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More Nasty Critters Special/Anniversary Edition


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Posted
7 minutes ago, HardRaine said:

 

Did the "N" test on several animals, and in green text on my UI, it does report their correct arousal level, but on the Puppeteer page of CF, there is NO listing for the targeted animals. 

This means CF doesn't work at all. 

Deinstall both and reinstall CF on a clean save (without MNC installed) Test it again, if the puppeteer works.... 

Posted
2 minutes ago, MadMansGun said:

the file structure has not changed, so i don't know why that would happen.

Been running your mods for years now, and never encountered anything like this.  So it's a mystery to me too.  Have never had any issues with MNC in 4 years, or so, of constant operation.  Its been bulletproof through all the changes, patches, LE->SE migration, etc.  Well, horses suck, but I've always written that off as, well, horses just suck in Skyrim! hehehe.

 

Will keep digging on this and looking for any irregularities or changes in operation,  I know the above "find" is probably meaningless, but it also might be a small clue.  How many permutations could there be (don't answer that!)? I'm game to try them all, as I'm in too deep now, and throwing up my hands and whining is a nonstarter, lol. 

Posted
4 minutes ago, Pfiffy said:

This means CF doesn't work at all. 

Deinstall both and reinstall CF on a clean save (without MNC installed) Test it again, if the puppeteer works.... 

Will do, right now.  And I was afraid of that....

Posted

I use cf from mnc 1202, deleted meshes in there and overwrite with 1208.

Is there an advantage with cf 2.0 ?

 

Posted

ISSUE:  on a new game, with MNC 12.08 running along with Creature Framework 1.1.0, most animals had no slongs.

Steps taken (on an MO2 profile):

 

1. disabled all mods related to MNC, Creature Framework 1.1.0, and Hentai Creatures.

2. restarted game, went into the Haven Bag, and made a new save/exited.  {this put my toon in a T pose, but was expected}

3. ran the save game through Resaver and removed any remnants.  Re-saved.

4. Added back Creature Framework 1.1.0, restarted, and let it populate.  Checked an animal with the "N" test and it correctly reported it on the CF Puppeteer page.

5. made a new save, and exited.

6. checked save game again with Resaver.  Clean.

7. Added back MNC, Hentai Creatures, and textures, and restarted.  {my toon was no longer T-posed}

8.  ran another "N" test on an animal, still positive results.  Confirmed! but not done just yet...

9. waved my toon's ass in front of a dog.  He hit it.  No slong.

10. opened CF MCM and re-registered all creatures.  Don't leave home without this step!

11. found another dog, and down she went on all 4s.  He hit it, hard, with a slong!

12. necroed a dead troll, and he hit it too!  With a slong!

13.  she did a horse too, just because horses suck!  BAM!  big slong...little body...saved and exited.

14. ran save game through Resaver and looked at the file structure.  Looks good, and no dangly bits hanging around

15.  Issue solved.  Matter closed.

 

Thank you both for helping me out.  I do appreciate the time and effort.  And good luck up on the horizon!


{Note:  steps 1-6 (listed in orange) will create a mismatch between the modlist(s) and the FNIS behavior file.  DO NOT attempt animations while T-posed, and remember to put all mods back in the exact order used before attempting this (screenshot your modlists before beginning Step 1 if new to MNC usage).  Do the bare minimum described above, and FNIS can be left out of the equation, as there is no need to churn the behavior file while doing this, if keeping things as simple as possible.  Step 7 will put the load order and FNIS behavior file back in synch, and allow normal operation to resume.  Steps 11-14 are not needed for the "fix", and were performed for confirmation purposes only, using a variety of Sexlab APPs-> Aroused Creatures, Defeat, and SL Simple Sexing}

Posted
19 minutes ago, HardRaine said:

ISSUE:  on a new game, with MNC 12.08 running along with Creature Framework 1.1.0, most animals had no slongs.

Steps taken:

 

1. disabled all mods related to MNC, Creature Framework 1.1.0, and Hentai Creatures.

2. restarted game, went into the Haven Bag, and made a new save.

3. ran the save game through Resaver and removed any remnants.  Re-saved.

4. Added back Creature Framework 1.1.0, restarted, and let it populate.  Checked an animal with the "N" test and it correctly reported it on the Puppeteer page.

5. made a new save, and exited.

6. checked save game again with Resaver.  Clean.

7. Added back MNC, Hentai Creatures, and textures, and restarted.

8.  ran another "N" test on an animal, still positive results.

9. waved my toon's ass in front of a dog.  He hit it.  No slong.

10. opened CF MCM and re-registered all creatures.

11. found another dog, and down she went on all 4s.  He hit it, hard, with a slong!

12. necroed a dead troll, and he hit it too!  With a slong!

13.  she did a horse too, just because horses suck!  BAM!  big slong...little body...saved and exited.

14. ran save game through Resaver and looked at the file structure.  Looks good, and no dangly bits hanging around

15.  Issue solved.  Matter closed.

 

Thank you both for helping me out.  I do appreciate the time and effort.  And good luck up on the horizon!

another satified customer....

Posted
2 minutes ago, Pfiffy said:

another satified customer....

And appreciative too, as this was driving me bat shyt crazy trying to solve it solo.  Thanks again :)

Posted

newbie question. I am getting a CTD when I try to use the spell to summon the hentai female werewolf. I also have the spells to summon the draugr, spriggan, falmer, flame atronochs and they all worked fine so it seems to be just this one creature. Had all animations enabled just to check. Anyone would know why this is crashing? Is there a seperate mod I need?

Posted
1 hour ago, fribble3 said:

newbie question. I am getting a CTD when I try to use the spell to summon the hentai female werewolf. I also have the spells to summon the draugr, spriggan, falmer, flame atronochs and they all worked fine so it seems to be just this one creature. Had all animations enabled just to check. Anyone would know why this is crashing? Is there a seperate mod I need?

it is more likely, that you have one mod you don't need....

I think it is a defective mesh, texture ore a skeleton problem. Let me check...

 

For me it is working... Do you have any other mod installed, that modifies the Werewolfs?

Posted
On 8/10/2020 at 3:45 AM, MadMansGun said:

what about Wispmothers?

I had some fun with one while I tested the female Werewolfs.... Just wonder if I could recruit one as a Prostitude for TDF....Seeing her at work would be fun....

Posted
6 minutes ago, NoJoker said:

No schlong whatsoever bro. Ever since the new creature framework update. Puppeteer list empty.

CF not working.... instructions: see a bit above...

Posted

hello there I've trying to get MNC working on Skyrim vr  my knowledge of MNC and Creatureframework is not very good. I've installed Creatureframework 1.1.0 Pre2A JContainers VR 4.1.2 and MNC v 12 08BSE. Everything works ok as in the animations will start but the problem is that there are no beast cocks on any of the models. I think that my problem is that all the models of the animals and giants are vanilla. There is no penis on any of the animals. I've seen in this thread that there are issues with the penis not getting errect but this doesn't look that problem it looks like there is no penis models errect or unerrcet. like they are just the vanilla animal. Do you know why this would happen or how I can fix this issue? I'm not sure which mod is casuing the issue. Are models of the animals penis in this mod or in another one. Sorry if I sound stupid lol

Posted
On 8/16/2020 at 12:10 PM, Pfiffy said:

it is more likely, that you have one mod you don't need....

I think it is a defective mesh, texture ore a skeleton problem. Let me check...

 

For me it is working... Do you have any other mod installed, that modifies the Werewolfs?

Well it looks like there was indeed clashing mods. I had the other creatures mod Horny Creatures on. Had to remove that and this was working fine. Thanks.

Posted
1 hour ago, itknotme said:

hello there I've trying to get MNC working on Skyrim vr  my knowledge of MNC and Creatureframework is not very good. I've installed Creatureframework 1.1.0 Pre2A JContainers VR 4.1.2 and MNC v 12 08BSE. Everything works ok as in the animations will start but the problem is that there are no beast cocks on any of the models. I think that my problem is that all the models of the animals and giants are vanilla. There is no penis on any of the animals. I've seen in this thread that there are issues with the penis not getting errect but this doesn't look that problem it looks like there is no penis models errect or unerrcet. like they are just the vanilla animal. Do you know why this would happen or how I can fix this issue? I'm not sure which mod is casuing the issue. Are models of the animals penis in this mod or in another one. Sorry if I sound stupid lol

VR... hm... Ok, first test is to check if CF is working. To do that target a creature press 'N' and check if the creature shows up in the puppeteer menu in of the CF MCM. (I suggest, that you have SkyUI for VR working) 

Posted
1 hour ago, Pfiffy said:

VR... hm... Ok, first test is to check if CF is working. To do that target a creature press 'N' and check if the creature shows up in the puppeteer menu in of the CF MCM. (I suggest, that you have SkyUI for VR working) 

Yes when I press N the selceted creature appears in the puppeteer menu. Weirdly it never tells me that i've selceted the creature when I press N. Maybve its some kind of VR bug though.

Posted
3 hours ago, itknotme said:

Yes when I press N the selceted creature appears in the puppeteer menu. Weirdly it never tells me that i've selceted the creature when I press N. Maybve its some kind of VR bug though.

It does not give a note. But if the creature appears in the MCM this says, that CF is working properly. next step would be to see if MNC gets registered. try it with the 11.4 Version for SE first. 

Posted

so the first couple times i start a animation animals have slongs then afterwords everything just falls apart and all other animations are just flaccid iv tried re registering clearing creatures reinstalling everything and just the bare minimum for sl to work and i still cant figure out whats wrong Any help would be greatly appreciated

Posted
6 hours ago, lol5678 said:

so the first couple times i start a animation animals have slongs then afterwords everything just falls apart and all other animations are just flaccid iv tried re registering clearing creatures reinstalling everything and just the bare minimum for sl to work and i still cant figure out whats wrong Any help would be greatly appreciated

you might just do a little reading here on this page....

Posted
4 hours ago, Pfiffy said:

you might just do a little reading here on this page....

*whistles past the graveyard, whispering in a hushed tone...*  "Did she die from the slow decay of CF 2.0?"  *smacks her own ass and runs for the city lights, singing...*  "Feets don't fail me now!"  hehehe  {sorry, it was just hanging there.  Couldn't resist a shot at levity}

Posted

pity cant compatible mod like sacrosanct witch give you crown cloak version vampire lord form like lord harkon
can we get crown cloak vampire lord form as default by any chance?

Posted
34 minutes ago, Rosalbaivrea said:

pity cant compatible mod like sacrosanct witch give you crown cloak version vampire lord form like lord harkon
can we get crown cloak vampire lord form as default by any chance?

I'm running this with Sacrosanct right now with no issues (and have for years).  However, I use the Lady Kerrigan Vampire Lord transform, and not the one you mentioned. 

For some of the VL mods (ones which are subject to reverting the new VL form back to vanilla on transformation), all you have to do is go into the CF Creatures page and disable Vampire Lord...if your load order is correct, that should give you a clean transition to your chosen VL form.  Note: there are no random Vampire Lords in the vanilla game (Harkon is a special case), so disabling them will only effect mods which add random VLs (Random Encounters, et al) and Hentai Creatures, which allows vampire lords to be summoned. 

That's the choice we have to make when when running some mods; have sex with spawned VLs, or transition cleanly to our chosen VL form.  {note:  typically, the Lady Kerrigan VL form doesn't require Vampire Lord to be "disabled" in CF, but is highly dependent on load order, and sometimes, total resource consumption, from what I've seen over the years)

Posted
18 hours ago, Pfiffy said:

It does not give a note. But if the creature appears in the MCM this says, that CF is working properly. next step would be to see if MNC gets registered. try it with the 11.4 Version for SE first. 

Ok I installed 11.4 and now the creature unerrected schlongs are attcahed to the animals and giants etc. However everythings still the same no errect penis. i tried putting arousal threshold to 0 and also forcing arsoual but that didnt do anything

Posted
1 hour ago, itknotme said:

Ok I installed 11.4 and now the creature unerrected schlongs are attcahed to the animals and giants etc. However everythings still the same no errect penis. i tried putting arousal threshold to 0 and also forcing arsoual but that didnt do anything

Even if you set areousal in CF to 0?

Posted

12.08 working only with HardRaine's instructions (with original CF), but on new save need to do it again, but 12.06 working fine from scratch (with original CF)

isnt old CF overrides all new CF files?

 

anyway it just works, thanks for new sse versions

 

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