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More Nasty Critters Special/Anniversary Edition


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Posted
1 hour ago, TheRightDoorIsNotTheLeft said:

Simple question: are these records baked into a new game, so if you remove via SSEEdit you might corrupt a game?

no, your thinking of scripts.

 

Posted

can anyone please upload their se converted esp for hentai creatures?.. the hentai creature files in the download link are causing the form 43 error, my creation kit isn't working to convert the file and running the mod with the 43 error breaks my game... I just wanna fap to some skyrim creature porn T_T

Posted

43 does not "break games" only mod managers that give bad advice and the people that follow it do.

Posted

Greetings, I think I have a new trouble with my SSE about i installed everything and it works fine, just 1 little detail i noticed is that in some animations for example I got Billy´s pack but the fox´s dick breaks to the left, like moving upper to the crotch and do a 45 degree turn, while doing animations, same happens with the wolf in some animations, the dog its alright tho, is this aproblem with the pack or the skeleton?

Posted
2 minutes ago, Liteflitz said:

Greetings, I think I have a new trouble with my SSE about i installed everything and it works fine, just 1 little detail i noticed is that in some animations for example I got Billy´s pack but the fox´s dick breaks to the left, like moving upper to the crotch and do a 45 degree turn, while doing animations, same happens with the wolf in some animations, the dog its alright tho, is this aproblem with the pack or the skeleton?

Xpmse overwriting mnc might be a reason

Posted
2 hours ago, Liteflitz said:

How do make sure isnt overwritting, in my MO2 It says that XPMSE is being overwritteng by both SOS and MNC not animal SOS tho, just human SOS

SOS shouldn't overwrite XPMSE at all, the skeleton hasn't been updated in a while.

 

In MO2, on the left side, drag XPMSE down below SOS for XPMSE to overwrite SOS. Then drag MNC below XPMSE for MNC to overwrite XPMSE. This works best when you're sorting by priority (numbers should go from lowest/top to highest/bottom)

Posted

upgraded out of the old CF some time ago and just noticed dwemer construct animations aren't working. i've got them enabled in the cf packaged with mnc, got the animations enabled, toggled, creatures turned on. every other creature works just fine. its just the constructs. hentai constructs wont mate, defeat doesnt recognize constructs as available races. i had them working before. do i have to revert to the old cf???

Posted
40 minutes ago, DevilFish said:

upgraded out of the old CF some time ago and just noticed dwemer construct animations aren't working. i've got them enabled in the cf packaged with mnc, got the animations enabled, toggled, creatures turned on. every other creature works just fine. its just the constructs. hentai constructs wont mate, defeat doesnt recognize constructs as available races. i had them working before. do i have to revert to the old cf???

cf has nothing to do with that, reregister the animations and reset defeat.

Posted

Is it normal to get a "CF Beginning/Finished JSON Registration" notification every time I load the game? I never saw that with the previous version, but it also doesn't seem to be hurting anything.

Posted
6 minutes ago, shar181 said:

Is it normal to get a "CF Beginning/Finished JSON Registration" notification every time I load the game? I never saw that with the previous version, but it also doesn't seem to be hurting anything.

yes it's normal.....unless you see it repeating endlessly filling up the screen with 1000 messages, or never see "Finished JSON Registration".

 

the notification was added so i could see if the script was getting stuck in a endless loop or not, it also comes in useful if you ever hit the "re-register all mods" button.

 

Posted
19 minutes ago, MadMansGun said:

yes it's normal.....unless you see it repeating endlessly filling up the screen with 1000 messages, or never see "Finished JSON Registration".

 

the notification was added so i could see if the script was getting stuck in a endless loop or not, it also comes in useful if you ever hit the "re-register all mods" button.

 

Lovely. :D As long as its not a sign I messed up when I upgraded from the old version!

 

Edit: Fixed a confusing double-negative. <.<

Posted

Hey, I'm another one of the "can't get the meshes to show" guys... So I've tested several mods now and the animations play, but no creature schlongs show. None of the animals that should have the MNC mesh do actually have it.

Interestingly enough, with the ones Hentai Creatures added, the show (The demon thingy and the German shepard, for example)...

Also, I did look through my Papyrus log and didn't find any logs from CF or MNC, apart from it being loaded. Im at my wits end now, anybody having any ideas? Thanks in advance already :(

Posted
1 hour ago, brmaven said:

.

the current list of things to try:
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section)
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. use a save editor to remove all of Creature Framework's scripts from your save file, then turn off/uninstall MNC & CF's esps, then load the game and save & quit, reinstall/enable MNC but replace CF with the old stand alone version.

Posted

Hi, I have an issue with how the mod works. So I tried uninstalling it, cleaning the save, and reinstalling it after cleaning the save however I still experience an issue where I press "mate" and the creatures begin to ragdoll around all over the place with no animation occurring. The game crashes shortly after. How should I go about this?

Posted
6 hours ago, MadMansGun said:

F. use a save editor to remove all of Creature Framework's scripts from your save file, then turn off/uninstall MNC & CF's esps, then load the game and save & quit, reinstall/enable MNC but replace CF with the old stand alone version.

About that. I tried everything of the above, but how do I go about editing my save? I did find a program to edit the save, I'm just not sure what to do from there... It's a lot of stuff in there and I'm not exactly familiar with it :>

Posted
1 hour ago, brmaven said:

About that. I tried everything of the above, but how do I go about editing my save? I did find a program to edit the save, I'm just not sure what to do from there... It's a lot of stuff in there and I'm not exactly familiar with it ?

different programs work differently, the one i have is for SLE and has a option to remove all scripts & formids added by a mod.

fsscr006.png

Posted

Hmm. So I now saved, cleaned my save game and stripped it from any scripts related to CF and started it afterwards. Then I installed both MNC and the other version of CF again (let it override) and it didn't change anything :/

Do you know of any mods that would brick this or anything I might have missed installing? By now I'm kinda tired...

But thanks for the help anyway, I really appreciate it!

Posted
32 minutes ago, brmaven said:

Do you know of any mods that would brick this or anything I might have missed installing?

a. faulty JContainers

b. faulty script extender

c. the creatures your trying to fuck are not actually stock creatures (Eg: immersive creatures)

d: CF is still fucked somehow.

Posted

Gaaarghhgg. Appearantly, while fiddling with turning the mods off and on again, Vortex disabled some of the plugins... Feeling stupid now. But I still only managed to get non-aroused dicks, no matter what. I also looked at the debug output in the console, it does start and end "OnUpdate", but it still isn't changing the schlong

Posted

So I have a clean copy of MNC SE 12.3 and Hentai Creatures 12.1 (plugins are still form 43). MNC is overwriting the latest XPMSSE, and I have BakaFactory's ABC overwriting MNC SE 12.3 and XPMSSE.

 

I did my normal setup for a new game, but after re-registering all mods in the new CF, none of the ABC options showed up for creatures like they do for the CreatureFramework 1.1.0-pre2A-SE.

 

Here are the steps I followed:

 

1. Start new game. Wait for all mods to load, then leave ASLAL cell by choosing "camping in the woods" option for vanilla-esque start. Head into the cave for smaller cell when setting up mods.

2. Open MCM and setup SexLab. Close MCM while it installs. After it finishes, reopen SexLab MCM and Turn on Creature Animations.

3. Go to SLAL MCM.

3a. Un-register all animations.

3b. Reset SexLab Registry.

3c. Reload JSON Data.

3d. Enable all animations. Make sure counts don't exceed SexLab max.

3e. Register all animations.

4. Go to CreatureFramework MCM.

4a. Re-register all mods.

4b. Close MCM and wait for CF to finish reloading JSON data.

4c. Once finished, open up CF MCM and go to Creatures tab.

 

After those steps, I've always seen the Animal Beast Cocks (ABC) schlongs show up as options for a number of creatures.

 

With the new CF, none of them show up. Only Horny Creatures of Skyrim and MoreNastyCritters schlongs.

 

Any ideas?

Posted
47 minutes ago, XenoDrake said:

With the new CF, none of them show up. Only Horny Creatures of Skyrim and MoreNastyCritters schlongs.

As far I know you need animations ABC flagged

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