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Posted

Hello! Every time i kill a dragon, the dragon skeleton (just after absorbing the soul) disappears for a short time and then a complete purple dragon body appears in its place.

It's been a long time since i installed all the stuff... Can somebody please tell me what is the problem and what i can do?

Thank you in advance!

  • 1 month later...
Posted

Im having a problem with "skin unknown" for the spriggans. I added the mod Whiterun Hold Forest or something like that and it changes the spriggans (according to console) and in the MCM of creature framework it now says skin unknown, mod active none

  • 2 months later...
Posted

Making a modlist, but I do not want animal dicks to show up. Does anyone know a way to auto-set the Creature Framework config so that it can be readily shipped to turned into a personal modlist? I am just looking to just have TWO werewolf + penis for Werewolves. The offending mods are: Creature Framework, More Nasty Creatures and Horny Creatures to work with TWO Extras in order to use werewolf reversal effect.

  • 1 month later...
Posted

I don't know if I have a problem or not. I have installed Creature Framework 3.1, More Nasty Critters 15.6 and, for good luck, the latest Billyy animation pack, 8.8. They all seemed to install correctly but there are no animations. Do I not understand how these mods work or am I missing a mod that actually triggers the animations? I've used other mods like Animal Research and Animal Mansion but they have their own methods for showing animations built in.

  • 5 weeks later...
Posted

So this may have been answered before, I run skyrim with a futa female dragonborn, but when I go into werewolf form I get the female body. Is there a mod that I can add a penis to my body or a way to switch to a male werewolf form?

  • 1 month later...
Posted

Hi is there a way to use different models over the ones on this mod, for example I want to use this oneĀ https://www.nexusmods.com/skyrimspecialedition/mods/128362Ā for vampire lord but even changing the meshes on this mod and turn of its model on the menu in game it still the same fro more nasty criters, is there a way to change it some how? last time I wanted to change the female were wolf to have breast and could not changed and had to use a werewolf male my character being female so I had to use le femmene mod, is there something that I missing or a way around, pls helpĀ Ā 

Posted
On 4/7/2025 at 6:05 PM, blue1fan1 said:

So this may have been answered before, I run skyrim with a futa female dragonborn, but when I go into werewolf form I get the female body. Is there a mod that I can add a penis to my body or a way to switch to a male werewolf form?

Ā 

  • 3 weeks later...
Posted (edited)

Does anyone know why Creature Framework would simply not work at all, thus making the creatures not have cocks? I have animations working just fine. On a previous playthrough, Creature Framework loaded just fine. I've only added texture mods since. If I load up that old playthrough, everything relating to creature framework works just fine. I see Creature Framework in the MCM and it's reportedly working, again, just fine. I don't understand why it's seemingly not loading on new saves. Any ideas?

Edited by TheBikkest
  • 2 weeks later...
Posted

Hello.

On some of my backups, I have a problem with Creature Framework.

The mod tells me to wait 2 minutes for it to save everything, but even after 2 minutes, when I go into its mcm, it keeps telling me the same thing.

What's more, for some creatures in the mcm, it tells me Disable.

The mod seems to have trouble recognizing them.

But I've got the latest version, v3.

  • 4 weeks later...
Posted
On 2/1/2025 at 8:55 PM, loverslaccountnumber42069 said:

Making a modlist, but I do not want animal dicks to show up. Does anyone know a way to auto-set the Creature Framework config so that it can be readily shipped to turned into a personal modlist? I am just looking to just have TWO werewolf + penis for Werewolves. The offending mods are: Creature Framework, More Nasty Creatures and Horny Creatures to work with TWO Extras in order to use werewolf reversal effect.

Not sure if it's really what you want but the MCM for Creature Framework allows you to choose which mod affects which creature.

Posted (edited)
1 hour ago, Budoop said:

Not sure if it's really what you want but the MCM for Creature Framework allows you to choose which mod affects which creature.

It was (partially) solved by Demonic Creatures removing most real-life creatures due to fear of The Law(tm) and removing what little was left remaining of real life animals (because apparently undead wolves were still in the mod). To give a better understanding, I want most of the mods to be "ready out of the box". As far as I know, there is no easy way to set up MCM to behave a certain way right when you load a new game, without having to edit the scripts directly. This way, Skyrim Together should behave much better.

Edited by loverslaccountnumber42069
clarity
  • 3 weeks later...
  • 2 months later...
Posted

Hi, does anyone know what the problem might be with the latest version of Skyrim (AE) on Steam? All mods work and recognize JContainers. But this mod says I have the wrong version of JContainers or it's not installed at all, even though it's the latest available version. The mod appears in the MCM, but when I try to view its settings, it says it needs a few minutes. But nothing changes, even after a long time.

photo_2025-09-29_04-48-43.jpg

  • 1 month later...
Posted

Was having an issue with this mod (and/or ABC, not sure) where flaccid dicks were present on creatures, but they wouldn't get erect and just stayed flaccid during SL scenes. Apparently it was caused by Creature Framework; when I opened the CF MCM I got this message:Ā 

Quote

The framework is currently initialising or working on registration. Some functionality will be disabled. This may take anywhere from several seconds to two minutes to finish, depending on what the framework is doing, as well as your computer and Skyrim setup. Please wait in-game with all menus closed, and check back again.

Ā 

And of course it never initialized no matter how long I waited. I saw that message every time I opened CF MCM. Well, here's how I fixed it:

Ā 

  1. Open your latest save in ReSaver
  2. Search CreatureFramework.esm in filter
  3. Delete everything you see except CreatureFramework.esm
  4. Save as new file
  5. Go in-game and load up the new save you just created, once you're in you should get a notification that Creature Framework was installed or something like that, if not then just wait a little bit
  6. Open MCM and check if Creature Framework is there, if not thenĀ close it and wait a bit and check again
  7. (Optional?) In the CF MCM click Re-install mods. I don't know if this was necessary but I did it anyway just in case, then I just sat there and let it do its thing

Ā 

image.png.bfa2f076abdf99ff46ae0c004d1c1c88.png

^In my case, in ReSaver I just deleted everything highlighted here and left CreatureFramework.esm alone

Ā 

Ā 

After all this I finally got my erect creature dongs back. Posting it here in case this helps anyone in the future!!

Posted (edited)

doubt anyone will see this but if you do where can i get ahold of the creature summon.esp for framework cant find it anywhere or share a download link?

Ā 

Edited by Monarch8808
  • 3 weeks later...
Posted

Hello guys, I want to ask. Does anyone know how to make a new creature eligible for another creature's sexlab animations? I have the Flame Atronach Variants mod which is just a flame atronach reskin, however the matchmaking spell fizzles on them (probably because they don't have any sexlab animations).

Is there any way to tell it to use the vanilla flame atronach slal animations?

Thank you

Posted
1 hour ago, Zukirin said:

Hello guys, I want to ask. Does anyone know how to make a new creature eligible for another creature's sexlab animations? I have the Flame Atronach Variants mod which is just a flame atronach reskin, however the matchmaking spell fizzles on them (probably because they don't have any sexlab animations).

Is there any way to tell it to use the vanilla flame atronach slal animations?

Thank you

valid names for the race:

Spoiler

Ā  Ā  FlameAtronachFailSafe
Ā  Ā  AtronachFlameRace
Ā  Ā Ā 
Ā  Ā  00AtronachSpiritRacesmm
Ā  Ā  00MBI_BuroFlameAtronachRace
Ā  Ā  000CCCAtronachDarkFlameRace
Ā  Ā  0001CCCAtronachFlamesRace
Ā  Ā  AtronachFlameRaceBLUE
Ā  Ā  AtronachFlameRaceBLUE2
Ā  Ā  BishopFlameRace
Ā  Ā  BoTAtronachColdFlameRace
Ā  Ā  BSKAtronachColdFlameRace
Ā  Ā  EQ147_FlameWrathRace
Ā  Ā  I5KDwarvenDroidRace
Ā  Ā  mihailhymrace
Ā  Ā  mihailmermaidrace
Ā  Ā  mihailmermaidraceMERROW
Ā  Ā  mihailnixad_race
Ā  Ā  Xanthys_HumanAtronachFlameRace
Ā  Ā  zzzCOArpenBuroRace
Ā  Ā  _00DwarvenDroidRace01
Ā  Ā  _SLSD_AtronachFlameRace

Ā 

Posted
4 hours ago, MadMansGun said:

valid names for the race:

Ā  Hide contents

Ā  Ā  FlameAtronachFailSafe
Ā  Ā  AtronachFlameRace
Ā  Ā Ā 
Ā  Ā  00AtronachSpiritRacesmm
Ā  Ā  00MBI_BuroFlameAtronachRace
Ā  Ā  000CCCAtronachDarkFlameRace
Ā  Ā  0001CCCAtronachFlamesRace
Ā  Ā  AtronachFlameRaceBLUE
Ā  Ā  AtronachFlameRaceBLUE2
Ā  Ā  BishopFlameRace
Ā  Ā  BoTAtronachColdFlameRace
Ā  Ā  BSKAtronachColdFlameRace
Ā  Ā  EQ147_FlameWrathRace
Ā  Ā  I5KDwarvenDroidRace
Ā  Ā  mihailhymrace
Ā  Ā  mihailmermaidrace
Ā  Ā  mihailmermaidraceMERROW
Ā  Ā  mihailnixad_race
Ā  Ā  Xanthys_HumanAtronachFlameRace
Ā  Ā  zzzCOArpenBuroRace
Ā  Ā  _00DwarvenDroidRace01
Ā  Ā  _SLSD_AtronachFlameRace

Ā 

Thank you for the reply

I searched around for a while but I am still unsure how to use this. Can I change the race of the atronach variants mod to these names somehow? Or what mods do these races come from? "000CCCAtronachDarkFlameRace" for example?

  • 2 weeks later...
  • 4 weeks later...
  • 2 months later...
  • 4 weeks later...
Posted

Is it save safe to upgrade to the new version? Just found out there's a V4 version of CF, and am currently using versionĀ 1.1.0-pre2A from this page. I saw that they have different method of scanning.

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