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More Nasty Critters Special/Anniversary Edition


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1 hour ago, Pfiffy said:

So you are using the new one... I has a better performance, but it is not as relyable as the old one. 

 

lets do a little more testing: Set arousal in CF to a value below the arousal of the creature and then trigger update. See if the dong gets applyed.    

There is not dong on animation either, and it seen I cant use the "trigger update"

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2 minutes ago, Jack005 said:

There is not dong on animation either, and it seen I cant use the "trigger update"

Triggering the update will not work in Anims, it will just remove the dong there, but outside of anims it should switch to the arousal mesh if the arousal is high enough. 

 

If you want a more stable solution, you have to switch back to the old CF, but be careful: I spend 3 days on getting it to work until I found out, that it will not work without uninstallling MNC first and that it only works on a clean save. 

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Hi.

 

Having the same issues as being reported, for missing slongs, after upgrading to 12.08a.  No slong available for dogs, wolves, fox, goats, and trolls (new game so that's whats been encountered).  However, cocks do appear for male spriggans and atronachs.  Have done the re-register creatures path several times now with no success.  Have re-installed all involved mods a couple of times also; no loves.  { note: this was done, and found, on a new game }

 

The tail end of my MO2 left panel build order appears as:

 

MO2 BUILD order (MO2 left panel)

Spoiler

 

.

lots of diverse mods

.

353:  Hentai Creatures (no .esp, just base in support of Sexlab Aroused Creatures SE + Sexlab More Creatures SE.  per Sailing Rebel)

354: Lady Kerrigan Vampire Lord SE  (vampire lord beast mode replacer)

355: XP32 Maximum Skeleton SE  v4.72

356: More Nasty Critters SE v12.08  (current SE release)

357: Creature Framework 1.1.0pre2a SE  (masters section of MO2 reports this correctly as 1.1.0, not 2.0)

358: Better Canine Penises  (textures only)

359:  Decaying Draugr  (textures only)

360: BakaFactory Animated Beast Cocks v1.74

361: CBBE 3BBB v1.51  (current Amazing Body build for 3BBB)

.

several more mods, non-skeleton related

.

{Note: this build order worked fine with MNC 12.06.  MO2 priority numbers in green are new additions.  Priority numbers in red were upgraded within the last 24 hours}
{note2:  under MNC-SE 12.06, I could move the CF 2.0 .esm out of the active list, and into the available list on the MO2 mod information panel.  12.08 does NOT allow this.}

 

 

MO2 LOAD Order  (MO2 right panel)

Spoiler

 

.
.  lots of esp/esl mods
.

231.  Sacrosanct  (vampire stuffz)

232. LB Vamplord  (beast more replacer)

233. 3BBB   (Amazing Body)

234. XPMSE

235. MoreNastyCritters

236. BakaFactoryABC

.

.  several patch esp/esl mods, etc.

.

{Notes: this load order worked fine with MNC 12.06.  MO2 priority numbers in red(bold) designate mods which have been upgraded within the last 24 hours}

 

 

Did the "N" test on several animals, and in green text on my UI, it does report their correct arousal level, but on the Puppeteer page of CF, there is NO listing for the targeted animals.  Confirmed this with SL Aroused Creatures SE, and as soon as my toon waved her ass in front of a 10+ aroused animal, BAM!  Arousal <10, no sex, and do not pass go.

Any insight on how to proceed would be most welcomed.  Thx for your time and consideration.

 

{CPU: Ryzen 5 3600 (6core)  Mem:  32GB (DDR4-3200).  So NO performance issues, as those ugly puppies are blazing away like porn stars on crack, just with no junk attached}

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6 minutes ago, HardRaine said:

under MNC-SE 12.06, I could move the CF 2.0 .esm out of the active list, and into the available list on the MO2 mod information panel.  12.08 does NOT allow this.

the file structure has not changed, so i don't know why that would happen.

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7 minutes ago, HardRaine said:

 

Did the "N" test on several animals, and in green text on my UI, it does report their correct arousal level, but on the Puppeteer page of CF, there is NO listing for the targeted animals. 

This means CF doesn't work at all. 

Deinstall both and reinstall CF on a clean save (without MNC installed) Test it again, if the puppeteer works.... 

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2 minutes ago, MadMansGun said:

the file structure has not changed, so i don't know why that would happen.

Been running your mods for years now, and never encountered anything like this.  So it's a mystery to me too.  Have never had any issues with MNC in 4 years, or so, of constant operation.  Its been bulletproof through all the changes, patches, LE->SE migration, etc.  Well, horses suck, but I've always written that off as, well, horses just suck in Skyrim! hehehe.

 

Will keep digging on this and looking for any irregularities or changes in operation,  I know the above "find" is probably meaningless, but it also might be a small clue.  How many permutations could there be (don't answer that!)? I'm game to try them all, as I'm in too deep now, and throwing up my hands and whining is a nonstarter, lol. 

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ISSUE:  on a new game, with MNC 12.08 running along with Creature Framework 1.1.0, most animals had no slongs.

Steps taken (on an MO2 profile):

 

1. disabled all mods related to MNC, Creature Framework 1.1.0, and Hentai Creatures.

2. restarted game, went into the Haven Bag, and made a new save/exited.  {this put my toon in a T pose, but was expected}

3. ran the save game through Resaver and removed any remnants.  Re-saved.

4. Added back Creature Framework 1.1.0, restarted, and let it populate.  Checked an animal with the "N" test and it correctly reported it on the CF Puppeteer page.

5. made a new save, and exited.

6. checked save game again with Resaver.  Clean.

7. Added back MNC, Hentai Creatures, and textures, and restarted.  {my toon was no longer T-posed}

8.  ran another "N" test on an animal, still positive results.  Confirmed! but not done just yet...

9. waved my toon's ass in front of a dog.  He hit it.  No slong.

10. opened CF MCM and re-registered all creatures.  Don't leave home without this step!

11. found another dog, and down she went on all 4s.  He hit it, hard, with a slong!

12. necroed a dead troll, and he hit it too!  With a slong!

13.  she did a horse too, just because horses suck!  BAM!  big slong...little body...saved and exited.

14. ran save game through Resaver and looked at the file structure.  Looks good, and no dangly bits hanging around

15.  Issue solved.  Matter closed.

 

Thank you both for helping me out.  I do appreciate the time and effort.  And good luck up on the horizon!


{Note:  steps 1-6 (listed in orange) will create a mismatch between the modlist(s) and the FNIS behavior file.  DO NOT attempt animations while T-posed, and remember to put all mods back in the exact order used before attempting this (screenshot your modlists before beginning Step 1 if new to MNC usage).  Do the bare minimum described above, and FNIS can be left out of the equation, as there is no need to churn the behavior file while doing this, if keeping things as simple as possible.  Step 7 will put the load order and FNIS behavior file back in synch, and allow normal operation to resume.  Steps 11-14 are not needed for the "fix", and were performed for confirmation purposes only, using a variety of Sexlab APPs-> Aroused Creatures, Defeat, and SL Simple Sexing}

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19 minutes ago, HardRaine said:

ISSUE:  on a new game, with MNC 12.08 running along with Creature Framework 1.1.0, most animals had no slongs.

Steps taken:

 

1. disabled all mods related to MNC, Creature Framework 1.1.0, and Hentai Creatures.

2. restarted game, went into the Haven Bag, and made a new save.

3. ran the save game through Resaver and removed any remnants.  Re-saved.

4. Added back Creature Framework 1.1.0, restarted, and let it populate.  Checked an animal with the "N" test and it correctly reported it on the Puppeteer page.

5. made a new save, and exited.

6. checked save game again with Resaver.  Clean.

7. Added back MNC, Hentai Creatures, and textures, and restarted.

8.  ran another "N" test on an animal, still positive results.

9. waved my toon's ass in front of a dog.  He hit it.  No slong.

10. opened CF MCM and re-registered all creatures.

11. found another dog, and down she went on all 4s.  He hit it, hard, with a slong!

12. necroed a dead troll, and he hit it too!  With a slong!

13.  she did a horse too, just because horses suck!  BAM!  big slong...little body...saved and exited.

14. ran save game through Resaver and looked at the file structure.  Looks good, and no dangly bits hanging around

15.  Issue solved.  Matter closed.

 

Thank you both for helping me out.  I do appreciate the time and effort.  And good luck up on the horizon!

another satified customer....

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newbie question. I am getting a CTD when I try to use the spell to summon the hentai female werewolf. I also have the spells to summon the draugr, spriggan, falmer, flame atronochs and they all worked fine so it seems to be just this one creature. Had all animations enabled just to check. Anyone would know why this is crashing? Is there a seperate mod I need?

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1 hour ago, fribble3 said:

newbie question. I am getting a CTD when I try to use the spell to summon the hentai female werewolf. I also have the spells to summon the draugr, spriggan, falmer, flame atronochs and they all worked fine so it seems to be just this one creature. Had all animations enabled just to check. Anyone would know why this is crashing? Is there a seperate mod I need?

it is more likely, that you have one mod you don't need....

I think it is a defective mesh, texture ore a skeleton problem. Let me check...

 

For me it is working... Do you have any other mod installed, that modifies the Werewolfs?

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hello there I've trying to get MNC working on Skyrim vr  my knowledge of MNC and Creatureframework is not very good. I've installed Creatureframework 1.1.0 Pre2A JContainers VR 4.1.2 and MNC v 12 08BSE. Everything works ok as in the animations will start but the problem is that there are no beast cocks on any of the models. I think that my problem is that all the models of the animals and giants are vanilla. There is no penis on any of the animals. I've seen in this thread that there are issues with the penis not getting errect but this doesn't look that problem it looks like there is no penis models errect or unerrcet. like they are just the vanilla animal. Do you know why this would happen or how I can fix this issue? I'm not sure which mod is casuing the issue. Are models of the animals penis in this mod or in another one. Sorry if I sound stupid lol

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On 8/16/2020 at 12:10 PM, Pfiffy said:

it is more likely, that you have one mod you don't need....

I think it is a defective mesh, texture ore a skeleton problem. Let me check...

 

For me it is working... Do you have any other mod installed, that modifies the Werewolfs?

Well it looks like there was indeed clashing mods. I had the other creatures mod Horny Creatures on. Had to remove that and this was working fine. Thanks.

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1 hour ago, itknotme said:

hello there I've trying to get MNC working on Skyrim vr  my knowledge of MNC and Creatureframework is not very good. I've installed Creatureframework 1.1.0 Pre2A JContainers VR 4.1.2 and MNC v 12 08BSE. Everything works ok as in the animations will start but the problem is that there are no beast cocks on any of the models. I think that my problem is that all the models of the animals and giants are vanilla. There is no penis on any of the animals. I've seen in this thread that there are issues with the penis not getting errect but this doesn't look that problem it looks like there is no penis models errect or unerrcet. like they are just the vanilla animal. Do you know why this would happen or how I can fix this issue? I'm not sure which mod is casuing the issue. Are models of the animals penis in this mod or in another one. Sorry if I sound stupid lol

VR... hm... Ok, first test is to check if CF is working. To do that target a creature press 'N' and check if the creature shows up in the puppeteer menu in of the CF MCM. (I suggest, that you have SkyUI for VR working) 

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1 hour ago, Pfiffy said:

VR... hm... Ok, first test is to check if CF is working. To do that target a creature press 'N' and check if the creature shows up in the puppeteer menu in of the CF MCM. (I suggest, that you have SkyUI for VR working) 

Yes when I press N the selceted creature appears in the puppeteer menu. Weirdly it never tells me that i've selceted the creature when I press N. Maybve its some kind of VR bug though.

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3 hours ago, itknotme said:

Yes when I press N the selceted creature appears in the puppeteer menu. Weirdly it never tells me that i've selceted the creature when I press N. Maybve its some kind of VR bug though.

It does not give a note. But if the creature appears in the MCM this says, that CF is working properly. next step would be to see if MNC gets registered. try it with the 11.4 Version for SE first. 

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so the first couple times i start a animation animals have slongs then afterwords everything just falls apart and all other animations are just flaccid iv tried re registering clearing creatures reinstalling everything and just the bare minimum for sl to work and i still cant figure out whats wrong Any help would be greatly appreciated

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6 hours ago, lol5678 said:

so the first couple times i start a animation animals have slongs then afterwords everything just falls apart and all other animations are just flaccid iv tried re registering clearing creatures reinstalling everything and just the bare minimum for sl to work and i still cant figure out whats wrong Any help would be greatly appreciated

you might just do a little reading here on this page....

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4 hours ago, Pfiffy said:

you might just do a little reading here on this page....

*whistles past the graveyard, whispering in a hushed tone...*  "Did she die from the slow decay of CF 2.0?"  *smacks her own ass and runs for the city lights, singing...*  "Feets don't fail me now!"  hehehe  {sorry, it was just hanging there.  Couldn't resist a shot at levity}

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