Pfiffy Posted September 10, 2020 Posted September 10, 2020 8 hours ago, Duncan Idaho said: Similar problem, Aela is invisible in werewolf form. is it ony female werewolfs? any werewolf mods installed?
Tlam99 Posted September 10, 2020 Posted September 10, 2020 16 hours ago, Duncan Idaho said: Similar problem, Aela is invisible in werewolf form. do you use a replacer for aela ? if so, just deactivate for this short scene , had similiar issue. most replacers use some kind of invisible armor for beast forms
Kristus Kringle Posted September 10, 2020 Posted September 10, 2020 3 hours ago, T-lam said: do you use a replacer for aela ? if so, just deactivate for this short scene , had similiar issue. most replacers use some kind of invisible armor for beast forms Maybe that's it. I just ignored it since it's a short scene and I never bother with werewolf stuff. 11 hours ago, Pfiffy said: is it ony female werewolfs? any werewolf mods installed? No werewolf mods. I'm not sure if other female werewolves are invisible, if they were I didn't notice them. Male werewolves are fine.
Not a prisoner Posted September 11, 2020 Posted September 11, 2020 In CF MCM, I can't change the scan range or max creatures values in the performance section. Max. Creatures goes back to zero as soon as I press Enter, the range I can set but it goes back to zero when I exit/reopen the MCM. I've done the install guide stuff - deregister/re-register etc, is there anything else I need to clean or delete? Have uninstalled re-installed MNC and CF. (I had old CF installed, then tried the new one and went back to the old one, but I still had the MCM of the new one. Am back with the new one now.)
Pfiffy Posted September 11, 2020 Posted September 11, 2020 45 minutes ago, Not a prisoner said: In CF MCM, I can't change the scan range or max creatures values in the performance section. Max. Creatures goes back to zero as soon as I press Enter, the range I can set but it goes back to zero when I exit/reopen the MCM. I've done the install guide stuff - deregister/re-register etc, is there anything else I need to clean or delete? Have uninstalled re-installed MNC and CF. (I had old CF installed, then tried the new one and went back to the old one, but I still had the MCM of the new one. Am back with the new one now.) reinstall on a clean save
Pfiffy Posted September 11, 2020 Posted September 11, 2020 On 9/10/2020 at 8:18 PM, Duncan Idaho said: Maybe that's it. I just ignored it since it's a short scene and I never bother with werewolf stuff. No werewolf mods. I'm not sure if other female werewolves are invisible, if they were I didn't notice them. Male werewolves are fine. then it will be the replacer... 1
MadMansGun Posted September 11, 2020 Author Posted September 11, 2020 On 9/10/2020 at 11:18 AM, Duncan Idaho said: No werewolf mods. I'm not sure if other female werewolves are invisible, if they were I didn't notice them. Male werewolves are fine. 6 minutes ago, Pfiffy said: then it will be the replacer... also beware of vampire mods, at least one of the Serana mods also edits the werewolves. 1
mikesolo1975 Posted September 11, 2020 Posted September 11, 2020 thanks for the great mod. mnc adds vagina to werewolfs ? thanks again
Not a prisoner Posted September 12, 2020 Posted September 12, 2020 15 hours ago, Pfiffy said: reinstall on a clean save Finally sorted that. Took a couple of clean saves before I seemed to get a proper fresh install of CF. But now, creatures in-game won't get aroused lol. I guess I'll go back to old CF. Edit - I have noticed, that when I run FNIS with old CF it generates meshes but with new CF it doesn't. Might that be a factor?
Tlam99 Posted September 12, 2020 Posted September 12, 2020 1 hour ago, Not a prisoner said: Finally sorted that. Took a couple of clean saves before I seemed to get a proper fresh install of CF. But now, creatures in-game won't get aroused lol. I guess I'll go back to old CF. Edit - I have noticed, that when I run FNIS with old CF it generates meshes but with new CF it doesn't. Might that be a factor? did you install fnis creatures ?
Not a prisoner Posted September 12, 2020 Posted September 12, 2020 1 hour ago, T-lam said: did you install fnis creatures ? Yes. Anyway if it was a problem with FNIS wouldn't it effect old CF as well as the new? I'm back to where I was before now anyway. Apparently running old CF as arousal meshes are working fine, but I have the MCM and console logs of new CF, with bits of the MCM not working. This after a clean save and cleaned game and reinstall of old CF. At least it's all working now, I might just leave well alone. The only problem right now is that spiders get stuck in animations when a scene ends. No idea what to do about that but I think I can live with it : ) (and Skeevers ... they're just stuck in some running anim from the start of any scene)
Tlam99 Posted September 12, 2020 Posted September 12, 2020 40 minutes ago, Not a prisoner said: Yes. Anyway if it was a problem with FNIS wouldn't it effect old CF as well as the new? I'm back to where I was before now anyway. Apparently running old CF as arousal meshes are working fine, but I have the MCM and console logs of new CF, with bits of the MCM not working. This after a clean save and cleaned game and reinstall of old CF. At least it's all working now, I might just leave well alone. The only problem right now is that spiders get stuck in animations when a scene ends. No idea what to do about that but I think I can live with it : ) I don't think is has an effect, but the new CF has a nice feature, override arousal. Can't remember if it was also in old CF possible. I use this to get rid of the Giant's -2 arousal they show sometimes. For ugrading same here, needed to start a new game to get rid of this message and the endless loading loop in CF. changing MNC and CF mid game is really not recommended. At least everthing is working now, even group creatures on NPC
Not a prisoner Posted September 12, 2020 Posted September 12, 2020 40 minutes ago, T-lam said: I don't think is has an effect, but the new CF has a nice feature, override arousal. Can't remember if it was also in old CF possible. I use this to get rid of the Giant's -2 arousal they show sometimes. For ugrading same here, needed to start a new game to get rid of this message and the endless loading loop in CF. changing MNC and CF mid game is really not recommended. At least everthing is working now, even group creatures on NPC CF loads fine, no loading loop although I have had that before. I just seem to have some remnants from the new CF, like the on-screen json notification. I've cleaned up my saved game as much as I know how. You're right anyway. I have 700 mods and a level 40 character so I should probably stop messing about with it and wait until I'm ready to start a new game : ) And just be happy that 99.9% of a heavily modded game seems fine.
mikesolo1975 Posted September 12, 2020 Posted September 12, 2020 hdt werewolves mod is compatible whith MNC ? thanks
zarantha Posted September 13, 2020 Posted September 13, 2020 On 9/9/2020 at 6:15 PM, Duncan Idaho said: Similar problem, Aela is invisible in werewolf form. I've seen comments where this is an issue if you've got bijin. you may have to check for conflicts in xedit 1
Kristus Kringle Posted September 13, 2020 Posted September 13, 2020 2 hours ago, zarantha said: I've seen comments where this is an issue if you've got bijin. you may have to check for conflicts in xedit Not running Bijin but this made me go through my mods and realize I had more than one replacer or beautification mod for the same npc's so I removed several and see how that goes. I also created more separators for mo2 to better organize things.
Fran-Viera Posted September 13, 2020 Posted September 13, 2020 Hmmmm, i checked out Creature Framework and its said its obsolete, and included in MNC But if i install MNC it says me i miss CF. Im confused. Cant find CF in MNC also Loot is writing me errors
Pfiffy Posted September 13, 2020 Posted September 13, 2020 46 minutes ago, Fran-Viera said: Hmmmm, i checked out Creature Framework and its said its obsolete, and included in MNC But if i install MNC it says me i miss CF. Im confused. Cant find CF in MNC also Loot is writing me errors picked the old Version (11.4)?
Fran-Viera Posted September 13, 2020 Posted September 13, 2020 Yeh, i did it now. And now i get SetVehicleFixPlugin.dll Error in my SKSE. ___________________ You have one or more script extender plugins which failed to load! If you want this notification to go away, here are some steps you can take: • Look for updates to the mod or the specific plugin included in the mod. • Disable the mod containing the plugin. • Hide or delete the plugin from the mod. To refresh the script extender logs, you will need to run the game and/or editor again! The failed plugins are: • Couldn't load SetVehicleFixPlugin.dll (MoreNastyCritters_v). A DLL is invalid (code 193). ___________________ hmmm I have no idea what i do wrong 1
Zs4mm Posted September 15, 2020 Posted September 15, 2020 Dumb person here, so how does this work. I summon a creature, it just goes off to bang somthing else with no animations, the NPC has animations, the creatures not so mcuh
Emrek Posted September 15, 2020 Posted September 15, 2020 On 8/28/2020 at 10:48 PM, Pfiffy said: Why? The changelog of MMG is on the main page of this mod, the CF problem is solved (see one post over yours) and whatever I write about XPMSSE you will find a bunch of ppl who will tell you that it is completly nonsese, so noone ever listened to me until they learned their lesson the hard way.... So what was the fix for CF? The previous post you referenced just said it "seems to be working" but no info on how to get it working. I have 12.1 and CF seems to be stuck in an infinite load. BDIC, CF, and MNC all seem to have the creatureframework in them but no matter what order I put them in the CF in game will just tell me to wait (an hour of real time waiting did nothing). What requirements does MNC have anyway? CF, SL and SLA seem obvious, but what else does it need that isn't listed on the main page?
Tlam99 Posted September 15, 2020 Posted September 15, 2020 Just now, Emrek said: So what was the fix for CF? The previous post you referenced just said it "seems to be working" but no info on how to get it working. I have 12.1 and CF seems to be stuck in an infinite load. BDIC, CF, and MNC all seem to have the creatureframework in them but no matter what order I put them in the CF in game will just tell me to wait (an hour of real time waiting did nothing). What requirements does MNC have anyway? CF, SL and SLA seem obvious, but what else does it need that isn't listed on the main page? you just need MNC12.1 and FNIS Creatures. Forget the old CF. Have it now running for 2 weeks without problems
MadMansGun Posted September 15, 2020 Author Posted September 15, 2020 7 hours ago, Zs4mm said: Dumb person here, so how does this work. I summon a creature, it just goes off to bang somthing else with no animations, the NPC has animations, the creatures not so mcuh Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 750, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 1
tbcollins Posted September 17, 2020 Posted September 17, 2020 Need some help / advice. Just started a new install of SSE got everything up and running, but whenever i activate MNC, then run FNIS i keep getting this error. >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<< and if i load into game my character is stuck in T pose. If i disable MNC everything works fine. Is there a work around for this?
Tlam99 Posted September 17, 2020 Posted September 17, 2020 4 minutes ago, tbcollins said: Need some help / advice. Just started a new install of SSE got everything up and running, but whenever i activate MNC, then run FNIS i keep getting this error. >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<< and if i load into game my character is stuck in T pose. If i disable MNC everything works fine. Is there a work around for this? Yes, download version for SE
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