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SE Compatibility Tracking (Jul 30)


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Posted
4 hours ago, Literally just a cat said:

If you mean Alternate Perspective, it says on a pinned comment on the mod page that infinite loadscreen is caused by having some other alternate start mod installed (I'd also assume anything that alters the first couple quests, mainly unbound, as well as anything that touches Helgen, just to be safe)

I don't have them... After moving to AE i changed some of my mods and now I can't start the game with alternate start. And since it isn't updated on nexus anymore I don't even now if I have the right version.

Posted
36 minutes ago, Pfiffy said:

I don't have them... After moving to AE i changed some of my mods and now I can't start the game with alternate start. And since it isn't updated on nexus anymore I don't even now if I have the right version.

 

Link to latest version https://www.afkmods.com/index.php?/files/file/1889-alternate-start-live-another-life/ 

But I am running the one currently on Nexus on AE and it works okay

Posted
1 hour ago, randomgamerguy1997 said:

I have been able to use alternate start live another life from the nexus just fine on AE. Maybe there is a conflict?

That is what I'm asking.... I didn't find any info so far. 

Posted
1 hour ago, Pfiffy said:

That is what I'm asking.... I didn't find any info so far. 

so you are using AS Version of LAL. yes? 

You have made a game profile that just has LAL and it's requirements?

Nothing is overwriting the mod?

you haven't made any changes to the game files?

You have checked the integrity of your game files?

Posted
8 minutes ago, Skaldic Adventurer said:

so you are using AS Version of LAL. yes? 

You have made a game profile that just has LAL and it's requirements?

Nothing is overwriting the mod?

you haven't made any changes to the game files?

You have checked the integrity of your game files?

The game is running quite good without LAL installed, But I'm testing a mod and need to start a new game from time to time. So the game files are ok.. I just don't have any clue which mod might conflict with LAL... 

Posted
28 minutes ago, Pfiffy said:

mod might conflict

If using a bashed, rebuild. Clear overwrite. Check which scripts got overwritten.

New npc or stuff placed Helgen area.

Posted

newest version of ASLAL i've seen is 4.1.7 which is only on afkmods by arthmoor, i dont think hes updating anything but useep on nexus anymore

Posted
16 minutes ago, 1crash007 said:

Qiuck loot is no longer needed as it is now replaced with SmartHarvest SE

 

https://www.nexusmods.com/skyrimspecialedition/mods/37091

 

Quick loot has a different function than smart harvest, so smart harvest does not replace it.

 

smart harvest is an auto looter.

 

quick loot just lets you peek at a container without actually opening it. basically it modifies the looting menu. it doesn't loot anything on it's own.

Posted

I just came back from a hiatus with Skyrim SE and I wanted to download some mods that use Skyrim Utility Mod. For anyone wondering, SUM works for AE just like the compatibility tracker list says. There's just one issue that's slightly annoying, it says that "SexLab 1.64.3 hasn't been tested, switch to 1.62.0." It still works, it's just annoying so I edited the System file such that it doesn't say that anymore for SexLab 1.64.3. I just added "1.64.3" to the list of them in the System file. If you don't feel like doing that yourself, it's attached here. Just drop it in under Data/SKSE/Plugins/Skyrim - Utility Mod/System/SUM/. You'll notice a file already there that says System. 

 

This line is all I changed:

"sslcompatiblesemver" : [ "1.62.0", "1.62.7", "1.62.8", "1.62.9", "1.63.0", "1.64.1"] -> "sslcompatiblesemver" : [ "1.62.0", "1.62.7", "1.62.8", "1.62.9", "1.63.0", "1.64.1", "1.64.3"]

 

 

System.json

Posted

Please add to the list: TAP - The Ancient Profession. Mod is originally made in SSE and further ported to LE

Also, there is this add-on ...

 

Posted (edited)

A few tiny, comment only mods I think nobody may have noticed. Apologies if these have already been mentioned.

 

Nibbles Animations 5.82 SE ESL.  <-- I've somehow become the defacto converter of this now. ? (I'd make a new mod entry but... that's work! ?)

 

  • These two are for Creature Framework and also require Baka's "parts" mod. ?

 

EDIT: Just noticed the LL comment links aren't exactly working. Direct links to the files:

 

Nibbles Anims 5.82 SE ESL

CC Wild Horses Baka Patch

CC Zombies Baka Patch

Edited by Nessa
Posted

☀️?

 

Posted

My SKSE seems to have stopped working. Each time I use it, I get the little dialog as shown here. No matter what I do, I always get that dialog. Not sure what changed, since this always worked before.


image.png.e2c73a0f76c8592c3e63fc5eb729b176.png

Posted
14 hours ago, IntoRubber said:

My SKSE seems to have stopped working. Each time I use it, I get the little dialog as shown here. No matter what I do, I always get that dialog. Not sure what changed, since this always worked before.


image.png.e2c73a0f76c8592c3e63fc5eb729b176.png

This is not a support thread, you are not supposed to ask for help here. You should create a topic in the tech support section.
Anyway, what you describe usually happens to ppl who forget to run the game at least once after (re)installing it, via the launcher without SKSE - if this answer didn't help, do not reply to me here, but make a topic in the tech support section as mentioned above.

Posted (edited)

 Does anyone know what the Changelog is for the new XP32 Maximum Skeleton Special Extended - XPMSSE version 4.81 updated on August 17th 2022??.

 

  NVM- The changelog is posted today, wasn't yesterday. Dunno what NiBillboardNode 'CamSpin' does.

 

  • Version 4.81

    • (2022-08-17)
      - Added NiBillboardNode 'CamSpin'
Edited by Vortec
Posted (edited)
On 8/18/2022 at 9:06 AM, Vortec said:

 Does anyone know what the Changelog is for the new XP32 Maximum Skeleton Special Extended - XPMSSE version 4.81 updated on August 17th 2022??.

 

  NVM- The changelog is posted today, wasn't yesterday. Dunno what NiBillboardNode 'CamSpin' does.

 

  • Version 4.81

    • (2022-08-17)
      - Added NiBillboardNode 'CamSpin'

Lo and behold, why it's a dumb idea to lock the comments for your mod...

 

From what bashing my head into the DuckDuckGo search, it's a new Skeleton node dedicated to determining the camera spin (idle cam, probably)

 

I would ask on the mod page but they locked it and have yet to elaborate on what this actually changes.

Edited by VeraDra
.., -> ...

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