Tlam99 Posted August 16, 2020 Posted August 16, 2020 I use cf from mnc 1202, deleted meshes in there and overwrite with 1208. Is there an advantage with cf 2.0 ?
HardRaine Posted August 16, 2020 Posted August 16, 2020 ISSUE: on a new game, with MNC 12.08 running along with Creature Framework 1.1.0, most animals had no slongs. Steps taken (on an MO2 profile): 1. disabled all mods related to MNC, Creature Framework 1.1.0, and Hentai Creatures. 2. restarted game, went into the Haven Bag, and made a new save/exited. {this put my toon in a T pose, but was expected} 3. ran the save game through Resaver and removed any remnants. Re-saved. 4. Added back Creature Framework 1.1.0, restarted, and let it populate. Checked an animal with the "N" test and it correctly reported it on the CF Puppeteer page. 5. made a new save, and exited. 6. checked save game again with Resaver. Clean. 7. Added back MNC, Hentai Creatures, and textures, and restarted. {my toon was no longer T-posed} 8. ran another "N" test on an animal, still positive results. Confirmed! but not done just yet... 9. waved my toon's ass in front of a dog. He hit it. No slong. 10. opened CF MCM and re-registered all creatures. Don't leave home without this step! 11. found another dog, and down she went on all 4s. He hit it, hard, with a slong! 12. necroed a dead troll, and he hit it too! With a slong! 13. she did a horse too, just because horses suck! BAM! big slong...little body...saved and exited. 14. ran save game through Resaver and looked at the file structure. Looks good, and no dangly bits hanging around 15. Issue solved. Matter closed. Thank you both for helping me out. I do appreciate the time and effort. And good luck up on the horizon! {Note: steps 1-6 (listed in orange) will create a mismatch between the modlist(s) and the FNIS behavior file. DO NOT attempt animations while T-posed, and remember to put all mods back in the exact order used before attempting this (screenshot your modlists before beginning Step 1 if new to MNC usage). Do the bare minimum described above, and FNIS can be left out of the equation, as there is no need to churn the behavior file while doing this, if keeping things as simple as possible. Step 7 will put the load order and FNIS behavior file back in synch, and allow normal operation to resume. Steps 11-14 are not needed for the "fix", and were performed for confirmation purposes only, using a variety of Sexlab APPs-> Aroused Creatures, Defeat, and SL Simple Sexing} 1
Pfiffy Posted August 16, 2020 Posted August 16, 2020 19 minutes ago, HardRaine said: ISSUE: on a new game, with MNC 12.08 running along with Creature Framework 1.1.0, most animals had no slongs. Steps taken: 1. disabled all mods related to MNC, Creature Framework 1.1.0, and Hentai Creatures. 2. restarted game, went into the Haven Bag, and made a new save. 3. ran the save game through Resaver and removed any remnants. Re-saved. 4. Added back Creature Framework 1.1.0, restarted, and let it populate. Checked an animal with the "N" test and it correctly reported it on the Puppeteer page. 5. made a new save, and exited. 6. checked save game again with Resaver. Clean. 7. Added back MNC, Hentai Creatures, and textures, and restarted. 8. ran another "N" test on an animal, still positive results. 9. waved my toon's ass in front of a dog. He hit it. No slong. 10. opened CF MCM and re-registered all creatures. 11. found another dog, and down she went on all 4s. He hit it, hard, with a slong! 12. necroed a dead troll, and he hit it too! With a slong! 13. she did a horse too, just because horses suck! BAM! big slong...little body...saved and exited. 14. ran save game through Resaver and looked at the file structure. Looks good, and no dangly bits hanging around 15. Issue solved. Matter closed. Thank you both for helping me out. I do appreciate the time and effort. And good luck up on the horizon! another satified customer.... 1
HardRaine Posted August 16, 2020 Posted August 16, 2020 2 minutes ago, Pfiffy said: another satified customer.... And appreciative too, as this was driving me bat shyt crazy trying to solve it solo. Thanks again
fribble3 Posted August 16, 2020 Posted August 16, 2020 newbie question. I am getting a CTD when I try to use the spell to summon the hentai female werewolf. I also have the spells to summon the draugr, spriggan, falmer, flame atronochs and they all worked fine so it seems to be just this one creature. Had all animations enabled just to check. Anyone would know why this is crashing? Is there a seperate mod I need?
Pfiffy Posted August 16, 2020 Posted August 16, 2020 1 hour ago, fribble3 said: newbie question. I am getting a CTD when I try to use the spell to summon the hentai female werewolf. I also have the spells to summon the draugr, spriggan, falmer, flame atronochs and they all worked fine so it seems to be just this one creature. Had all animations enabled just to check. Anyone would know why this is crashing? Is there a seperate mod I need? it is more likely, that you have one mod you don't need.... I think it is a defective mesh, texture ore a skeleton problem. Let me check... For me it is working... Do you have any other mod installed, that modifies the Werewolfs?
Pfiffy Posted August 16, 2020 Posted August 16, 2020 On 8/10/2020 at 3:45 AM, MadMansGun said: what about Wispmothers? I had some fun with one while I tested the female Werewolfs.... Just wonder if I could recruit one as a Prostitude for TDF....Seeing her at work would be fun....
NoJoker Posted August 16, 2020 Posted August 16, 2020 No schlong whatsoever bro. Ever since the new creature framework update. Puppeteer list empty.
Pfiffy Posted August 16, 2020 Posted August 16, 2020 6 minutes ago, NoJoker said: No schlong whatsoever bro. Ever since the new creature framework update. Puppeteer list empty. CF not working.... instructions: see a bit above...
itknotme Posted August 17, 2020 Posted August 17, 2020 hello there I've trying to get MNC working on Skyrim vr my knowledge of MNC and Creatureframework is not very good. I've installed Creatureframework 1.1.0 Pre2A JContainers VR 4.1.2 and MNC v 12 08BSE. Everything works ok as in the animations will start but the problem is that there are no beast cocks on any of the models. I think that my problem is that all the models of the animals and giants are vanilla. There is no penis on any of the animals. I've seen in this thread that there are issues with the penis not getting errect but this doesn't look that problem it looks like there is no penis models errect or unerrcet. like they are just the vanilla animal. Do you know why this would happen or how I can fix this issue? I'm not sure which mod is casuing the issue. Are models of the animals penis in this mod or in another one. Sorry if I sound stupid lol
fribble3 Posted August 17, 2020 Posted August 17, 2020 On 8/16/2020 at 12:10 PM, Pfiffy said: it is more likely, that you have one mod you don't need.... I think it is a defective mesh, texture ore a skeleton problem. Let me check... For me it is working... Do you have any other mod installed, that modifies the Werewolfs? Well it looks like there was indeed clashing mods. I had the other creatures mod Horny Creatures on. Had to remove that and this was working fine. Thanks.
Pfiffy Posted August 17, 2020 Posted August 17, 2020 1 hour ago, itknotme said: hello there I've trying to get MNC working on Skyrim vr my knowledge of MNC and Creatureframework is not very good. I've installed Creatureframework 1.1.0 Pre2A JContainers VR 4.1.2 and MNC v 12 08BSE. Everything works ok as in the animations will start but the problem is that there are no beast cocks on any of the models. I think that my problem is that all the models of the animals and giants are vanilla. There is no penis on any of the animals. I've seen in this thread that there are issues with the penis not getting errect but this doesn't look that problem it looks like there is no penis models errect or unerrcet. like they are just the vanilla animal. Do you know why this would happen or how I can fix this issue? I'm not sure which mod is casuing the issue. Are models of the animals penis in this mod or in another one. Sorry if I sound stupid lol VR... hm... Ok, first test is to check if CF is working. To do that target a creature press 'N' and check if the creature shows up in the puppeteer menu in of the CF MCM. (I suggest, that you have SkyUI for VR working)
itknotme Posted August 17, 2020 Posted August 17, 2020 1 hour ago, Pfiffy said: VR... hm... Ok, first test is to check if CF is working. To do that target a creature press 'N' and check if the creature shows up in the puppeteer menu in of the CF MCM. (I suggest, that you have SkyUI for VR working) Yes when I press N the selceted creature appears in the puppeteer menu. Weirdly it never tells me that i've selceted the creature when I press N. Maybve its some kind of VR bug though.
Pfiffy Posted August 17, 2020 Posted August 17, 2020 3 hours ago, itknotme said: Yes when I press N the selceted creature appears in the puppeteer menu. Weirdly it never tells me that i've selceted the creature when I press N. Maybve its some kind of VR bug though. It does not give a note. But if the creature appears in the MCM this says, that CF is working properly. next step would be to see if MNC gets registered. try it with the 11.4 Version for SE first.
lol5678 Posted August 17, 2020 Posted August 17, 2020 so the first couple times i start a animation animals have slongs then afterwords everything just falls apart and all other animations are just flaccid iv tried re registering clearing creatures reinstalling everything and just the bare minimum for sl to work and i still cant figure out whats wrong Any help would be greatly appreciated
Pfiffy Posted August 18, 2020 Posted August 18, 2020 6 hours ago, lol5678 said: so the first couple times i start a animation animals have slongs then afterwords everything just falls apart and all other animations are just flaccid iv tried re registering clearing creatures reinstalling everything and just the bare minimum for sl to work and i still cant figure out whats wrong Any help would be greatly appreciated you might just do a little reading here on this page....
HardRaine Posted August 18, 2020 Posted August 18, 2020 4 hours ago, Pfiffy said: you might just do a little reading here on this page.... *whistles past the graveyard, whispering in a hushed tone...* "Did she die from the slow decay of CF 2.0?" *smacks her own ass and runs for the city lights, singing...* "Feets don't fail me now!" hehehe {sorry, it was just hanging there. Couldn't resist a shot at levity}
Rosalbaivrea Posted August 18, 2020 Posted August 18, 2020 pity cant compatible mod like sacrosanct witch give you crown cloak version vampire lord form like lord harkon can we get crown cloak vampire lord form as default by any chance?
HardRaine Posted August 18, 2020 Posted August 18, 2020 34 minutes ago, Rosalbaivrea said: pity cant compatible mod like sacrosanct witch give you crown cloak version vampire lord form like lord harkon can we get crown cloak vampire lord form as default by any chance? I'm running this with Sacrosanct right now with no issues (and have for years). However, I use the Lady Kerrigan Vampire Lord transform, and not the one you mentioned. For some of the VL mods (ones which are subject to reverting the new VL form back to vanilla on transformation), all you have to do is go into the CF Creatures page and disable Vampire Lord...if your load order is correct, that should give you a clean transition to your chosen VL form. Note: there are no random Vampire Lords in the vanilla game (Harkon is a special case), so disabling them will only effect mods which add random VLs (Random Encounters, et al) and Hentai Creatures, which allows vampire lords to be summoned. That's the choice we have to make when when running some mods; have sex with spawned VLs, or transition cleanly to our chosen VL form. {note: typically, the Lady Kerrigan VL form doesn't require Vampire Lord to be "disabled" in CF, but is highly dependent on load order, and sometimes, total resource consumption, from what I've seen over the years)
itknotme Posted August 18, 2020 Posted August 18, 2020 18 hours ago, Pfiffy said: It does not give a note. But if the creature appears in the MCM this says, that CF is working properly. next step would be to see if MNC gets registered. try it with the 11.4 Version for SE first. Ok I installed 11.4 and now the creature unerrected schlongs are attcahed to the animals and giants etc. However everythings still the same no errect penis. i tried putting arousal threshold to 0 and also forcing arsoual but that didnt do anything
Pfiffy Posted August 18, 2020 Posted August 18, 2020 1 hour ago, itknotme said: Ok I installed 11.4 and now the creature unerrected schlongs are attcahed to the animals and giants etc. However everythings still the same no errect penis. i tried putting arousal threshold to 0 and also forcing arsoual but that didnt do anything Even if you set areousal in CF to 0?
OverseerPrimeXF Posted August 18, 2020 Posted August 18, 2020 12.08 working only with HardRaine's instructions (with original CF), but on new save need to do it again, but 12.06 working fine from scratch (with original CF) isnt old CF overrides all new CF files? anyway it just works, thanks for new sse versions
erevis01 Posted August 19, 2020 Posted August 19, 2020 On 8/16/2020 at 6:36 AM, HardRaine said: ISSUE: on a new game, with MNC 12.08 running along with Creature Framework 1.1.0, most animals had no slongs. Steps taken (on an MO2 profile): 1. disabled all mods related to MNC, Creature Framework 1.1.0, and Hentai Creatures. 2. restarted game, went into the Haven Bag, and made a new save/exited. {this put my toon in a T pose, but was expected} 3. ran the save game through Resaver and removed any remnants. Re-saved. 4. Added back Creature Framework 1.1.0, restarted, and let it populate. Checked an animal with the "N" test and it correctly reported it on the CF Puppeteer page. 5. made a new save, and exited. 6. checked save game again with Resaver. Clean. 7. Added back MNC, Hentai Creatures, and textures, and restarted. {my toon was no longer T-posed} 8. ran another "N" test on an animal, still positive results. Confirmed! but not done just yet... 9. waved my toon's ass in front of a dog. He hit it. No slong. 10. opened CF MCM and re-registered all creatures. Don't leave home without this step! 11. found another dog, and down she went on all 4s. He hit it, hard, with a slong! 12. necroed a dead troll, and he hit it too! With a slong! 13. she did a horse too, just because horses suck! BAM! big slong...little body...saved and exited. 14. ran save game through Resaver and looked at the file structure. Looks good, and no dangly bits hanging around 15. Issue solved. Matter closed. Thank you both for helping me out. I do appreciate the time and effort. And good luck up on the horizon! {Note: steps 1-6 (listed in orange) will create a mismatch between the modlist(s) and the FNIS behavior file. DO NOT attempt animations while T-posed, and remember to put all mods back in the exact order used before attempting this (screenshot your modlists before beginning Step 1 if new to MNC usage). Do the bare minimum described above, and FNIS can be left out of the equation, as there is no need to churn the behavior file while doing this, if keeping things as simple as possible. Step 7 will put the load order and FNIS behavior file back in synch, and allow normal operation to resume. Steps 11-14 are not needed for the "fix", and were performed for confirmation purposes only, using a variety of Sexlab APPs-> Aroused Creatures, Defeat, and SL Simple Sexing} this worked for me. i had issues with no schlongs showing. had to load a clean sex with sexlab only, let it install and check allow creature animations. save. then activate creature framework (the standalone) had to disable parts of MNC / hentai creatures to get the standalone creature framework to install. once the CF was intalled, saved again then closed. then re enabled the disabled MNC parts and enabled hentai creatures too. went back into game (i was inside a house for all of this). went into CF and rebuilt creatures. exited home and it all worked. i have a question though, some creatures are saying not valid when i cast sexlab debug target, aroused spell target, or train on hentai creature to initiate sex. tried on hentai creature plus a real creature via player.placeatme. example is ash hopper and frost atronach - possibly others. draugr falmer chaurus etc all worked, just a few said not valid actor or something like that when i press tilde and look at the script. i have multiple animations for each creature installed too - even the invalid ones.
lacoka13 Posted August 19, 2020 Posted August 19, 2020 That mod never works! mesches are not swapping, the moment you think its ok you go back to your game and bam! no schlongs
Tlam99 Posted August 19, 2020 Posted August 19, 2020 3 minutes ago, lacoka13 said: That mod never works! mesches are not swapping, the moment you think its ok you go back to your game and bam! no schlongs Corrected for you.. "That mod never works for me! Meshes are not swapping......." following instruction, check lo, read all posts, bam! All schlongs there. If one needs help, it is not recommended to start with a complaint but with info.
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