Guest Posted April 11, 2021 Posted April 11, 2021 14 hours ago, spicydoritos said: It's not difficult to pull information across mods in your scripts. For example, this is how AAF Violate calls data from Sex Attributes: Hide contents Function LoadFPA(Bool doNotify = true) If Game.IsPluginInstalled("FPAttributes.esp") FPA_Value_Spirit = Game.GetFormFromFile(0x007A67, "FPAttributes.esp") as GlobalVariable FPA_Value_Orientation = Game.GetFormFromFile(0x000FAD, "FPAttributes.esp") as GlobalVariable FPA_Value_IsPlayerDesperateForSex = Game.GetFormFromFile(0x001A38D, "FPAttributes.esp") as GlobalVariable FPA_Value_Selfesteem = Game.GetFormFromFile(0x000FAC, "FPAttributes.esp") as GlobalVariable FPA_Setting_SelfEsteemBaseRape = Game.GetFormFromFile(0x000FA4, "FPAttributes.esp") as GlobalVariable Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest FPA_script = FPA_Main.CastAs("FPA:FPA_Main") AFVTrace(DebugOn,"AFV report: Sex Attributes is installed") AFVNotify(doNotify,"AAF Violate: Sex Attributes is installed") EndIf EndFunction The first number in the GetFormFromFile command is the FormID of whatever you're trying to reference, with 0x00 in place of the first two numbers you'd see in xEdit or CK. Once you have the other mod's values in your own script, you can do whatever you need with them. This getting a little bit more complicated. But i will learn. I am really a beginner but i understand that. So essentially i have to write a script to make that happen and not just click here and there. Ok, let me get familiar with that. I think for me the important thing is, that i understand why and where i do thing to make things (reactions) happen in the game. There is so much potential but not sure if i am capable of doing it. Anyway, thank you for the inside.
spicydoritos Posted April 11, 2021 Posted April 11, 2021 1 hour ago, wutpickel said: This getting a little bit more complicated. But i will learn. I am really a beginner but i understand that. So essentially i have to write a script to make that happen and not just click here and there. Ok, let me get familiar with that. I think for me the important thing is, that i understand why and where i do thing to make things (reactions) happen in the game. There is so much potential but not sure if i am capable of doing it. Anyway, thank you for the inside. Oh, if you need those values in the CK and not a script, it should be much simpler. Just make SA a master to your own mod. Then when you open your own mod to make edits, CK/xEdit will also open SA as a non-active file. You should be able to reference SA's global values directly in your own dialogue conditions or whatever.
Dlinny_Lag Posted April 11, 2021 Posted April 11, 2021 4 hours ago, wutpickel said: i do thing to make things (reactions) happen in the game. You have to decide: what action you need to react to %) In this case it will be easier to help you. Creation Kit is not a user friendly tool, and some things might looks counterintuitive.
drathlothar Posted April 12, 2021 Posted April 12, 2021 Are there console commands for setting values of the attributes?
Dlinny_Lag Posted April 12, 2021 Posted April 12, 2021 12 hours ago, drathlothar said: Are there console commands for setting values of the attributes? Yes. Examples: cqf FPA_Main ModifyOrientation -10 ; reduce orientation by 10 cqf FPA_Main ModifySelfEsteem 15 ; increase self-esteem by 15 Naming convention is like ModifyXXXXXX where XXXXXX the name of attribute Be careful when changing self-esteem. It can affect Spirit as well 1
spicydoritos Posted April 12, 2021 Posted April 12, 2021 15 hours ago, drathlothar said: Are there console commands for setting values of the attributes? In addition to Dlinny_Lag's suggestion, you can use the console commands suggested by the mod author in this very thread, which I found readily by using the search function. On 12/1/2019 at 3:27 AM, twistedtrebla said: Yea, unfortunately your stats wont carry over during a clean save. Which is actually the point of a clean save - to wipe everything. You can use console to manually change values though. You can type: help fpa_value 3 and that will show all the values that are tracked that can be manually updated. Then you can do: set fpa_value_willpower to 100 to set willpower to 100. And repeat for other values. Note that if you do the above, the HUD (if you are using it) won't update, so it'll be showing the old values. The HUD will eventually update when the value is changed naturally (without using console)
drathlothar Posted April 13, 2021 Posted April 13, 2021 12 hours ago, spicydoritos said: In addition to Dlinny_Lag's suggestion, you can use the console commands suggested by the mod author in this very thread, which I found readily by using the search function. 15 hours ago, Dlinny_Lag said: Yes. Examples: cqf FPA_Main ModifyOrientation -10 ; reduce orientation by 10 cqf FPA_Main ModifySelfEsteem 15 ; increase self-esteem by 15 Naming convention is like ModifyXXXXXX where XXXXXX the name of attribute Be careful when changing self-esteem. It can affect Spirit as well Thank you both, just so you know I did do some searching through the comment pages, but the only thing i found was the pinned modder's resource which didn't work- must've missed what you suggested. I don't typically resort to asking for other people's help, but thanks again!
person894 Posted April 15, 2021 Posted April 15, 2021 So i have a tiny problem with the frustration debuff. Whatever i do, i can't get it to apply with AAF Violate. None of the compatibility options seem to work. On the other hand if RSEII:CSA triggers the scene it always applies the debuff correctly. Anybody got an idea why Violate never applies it but CSA does?
Dlinny_Lag Posted April 15, 2021 Posted April 15, 2021 1 hour ago, person894 said: i have a tiny problem with the frustration debuff. Whatever i do, i can't get it to apply with AAF Violate. You need to meet 2 conditions: - Mental effects enabled - Orientation greater than or equal to 10 Frustration debuf applied after player raping AAF scene only Scene considered as player raping when Sex Type is NOT set to 0 in MCM (i.e. rape is disabled) and: a) Sex type is set to 1 in MCM (i.e. always rape) or b) Sex type is set to 2 and AAF scene has tags that allows to recognize this scene as player raping. AAF Violate has own vision when to mark scene as player raping (based on Sex Attributes values). But if scene is marked as "Aggressive" and not marked as "Consensual" then it will be considered as player raping. If player is victim, of course %)
Morgenrot_68 Posted April 17, 2021 Posted April 17, 2021 Hello, I wanted to translate the mod into German. I have succeeded so far. But the only entries I can't translate are those in the HUD. Their names are: WearAnus: WearVagi: WearOral: Spirit: Willpower: Self-Esteem: So all the names that appear in the top left of the hud. I don't know in which file these entries are stored. I have searched the FPAttributes.esp (incl. scripts) and FPAtributesHud.esp with FO4Edit and ESM/ESP Translater. I searched the .swf files in the interface folder with a .swf editor. But the entries cannot be found. Can anyone help me and tell me where I can find these entries? Thank you very much.
Dlinny_Lag Posted April 17, 2021 Posted April 17, 2021 2 hours ago, Morgenrot_68 said: I don't know in which file these entries are stored. Those names placed in *.swf files. See \Data\Interface\FPA_*.swf An example: Spoiler
Morgenrot_68 Posted April 19, 2021 Posted April 19, 2021 Hello, Thank you very much. That was it . The only strange thing is that the text is not displayed with my .SWF editor. I first used the Jpexs compiler version 4.1.1. With this the texts are not displayed. But with your version (V. 14.4.0) the texts are displayed and I can change them. Thanks again.
LostDremoraDream Posted April 23, 2021 Posted April 23, 2021 can someone explain how to add a particular panty slot (39) to the naked check? The slider only goes up to 28...
Triggs Posted April 23, 2021 Posted April 23, 2021 belly morph doesn't work anymore.. i mean.. it worked in the past.. i dunno why, from that time to now i install many other mods, is there any mods can make the belly morph stop working? ... anyone know?
spicydoritos Posted April 23, 2021 Posted April 23, 2021 11 hours ago, LostDremoraDream said: can someone explain how to add a particular panty slot (39) to the naked check? The slider only goes up to 28... Subtract 30 from the CK slot numbers. Slot 58 becomes 28. Slot 39 becomes 9. 1
spicydoritos Posted April 23, 2021 Posted April 23, 2021 2 hours ago, Triggs said: belly morph doesn't work anymore.. i mean.. it worked in the past.. i dunno why, from that time to now i install many other mods, is there any mods can make the belly morph stop working? ... anyone know? Possible causes: -You installed a body other than CBBE or Fusion Girl -SA's MCM body setting is set to the wrong body, or morphs are turned off -Looksmenu is not installed or not working -You're looking at an NPC and not your own character -You're wearing clothes that haven't been built with morphs (if morphs show while naked but not with clothes, this is the cause) -Some other settings issue, like having morphs from oral turned off while having only oral sex
Sexnut Posted April 24, 2021 Posted April 24, 2021 I had an interesting question (problem) and i not sure where it came from. ( i have AAF Violate installed as well as this mod) Let me paint you a picture..... my poor character did a nose dive due to 1: having a shock collar placed around her neck during a 'fight' i did notice till after she's kill the raiders who put it on her and left, the bodies gone by the time she returned for the code, so she wore it a longggggg time before i found out how to remove it..... and 2: a bad mistake think the 'turns to exhaustion' in Violate for something to do with her Endurance, which with mods she has a high one, not number of possible rounds for violation (poor girl the first time she lost a fight and surrendered ?) Since she suddenly, and oddly, seems to lose a lot to raiders and gunners ?, she has very fast hit -50 very submissive, and 99 slut in sex..... and recently 99 slut in reputation too..... ? Anyway, the odd thing..... Violate always used these 6 poses (i believe) that had her cuffed and used roughly each time (now i have recently added a few pose packs and mods) but suddenly now she ends up with more consensual poses (one of the old aggressive ones shows up maybe once in ten). Was wondering if her submissive and over sexed state was triggering 'co-operative' pose instead now?? Also not sure if yours or Violate is doing it or if just a glitch? Sorry to bother you if it's not Attributes.
Dlinny_Lag Posted April 24, 2021 Posted April 24, 2021 10 hours ago, Sexnut said: I had an interesting question (problem) and i not sure where it came from. ( i have AAF Violate installed as well as this mod) Let me paint you a picture..... my poor character did a nose dive due to 1: having a shock collar placed around her neck during a 'fight' i did notice till after she's kill the raiders who put it on her and left, the bodies gone by the time she returned for the code, so she wore it a longggggg time before i found out how to remove it..... and 2: a bad mistake think the 'turns to exhaustion' in Violate for something to do with her Endurance, which with mods she has a high one, not number of possible rounds for violation (poor girl the first time she lost a fight and surrendered ?) Since she suddenly, and oddly, seems to lose a lot to raiders and gunners ?, she has very fast hit -50 very submissive, and 99 slut in sex..... and recently 99 slut in reputation too..... ? Anyway, the odd thing..... Violate always used these 6 poses (i believe) that had her cuffed and used roughly each time (now i have recently added a few pose packs and mods) but suddenly now she ends up with more consensual poses (one of the old aggressive ones shows up maybe once in ten). Was wondering if her submissive and over sexed state was triggering 'co-operative' pose instead now?? Also not sure if yours or Violate is doing it or if just a glitch? Sorry to bother you if it's not Attributes. I'm not sure that I understand you correctly, but I hope I'm. AAF Violate has a specific logic to start AAF scene based on player's SA stats. It calculates some "submissive" value that afffects the choise of AAF scene. When player has Spirit=0 or has sex desperation perk or has orientation < -30 then AAF Violate will think that player is "submissive" and will add "Neutral" tag for filtering scenes (in addition to "Aggressive" and "Rough"). So list of possible AAF scenes extended by "Neutral" scenes when player is "submissive". Probably you have installed a lot of scenes with "Neutral" tag, but a little bit with "Aggressive" or "Rough". So probability that "Neutral" scene will be selected is much higher than probability to select "Rough" or "Aggressive" scene. 1
Sexnut Posted April 24, 2021 Posted April 24, 2021 1 hour ago, Dlinny_Lag said: I'm not sure that I understand you correctly, but I hope I'm. AAF Violate has a specific logic to start AAF scene based on player's SA stats. It calculates some "submissive" value that afffects the choise of AAF scene. When player has Spirit=0 or has sex desperation perk or has orientation < -30 then AAF Violate will think that player is "submissive" and will add "Neutral" tag for filtering scenes (in additional to "Aggressive" and "Rough"). So list of possible AAF scenes extended by "Neutral" scenes when player is "submissive". Probably you have installed a lot of scenes with "Neutral" tag, but a little bit with "Aggressive" or "Rough". So probability that "Neutral" scene will be selected is much higher than probability to select "Rough" or "Aggressive" scene. Yes, you are getting it straight and thanks. I had a feeling that was it, as i noticed she always makes slutty comments to her 'attackers' instead the threats all the time in answer, and i think only one poses pack before was working, so that is likely it. I have added three or four new ones so much more to choose from i'm sure. I'm not really complaining as it does give much more interesting variety of poses (even ones that interact with the furniture) and honestly does seem apt with her extremely submissive side ?. Only draw back is i also have Tattoo After Rape installed and it only recognizes aggressive acts but then her body was starting to look like one of those walls in bad neighborhoods .... lol. ? Again thanks, i was just mostly trying to figure out why it had happened
EgoBallistic Posted April 24, 2021 Posted April 24, 2021 5 hours ago, Dlinny_Lag said: I'm not sure that I understand you correctly, but I hope I'm. AAF Violate has a specific logic to start AAF scene based on player's SA stats. It calculates some "submissive" value that afffects the choise of AAF scene. When player has Spirit=0 or has sex desperation perk or has orientation < -30 then AAF Violate will think that player is "submissive" and will add "Neutral" tag for filtering scenes (in additional to "Aggressive" and "Rough"). So list of possible AAF scenes extended by "Neutral" scenes when player is "submissive". Probably you have installed a lot of scenes with "Neutral" tag, but a little bit with "Aggressive" or "Rough". So probability that "Neutral" scene will be selected is much higher than probability to select "Rough" or "Aggressive" scene. Note that with the latest version of Violate, you can disable Violate from using SA stats with the "Sex Attributes Affects Perversion" option under Mod Integration. Note also that the "Perversion" setting takes precedence over the SA integration. Personally I play it with SA integration turned on, and the Perversion setting set higher than the Exhaustion setting. So whether my character is submissive in Violate scenes is entirely controlled by SA.
Sexnut Posted April 24, 2021 Posted April 24, 2021 4 hours ago, EgoBallistic said: Note that with the latest version of Violate, you can disable Violate from using SA stats with the "Sex Attributes Affects Perversion" option under Mod Integration. Note also that the "Perversion" setting takes precedence over the SA integration. Personally I play it with SA integration turned on, and the Perversion setting set higher than the Exhaustion setting. So whether my character is submissive in Violate scenes is entirely controlled by SA. I haven't moved Perversion setting but am sure SA has taken over as she always answers perversely and submissively every violation.... also just discovered (much to her disadvantage) i also have gang-bang and super mutant poses now too..... ?..... though might have to check a few things as several poses are 'misplacing', have her a foot or two behind the guy and a few also make the guys 'weapon' (lol) pulled away three feet in one direction or other..... ?.... also the super mutant's are limp still.... lol She has discovered an interesting tactic though, as i have Spectators too, and by the time all the raiders/gunners gather to watch and get their turn, they are all standing in a circle around her..... a fast raise of an automatic weapon, before the cool down timer, takes out at least half before they can react..... one group had only two legendary guys so the rest died fast leave only those two to fight.... lol... and they hid behind stuff only shooting off and on so she got them too. ? 1
Triggs Posted April 26, 2021 Posted April 26, 2021 On 4/23/2021 at 9:28 PM, spicydoritos said: Possible causes: -You installed a body other than CBBE or Fusion Girl -SA's MCM body setting is set to the wrong body, or morphs are turned off -Looksmenu is not installed or not working -You're looking at an NPC and not your own character -You're wearing clothes that haven't been built with morphs (if morphs show while naked but not with clothes, this is the cause) -Some other settings issue, like having morphs from oral turned off while having only oral sex 2,3,4,5,6 --- i'm sure everything ok... about body... hmm.. i used CBBE but after a long time.. i installed this physic mod https://www.nexusmods.com/fallout4/mods/42803 i see it' used for CBBE, or i'm wrong?
IBAGadget Posted May 7, 2021 Posted May 7, 2021 Now that I finally have AAF and all my other various 'plugins' running smoothly, I find I'm having a small issue with this mod: I have installed the SA HUD (been using Holotime 2 and Companion Status HUD for quite some time) but no matter what position settings I have for the display, clicking on the 'Apply Settings', nothing shows up. My selected hotkey brings up the listing in the center of my screen, but there is no HUD Widget displaying the various stats. I have tried uninstalling (using your process) the mod, then disabling and completely uninstalling it via my Mod Manager (NMM) to no avail. Currently running HUD Framework 1.0f Is this a communication error between your HUD and the framework? Would love to be able to monitor my stats in 'realtime' without having to constantly hotkey the menu.
JB. Posted May 7, 2021 Posted May 7, 2021 6 minutes ago, IBAGadget said: As far as I remember the HUD works when you start a new game or a game without mods (For example, I have a game with Nora just out of the vault, vanilla, without mods ... so when I load it with mods, the HUD starts correctly along with the others).
IBAGadget Posted May 7, 2021 Posted May 7, 2021 39 minutes ago, JBpy said: As far as I remember the HUD works when you start a new game or a game without mods (For example, I have a game with Nora just out of the vault, vanilla, without mods ... so when I load it with mods, the HUD starts correctly along with the others). ah. so adding it on after the game has already started with other mods already running may 'short circuit' the display, not allowing it to function. Essentially, I would need to have the widget installed/active from the get-go damn. Only about 4hrs on this current playthrough, but really don't feel like starting fresh, yet again (been doing that far too much in the last week trying to get AAF dialed in along with all of its associated add-ons (Violate, SEU, animation packs, etc...))
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