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SE Compatibility Tracking (Jul 30)


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Posted
2 hours ago, In5inite said:

Really is it just rag on us caught of guard thread?

It's not ragging, just use the downgrader on Nexus.

 

The first of these two updates caught me out, downgraded, been golden since :)

Posted
9 hours ago, In5inite said:

Really is it just rag on us caught of guard thread?

Telling you the recommended approach and current solutions to your issue is not ragging on you. If you weren't prepared take this as a learning experience and move on.

Posted
1 hour ago, SonsOLiberty said:

I'm not sure this would technically go on the tracking list as this is essential mod for a lot of people, it just got updated for the newest version.

 

Face Discoloration Fix at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

Yeah, it's not exactly essential, it's more like a workaround for another problem: a mismatch between ESP load order and mod asset load order (eg. the left vs. right panes of MO2). Or perhaps a bug in a mod, in that the author touched an NPC without regenerating face files, but that's more readily fixable.

I had considered listing it a while back but decided against partly because of the above and partly because that list of non-LL mods is already longer than I want it to be.

 

Posted
53 minutes ago, tasairis said:

 

Yeah, it's not exactly essential, it's more like a workaround for another problem: a mismatch between ESP load order and mod asset load order (eg. the left vs. right panes of MO2). Or perhaps a bug in a mod, in that the author touched an NPC without regenerating face files, but that's more readily fixable.

I had considered listing it a while back but decided against partly because of the above and partly because that list of non-LL mods is already longer than I want it to be.

 

 

 

Understood :)

 

I only got it with Bijin series for some reason, nothing else of my 400 oddball mods. 

 

Fallout 4 it appears it's ugly head once in awhile, but save/load fixes it.

Posted
Posted (edited)
Hi guys. I've taken the liberty of forking the repo and updating it to make it work with the latest version of Skyrim SE and SKSE. You can go here:
https://github.com/moraleja39/JContainers/releases/tag/v4.2.3
, download the 7z file and drop it into Vortex or whatever.

I've tested it a bit and seems to work fine (using AH Hotkeys). However I have never developed anything Skyrim-mod-related, so better backup your things and don't blame me for lost saves or your PC catching fire. Cheers!
  1.  
Edited by roselove
Posted

New version for JContainers available on GitHub, which is currently labeled as pre-release but I imagine it's probably fine. That also means the number of other mods that depend on it, like Creature Framework and SLAL, can now work too.

 

Still a bunch of mods not updated for the new SKSE stuff, but at least the "core" LoversLab experience, so to speak, is available for 640.

Posted
On 9/24/2022 at 2:20 AM, ebbluminous said:

It's not ragging, just use the downgrader on Nexus.

 

The first of these two updates caught me out, downgraded, been golden since :)

Yeah first no one said that they were all just like, "Well I never patch."

 

Secondly crap did that downgrader destroy ALL the mods... and I just didn't feel like downloading mods specific to the build that's 2 behind the build I started modding in. :)

 

Posted
On 9/24/2022 at 7:39 AM, Just Don't said:

Telling you the recommended approach and current solutions to your issue is not ragging on you. If you weren't prepared take this as a learning experience and move on.

Again,

 

the posts I responded to were not that but this is so off topic.

 

Posted

So Todd did it again, Skyrim Special/Anniversary is now available on GOG.

 

Sounds kind of promising? SKSE and Address Library are also available, so maybe any mod made for Steam Address Library 1.6.629/1.6.640 will work on GOG 1.6.659 straight out of the box.

I wonder about other tools... FNIS have that weird check in the Windows registries to know if the user's game is legit or not, right? Maybe it will detects GOG version as a pirate and refuses to run.

 

Vortex/ModOrganizer needs an update.

Posted
57 minutes ago, Bellona said:

So Todd did it again, Skyrim Special/Anniversary is now available on GOG.

 

Sounds kind of promising? SKSE and Address Library are also available, so maybe any mod made for Steam Address Library 1.6.629/1.6.640 will work on GOG 1.6.659 straight out of the box.

I wonder about other tools... FNIS have that weird check in the Windows registries to know if the user's game is legit or not, right? Maybe it will detects GOG version as a pirate and refuses to run.

 

Vortex/ModOrganizer needs an update.

FNIS will likely see the lack of the game being installed from steam and then will assume it's a pirated copy.

DRM is great, isn't it? 

Posted
4 hours ago, CaramellSundoffe said:

Dunno if yall know this but all of the Papyrus scripts currently aren't working so you may want to update the thing, Tasairis .

 

Huh?

Posted
22 minutes ago, tasairis said:

 

Huh?

For some reason (with latest Papyrus extender/util, Papyrus Tweaks and po3's Spellperkitem distribution) all from Nexus, MO2 can't load the .dll's because they don't support version  1.6.629 yet. So they're forcibly disabled unless you can tell me how to go around that. 

SkyrimSE_Xu8AUGaWx0.png

Posted
1 hour ago, CaramellSundoffe said:

For some reason (with latest Papyrus extender/util, Papyrus Tweaks and po3's Spellperkitem distribution) all from Nexus, MO2 can't load the .dll's because they don't support version  1.6.629 yet. So they're forcibly disabled unless you can tell me how to go around that. 

SkyrimSE_Xu8AUGaWx0.png

 

Papyrus, the scripting language used by Skyrim, is working just fine. It isn't related to your problem.

 

Congratulations: your game has updated, either to 1.6.629 or the current version 1.6.640. All your old SKSE mods won't work, and will continue to not work until (1) the authors update their mods and (2) you go out to Nexus to download them.

 

po3's Tweaks is not updated yet, so probably neither are their other mods.

 

Either you downgrade to whatever version of Skyrim you were on before, or you want until the mods are updated.

Posted
31 minutes ago, Rynnes Master said:

Okay, I'll bite.  What the hell is GOG? 

game distribution platform like steam, with the main benefit being no DRM, either from the platform itself, or bundled with the game, eg you will not see Denuvo on a game released via GOG (exceptions exist to the "no DRM" policy, such as codewheels still being present in older games, or when a game is in pre-release and only available to reviewers).

Usually, it's where publishers will put games once their games have fully run their course, or there's no DRM in the first place. Or the game has a cult following and the current license holders go "yeah lets make some extra money" and put them there.

 

There are some extra perks as well, like some much older games tend to have mods and tweaks pre-applied to get them working on a modern system, whereas a release on steam is almost certainly a "follow a guide someone made I guess?"

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