Eye Wish Posted December 11, 2018 Posted December 11, 2018 As of the new Skyrim update this no longer works with JContainers. If anyone knows a workaround please do tell.
tasairis Posted December 11, 2018 Posted December 11, 2018 1 hour ago, bogart69 said: As of the new Skyrim update this no longer works with JContainers. If anyone knows a workaround please do tell. Can I assume you updated JContainers?
Eye Wish Posted December 11, 2018 Posted December 11, 2018 7 hours ago, tasairis said: Can I assume you updated JContainers? It was the load order again. Same with Papyrus. These files have to be loaded after Sexlab, SOS and Creature Framework for the mods to work. Vortex is nice but very finicky.
cminnow Posted December 21, 2018 Posted December 21, 2018 I'm having a problem with creature framework not showing up in MCM. Could this be related to Jcontainers being version 4.1.7?
Pfiffy Posted December 21, 2018 Author Posted December 21, 2018 9 minutes ago, cminnow said: I'm having a problem with creature framework not showing up in MCM. Could this be related to Jcontainers being version 4.1.7? The actual version of JC for Skyrim SE (Actual Version 1.5.62) is 4.17 and it is working fine...
cminnow Posted December 21, 2018 Posted December 21, 2018 1 hour ago, Pfiffy said: The actual version of JC for Skyrim SE (Actual Version 1.5.62) is 4.17 and it is working fine... Thanks for checking. Actually, I can't get the creature framework 2A version to initialize the MCM in a new game. The old version seems to work fine as does playing a game where the MCM is already initialized. Do you know if I am missing anything from using version 2 instead of 2A?
cminnow Posted December 22, 2018 Posted December 22, 2018 I can't be the only one having this difficulty because it even happens with only the minimum dependencies. Version 2 appears in MCM and 2A does not. Am I missing something? Re: I literally can't figure this out. Even with just the dependencies, CF only initializes in MCM perhaps 50% of the time. I've updated every mod I could. It's madness
mariolonos Posted December 22, 2018 Posted December 22, 2018 40 minutes ago, cminnow said: I can't be the only one having this difficulty because it even happens with only the minimum dependencies. Version 2 appears in MCM and 2A does not. Am I missing something? Re: I literally can't figure this out. Even with just the dependencies, CF only initializes in MCM perhaps 50% of the time. I've updated every mod I could. It's madness Do you have sl aroused installed?
cminnow Posted December 22, 2018 Posted December 22, 2018 50 minutes ago, mariolonos said: Do you have sl aroused installed? No. Is that a requirement now?
mariolonos Posted December 22, 2018 Posted December 22, 2018 13 minutes ago, cminnow said: No. Is that a requirement now? pretty sure it is. try installing it and see if mcm for cf appears
cminnow Posted December 22, 2018 Posted December 22, 2018 16 hours ago, mariolonos said: pretty sure it is. try installing it and see if mcm for cf appears Well, it didn't work. Thanks for the idea. Not sure what's wrong but at least it works 50% of the time so I just need to restart the game a few times until it initializes for a new character. Old characters are fine. Re: Bad Dog's immersive creatures has a script that was overwriting creature framework but that didn't fix it. I still can only load a game 50% of the time becasue it "believes" that the creature framework isn't installed half the time. Removing BDIC seems to solve the problem so far. To be specific, you need to BOTH remove BDIC and install SAL.
Calgonas Posted January 1, 2019 Posted January 1, 2019 Hi - struggling to get this working... creatures don't have schlong's - anyone know which mod they come from / depend on. This is doing my head in. Animations seem to work - just no schlongs.
Bast1990 Posted January 15, 2019 Posted January 15, 2019 On 1/1/2019 at 11:28 PM, Punkal said: Hi - struggling to get this working... creatures don't have schlong's - anyone know which mod they come from / depend on. This is doing my head in. Animations seem to work - just no schlongs. You sure creatures are aroused enough to show schlongs? I guess you need the mod "sex lab aroused".
Calgonas Posted January 15, 2019 Posted January 15, 2019 4 hours ago, Bast1990 said: You sure creatures are aroused enough to show schlongs? I guess you need the mod "sex lab aroused". Thanks for the reply. I sorted it in the end - though not quite sure how, ended up re-installing everything and tweaking aroused. My biggest problem is hand and feet seems which I still haven't solved.
Bast1990 Posted January 16, 2019 Posted January 16, 2019 No expert but maybe you could just try to download a new skin mod and load it last or over writte the rest. Leyenda Skin is a good one and I`ve never had problems with hand and feet seems.
Hazel_Nuts Posted January 17, 2019 Posted January 17, 2019 Hello, i have the Creature Framework not showing on MCM, i tried almost everything, load orders, reinstall etc, on the test room the mod loads correctly, but when i load my savegame the mod dont appear on mcm, and every creature dont have their "parts" when animated, the animations work well, do you know how to fix it?
foxminoso Posted January 31, 2019 Posted January 31, 2019 got the same trouble , no mcm and creature don't errect in animation T.T
RavenLone Posted February 7, 2019 Posted February 7, 2019 So still having "jcontainers bad version error" even though I am running Skse newest, Jcontainers newest, and Since I just bought SSE I assume its the latest skyrim. Below or above are the mods I am using I have fnis xxl on so total animations are fine. But when I load the game I can get the animations to play and the creatures to move but nothing I try fixes the creature MCM menu its permanently stuck starting up and Creatures stay unaroused. Any tip to help me? I have read through most of the post here but everyone says to reinstall but I did that already. Also where can I find CF logs I can't find where it stores them. I have the creature stuff disabled currently to play skyrim that's the only reason they aren't on in the photo
Pfiffy Posted February 7, 2019 Author Posted February 7, 2019 4 hours ago, RavenLone said: So still having "jcontainers bad version error" even though I am running Skse newest, Jcontainers newest, and Since I just bought SSE I assume its the latest skyrim. Below or above are the mods I am using I have fnis xxl on so total animations are fine. But when I load the game I can get the animations to play and the creatures to move but nothing I try fixes the creature MCM menu its permanently stuck starting up and Creatures stay unaroused. Any tip to help me? I have read through most of the post here but everyone says to reinstall but I did that already. Also where can I find CF logs I can't find where it stores them. I have the creature stuff disabled currently to play skyrim that's the only reason they aren't on in the photo Is SLAL working correctly?
RavenLone Posted February 7, 2019 Posted February 7, 2019 6 hours ago, Pfiffy said: Is SLAL working correctly? I mean it pops up in the mcm with all its options and when I run it/check new animations it says none need to be registered. It will also say something like 115 character animations are already registered and 51 creature animations. I ran rebuilded and instead of getting two Jcontainer errors (one on game load and second on mcm menu load) I only got the first one. I also did a reinstall fresh from the SE conversions using the links supplied only. I ran only Sex Lab aroused creature, Creature Framework, MNC no extra animation mod thou the animations wont go away. Like nothing breaks no CTD the only thing not working is the Jcontainer error poping up and no "Swords" for animals thou they have the right models.
Pfiffy Posted February 8, 2019 Author Posted February 8, 2019 17 hours ago, RavenLone said: I mean it pops up in the mcm with all its options and when I run it/check new animations it says none need to be registered. It will also say something like 115 character animations are already registered and 51 creature animations. I ran rebuilded and instead of getting two Jcontainer errors (one on game load and second on mcm menu load) I only got the first one. I also did a reinstall fresh from the SE conversions using the links supplied only. I ran only Sex Lab aroused creature, Creature Framework, MNC no extra animation mod thou the animations wont go away. Like nothing breaks no CTD the only thing not working is the Jcontainer error poping up and no "Swords" for animals thou they have the right models. I still don't have a clue, why so many ppl have problems with jcontainers. I'm using it since the first release and got it working out of the box properly after each update. CF didn't change in the meantime. It seems to me like it is a problem with the installation process itself.
srayesmanll Posted February 8, 2019 Posted February 8, 2019 Spoiler Move JContainers in the left hand pane to the bottom of the list (the highest priority). That ensure that the separate JC install overwrites all. You can verify this by double-clicking the JC mod and looking at the conflicts tab.
RavenLone Posted February 8, 2019 Posted February 8, 2019 10 hours ago, srayesmanll said: Hide contents Move JContainers in the left hand pane to the bottom of the list (the highest priority). That ensure that the separate JC install overwrites all. You can verify this by double-clicking the JC mod and looking at the conflicts tab. I will try that out and I'll edit my comment for the resualt
RavenLone Posted February 11, 2019 Posted February 11, 2019 On 2/8/2019 at 8:38 AM, srayesmanll said: Reveal hidden contents Move JContainers in the left hand pane to the bottom of the list (the highest priority). That ensure that the separate JC install overwrites all. You can verify this by double-clicking the JC mod and looking at the conflicts tab. No dice on the placing it at the bottom. also no conflicts in the tab for it
Kristus Kringle Posted February 11, 2019 Posted February 11, 2019 4 hours ago, RavenLone said: No dice on the placing it at the bottom. also no conflicts in the tab for it Your JContainers SE has a date for the version#. It should be version 4.1.7. You have the wrong file. https://www.nexusmods.com/skyrimspecialedition/mods/16495
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