfiffy said:

install XPMS let MNC overwrite, and if you use ABC let ABC overwrite MNC. If you still have crashes near a horse, you have another mod that messes up the MNC skeleton. 

Ok, sounds like a plan. Thanks for the advice.  Cheers! ?

Posted
On 8/12/2020 at 6:37 PM, subatomicsage said:

did i do something wrong, i downloaded it and installed it via vortex and i keep getting "setvehiclefixplugin.dll" is not a valid dll.

Just delete that .dll from the SKSE/Plugin path in your SSE folder. It's wrongly been packaged into the archive repeatedly, and it has become something like a running gag that Pfiffy forgets to NOT package it again when he next updates the conversion. ? So - nothing wrong with your install.

 

However, you could have found that by reading the recent thread pages, because this questions pops up more often than draugr in a nordic ruin. That's also why MMG has become a tad grumpy whenever the setvehiclefixedplugin.dll-question reincarnates here AGAIN.

Posted
8 hours ago, SilenSE said:

I also had the same problem. I solved it using Animal SOS as default and the Creature Framework v2.0.0 contained in the MNC package. If it doesn't load properly, even while sexlab is running you can access to Creature Framework and force SOS as default and it will be loaded instantly.

it kinda fix the issue but i also have abc installed. could i just overwrite animal sos with that?

Posted
4 hours ago, Shiro623 said:

it kinda fix the issue but i also have abc installed. could i just overwrite animal sos with that?

You can try, but i don't think it works properly. On ABC page it says " Warning - Animal SOS is incompatible with this mod! Make sure you install only one between Animal SOS and ABC". I have not installed it.

Posted

For all people who have problems with the old CF: deinstall MNC BEFORE you install the old CF, make a save and then install MNC and make sure it doesn't overwrite CF.

 

 

Posted

Hi I need a little bit of help, I instaled MNC 12.08BSE, and ABC babo, the animations works fine, but none of the creatures have sholong, aroused or not aroused, I only see the no aroused scholong on Ice thralls and the wolf with diferent skin

Posted
21 minutes ago, Jack005 said:

Hi I need a little bit of help, I instaled MNC 12.08BSE, and ABC babo, the animations works fine, but none of the creatures have sholong, aroused or not aroused, I only see the no aroused scholong on Ice thralls and the wolf with diferent skin

Well, you did something wrong....

 

Are you using the new integrated CF or the old one?

Test if CF is really working by targetting an animal and press 'N' and check if it shows up in the puppeteer section in the CF MCM.

 

Posted
9 minutes ago, Jack005 said:

Well since the MNC 12.08B SE has it's own I just using that one, I think the puppeteer is working

ScreenShot16.png

So you are using the new one... I has a better performance, but it is not as relyable as the old one. 

 

lets do a little more testing: Set arousal in CF to a value below the arousal of the creature and then trigger update. See if the dong gets applyed.    

Posted
1 hour ago, Pfiffy said:

So you are using the new one... I has a better performance, but it is not as relyable as the old one. 

 

lets do a little more testing: Set arousal in CF to a value below the arousal of the creature and then trigger update. See if the dong gets applyed.    

There is not dong on animation either, and it seen I cant use the "trigger update"

Posted
2 minutes ago, Jack005 said:

There is not dong on animation either, and it seen I cant use the "trigger update"

Triggering the update will not work in Anims, it will just remove the dong there, but outside of anims it should switch to the arousal mesh if the arousal is high enough. 

 

If you want a more stable solution, you have to switch back to the old CF, but be careful: I spend 3 days on getting it to work until I found out, that it will not work without uninstallling MNC first and that it only works on a clean save. 

Posted

Hi.

 

Having the same issues as being reported, for missing slongs, after upgrading to 12.08a.  No slong available for dogs, wolves, fox, goats, and trolls (new game so that's whats been encountered).  However, cocks do appear for male spriggans and atronachs.  Have done the re-register creatures path several times now with no success.  Have re-installed all involved mods a couple of times also; no loves.  { note: this was done, and found, on a new game }

 

The tail end of my MO2 left panel build order appears as:

 

MO2 BUILD order (MO2 left panel)

Spoiler

 

.

lots of diverse mods

.

353:  Hentai Creatures (no .esp, just base in support of Sexlab Aroused Creatures SE + Sexlab More Creatures SE.  per Sailing Rebel)

354: Lady Kerrigan Vampire Lord SE  (vampire lord beast mode replacer)

355: XP32 Maximum Skeleton SE  v4.72

356: More Nasty Critters SE v12.08  (current SE release)

357: Creature Framework 1.1.0pre2a SE  (masters section of MO2 reports this correctly as 1.1.0, not 2.0)

358: Better Canine Penises  (textures only)

359:  Decaying Draugr  (textures only)

360: BakaFactory Animated Beast Cocks v1.74

361: CBBE 3BBB v1.51  (current Amazing Body build for 3BBB)

.

several more mods, non-skeleton related

.

{Note: this build order worked fine with MNC 12.06.  MO2 priority numbers in green are new additions.  Priority numbers in red were upgraded within the last 24 hours}
{note2:  under MNC-SE 12.06, I could move the CF 2.0 .esm out of the active list, and into the available list on the MO2 mod information panel.  12.08 does NOT allow this.}

 

 

MO2 LOAD Order  (MO2 right panel)

Spoiler

 

.
.  lots of esp/esl mods
.

231.  Sacrosanct  (vampire stuffz)

232. LB Vamplord  (beast more replacer)

233. 3BBB   (Amazing Body)

234. XPMSE

235. MoreNastyCritters

236. BakaFactoryABC

.

.  several patch esp/esl mods, etc.

.

{Notes: this load order worked fine with MNC 12.06.  MO2 priority numbers in red(bold) designate mods which have been upgraded within the last 24 hours}

 

 

Did the "N" test on several animals, and in green text on my UI, it does report their correct arousal level, but on the Puppeteer page of CF, there is NO listing for the targeted animals.  Confirmed this with SL Aroused Creatures SE, and as soon as my toon waved her ass in front of a 10+ aroused animal, BAM!  Arousal <10, no sex, and do not pass go.

Any insight on how to proceed would be most welcomed.  Thx for your time and consideration.

 

{CPU: Ryzen 5 3600 (6core)  Mem:  32GB (DDR4-3200).  So NO performance issues, as those ugly puppies are blazing away like porn stars on crack, just with no junk attached}

Posted
6 minutes ago, HardRaine said:

under MNC-SE 12.06, I could move the CF 2.0 .esm out of the active list, and into the available list on the MO2 mod information panel.  12.08 does NOT allow this.

the file structure has not changed, so i don't know why that would happen.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...