EyyaLL Posted October 3, 2021 Posted October 3, 2021 (edited) On 10/2/2021 at 3:03 PM, 4nk8r said: You're sure that is the cause of the CTD? Do you have NetScriptFramework installed?  10 hours ago, urbon said: not the anon but yes. Something related with the load order when you're installing a new mod. If you deleted the .dll and and load your game its fine. Save it and reload again with the dll.  Log:   Reveal hidden contents Unhandled native exception occurred at 0x7FFE0E39F1F9 (SchlongsOfSkyrim.dll+F1F9) on thread 15508! FrameworkName: NetScriptFramework FrameworkVersion: 14 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 02 Oct 2021 05:37:20.886 Possible relevant objects (4) {  [  50]   TESObjectARMO(Name: `Black Mage Robes`, FormId: 000C5D11, File: `Bashed Patch, 0.esp <- ColovianNobleClothes.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)  [  50]   TESObjectREFR(FormId: 0010C335, File: `Skyrim.esm`, BaseForm: TESObjectARMO(Name: `Black Mage Robes`, FormId: 000C5D11, File: `Bashed Patch, 0.esp <- ColovianNobleClothes.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))  [ 146]   TESObjectBOOK(Name: `Bounty`, FormId: 00095129, File: `Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)  [ 146]   TESObjectREFR(FormId: FF005CBF, BaseForm: TESObjectBOOK(Name: `Bounty`, FormId: 00095129, File: `Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) } Probable callstack {  [0]  0x7FFE0E39F1F9   (SchlongsOfSkyrim.dll+F1F9)    [1]  0x9                         } Registers {  AX:    0x0         (NULL)  BX:    0x9         (u8):[9]  CX:    0x3         (u8):[3]  DX:    0x7FF7E0BF0DF4   (SkyrimSE.exe+1E10DF4) (char*) "BaseFormComponent@@"  SI:    0x0         (NULL)  DI:    0x0         (NULL)  BP:    0x0         (NULL)  SP:    0xABB80FEB40    (char*) "\t"  IP:    0x7FFE0E39F1F9   (SchlongsOfSkyrim.dll+F1F9) (void*)  R8:    0x7FF7E068C474   (SkyrimSE.exe+18AC474) (void*)  R9:    0x0         (NULL)  R10:    0x3         (u8):[3]  R11:    0xABB80FEAD0    (SkyrimVM**)  R12:    0x5E51       (u16):[24145]  R13:    0x0         (NULL)  R14:    0x1E153C0      (u32):[31544256]  R15:    0x7FF7E1D07E80   (SkyrimSE.exe+2F27E80) (SkyrimVM*)  Flags:   0x10246        XMM0:   (double)5.23091346415242E-315 / (float)0.6063385  XMM1:   (double)5.92666793179754E-315 / (float)65536  XMM2:   (double)7.91603898582748E-315 / (float)1.844674E+19  XMM3:   (double)0 / (float)0  XMM4:   (double)0 / (float)0  XMM5:   (double)0 / (float)0  XMM6:   (double)0 / (float)0  XMM7:   (double)0 / (float)0  XMM8:   (double)0 / (float)0  XMM9:   (double)0 / (float)0  XMM10:   (double)0 / (float)0  XMM11:   (double)0 / (float)0  XMM12:   (double)0 / (float)0  XMM13:   (double)0 / (float)0  XMM14:   (double)0 / (float)0  XMM15:   (double)0 / (float)0 } Stack {  [SP+0]   0x9         (u8):[9]  [SP+8]   0x0         (NULL)  [SP+10]  0x23E702822D8    (char*) "SOS_ConcealingArmors"  [SP+18]  0x0         (NULL)  [SP+20]  0x0         (NULL)  [SP+28]  0xC         (u8):[12]  [SP+30]  0x0         (NULL)  [SP+38]  0x18D84       (u32):[101764]  [SP+40]  0x6666666666666667 (u64):[7378697629483820647]  [SP+48]  0x7FFE13A723BB   (skse64_1_5_97.dll+923BB) (void*)  [SP+50]  0x18D78       (u32):[101752]  [SP+58]  0x23E702822A8    (char*) "SOS_RevealingArmors"  [SP+60]  0xABB80FED40    (char*) "?"  [SP+68]  0xABB80FEBC0    (void*)  [SP+70]  0x0         (NULL)  [SP+78]  0x0         (NULL)  [SP+80]  0xFFFF0000000C   (u64):[281470681743372]  [SP+88]  0x18D84       (u32):[101764]  [SP+90]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+98]  0x145534B53     (u64):[5458053971] (f32):[3380.708]  [SP+A0]  0x105061002000120  (u64):[73471634744279328]  [SP+A8]  0xAB0000000C    (u64):[734439407628]  [SP+B0]  0xF020909865E9   (u64):[264022655526377]  [SP+B8]  0xABB80FED40    (char*) "?"  [SP+C0]  0x5D4301      (u32):[6112001]  [SP+C8]  0x7FFE139F0444   (skse64_1_5_97.dll+10444) (void*)  [SP+D0]  0x1         (u8):[1]  [SP+D8]  0x5         (u8):[5]  [SP+E0]  0xABB80FEF80    (LoadStorageWrapper*)  [SP+E8]  0x7         (u8):[7]  [SP+F0]  0x5B        (u8):[91]  [SP+F8]  0x7FF7DF70F21B   (SkyrimSE.exe+92F21B) (void*)  [SP+100]  0x7FF7E1D07E80   (SkyrimSE.exe+2F27E80) (SkyrimVM*)  [SP+108]  0xABB80FEC78    (SkyrimScript::SaveFileHandleReaderWriter*)  [SP+110]  0x5B        (u8):[91]  [SP+118]  0x7FF7E1D10760   (SkyrimSE.exe+2F30760) (void*)  [SP+120]  0xABB80FE701    (void*)  [SP+128]  0x7FFE322C7775   (FPSFixPlugin.dll+7775) (void*)  [SP+130]  0x7FF7E1DD0005   (SkyrimSE.exe+2FF0005) (void*)  [SP+138]  0x7FF7E04AD7D0   (SkyrimSE.exe+16CD7D0) (void*)  [SP+140]  0x5BFFFF0005    (u64):[395136925701]  [SP+148]  0x23E6E073C48    (void*)  [SP+150]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+158]  0x7FFE322C66D5   (FPSFixPlugin.dll+66D5) (void*)  [SP+160]  0x23ECCCCB180    (void*)  [SP+168]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+170]  0x0         (NULL)  [SP+178]  0x7FF7E0BF3798   (SkyrimSE.exe+1E13798) (void*)  [SP+180]  0x23F80DC1580    (TESObjectREFR*) -> (FormId: 0010C335, File: `Skyrim.esm`, BaseForm: TESObjectARMO(Name: `Black Mage Robes`, FormId: 000C5D11, File: `Bashed Patch, 0.esp <- ColovianNobleClothes.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))  [SP+188]  0x23E6E1ECD16    (tbbmalloc.dll+CD16) (void*)  [SP+190]  0x7FF7E0BF0E30   (SkyrimSE.exe+1E10E30) (void*)  [SP+198]  0x0         (NULL)  [SP+1A0]  0x7FF7E066C020   (SkyrimSE.exe+188C020) (void*)  [SP+1A8]  0x23E6E1ECB74    (tbbmalloc.dll+CB74) (void*)  [SP+1B0]  0x8         (u8):[8]  [SP+1B8]  0x40        (u8):[64]  [SP+1C0]  0x23F1D2F4418    (void*)  [SP+1C8]  0x0         (NULL)  [SP+1D0]  0x23E6E1F7690    (tbbmalloc.dll+17690) (void*)  [SP+1D8]  0x23E6E1ED8D3    (tbbmalloc.dll+D8D3) (void*)  [SP+1E0]  0x7FF7E1D17FA8   (SkyrimSE.exe+2F37FA8) (void*)  [SP+1E8]  0x7FF7E0301488   (SkyrimSE.exe+1521488) (void*)  [SP+1F0]  0x23F93ABF200    (void*)  [SP+1F8]  0xABB80FEEC0    (void*)  [SP+200]  0x80        (u8):[128]  [SP+208]  0x7FF7DF9E4E90   (SkyrimSE.exe+C04E90) (void*)  [SP+210]  0x7FF7E1D17FA8   (SkyrimSE.exe+2F37FA8) (void*)  [SP+218]  0x7FFE322C264E   (FPSFixPlugin.dll+264E) (void*)  [SP+220]  0xABB80FEF58    (BGSLoadGameBuffer*)  [SP+228]  0x23F80D00390    (void*)  [SP+230]  0xABB80FEF58    (BGSLoadGameBuffer*)  [SP+238]  0x0         (NULL)  [SP+240]  0x10        (u8):[16]  [SP+248]  0x7FF7DF9E4C80   (SkyrimSE.exe+C04C80) (void*)  [SP+250]  0x7FF7E0301488   (SkyrimSE.exe+1521488) (void*)  [SP+258]  0x7FF7E1D17EA0   (SkyrimSE.exe+2F37EA0) (void*)  [SP+260]  0xABB80FEE18    (BSTArrayAllocatorFunctor<BSTArrayHeapAllocator>*)  [SP+268]  0x7FF7E1D17FA8   (SkyrimSE.exe+2F37FA8) (void*)  [SP+270]  0x7FF700000000   (u64):[140698833649664]  [SP+278]  0x23F00000008    (void*)  [SP+280]  0x23F93AEE8C8    (void*)  [SP+288]  0x23E6E1ECB74    (tbbmalloc.dll+CB74) (void*)  [SP+290]  0x23F00000000    (void*)  [SP+298]  0x0         (NULL)  [SP+2A0]  0xABB80FEEC0    (void*)  [SP+2A8]  0xABB80FEF58    (BGSLoadGameBuffer*)  [SP+2B0]  0x23E6E1F7690    (tbbmalloc.dll+17690) (void*)  [SP+2B8]  0x23E6E1ED8D3    (tbbmalloc.dll+D8D3) (void*)  [SP+2C0]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+2C8]  0x7FF7E03011A8   (SkyrimSE.exe+15211A8) (void*)  [SP+2D0]  0x23F93AEE8C0    (void*)  [SP+2D8]  0x7FF7E0301488   (SkyrimSE.exe+1521488) (void*)  [SP+2E0]  0x23F93AEE8C0    (void*)  [SP+2E8]  0x7FF7DF9E4EFE   (SkyrimSE.exe+C04EFE) (void*)  [SP+2F0]  0xABB80FEEA0    (anonymous_namespace::Win32FileType**)  [SP+2F8]  0xABB80FEF58    (BGSLoadGameBuffer*)  [SP+300]  0x0         (NULL)  [SP+308]  0x0         (NULL)  [SP+310]  0x0         (NULL)  [SP+318]  0x7FF7DF4BFAD5   (SkyrimSE.exe+6DFAD5) (void*)  [SP+320]  0x23F93AEE8C0    (void*)  [SP+328]  0x0         (NULL)  [SP+330]  0x7FF7E1D17FE0   (SkyrimSE.exe+2F37FE0) (void*)  [SP+338]  0x0         (NULL)  [SP+340]  0x5B        (u8):[91]  [SP+348]  0x7FF7E012221E   (SkyrimSE.exe+134221E) (void*)  [SP+350]  0x23F80F5E080    (anonymous_namespace::Win32FileType*)  [SP+358]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+360]  0x23F80F5E080    (anonymous_namespace::Win32FileType*)  [SP+368]  0x5D430E      (u32):[6112014]  [SP+370]  0x23F1D2F4418    (void*)  [SP+378]  0x5E51       (u16):[24145]  [SP+380]  0x4         (u8):[4]  [SP+388]  0x3E9        (u16):[1001]  [SP+390]  0x0         (NULL)  [SP+398]  0x7FF7DF70B822   (SkyrimSE.exe+92B822) (void*)  [SP+3A0]  0x0         (NULL)  [SP+3A8]  0x7FF7E1D07E80   (SkyrimSE.exe+2F27E80) (SkyrimVM*)  [SP+3B0]  0xABB80FEF30    (void*)  [SP+3B8]  0x7FF7DF361201   (SkyrimSE.exe+581201) (void*)  [SP+3C0]  0xFFFFFFFF00000D95 (i64):[-4294963819]  [SP+3C8]  0x0         (NULL)  [SP+3D0]  0xFFFFFFFF00000001 (i64):[-4294967295]  [SP+3D8]  0xA         (u8):[10]  [SP+3E0]  0x23F80F5E080    (anonymous_namespace::Win32FileType*)  [SP+3E8]  0x7FF7DF360FCE   (SkyrimSE.exe+580FCE) (char*) "?H?L$P?Wjk"  [SP+3F0]  0x23F00000000    (void*)  [SP+3F8]  0x23F80F5E080    (anonymous_namespace::Win32FileType*)  [SP+400]  0x23F00000001    (void*)  [SP+408]  0x0         (NULL)  [SP+410]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+418]  0x7FF7E0425500   (SkyrimSE.exe+1645500) (void*)  [SP+420]  0x0         (NULL)  [SP+428]  0x0         (NULL)  [SP+430]  0x0         (NULL)  [SP+438]  0x0         (NULL)  [SP+440]  0x7FF7E0425A38   (SkyrimSE.exe+1645A38) (void*)  [SP+448]  0x7F0000000000   (u64):[139637976727552]  [SP+450]  0x0         (NULL)  [SP+458]  0x7FF7E0425500   (SkyrimSE.exe+1645500) (void*)  [SP+460]  0x23F80F5E080    (anonymous_namespace::Win32FileType*)  [SP+468]  0x5D430E      (u32):[6112014]  [SP+470]  0x23F1D2F4100    (void*)  [SP+478]  0x5B        (u8):[91]  [SP+480]  0x23F821B4E00    (TESObjectREFR*) -> (FormId: FF005CBF, BaseForm: TESObjectBOOK(Name: `Bounty`, FormId: 00095129, File: `Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))  [SP+488]  0x7FF7DF35DADE   (SkyrimSE.exe+57DADE) (void*)  [SP+490]  0x23F80CDABC0    (char*) "Gho?hkx"  [SP+498]  0x23F000003E9    (void*)  [SP+4A0]  0x7FF700DAA789   (u64):[140698847979401]  [SP+4A8]  0xABB80FF0D0    (void*)  [SP+4B0]  0xF1D4E24200000001 (i64):[-1020942442410541055]  [SP+4B8]  0x1FDA836E68DDB3F8 (u64):[2295291470327690232]  [SP+4C0]  0x5B00005E51    (u64):[390842048081]  [SP+4C8]  0x23F821B4E00    (TESObjectREFR*) -> (FormId: FF005CBF, BaseForm: TESObjectBOOK(Name: `Bounty`, FormId: 00095129, File: `Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))  [SP+4D0]  0x23F1D2901C0    (void*)  [SP+4D8]  0x7FF780000407   (u64):[140700981134343]  [SP+4E0]  0x23F93EE45C0    (void*)  [SP+4E8]  0x0         (NULL)  [SP+4F0]  0x7FF7E03189B0   (SkyrimSE.exe+15389B0) (void*)  [SP+4F8]  0x0         (NULL)  [SP+500]  0x0         (NULL)  [SP+508]  0x3E6E77DB00000000 (u64):[4498664860271247360]  [SP+510]  0x0         (NULL)  [SP+518]  0x31FF005CBF    (u64):[214731611327]  [SP+520]  0x0         (NULL)  [SP+528]  0x23F821B4E00    (TESObjectREFR*) -> (FormId: FF005CBF, BaseForm: TESObjectBOOK(Name: `Bounty`, FormId: 00095129, File: `Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))  [SP+530]  0x80000003     (u32):[2147483651]  [SP+538]  0x23F4E000000    (void*)  [SP+540]  0xCDD706930000005B (i64):[-3614412947511574437]  [SP+548]  0x23E6E073C48    (void*)  [SP+550]  0x0         (NULL)  [SP+558]  0x2A6F2B9400000000 (u64):[3057710586663010304]  [SP+560]  0x3039FFFF00000000 (u64):[3475090058174791680]  [SP+568]  0x0         (NULL)  [SP+570]  0x0         (NULL)  [SP+578]  0x7FF700000000   (u64):[140698833649664]  [SP+580]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+588]  0x23F80CDABC0    (char*) "Gho?hkx"  [SP+590]  0x13B92910137EB0D  (u64):[88825769152211725]  [SP+598]  0x4ABBC00040BD3   (u64):[1314723849309139]  [SP+5A0]  0x5D425400050CB5  (u64):[26250101379108021]  [SP+5A8]  0xE00000009     (u64):[60129542153]  [SP+5B0]  0x5E5100000005   (u64):[103701985361925]  [SP+5B8]  0x0         (NULL)  [SP+5C0]  0x0         (NULL)  [SP+5C8]  0x0         (NULL)  [SP+5D0]  0x0         (NULL)  [SP+5D8]  0x0         (NULL)  [SP+5E0]  0x0         (NULL)  [SP+5E8]  0x0         (NULL)  [SP+5F0]  0xAB00000000    (u64):[734439407616]  [SP+5F8]  0xFFFFFFFF     (u32):[4294967295]  [SP+600]  0x0         (NULL)  [SP+608]  0x0         (NULL)  [SP+610]  0x0         (NULL)  [SP+618]  0x7FF7E0B955CC   (SkyrimSE.exe+1DB55CC) (void*)  [SP+620]  0xABB80FF218    (char**) "\noading SKSEDelayFunctorManager data...a......al Fix - Vanilla.espe Another Life (ASLAL).esp53616C6C79_Tamriel_000059_20211002094713_1_1.skseimate potion animation 00000001) loaded correctly (handle 90)"  [SP+628]  0x0         (NULL)  [SP+630]  0xF02090985349   (u64):[264022655521609]  [SP+638]  0x13AA8000     (u32):[329940992]  [SP+640]  0x0         (NULL)  [SP+648]  0x7FF7E0B955CC   (SkyrimSE.exe+1DB55CC) (void*)  [SP+650]  0x23E786D49B0    (char*) "\noading SKSEDelayFunctorManager data...a......al Fix - Vanilla.espe Another Life (ASLAL).esp53616C6C79_Tamriel_000059_20211002094713_1_1.skseimate potion animation 00000001) loaded correctly (handle 90)"  [SP+658]  0x0         (NULL)  [SP+660]  0x1         (u8):[1]  [SP+668]  0x7FFE13AA7AF3   (skse64_1_5_97.dll+C7AF3) (void*)  [SP+670]  0x325F323165766153 (u64):[3629675012420952403]  [SP+678]  0x5F44333039334631 (u64):[6864668014230586929] (f32):[0.0001709692]  [SP+680]  0x4336313633355F30 (u64):[4843112558140677936]  [SP+688]  0x6D61545F39374336 (u64):[7881673590833627958] (f32):[0.0001747728]  [SP+690]  0x3030305F6C656972 (u64):[3472328499101264242]  [SP+698]  0x313230325F393530 (u64):[3544948849598084400]  [SP+6A0]  0x3734393032303031 (u64):[3977867250038222897]  [SP+6A8]  0x652E315F315F3331 (u64):[7290819131679388465]  [SP+6B0]  0x7373       (u16):[29555]  [SP+6B8]  0x3         (u8):[3]  [SP+6C0]  0x1         (u8):[1]  [SP+6C8]  0x0         (NULL)  [SP+6D0]  0x7FFE13B2BCE0   (skse64_1_5_97.dll+14BCE0) (void*)  [SP+6D8]  0x23E786D49B0    (char*) "\noading SKSEDelayFunctorManager data...a......al Fix - Vanilla.espe Another Life (ASLAL).esp53616C6C79_Tamriel_000059_20211002094713_1_1.skseimate potion animation 00000001) loaded correctly (handle 90)"  [SP+6E0]  0xFFFFFFFF     (u32):[4294967295]  [SP+6E8]  0xC0        (u8):[192]  [SP+6F0]  0x1         (u8):[1]  [SP+6F8]  0x7FFE13AA8435   (skse64_1_5_97.dll+C8435) (void*)  [SP+700]  0x23F80F5EB30    (char*) "Save12_21F3903D_0_53616C6C79_Tamriel_000059_20211002094713_1_1.ess"  [SP+708]  0x42        (u8):[66]  [SP+710]  0x3         (u8):[3]  [SP+718]  0xC0        (u8):[192]  [SP+720]  0x0         (NULL)  [SP+728]  0x7FFE13ADF1C8   (skse64_1_5_97.dll+FF1C8) (char*) "SKSE"  [SP+730]  0x23F80F5EB30    (char*) "Save12_21F3903D_0_53616C6C79_Tamriel_000059_20211002094713_1_1.ess"  [SP+738]  0x42        (u8):[66]  [SP+740]  0x1         (u8):[1]  [SP+748]  0x7FFE13A9DB68   (skse64_1_5_97.dll+BDB68) (void*)  [SP+750]  0xAB00000003    (u64):[734439407619]  [SP+758]  0x23E78387060    (char**) "\noading SKSEDelayFunctorManager data...a......al Fix - Vanilla.espe Another Life (ASLAL).esp53616C6C79_Tamriel_000059_20211002094713_1_1.skseimate potion animation 00000001) loaded correctly (handle 90)"  [SP+760]  0x23E786D49B0    (char*) "\noading SKSEDelayFunctorManager data...a......al Fix - Vanilla.espe Another Life (ASLAL).esp53616C6C79_Tamriel_000059_20211002094713_1_1.skseimate potion animation 00000001) loaded correctly (handle 90)"  [SP+768]  0x7FFE13AA7CA4   (skse64_1_5_97.dll+C7CA4) (void*)  [SP+770]  0xABB80FF3A8    (void*)  [SP+778]  0x7FFE13A9DBB5   (skse64_1_5_97.dll+BDBB5) (void*)  [SP+780]  0x202D206C65676E41 (u64):[2318545033095507521]  [SP+788]  0x3230322F322F3031 (u64):[3616445679065313329]  [SP+790]  0x3A36333A35302031 (u64):[4194596428035661873]  [SP+798]  0x20455845202C3835 (u64):[2325361836522485813]  [SP+7A0]  0x3A6E6F6973726556 (u64):[4210425200337118550]  [SP+7A8]  0x2E37392E352E3120 (u64):[3330193320087269664]  [SP+7B0]  0x2065766153202C30 (u64):[2334402142239992880]  [SP+7B8]  0x206E6F6973726556 (u64):[2336927755350992214]  [SP+7C0]  0x38372E3231    (u64):[241443942961]  [SP+7C8]  0x2         (u8):[2]  [SP+7D0]  0xABB80FF3A8    (void*)  [SP+7D8]  0x7FFE13A7448A   (skse64_1_5_97.dll+9448A) (void*)  [SP+7E0]  0x23E78387060    (char**) "\noading SKSEDelayFunctorManager data...a......al Fix - Vanilla.espe Another Life (ASLAL).esp53616C6C79_Tamriel_000059_20211002094713_1_1.skseimate potion animation 00000001) loaded correctly (handle 90)"  [SP+7E8]  0x7FFE13B2C843   (skse64_1_5_97.dll+14C843) (char*) "nctorManager data..."  [SP+7F0]  0x0         (NULL)  [SP+7F8]  0x13        (u8):[19]  [SP+800]  0x7FFE13AE48E0   (skse64_1_5_97.dll+1048E0) (char*) "dispatched message."  [SP+808]  0x7FFE13A6B2D2   (skse64_1_5_97.dll+8B2D2) (void*)  [SP+810]  0x0         (NULL)  [SP+818]  0x7FFE0BF9B8B0   (zxlice's ultimate potion animation.dll+B8B0) (void*)  [SP+820]  0x23E00000001    (void*)  [SP+828]  0x7FFE0C2CB1EE   (SSEDisplayTweaks.dll+1B1EE) (void*)  [SP+830]  0x0         (NULL)  [SP+838]  0xABB80FF3A8    (void*)  [SP+840]  0x65F50F187BF3   (u64):[112103194655731]  [SP+848]  0xFFFFFFFF     (u32):[4294967295]  [SP+850]  0x23E58383850    (void*)  [SP+858]  0x7FFE13A6C201   (skse64_1_5_97.dll+8C201) (void*)  [SP+860]  0x7FFE13AE48E0   (skse64_1_5_97.dll+1048E0) (char*) "dispatched message."  [SP+868]  0xFFFFFFFB     (u32):[4294967291]  [SP+870]  0xABB80FDCB8    (void*)  [SP+878]  0x23E786D49B1    (char*) "oading SKSEDelayFunctorManager data...a......al Fix - Vanilla.espe Another Life (ASLAL).esp53616C6C79_Tamriel_000059_20211002094713_1_1.skseimate potion animation 00000001) loaded correctly (handle 90)"  [SP+880]  0x7FFE13ADF1C8   (skse64_1_5_97.dll+FF1C8) (char*) "SKSE"  [SP+888]  0x4200000002    (u64):[283467841538]  [SP+890]  0xABB80FF510    (void*)  [SP+898]  0xD0000010     (u32):[3489660944]  [SP+8A0]  0x0         (NULL)  [SP+8A8]  0x1         (u8):[1]  [SP+8B0]  0x23F80F5E080    (anonymous_namespace::Win32FileType*)  [SP+8B8]  0x23F1D2F4100    (void*)  [SP+8C0]  0x0         (NULL)  [SP+8C8]  0x7FFE139F15F9   (skse64_1_5_97.dll+115F9) (void*)  [SP+8D0]  0x23FFF005CBF    (void*)  [SP+8D8]  0x23F93EE45C0    (void*)  [SP+8E0]  0x23F80F5EB30    (char*) "Save12_21F3903D_0_53616C6C79_Tamriel_000059_20211002094713_1_1.ess"  [SP+8E8]  0x23F64CCBC59    (char*) "Mods are currently loaded. Note: Achievements are disabled.  Do you wish to continue loading this save?"  [SP+8F0]  0xABB80FF510    (void*)  [SP+8F8]  0x23F1C364080    (char*) "000059"  [SP+900]  0x50002       (u32):[327682]  [SP+908]  0x7FF7E03011A8   (SkyrimSE.exe+15211A8) (void*)  [SP+910]  0xABB80FF458    (void*)  [SP+918]  0x0         (NULL)  [SP+920]  0x0         (NULL)  [SP+928]  0xF02090987A69   (u64):[264022655531625]  [SP+930]  0xFFFFFFFF00000000 (i64):[-4294967296]  [SP+938]  0x0         (NULL)  [SP+940]  0x23F80F5EB30    (char*) "Save12_21F3903D_0_53616C6C79_Tamriel_000059_20211002094713_1_1.ess"  [SP+948]  0x23F1C5F8400    (BGSSaveLoadManager*)  [SP+950]  0x0         (NULL)  [SP+958]  0xABB80FF5B0    (char*) "1F3903D_0_53616C6C79_Tamriel_000059_20211002094713_1_1.ess"  [SP+960]  0xABB80FF868    (anonymous_namespace::Win32FileType**)  [SP+968]  0x7FF7DF36B0A1   (SkyrimSE.exe+58B0A1) (void*)  [SP+970]  0xABB8003937    (u64):[737526430007]  [SP+978]  0xABB80FF868    (anonymous_namespace::Win32FileType**)  [SP+980]  0x0         (NULL)  [SP+988]  0x23F1C5F8400    (BGSSaveLoadManager*)  [SP+990]  0xABB80FF510    (void*)  [SP+998]  0x7FFDDC3E1388   (void*)  [SP+9A0]  0x23E09412D38    (void*)  [SP+9A8]  0x23E09412D38    (void*)  [SP+9B0]  0x23E09412D38    (void*)  [SP+9B8]  0x0         (NULL)  [SP+9C0]  0x0         (NULL)  [SP+9C8]  0x4         (u8):[4]  [SP+9D0]  0x0         (NULL)  [SP+9D8]  0x23E00000000    (void*)  [SP+9E0]  0xAB00000000    (u64):[734439407616]  [SP+9E8]  0x7FFDDD6DBCA2   (void*)  [SP+9F0]  0x7FFDDE5CE9D0   (void*)  [SP+9F8]  0x0         (NULL)  [SP+A00]  0x0         (NULL)  [SP+A08]  0x0         (NULL)  [SP+A10]  0x23E00000001    (void*)  [SP+A18]  0x23F1D21C4F0    (char*) "Mods are currently loaded. Note: Achievements are disabled.  Do you wish to continue loading this save?"  [SP+A20]  0xAB00680067    (u64):[734446223463]  [SP+A28]  0x0         (NULL)  [SP+A30]  0x0         (NULL)  [SP+A38]  0x0         (NULL)  [SP+A40]  0x7FF7E1D06B76   (SkyrimSE.exe+2F26B76) (void*)  [SP+A48]  0x0         (NULL)  [SP+A50]  0xABB80FF730    (char**) "Save"  [SP+A58]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+A60]  0x7FF7E064F638   (SkyrimSE.exe+186F638) (void*)  [SP+A68]  0x325F323165766153 (u64):[3629675012420952403]  [SP+A70]  0x5F44333039334631 (u64):[6864668014230586929] (f32):[0.0001709692]  [SP+A78]  0x4336313633355F30 (u64):[4843112558140677936]  [SP+A80]  0x6D61545F39374336 (u64):[7881673590833627958] (f32):[0.0001747728]  [SP+A88]  0x3030305F6C656972 (u64):[3472328499101264242]  [SP+A90]  0x313230325F393530 (u64):[3544948849598084400]  [SP+A98]  0x3734393032303031 (u64):[3977867250038222897]  [SP+AA0]  0x652E315F315F3331 (u64):[7290819131679388465]  [SP+AA8]  0x7FFDDD007373   (void*)  [SP+AB0]  0x7FFDDE5CEA18   (void*)  [SP+AB8]  0x3C94       (u16):[15508]  [SP+AC0]  0xABB80FF730    (char**) "Save"  [SP+AC8]  0x23E09211360    (void*)  [SP+AD0]  0xABB80FF658    (void*)  [SP+AD8]  0x7FFDDDCF63A3   (char*) "?H??([^_A\A]A^A_]?"  [SP+AE0]  0xABB80FF680    (void*)  [SP+AE8]  0x7FFE3BA72D1D   (clr.dll+1F2D1D) (void*)  [SP+AF0]  0x23E0921BD60    (void*)  [SP+AF8]  0x7FFDDDD0476C   (void*)  [SP+B00]  0xABB80FF690    (char*) "?<"  [SP+B08]  0x3C94       (u16):[15508]  [SP+B10]  0x23E094125E0    (char*) "2"  [SP+B18]  0x23E073B1B80    (void*)  [SP+B20]  0x0         (NULL)  [SP+B28]  0x5         (u8):[5]  [SP+B30]  0x23E09223B58    (void*)  [SP+B38]  0x23E09412768    (void*)  [SP+B40]  0xABB80FF730    (char**) "Save"  [SP+B48]  0x7FFDDDCF635C   (char*) "?H?e?[^_A\A]A^A_]????\t^?UAWAVAUATWVSH??(H?i H?l$ H???"  [SP+B50]  0x3C94       (u16):[15508]  [SP+B58]  0xABB80FF670    (void*)  [SP+B60]  0x23E09412728    (void*)  [SP+B68]  0x0         (NULL)  [SP+B70]  0xABB80FF5A8    (char*) "Save12_21F3903D_0_53616C6C79_Tamriel_000059_20211002094713_1_1.ess"  [SP+B78]  0x1040042      (u32):[17039426]  [SP+B80]  0x0         (NULL)  [SP+B88]  0x23E00000000    (void*)  [SP+B90]  0x23F1C364088    (char*) "Tamriel"  [SP+B98]  0x23E00080007    (void*)  [SP+BA0]  0x23F1C364080    (char*) "000059"  [SP+BA8]  0x70006       (u32):[458758]  [SP+BB0]  0x23F1D2B0670    (char*) "Sally"  [SP+BB8]  0xB0005       (u32):[720901]  [SP+BC0]  0x0         (NULL)  [SP+BC8]  0x23E00000001    (void*)  [SP+BD0]  0x0         (NULL)  [SP+BD8]  0xC00000001     (u64):[51539607553]  [SP+BE0]  0x21F3903D     (u32):[569610301]  [SP+BE8]  0x23E07000001    (void*)  [SP+BF0]  0x7FF7E064F578   (SkyrimSE.exe+186F578) (char*) "Save"  [SP+BF8]  0x7FF700000001   (u64):[140698833649665]  [SP+C00]  0x0         (NULL)  [SP+C08]  0x23E6E073C48    (void*)  [SP+C10]  0x0         (NULL)  [SP+C18]  0x1         (u8):[1]  [SP+C20]  0xABB80FF7E9    (void*)  [SP+C28]  0x7FF7DF369D20   (SkyrimSE.exe+589D20) (void*)  [SP+C30]  0x23F1C5F8400    (BGSSaveLoadManager*)  [SP+C38]  0x23F1C5F8400    (BGSSaveLoadManager*)  [SP+C40]  0x10        (u8):[16]  [SP+C48]  0x23F1C5F8770    (BSTCommonStaticMessageQueue<BSTSmartPointer<bgs::saveload::Request, BSTSmartPointerIntrusiveRefCount>, 8>*)  [SP+C50]  0xD0000010     (u32):[3489660944]  [SP+C58]  0x0         (NULL)  [SP+C60]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+C68]  0x7FFDDDCF4CCE   (void*)  [SP+C70]  0x7FF7E0424360   (SkyrimSE.exe+1644360) (void*)  [SP+C78]  0x23E00000000    (void*)  [SP+C80]  0x200000000     (u64):[8589934592]  [SP+C88]  0x0         (NULL)  [SP+C90]  0x0         (NULL)  [SP+C98]  0x23E6E0734E0    (void*)  [SP+CA0]  0x0         (NULL)  [SP+CA8]  0x0         (NULL)  [SP+CB0]  0x0         (NULL)  [SP+CB8]  0x7FFE3B88251E   (clr.dll+251E) (char*) "foD$ foL$0foT$@fo\$PH?L$pH?T$xL??$?"  [SP+CC0]  0x0         (NULL)  [SP+CC8]  0x7FF700000000   (u64):[140698833649664]  [SP+CD0]  0x0         (NULL)  [SP+CD8]  0x0         (NULL)  [SP+CE0]  0x0         (NULL)  [SP+CE8]  0x0         (NULL)  [SP+CF0]  0x8000       (u16):[32768]  [SP+CF8]  0x23F1C5F8400    (BGSSaveLoadManager*)  [SP+D00]  0x0         (NULL)  [SP+D08]  0x7FFE139F17C8   (skse64_1_5_97.dll+117C8) (void*)  [SP+D10]  0x23E702A9D00    (Main*)  [SP+D18]  0x2         (u8):[2]  [SP+D20]  0x23F76C12C50    (bgs::saveload::LoadRequest*)  [SP+D28]  0x23F80F5E080    (anonymous_namespace::Win32FileType*)  [SP+D30]  0x0         (NULL)  [SP+D38]  0x8000       (u16):[32768]  [SP+D40]  0x8000       (u16):[32768]  [SP+D48]  0x7FF7DF393074   (SkyrimSE.exe+5B3074) (void*)  [SP+D50]  0x23E702A9D00    (Main*)  [SP+D58]  0x0         (NULL)  [SP+D60]  0x0         (NULL)  [SP+D68]  0x0         (NULL)  [SP+D70]  0xFFFFFFFFFFFFFFFE (i64):[-2]  [SP+D78]  0x23E54641318    (void*)  [SP+D80]  0x961A48      (u32):[9837128]  [SP+D88]  0x7FFE10652240   (hdtSMP64.dll+52240) (void*)  [SP+D90]  0x23E702A9D00    (Main*)  [SP+D98]  0x0         (NULL)  [SP+DA0]  0x23E54641318    (void*)  [SP+DA8]  0x0         (NULL)  [SP+DB0]  0x65F50F187E23   (u64):[112103194656291]  [SP+DB8]  0x0         (NULL)  [SP+DC0]  0x83B3E6324E5A   (u64):[144808684441178]  [SP+DC8]  0x7FFE4E0A9A60   (USER32.dll+9A60) (void*)  [SP+DD0]  0x961A48      (u32):[9837128]  [SP+DD8]  0x7FFE0DEFE6CA   (SkyrimSoulsRE.dll+3E6CA) (void*)  [SP+DE0]  0x23E702A9D00    (Main*)  [SP+DE8]  0x23E702A9D00    (Main*)  [SP+DF0]  0x0         (NULL)  [SP+DF8]  0x0         (NULL)  [SP+E00]  0x0         (NULL)  [SP+E08]  0x7FFE0C1F5050   (TrueDirectionalMovement.dll+25050) (char*) "?\rbF\n"  [SP+E10]  0x0         (NULL)  [SP+E18]  0x0         (NULL)  [SP+E20]  0x0         (NULL)  [SP+E28]  0x0         (NULL)  [SP+E30]  0x961A48      (u32):[9837128]  [SP+E38]  0x7FF7DF38F4F4   (SkyrimSE.exe+5AF4F4) (void*)  [SP+E40]  0x0         (NULL)  [SP+E48]  0x0         (NULL)  [SP+E50]  0x0         (NULL)  [SP+E58]  0xA         (u8):[10]  [SP+E60]  0x1         (u8):[1]  [SP+E68]  0x0         (NULL)  [SP+E70]  0x0         (NULL)  [SP+E78]  0x0         (NULL)  [SP+E80]  0x0         (NULL)  [SP+E88]  0xFFFFFFFFFFFFFF00 (i64):[-256]  [SP+E90]  0x0         (NULL)  [SP+E98]  0x0         (NULL)  [SP+EA0]  0x0         (NULL)  [SP+EA8]  0x0         (NULL)  [SP+EB0]  0x0         (NULL)  [SP+EB8]  0x0         (NULL)  [SP+EC0]  0x0         (NULL)  [SP+EC8]  0x7FF7DF38CC05   (SkyrimSE.exe+5ACC05) (void*)  [SP+ED0]  0xA         (u8):[10]  [SP+ED8]  0x0         (NULL)  [SP+EE0]  0xA         (u8):[10]  [SP+EE8]  0x7FF700000002   (u64):[140698833649666]  [SP+EF0]  0x0         (NULL)  [SP+EF8]  0x7FF7E012B17A   (SkyrimSE.exe+134B17A) (void*)  [SP+F00]  0xA         (u8):[10]  [SP+F08]  0x0         (NULL)  [SP+F10]  0x0         (NULL)  [SP+F18]  0x0         (NULL)  [SP+F20]  0x0         (NULL)  [SP+F28]  0x0         (NULL)  [SP+F30]  0x0         (NULL)  [SP+F38]  0x7FFE4FA37034   (KERNEL32.DLL+17034) (void*)  [SP+F40]  0x0         (NULL)  [SP+F48]  0x0         (NULL)  [SP+F50]  0x0         (NULL)  [SP+F58]  0x0         (NULL)  [SP+F60]  0x0         (NULL)  [SP+F68]  0x7FFE4FFE2651   (ntdll.dll+52651) (void*)  [SP+F70]  0x0         (NULL)  [SP+F78]  0x0         (NULL)  [SP+F80]  0x0         (NULL)  [SP+F88]  0x0         (NULL)  [SP+F90]  0x0         (NULL)  [SP+F98]  0x0         (NULL)  [SP+FA0]  0xD17F24F000000000 (i64):[-3350918984529608704]  [SP+FA8]  0x0         (NULL)  [SP+FB0]  0x0         (NULL)  [SP+FB8]  0x7FFE4DA9C160   (KERNELBASE.dll+10C160) (void*)  [SP+FC0]  0xABB80FDCC0    (void*)  [SP+FC8]  0x7FFE9CD6E5900000 (u64):[9222981533689708544]  [SP+FD0]  0x7FFE9CD6E590   (u64):[140731529749904]  [SP+FD8]  0xABB80FDCC0    (void*)  [SP+FE0]  0x0         (NULL)  [SP+FE8]  0x0         (NULL)  [SP+FF0]  0x0         (NULL)  [SP+FF8]  0x0         (NULL) } Modules {  SkyrimSE.exe:                   0x7FF7DEDE0000  ntdll.dll:                     0x7FFE4FF90000  KERNEL32.DLL:                   0x7FFE4FA20000  KERNELBASE.dll:                  0x7FFE4D990000  apphelp.dll:                    0x7FFE4ADC0000  USER32.dll:                    0x7FFE4E0A0000  win32u.dll:                    0x7FFE4DF00000  GDI32.dll:                     0x7FFE4F9D0000  gdi32full.dll:                   0x7FFE4D6B0000  msvcp_win.dll:                   0x7FFE4D7C0000  ucrtbase.dll:                   0x7FFE4D860000  ADVAPI32.dll:                   0x7FFE4F530000  msvcrt.dll:                    0x7FFE4EE60000  sechost.dll:                    0x7FFE4E250000  RPCRT4.dll:                    0x7FFE4EBF0000  SHELL32.dll:                    0x7FFE4E2F0000  ole32.dll:                     0x7FFE4ED20000  combase.dll:                    0x7FFE4F670000  WS2_32.dll:                    0x7FFE4FAE0000  SETUPAPI.dll:                   0x7FFE4EF00000  cfgmgr32.dll:                   0x7FFE4DCC0000  bcrypt.dll:                    0x7FFE4D960000  XINPUT1_3.dll:                   0x400000  X3DAudio1_7.dll:                  0x50EF0000  DINPUT8.dll:                    0x7FFE43910000  OLEAUT32.dll:                   0x7FFE4FC80000  WINHTTP.dll:                    0x7FFE1B730000  binkw64.dll:                    0x7FFE43880000  steam_api64.dll:                  0x7FFE1B940000  IPHLPAPI.DLL:                   0x7FFE4CB00000  PSAPI.DLL:                     0x7FFE4FA10000  SHLWAPI.dll:                    0x7FFE4F610000  MSVCP140.dll:                   0x7FFE3DF00000  WSOCK32.dll:                    0x7FFE4AE70000  COMDLG32.dll:                   0x7FFE4FD50000  d3d11.dll:                     0x180000000  d3dx9_42.dll:                   0x7FFE49250000  VCRUNTIME140.dll:                 0x7FFE3E790000  shcore.dll:                    0x7FFE4FBD0000  HID.DLL:                      0x7FFE4BF60000  WINMM.dll:                     0x7FFE44A90000  dxgi.dll:                     0x7FFE4BFA0000  dbghelp.dll:                    0x7FFE477F0000  VCRUNTIME140_1.dll:                0x7FFE3E780000  COMCTL32.dll:                   0x7FFE3DE50000  UxTheme.dll:                    0x7FFE4B080000  D3DCOMPILER_43.dll:                0x7FFE15770000  d3dx11_43.dll:                   0x7FFE327B0000  WINHTTP.DLL:                    0x7FFE46730000  CRYPTBASE.DLL:                   0x7FFE4D070000  tbbmalloc.dll:                   0x23E6E1E0000  tbb.dll:                      0x23E6E230000  IMM32.DLL:                     0x7FFE4F5E0000  binkw64_.dll:                   0x23E6FB70000  windows.storage.dll:                0x7FFE4B7D0000  Wldp.dll:                     0x7FFE4D100000  skse64_steam_loader.dll:              0x7FFE32600000  VERSION.dll:                    0x7FFE44B20000  profapi.dll:                    0x7FFE4D5F0000  inputhost.dll:                   0x7FFE30720000  CoreMessaging.dll:                 0x7FFE4AB90000  PROPSYS.dll:                    0x7FFE49010000  wintypes.dll:                   0x7FFE4A020000  bcryptPrimitives.dll:               0x7FFE4DE70000  CoreUIComponents.dll:               0x7FFE4A830000  ntmarta.dll:                    0x7FFE4C3A0000  kernel.appcore.dll:                0x7FFE4B460000  EngineFixes.dll:                  0x7FFE15050000  FPSFixPlugin.dll:                 0x7FFE322C0000  NetScriptFramework.Runtime.dll:          0x7FFE2F9A0000  mscoree.dll:                    0x7FFE3EE50000  mscoreei.dll:                   0x7FFE3D130000  clr.dll:                      0x7FFE3B880000  VCRUNTIME140_CLR0400.dll:             0x7FFE3C380000  ucrtbase_clr0400.dll:               0x7FFE3B680000  mscorlib.ni.dll:                  0x7FFE396A0000  clrjit.dll:                    0x7FFE37D50000  amsi.dll:                     0x7FFE44760000  USERENV.dll:                    0x7FFE4D5B0000  MpOav.dll:                     0x7FFE446A0000  MPCLIENT.DLL:                   0x7FFE3D6D0000  gpapi.dll:                     0x7FFE4BF70000  System.ni.dll:                   0x7FFE363D0000  System.Core.ni.dll:                0x7FFE33B20000  urlmon.dll:                    0x7FFE44190000  iertutil.dll:                   0x7FFE3D240000  srvcli.dll:                    0x7FFE3EF20000  netutils.dll:                   0x7FFE4CB40000  SspiCli.dll:                    0x7FFE4D570000  NetScriptFramework.SkyrimSE.dll:          0x7FFE13B50000  CRYPTSP.dll:                    0x7FFE4D050000  rsaenh.dll:                    0x7FFE4C770000  System.Numerics.ni.dll:              0x7FFE32640000  System.Runtime.Serialization.ni.dll:        0x7FFE12D10000  System.Data.ni.dll:                0x7FFE2B7A0000  System.Data.dll:                  0x7FFE2B430000  CRYPT32.dll:                    0x7FFE4DD10000  System.Xml.ni.dll:                 0x7FFE34CB0000  skse64_1_5_97.dll:                 0x7FFE139E0000  ACloserLookSSE.dll:                0x7FFE25FE0000  activationmenufix.dll:               0x7FFE2E7F0000  AddItemMenuSE.dll:                 0x7FFE2C130000  AHZmoreHUDPlugin.dll:               0x7FFE24090000  AlternateConversationCamera.dll:          0x7FFE32570000  D3DCOMPILER_47.dll:                0x7FFE49600000  AnimatedStaticReload.dll:             0x7FFE31C50000  AnimationMotionRevolution.dll:           0x7FFE1B690000  BetterJumpingSE.dll:                0x7FFE31C10000  CameraController.dll:               0x7FFE26A70000  cbp.dll:                      0x7FFE1B5E0000  ConsoleUtilSSE.dll:                0x7FFE16E20000  DialogueMovementEnabler.dll:            0x7FFE1ED20000  DodgeFramework.dll:                0x7FFE15D10000  DynamicAnimationReplacer.dll:           0x7FFE1B380000  ENBHelperSE.dll:                  0x7FFE132C0000  EquipEnchantmentFix.dll:              0x7FFE1A450000  Experience.dll:                  0x7FFE1E7D0000  FaceGenFixes.dll:                 0x7FFE12C80000  fiss.dll:                     0x7FFE2F960000  FixNotesForSkyUI.dll:               0x7FFE434A0000  FlatMapMarkersSSE.dll:               0x7FFE13220000  FloatingDamageV2.dll:               0x7FFE15700000  Fuz Ro D'oh.dll:                  0x7FFE12C10000  gamepadevents.dll:                 0x7FFE2C2F0000  gotobed.dll:                    0x7FFE29350000  hdtSMP64.dll:                   0x7FFE10600000  HonedMetal.dll:                  0x7FFE1F2C0000  HookDamage.dll:                  0x7FFE1D670000  iEquipUtil.dll:                  0x7FFE12B70000  ImprovedCamera.dll:                0x7FFE13480000  InventoryFunctions64.dll:             0x7FFE1EF10000  JContainers64.dll:                 0x7FFE117B0000  KnightCharge.dll:                 0x7FFE1D390000  MaxsuAIProcessFix.dll:               0x7FFE43780000  MaxsuCombatEscape.dll:               0x7FFE1B590000  MaxsuOnHitAnimFW.dll:               0x7FFE12B20000  MaxsuStaggerDirFix.dll:              0x7FFE12950000  MCMHelper.dll:                   0x7FFE11610000  mfgfix.dll:                    0x7FFE10540000  MoreInformativeConsole.dll:            0x7FFE11590000  mzinFunctionModule.dll:              0x7FFE1DE30000  NPC Water AI Fix.dll:               0x7FFE12900000  PapyrusUtil.dll:                  0x7FFE103C0000  Paraglider.dll:                  0x7FFE11CA0000  PlayerRotation.dll:                0x7FFE12250000  po3_Afterlife.dll:                 0x7FFE10240000  po3_ClassicParalysis.dll:             0x7FFE16EB0000  po3_CraftingRecipeDistributor.dll:         0x23E20B40000  po3_EnemyFriendlyFire.dll:             0x7FFE16F10000  po3_EnhancedReanimation.dll:            0x7FFE11C50000  po3_FavoriteMiscItems.dll:             0x7FFE11760000  po3_NoAttackMessages.dll:             0x7FFE101F0000  po3_PapyrusExtender.dll:              0x7FFE10000000  po3_RegionalSaveNames.dll:             0x7FFE0FFB0000  po3_SalesOverflowSolved.dll:            0x7FFE0ECF0000  po3_SavageOffspring.dll:              0x7FFE0E750000  po3_SimpleOffenceSuppression.dll:         0x7FFE0E700000  po3_SlayableOffspring.dll:             0x7FFE0E6B0000  po3_SpellPerkItemDistributor.dll:         0x7FFE0E880000  po3_SplashesOfSkyrim.dll:             0x7FFE0E7D0000  po3_StartOnSave.dll:                0x7FFE0E660000  po3_ToYourFace.dll:                0x7FFE0E590000  po3_Tweaks.dll:                  0x7FFE0E4E0000  PriorityMod.dll:                  0x7FFE2E820000  RegenAdjuster.dll:                 0x7FFE0E420000  RememberLockpickAngle.dll:             0x7FFE0E610000  SchlongsOfSkyrim.dll:               0x7FFE0E390000  ScrambledEggchantments.dll:            0x7FFE0E2F0000  SexLabUtil.dll:                  0x7FFE0E220000  SimpleDualSheath.dll:               0x23E243C0000  SimplyKnock.dll:                  0x7FFE1EC30000  skee64.dll:                    0x7FFE0C4F0000  SkyrimPriority.dll:                0x7FFE0DF60000  SkyrimSoulsRE.dll:                 0x7FFE0DEC0000  SmoothCam.dll:                   0x7FFE0C3D0000  dbgcore.DLL:                    0x7FFE3B780000  SpeedCastingRemake.dll:              0x7FFE0E0D0000  SSEDisplayTweaks.dll:               0x7FFE0C2B0000  SSEFpsStabilizer.dll:               0x7FFE0C160000  StaminaNPC.dll:                  0x7FFE0C0C0000  StayAtSystemPageSE.dll:              0x7FFE0C030000  StormLightning.dll:                0x7FFE0E050000  TrueDirectionalMovement.dll:            0x7FFE0C1D0000  UltimateDragons64.dll:               0x7FFE3F930000  UnequipQuiverSE.dll:                0x7FFE0DFE0000  Vibrant weapons.dll:                0x7FFE0BE10000  WadeInWater.dll:                  0x7FFE0BD50000  YesImSure.dll:                   0x7FFE0BCA0000  zxlice backstab and parry.dll:           0x7FFE0BC50000  zxlice hitstop.dll:                0x7FFE0BFE0000  zxlice's ultimate potion animation.dll:      0x7FFE0BF90000  MSCTF.dll:                     0x7FFE4FE30000  textinputframework.dll:              0x7FFE30F30000  Oleacc.dll:                    0x7FFE3DB90000  d3dcompiler_46e.dll:                0x7FFE0B890000  d3d11.dll:                     0x7FFE49390000  aticfx64.dll:                   0x7FFE44B30000  atiuxp64.dll:                   0x7FFE44720000  atidxx64.dll:                   0x7FFE40550000  amdihk64.dll:                   0x7FFE44630000  dxcore.dll:                    0x7FFE44F70000  dcomp.dll:                     0x7FFE4A180000  dwmapi.dll:                    0x7FFE4B430000  WindowsCodecs.dll:                 0x7FFE46F50000  DEVOBJ.dll:                    0x7FFE4D470000  WINTRUST.dll:                   0x7FFE4DC60000  MSASN1.dll:                    0x7FFE4D290000  XAudio2_7.dll:                   0x7FFE0B5D0000  clbcatq.dll:                    0x7FFE4EAB0000  MMDevApi.dll:                   0x7FFE447B0000  resourcepolicyclient.dll:             0x7FFE4B140000  AUDIOSES.DLL:                   0x7FFE42B20000  powrprof.dll:                   0x7FFE4CC70000  UMPDC.dll:                     0x7FFE4CAE0000  Windows.UI.dll:                  0x7FFE320C0000  WindowManagementAPI.dll:              0x7FFE47320000  twinapi.appcore.dll:                0x7FFE47110000  avrt.dll:                     0x7FFE47B90000  DSOUND.DLL:                    0x7FFE0B370000  winmmbase.dll:                   0x7FFE3E7B0000  wbemprox.dll:                   0x7FFE46AF0000  wbemcomn.dll:                   0x7FFE46A50000  wbemsvc.dll:                    0x7FFE450B0000  fastprox.dll:                   0x7FFE450D0000  NSI.dll:                      0x7FFE4FA00000  dhcpcsvc6.DLL:                   0x7FFE47C30000  dhcpcsvc.DLL:                   0x7FFE47C10000  DNSAPI.dll:                    0x7FFE4CB50000  webio.dll:                     0x7FFE45010000  mswsock.dll:                    0x7FFE4CE60000  WINNSI.DLL:                    0x7FFE47C50000  rasadhlp.dll:                   0x7FFE46BD0000  fwpuclnt.dll:                   0x7FFE44EC0000  schannel.DLL:                   0x7FFE4C690000  mskeyprotect.dll:                 0x7FFE39180000  NTASN1.dll:                    0x7FFE4D130000  ncrypt.dll:                    0x7FFE4D170000  ncryptsslp.dll:                  0x7FFE39660000  DPAPI.DLL:                     0x7FFE4D4B0000 } Plugins (7) {  actor_limit  {   Name: "Actor Limit Plugin"   Version: 2   Assembly: ActorLimitPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null  }  better_telekinesis  {   Name: "Better Telekinesis"   Version: 3   Author: "meh321"   Assembly: BetterTelekinesis, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null  }  bug_fixes  {   Name: "Bug Fixes SSE"   Version: 3   Author: "meh321"   Assembly: BugFixesSSE, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null  }  custom_skills  {   Name: "Custom Skills"   Version: 1   Author: "meh321"   Assembly: CustomSkills, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null  }  grasscontrol  {   Name: "Grass Control"   Version: 6   Author: "meh321"   Assembly: GrassControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null  }  item_durability  {   Name: "Item Durability"   Version: 3   Author: "meh321"   Assembly: ItemDurability, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null  }  ScrambledBugs  {   Name: "Scrambled Bugs"   Version: 11   Author: "meh321 and KernalsEgg"   Assembly: ScrambledBugs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null  } } Game plugins (742) {  [00] Skyrim.esm  [01] Update.esm  [02] 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1F4] ScoutArmor.esp  [FE 1F5] Less Sniperlike NPCs 50 percent.esp  [FE 1F6] RaceMenuUndress.esp  [FE 1F7] RaceMenuTextureOverrideFix.esp  [FE 1F8] TESL-LS-AddonImperious.esp  [FE 1F9] TESL-LS-AddonApoc.esp  [FE 1FA] Ordinator - Beyond Skyrim Bruma Patch.esp  [FE 1FB] Ordinator - Apply Spell Conditions Fix.esp  [FE 1FC] TESL-LS-VanillaLSRemover.esp  [FE 1FD] TESL-LS-AddonSacrosanct.esp  [FE 1FE] Skyrim Reputation Sacrosanct Patch.esp  [FE 1FF] High Poly NPC Overhaul - Alternate Start Live Another Life (ASLAL).esp  [FE 200] FollowerDeathChance_NFF.esp  [FE 201] SDA NFF Patch.esp  [FE 202] Lux - Stendarr Rising patch.esp  [FE 203] Lux - Mara Valentine patch.esp  [FE 204] Lux - Live Another Life patch.esp  [FE 205] Lux - HSTNF compatibility patch.esp  [FE 206] MCoW_Lux.esp  [FE 207] Lux - Eli Skaal Village patch.esp  [FE 208] Lux - Breezehome by Lupus patch.esp  [FE 209] Lux - Arthmoor's Oakwood patch.esp  [FE 20A] LUX 1010 BRIGHT UP.esp  [FE 20B] Bashed Patch, 0.esp  [FE 20C] Modern Brawl Bug Fix.esp  [FE 20D] Paper World Map Unofficial Fix - Vanilla.esp }    Yep, pretty sure, happened on multiple occasions. Not just Black Mage Armor / related to a mesh, but happens if any new plugin especially a light plugin is added. The solutions that i know so far:  - Clean schlongified armor before installing new mod (plugin) - Delete .dll as mentioned by urbon - Delete .skse file from the save (breaks everything that stores data to .skse file)  ---  You can also refer to similar issue + solution here under "CTD SOS Conflict" bug: https://www.nexusmods.com/skyrimspecialedition/mods/51645?tab=bugs Edited October 3, 2021 by EyyaLL
4nk8r Posted October 3, 2021 Posted October 3, 2021 1 hour ago, EyyaLL said:   Yep, pretty sure, happened on multiple occasions. Not just Black Mage Armor / related to a mesh, but happens if any new plugin especially a light plugin is added. The solutions that i know so far:  - Clean schlongified armor before installing new mod (plugin) - Delete .dll as mentioned by urbon - Delete .skse file from the save (breaks everything that stores data to .skse file)  ---  You can also refer to similar issue + solution here under "CTD SOS Conflict" bug: https://www.nexusmods.com/skyrimspecialedition/mods/51645?tab=bugs The problem isn't with SOS. The solution is to not let things alter your load order. Only add new plugins to the bottom of your load order, or don't add them on this playthru. I use Wrye Bash to keep my load order locked. You can use the savegame file as milestone marker for plugin order. Use empty plugins to hold positions (both ESL and non) when I'm removing a mod I don't want. Wrye Bash will let you create blank plugins of any type to use as spacers.  Deleting the SKSE file seems drastic and likely adds more damage to your savegame. Just use Resaver to prune out SOS from your save, then load/activate it again.
MestreHatakeXV Posted October 3, 2021 Posted October 3, 2021 On 9/14/2021 at 3:09 AM, adaniels156 said:  Are either of you using schlong of SAM? if so, you need to download the DLL update for it. SOS DLL UPDATE.7z 167.28 kB · 33 downloads I don't know it was luck, but with schlong of SAM, this dll worked for me, and I stopped getting the error, thx!!!
4nk8r Posted October 3, 2021 Posted October 3, 2021 20 minutes ago, MestreHatakeXV said: I don't know it was luck, but with schlong of SAM, this dll worked for me, and I stopped getting the error, thx!!! Yes /sigh...that is the DLL from the 1.1.4 version...link for which is available on the 1st page. For sane downloaders. 1
Herowynne Posted October 4, 2021 Posted October 4, 2021 On 9/29/2021 at 11:15 AM, 4nk8r said: Looks like that is as close as I can get you. You might be able to use xEdit on the Ancient Falmer addon and make a regular snow elf version. Make it dependent upon the Dawnguard.esm for the race record, then just replace all the references inside from the custom race to the Dawnguard race. Last thing would be texture matching of the schlong to body.  Good news! I got this working! It turns out that I did not need to use the Ancient Falmer custom race, or the Ancient Falmer SOS addon.   1
chuckseven1 Posted October 6, 2021 Posted October 6, 2021 On 12/23/2019 at 11:51 PM, galgaroth said: A small announcement: due to certain situations and events, I won't maintain SoS SE anymore. Not sure what's the best way to deal with this (community-wise, I mean) so I'm open to suggestions. Maybe someone wants to take over? I'm not sure when I'll log in next, so replying back might take some time. Apologies for that. No idea if you ever come here anymore, but if I had the latest dll source I might be able to make an update. I have some changes I've been making for myself but being unable to modify the dll is limiting and so far I'm too lazy to start over from the LE source.
Mickster Posted October 7, 2021 Posted October 7, 2021 (edited) On 10/3/2021 at 11:26 AM, 4nk8r said: The problem isn't with SOS. The solution is to not let things alter your load order. Only add new plugins to the bottom of your load order, or don't add them on this playthru. I use Wrye Bash to keep my load order locked. You can use the savegame file as milestone marker for plugin order. Use empty plugins to hold positions (both ESL and non) when I'm removing a mod I don't want. Wrye Bash will let you create blank plugins of any type to use as spacers.  Deleting the SKSE file seems drastic and likely adds more damage to your savegame. Just use Resaver to prune out SOS from your save, then load/activate it again. I think the issue lies with SoS not being set up to work very well with ESLs and ESPFEs. It was developed before Bethesda implemented these changes to the engine.  From what I've noticed is that if you install an ESL file (might be ESPFEs too depending on load order) it's possible that it'll screw with SoS's schlongified armor lists. Probably due to how SoS stores the IDs of the schlongified armors from mods. This in my experience leads to a crash on load that typicaly looks like this if you're using the Net Script Framework: Possible relevant objects (2) { [ 167] TESNPC(Name: `Goblin Warlord`, FormId: FF001771) [ 167] Character(FormId: FF001AD5, BaseForm: TESNPC(Name: `Goblin Warlord`, FormId: FF001771)) } Probable callstack { [0] 0x7FFC6AB1F1F9 (SchlongsOfSkyrim.dll+F1F9) [1] 0x4E [2] 0x3 [3] 0x1BB17D522D8 [4] 0x69 } The Possible relevant objects section will typically have a line that starts with Character(FormId: FF001  The fact that the crash can be avoided by using the clean schlongified armors option in the SoS MCM menu before installing the ESL that triggers the crash suggests it's indeed related to those lists and quite possibly to the format of the IDs themselves.  It absolutely is an issue with SoS if installing something as innocuous as an empty esl can make it crash on loading a save. Edited October 7, 2021 by Mickster 1
Chosen Clue Posted October 7, 2021 Posted October 7, 2021 Does the VR version use the same script source code as the SSE's script source code?
Nathala Posted October 8, 2021 Posted October 8, 2021 Any solution to the crooked schlong problem? Sometimes an NPC's schlong goes off to the left or right slightly making animations look strange. Haven't been able to find a solution through my searches. 1
sofzx Posted October 10, 2021 Posted October 10, 2021 (edited) On 10/2/2021 at 6:11 PM, 4nk8r said: That looks like possibly the mesh for `Black Mage Robes`, FormId: 000C5D11 is bad in some way or the providing mod is creating a conflict? You was right but was not related with the black mage robes. The issue was vortex. I recently switch to MO2 and I'm not having that issue with SOS anymore. Edited October 10, 2021 by urbon
4nk8r Posted October 10, 2021 Posted October 10, 2021 14 hours ago, urbon said: You was right but was not related with the black mage robes. The issue was vortex. I recently switch to MO2 and I'm not having that issue with SOS anymore. Glad you managed to work it out. The mod manager likely wasn't the direct cause of the issue. It is more likely MO2's strict methodology forced you to do something differently when installing your mods, or simply being force to reinstall everything provided the opportunity to do it correctly this time around. Vortex doesn't participate in the running of the game after mods and files are deployed. You could even make a desktop shortcut to the SKSE launcher and you wouldn't even need Vortex running to launch/play the game.  Cheers
krisht Posted October 11, 2021 Posted October 11, 2021 On 10/8/2021 at 12:55 PM, Sir Cumsalot said: Any solution to the crooked schlong problem? Sometimes an NPC's schlong goes off to the left or right slightly making animations look strange. Haven't been able to find a solution through my searches. This... I haven't find any answer at all as well for 2 months already.. From what I gather.. they say it's a problem when being converted to SE.. Though I still have idea if that is true.. I'm pretty amazed that almost no one saw the crooked problem on the NPC.. Maybe because some of them have it correct.. some are crooked.. But it's really off putting when I meet an NPC that have a crooked Schlong
4nk8r Posted October 11, 2021 Posted October 11, 2021 (edited) 2 hours ago, krisht said: This... I haven't find any answer at all as well for 2 months already.. From what I gather.. they say it's a problem when being converted to SE.. Though I still have idea if that is true.. I'm pretty amazed that almost no one saw the crooked problem on the NPC.. Maybe because some of them have it correct.. some are crooked.. But it's really off putting when I meet an NPC that have a crooked Schlong A mesh flaw should be more consistent, not just a sometimes thing. The same mesh file is included for each addon is used for all that match the race and gender for the plugin type, including the PC, unless you have Bodyslide generated schlongs or a mod that defines unique meshes/morphs to the PC or specific NPCs. More likely something is causing the "bones" in the schlong to shift. Are there any patterns, specific animations, or just randomly during naked times? Make sure you're using the XPSMSE skeletons for all SOS-compatible races. Edited October 11, 2021 by 4nk8r
krisht Posted October 11, 2021 Posted October 11, 2021 (edited) 2 hours ago, 4nk8r said: A mesh flaw should be more consistent, not just a sometimes thing. The same mesh file is included for each addon is used for all that match the race and gender for the plugin type, including the PC, unless you have Bodyslide generated schlongs or a mod that defines unique meshes/morphs to the PC or specific NPCs. More likely something is causing the "bones" in the schlong to shift. Are there any patterns, specific animations, or just randomly during naked times? Make sure you're using the XPSMSE skeletons for all SOS-compatible races. Thank you for the reply! Although I'm still confused as well on myself on how random it is.. It can happen to the same NPC multiple times. They can have their schlong in correct angle, or having them bent slightly. I don't use any Bodyslide generated schlongs and I don't tweak any male body at all, only adding SOS to them. This happens to vanilla NPC and to the modded one as well. And yes I've been using XPSMSE skeleton too, even doing reinstalling and making sure the load order is correct. There is one specific pattern that I do notice, (I need more time to find more of them).. Is that if I loaded my game and first try to do "Threesome" animation (3 people), one of the NPC schlong will bend and it will stay that way for the rest of the game. If I loaded my game again and first try to do "Couple" animation (2 people), and then try to do the "Threesome" animation. The schlong doesn't bend. (These are the same animation tested btw). But some point later in the game, it will bend again. Which is making me very confused too. But those test above eliminates that "Specific animation" might've caused the problem since if I do the "couple" animation first, then the "threesome" animation that making it bend. The Schlong doesn't bend. But then later on after I played around 1-2 hours, it will bend again. Edited October 11, 2021 by krisht
4nk8r Posted October 11, 2021 Posted October 11, 2021 4 hours ago, krisht said: Thank you for the reply! Although I'm still confused as well on myself on how random it is.. It can happen to the same NPC multiple times. They can have their schlong in correct angle, or having them bent slightly. I don't use any Bodyslide generated schlongs and I don't tweak any male body at all, only adding SOS to them. This happens to vanilla NPC and to the modded one as well. And yes I've been using XPSMSE skeleton too, even doing reinstalling and making sure the load order is correct. There is one specific pattern that I do notice, (I need more time to find more of them).. Is that if I loaded my game and first try to do "Threesome" animation (3 people), one of the NPC schlong will bend and it will stay that way for the rest of the game. If I loaded my game again and first try to do "Couple" animation (2 people), and then try to do the "Threesome" animation. The schlong doesn't bend. (These are the same animation tested btw). But some point later in the game, it will bend again. Which is making me very confused too. But those test above eliminates that "Specific animation" might've caused the problem since if I do the "couple" animation first, then the "threesome" animation that making it bend. The Schlong doesn't bend. But then later on after I played around 1-2 hours, it will bend again.  Are you using this? If not, see if this clears things up. Did a bit of reading in the LE SOS thread (this problem existed back that far), claims were made it was fixed in the SL Framework, but I can't find any references to that ever happening in the LE SL thread. The theory for the bending from back then was that when SL causes actors to pivot in place, the twist would cause the schlong to sway/pivot and then get frozen in place by the animation that played after. I guess the issue persisted post animation. With this installed, perhaps it will prevent the issue? Or at least prevent it from becoming a persist thing post animation? Â
krisht Posted October 11, 2021 Posted October 11, 2021 (edited) 1 hour ago, 4nk8r said:  Are you using this? If not, see if this clears things up. Did a bit of reading in the LE SOS thread (this problem existed back that far), claims were made it was fixed in the SL Framework, but I can't find any references to that ever happening in the LE SL thread. The theory for the bending from back then was that when SL causes actors to pivot in place, the twist would cause the schlong to sway/pivot and then get frozen in place by the animation that played after. I guess the issue persisted post animation. With this installed, perhaps it will prevent the issue? Or at least prevent it from becoming a persist thing post animation?  Thank you so much 4nk8r! I'll test it and see how it turns out! *bows* Yes I've read that one  .. they mentioned that they fixed it.. but it seems it is still the case here... maybe it is different for SE.. But I'll test the mod you gave first! Edit: I've tested it and sadly it is still the same T_T... Seems that file is making the Schlong able to jiggle but since I don't really like the jiggleness when doing the sex animation, I tweaked the value so that it doesn't jiggle too much.. and the bend are still there..  Edited October 11, 2021 by krisht
gregaaz Posted October 12, 2021 Posted October 12, 2021 On 2/5/2021 at 10:15 PM, 4nk8r said:  An NPC being schlonged is a faction membership thing. That said, Shrouded Secret doesn't force all the females to have schlongs...it just assumes they are. The mod's dialog and expected sexual encounters are going to assume this as fact, so lots of dry humping or strapon action is in your future if you they aren't.  Hi folks, back at the start of the year I was poking around about being able to designate specific NPCs as having male genitals. I did a little further digging at the time, but I didn't make a lot of headway. Now I'm getting back to work and I'd like to get this done right, this time.  Am I understanding correctly that if I want to have some actors have female genitals (with SOS public hair) and other actors to have male genitals, then what I need to do is create futanari race variants of the vanilla races, change the relevant actors to that faction, and then patch it into SOS as a custom race so I can set its SOS distribution table separate from the basic race?  Or am I overlooking an easier way to accomplish this?  Looking forward to your advice!
CommunistNinja Posted October 12, 2021 Posted October 12, 2021 Why is Vortex dogshit with this mod? All I did was add an .esl for an NPC follower overhaul for a single npc (some Orc), created an outfit from an already existing armor mod, and assigned that outfit to the NPC...boom! Every single saved game, expect for the alt-start save is ruined. I don't have this problem with MO2 on the gaming PC. It only happens with Vortex on my home theater PC. The load orders are practically the same--about 1400 plugins. However, making a change to the load order or doing something as simple as assigning a new outfit to a female orc breaks the whole damn thing. God, I hate Vortex. It's actual dogshit for anything over 600 plugins.
Mickster Posted October 12, 2021 Posted October 12, 2021 (edited)   4 hours ago, CommunistNinja said: Why is Vortex dogshit with this mod? All I did was add an .esl for an NPC follower overhaul for a single npc (some Orc), created an outfit from an already existing armor mod, and assigned that outfit to the NPC...boom! Every single saved game, expect for the alt-start save is ruined. I don't have this problem with MO2 on the gaming PC. It only happens with Vortex on my home theater PC. The load orders are practically the same--about 1400 plugins. However, making a change to the load order or doing something as simple as assigning a new outfit to a female orc breaks the whole damn thing. God, I hate Vortex. It's actual dogshit for anything over 600 plugins. I don't think the issue is vortex. See my previous post.  Quick rundown on how to fix it: 1. Uninstall that esl mod. 2. Load up your last save. 3. Go to the SoS MCM and use the clean schlongified armors option. 4. Save your game. 5. Now you can activate the esl mod and load your game normally. Edited October 12, 2021 by Mickster 1
CommunistNinja Posted October 12, 2021 Posted October 12, 2021 54 minutes ago, Mickster said: Â Â I don't think the issue is vortex. See my previous post. Â Quick rundown on how to fix it: 1. Uninstall that esl mod. 2. Load up your last save. 3. Go to the SoS MCM and use the clean schlongified armors option. 4. Save your game. 5. Now you can activate the esl mod and load your game normally. I'll keep that in mind from now on. The problem is that I already activated the plugin, carried forward changes to patches, and have no idea what the load order was prior. And with 1400 plugins, it actually takes a little over an hour for Vortex to sort the plugins...just for one single additional plugin. Vortex's implementation of "LOOT" is pure trash. For a same/similar plugin load on the other PC (the one that runs MO2), it only takes about 15 minutes for LOOT to sort a load order of 1500+ plugins. And...I don't have to do any of that janky shit with cleaning schlongified armors. "It just works."
YojimboRatchet Posted October 12, 2021 Posted October 12, 2021 8 hours ago, gregaaz said:  Hi folks, back at the start of the year I was poking around about being able to designate specific NPCs as having male genitals. I did a little further digging at the time, but I didn't make a lot of headway. Now I'm getting back to work and I'd like to get this done right, this time.  Am I understanding correctly that if I want to have some actors have female genitals (with SOS public hair) and other actors to have male genitals, then what I need to do is create futanari race variants of the vanilla races, change the relevant actors to that faction, and then patch it into SOS as a custom race so I can set its SOS distribution table separate from the basic race?  Or am I overlooking an easier way to accomplish this?  Looking forward to your advice!  May want to look at this mod  Â
Mickster Posted October 12, 2021 Posted October 12, 2021 5 hours ago, CommunistNinja said: "It just works." As a test, if you have SoS in that MO2 managed setup add an esl (not espfe) file to its load order (don't patch anything, don't generate any patches etc., just add it to your load order and activate it) and then see if it lets you load your save. It should crash. Obviously easily fixable if you just remove the temporary esl afterwards.
gregaaz Posted October 12, 2021 Posted October 12, 2021 (edited) 4 hours ago, YojimboRatchet said:  May want to look at this mod    Thank you for the quick response!  Sorry if I was unclear with my question. I already have the futanari assets I need and they are working. The issue is that I have certain, specific NPCs who I need to be futanari, and other NPCs who I need to be females with SOS pubic hair. I can't just randomize it, because there's dialogue that references those actors being futanari, so it will be weird if they don't have the proper... equipment.   Based on trial and error so far, it looks like directly assigning the faction to the actors works, though its unfortunate I can't randomize the schlong model and length for them. Still, big step in the right direction! Edited October 12, 2021 by gregaaz
seventhsword2 Posted October 12, 2021 Posted October 12, 2021 can someone give me detailed instructions on how to use this mod with bodyslide studio? like what files go where
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