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Posted
2 hours ago, Boceifus said:

Its geared towards female characters without any dialog for FF approaches.  If you have FF approaches on they will use the same dialog as men approachers do as well as response from the player as if they are responding to a man.  I believe somebody is working on a patch to make responses more gender neutral but I don't have a link for it at the moment.

 

I think you're confusing this with Harassment (same author though). Attributes doesn't really have any dialogue and definitely nothing like "approachers." Anyway, the gender-neutral translation for Harassment is here if you need it:

 

Posted
1 hour ago, Imaboss said:

is their commands to raise or lower any of the stat changes?

 

You can use console to manually change values though.
You can type:
help fpa_value 3

and that will show all the values that are tracked that can be manually updated. Then you can do:
set fpa_value_willpower to 100
to set willpower to 100. And repeat for other values. 

Note that if you do the above, the HUD (if you are using it) won't update, so it'll be showing the old values. The HUD will eventually update when the value is changed naturally (without using console)

Posted (edited)

@twistedtrebla Hey, been using both SA/SAHUD and SH since forever now and it has always worked just fine until my latest playthrough. I've started several new games before i decided to just post something here, in case my game was being funny or something.

 

There seems to be an issue with how SA and SAHUD communicate with each other? Perhaps?

Like i said, i've started several new games and SAHUD refuses to show proper values, even the default '50' for average spirit and self-esteem.

Very randomly they would show up as '50' when loading sometimes but when it does, most of the other values for HUD just disappear. Disappear as in the text goes away, not them being a value of '0'.

 

image.png.2c9a2d2a89244f4a1da6402056d1896b.png

 

I am now getting either this ^ or Self-Esteem/Spirit at 50, Sub/Dom at 0. Wear values and willpower straight up disappear when 'it works'.

Gaining experience/killing doesn't make them go up either.

 

SA itself is working fine.

 

image.png.fcf68a2a84fd982575bf3ccde710832e.png

Edited by Saya Scarlett
  • 2 weeks later...
Posted (edited)

why does my actress still show the status slut with 57 points?

 

 

2021-11-29 01_34_20-Fallout4.png

 

may she have to have sex again after being under 60?

 

PS: has only reset from 55 to 57, but has not changed anything from the slut status

Edited by deathmorph
Posted (edited)
7 hours ago, deathmorph said:

may she have to have sex again after being under 60?

 

Slut status removed when Sex Level decreses below 30

Edited by Dlinny_Lag
Posted
24 minutes ago, Dmetal2001 said:

Some reason my SS got trauma even though they were not assaulted. I did an AAF scene with one of my companions and my SS ended up with a trauma effect

 

If the animation itself was tagged as "aggressive" then that could contribute.

Posted
On 11/18/2021 at 1:50 PM, Saya Scarlett said:

image.png.2c9a2d2a89244f4a1da6402056d1896b.png

 

I am now getting either this ^ or Self-Esteem/Spirit at 50, Sub/Dom at 0. Wear values and willpower straight up disappear when 'it works'.

Gaining experience/killing doesn't make them go up either.

 

SA itself is working fine.

Having the same problem as Saya, the HUD just shows zero values all the time.  Installed Attributes and the HUD together.

Posted (edited)
9 minutes ago, GenPatton said:

Having the same problem as Saya, the HUD just shows zero values all the time.  Installed Attributes and the HUD together.

 

Yet another new game and..

 

image.png.16a9b9854bfbd4e50cd3a7585e17edeb.png

 

It's just insane how random this is but hey, it works now. Don't even ask what i did to fix it because i didn't do anything to be honest. It just decided to work all of a sudden. I tried everything. Plugin order. New games. Nothing fixed it. Idek. Somehow 'it just works' now.

Edited by Saya Scarlett
Posted
On 4/20/2020 at 9:35 PM, twistedtrebla said:

Uploaded 2.4.1, which is a very small UI change:

 

- CHANGED: Moved some attributes to a separate "category" in pip boy effects menu. This is so that you don't get bombarded with 10 attributes inside the same box, which can look messy and hard to read.
- Arousal is now in "sleep" category. You'll now see an orange sleep icon above your action bar if you're aroused

- Frustration is now in "disease" category. Orange disease icon if you have the frustration debuff

- Intoxication is now in "alcohol" category. Yellow alcohol icon if you have intoxication levels

- Slut is now in "sleep" category. Yellow sleep icon if you are a slut

- Trauma is now in "disease" category. Yellow disease icon if you are traumatized

- REMOVED: Removed the following perks: "Not aroused" "Sober" "No sex addiction" "No trauma". They just appeared spammy and provided no buffs/debuffs. You'll now only get the appropriate perks when you have the effects.

 

You can refer to screenshots for what they look like now (a little less messy ?)

 

Is there a way to remove/hide these icons from my HUD? I didn't think they'd be there at all without the separate HUD install, though that seems to do something else entirely (the hotkey to check it is all I need there).

 

The bright distractions on my screen aren't helpful. The text notifications and details in my pip boy effects menu are more than enough. I wasn't sure where the HUD icons were even coming from at first, but did individually disable mods until I confirmed on my own that it was from this...and then reading this description of them and the colors confirmed that that's what I'm seeing.

Posted (edited)
9 hours ago, ihateaccountrequirements said:

Is there a way to remove/hide these icons from my HUD?

Most likely you have uninstalled SexAttributesHUD2.0.0 without clicking Uninstall in MCM

 

You could try to unregister orphan widgets using following console commands:


 

cqf HUDFramework UnregisterWidget FPA_WearOral.swf

cqf HUDFramework UnregisterWidget FPA_WearVagi.swf

cqf HUDFramework UnregisterWidget FPA_WearAnal.swf

cqf HUDFramework UnregisterWidget FPA_Will.swf

cqf HUDFramework UnregisterWidget FPA_SelfEsteem.swf

cqf HUDFramework UnregisterWidget FPA_Spirit.swf

cqf HUDFramework UnregisterWidget FPA_Orientation.swf

 

Edited by Dlinny_Lag
Posted (edited)
11 hours ago, Dlinny_Lag said:

Most likely you have uninstalled SexAttributesHUD2.0.0 without clicking Uninstall in MCM

 

You could try to unregister orphan widgets using following console commands:


 

cqf HUDFramework UnregisterWidget FPA_WearOral.swf

cqf HUDFramework UnregisterWidget FPA_WearVagi.swf

cqf HUDFramework UnregisterWidget FPA_WearAnal.swf

cqf HUDFramework UnregisterWidget FPA_Will.swf

cqf HUDFramework UnregisterWidget FPA_SelfEsteem.swf

cqf HUDFramework UnregisterWidget FPA_Spirit.swf

cqf HUDFramework UnregisterWidget FPA_Orientation.swf

 

 

I did see the note about it "uninstall in MCM FIRST", so that shouldn't be the issue...I also didn't get HUD framework and use it, 'cause it occurred to me beforehand that I don't WANT more things in my HUD.

 

This is yellow/orange HUD icons in the lower right without the HUD mod. They add (well, the arousal, the trauma'll take time to wear off) and remove as circumstances dictate, so they aren't stuck, either, so I don't think unregistering them will work, since they're not orphans.

Edited by ihateaccountrequirements
clarifying
Posted
9 hours ago, ihateaccountrequirements said:

This is yellow/orange HUD icons in the lower right

Ah, those ones...

Their displaying is intentional. They can't be hidden (at least I don't know any feasible options) without intervention to esp file content.

Posted
On 12/2/2021 at 11:23 AM, Saya Scarlett said:

 

Yet another new game and..

 

image.png.16a9b9854bfbd4e50cd3a7585e17edeb.png

 

It's just insane how random this is but hey, it works now. Don't even ask what i did to fix it because i didn't do anything to be honest. It just decided to work all of a sudden. I tried everything. Plugin order. New games. Nothing fixed it. Idek. Somehow 'it just works' now.

 

Another new game and..

image.png.6ff6518eb9fbbb080d1649131fd1238f.png

 

I have no fucking clue what's going on but it's getting rather annoying. If there were xEdit conflicts or something, i'd be able to figure it out but it's seemingly just fucking random.

Posted
3 hours ago, Saya Scarlett said:

I have no fucking clue

Actually, it seems like a problem of HUDFramework. Its widgets autoloading feature seems to be working unstable.

I guess something become broken in HUDFramework after attempt to send messages to a widget that is not fully loaded.

Posted (edited)
4 hours ago, Dlinny_Lag said:

Actually, it seems like a problem of HUDFramework. Its widgets autoloading feature seems to be working unstable.

I guess something become broken in HUDFramework after attempt to send messages to a widget that is not fully loaded.

 

Found out what the issue was. Which was also mentioned in this thread at some point by @EgoBallistic.

 

If you're using Transfer Settlements, remove this and repackage it into a separate mod to enable/disable when needed.

 

image.png.e3b2e407761945e0262402f311bc9648.png

 

After removing this interface from TS, SA HUD is now working just fine. Can still use Transfer Settlements and enable/disable this 'separate' interface mod if you really want to see the TS HUD/progress when importing/exporting settlements.

Edited by Saya Scarlett
Posted (edited)
7 hours ago, Dlinny_Lag said:

ok, one more reason for me to avoid HUDFramework usage in my mod %)

 

HUD Framework is fine. The problem lies in Transfer Settlements progress bar. I have many HUD elements and this is the only problematic one.

image.png.0af5d8afb08e495a1820861a9c72fb89.png

Just make the Interface a separate mod and enable/disable when needed. Easy fix.

Edited by Saya Scarlett
Posted (edited)

Why does my character get trauma from AAF scenes that aren't non-con? I started a scene using the AAF menu with Piper, which gave me a trauma level. Then I triggered a scene with dogmeat through dogmeats new trick which gave me one trauma level. Do I just get trauma for everything?

 

EDIT: tried a few more scenes. Not all of them gave trauma. Do I just need to be cognizant of which ones are tagged as aggressive (without actually being able to tell, unless they have rough or aggressive in the name)?

Edited by dovahnurse
Posted
14 minutes ago, dovahnurse said:

Why does my character get trauma from AAF scenes that aren't non-con? I started a scene using the AAF menu with Piper, which gave me a trauma level. Then I triggered a scene with dogmeat through dogmeats new trick which gave me one trauma level. Do I just get trauma for everything?

 

EDIT: tried a few more scenes. Not all of them gave trauma. Do I just need to be cognizant of which ones are tagged as aggressive (without actually being able to tell, unless they have rough or aggressive in the name)?

 

Your edit pretty much covers it.  There is also an MCM toggle/hotkey under "Compatibility" that will change whether SA interprets sex events as consensual, non-consensual, or "checks for tags".

 

SA will also look for con/noncon scene flags from mods like SEU or Violate and obey those regardless of animation tags. 

Posted
27 minutes ago, dovahnurse said:

Why does my character get trauma from AAF scenes that aren't non-con? I started a scene using the AAF menu with Piper, which gave me a trauma level. Then I triggered a scene with dogmeat through dogmeats new trick which gave me one trauma level. Do I just get trauma for everything?

 

Did you choose scenes which are tagged "aggressive?"

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