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SE Compatibility Tracking (Jul 30)


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Posted
6 minutes ago, MadMansGun said:

that link is to the download for the full one.

My bad - I saw the comment, but thought it was yours instead of a quote. I should go to bed and get some sleep :D

Posted (edited)
1 hour ago, nomkaz said:

GOG shouldn't be getting the update according to the notice.

 

Which is odd, because there are at least 2 sets of major changes (ESL/ESPFE can now have 4096 records, and new papyrus functions) that will potentially cause future mods that utilize these to break on the GOG edition...

Edited by cetuximab
Posted
14 minutes ago, cetuximab said:

that will potentially cause future mods that utilize these to break on the GOG edition...

also the VR version.

Posted

The only mod from Loverslab that I'm getting a notice about needing to be updated is Devious Devices and Sexlab Util

 

Tho, with Jcontainers and Racemenu needing to be updated, I will wait to get back to playing Skyrim. The update just happened so I'm expecting a few days before we start seeing some of the core mods being updated. I would give it a week. The holiday's can be pretty busy for people.

Posted
2 hours ago, ebbluminous said:

Not every single mod needs an update ;)

I can't even say what mods don't need an update, but I can say we're in deep sh?t, I've already deleted my mods and skyrim cause I can't launch my game, all we can do is wait for topic and mods updates. Damn I hate skyrim updates.

Posted
2 hours ago, kraigpdx said:

The only mod from Loverslab that I'm getting a notice about needing to be updated is Devious Devices and Sexlab Util

 

Tho, with Jcontainers and Racemenu needing to be updated, I will wait to get back to playing Skyrim. The update just happened so I'm expecting a few days before we start seeing some of the core mods being updated. I would give it a week. The holiday's can be pretty busy for people.

What about SOS? If you have it 

Posted
33 minutes ago, Isaac2148 said:

I can't even say what mods don't need an update, but I can say we're in deep sh?t, I've already deleted my mods and skyrim cause I can't launch my game, all we can do is wait for topic and mods updates. Damn I hate skyrim updates.

 

It appears this time that any SKSE DLL mod that uses Address Library won't need a recompile/update, and since both SKSE and Address Library were immediately updated, a lot of mods should actually work - including SexLab since that changed over with the last release.

Posted
1 hour ago, Isaac2148 said:

I can't even say what mods don't need an update, but I can say we're in deep sh?t, I've already deleted my mods and skyrim cause I can't launch my game, all we can do is wait for topic and mods updates. Damn I hate skyrim updates.

Deleted everything? That's a bit of an over reaction lolz

Posted
4 hours ago, Isaac2148 said:

What about SOS? If you have it 

 

Yep, I have it and I'm using the PapyrusUtil version, Papyrus just got updated on nexus. That covers most of my mods.

Posted
6 hours ago, kraigpdx said:

The only mod from Loverslab that I'm getting a notice about needing to be updated is Devious Devices and Sexlab Util

 

Tho, with Jcontainers and Racemenu needing to be updated, I will wait to get back to playing Skyrim. The update just happened so I'm expecting a few days before we start seeing some of the core mods being updated. I would give it a week. The holiday's can be pretty busy for people.

 

There's an NG DLL for DD on the troubleshooting post. Optionally, you can also install Devious Devices NG on top of DD. I think both should be working.
 

Posted
17 minutes ago, JimKhan said:

So, we got a new update, eh? Same story as usual, waiting for SKSE and mods to get updated?

 

Yes, but they've already started updating. SKSE is done, just need the SKSE dependent mods now. 

Posted
49 minutes ago, JimKhan said:

So, we got a new update, eh? Same story as usual, waiting for SKSE and mods to get updated?

SKSE and AL are updated and were within minutes/hours of the update dropping.
 

we are now waiting for mod authors to get around to updating their SKSE-based mods, most of which likely don't need to do much to make them work.

Posted (edited)
On 12/4/2023 at 6:51 AM, brgont said:

4452 mods and only 2 separators? 

yes two "output "  for ( dyndolod , fnisn emesis bodyslide synthesis ) and lux ( orbis via patches ) I have on the left 183 of personalized folders   by type of mod and I prefer to work with them, it's a personal work not an imported mod list with separator, I've been working on it for years. I translate all the mods myself, well I went to the school of more knowledgeable people I followed their tutorial for years.       I have no problems with the update I am still in 1.6640, is it easy to block the updates on Steam? refused updates when the game is launched and refused updates in the background, and steam is blocked no more updates.

Edited by demicabestan
Posted

Guys I am a little bit of a newbie here. So These f*ckers update the game suddenly, will it break the game. I have a sense that they didn't update the library but its coming soon. What is happening, will the modders have to update their mods? Will the mods get broken again? Thanks.

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