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SE Compatibility Tracking (Jul 30)


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Posted
1 hour ago, Tron91 said:

The inevitable happened. Now have to wait till all plugins are updated. How many already got hit?

Or just keep a backup of your skyrimse.exe, after the update replace the new exe with the backup and keep playing. Update again once all your mods have been updated.

Posted
26 minutes ago, dontknowdontcaredontask said:

Or just keep a backup of your skyrimse.exe, after the update replace the new exe with the backup and keep playing. Update again once all your mods have been updated.

Auto Updates are always disabled for me. Just wanted to know how many forgot to turn it off and ended up with a lot of error messages.

Posted
5 hours ago, capitanohook said:

pls anyone help me? skse64 has been updated anyone have a the number for steam depot for return to the vewrsion 1.5.80 ? I found this https://steamdb.info/depot/489833/   but it has incorrect numbers, on steam console it tells me "missing app info for 4409155 and 489833"

No need to do this every time. Just disable auto update in the game on steam and only launch from SKSE.

Posted
On 11/18/2019 at 5:40 AM, 4nk8r said:

If you happen to remember which ones, that would be good info (or tell me to go back a few pages if you've already disclosed...apologies for not confirming now).  I can certainly do my own conversion, sans form modification, and see if I can reproduce things.

It's probably been a year since. It would probably be immensely helpful had I documented everything, but I'm not THAT anal lol . I'm just going to start reverting to the form 43 ESPs for mods I've converted if people report problems that seem really odd, since that may be the cause. Learn something new, put it into practice. But from here on out, if going back to Form 43 for mods with odd issues cause the dirty save problem again, I'll be sure to make note of load order and what mods have what form esp, so maybe people that know more than me can see what the problem is, if there is one.

 

I wish I have switched browsers a LONG time ago. I could never comment on this thread at all using Brave Browser. This thread and this thread alone had that problem. I recently got a firmware worm infection from a LEO website, and has to wipe EVERYTHING and start over, and found the "Torch" browser and installed that, and suddenly I can comment here. Freakin' weird. That a browser prevented me from commenting on a single thread...

Posted
On 11/19/2019 at 6:06 PM, Seeker999 said:

Update for Sexlab Aroused Followers [SLAF] - I installed w/o converting anything. It is working fine. The only bugs (minor) are the same as in the original Oldrim version, as far as I can tell.

One caveat: I am using the Kaidan2 follower mod and SLAF doesn't recognize him. I don't know if this is due to SSE issues or if it would be the same in Oldrim because Kaidan uses a unique AI. {I can have him and another follower without having to install EFF or any other mods designed to allow you to have multiple followers.}

Thanks for reporting back! I was gonna try it myself as well, just hadn't had time yet. Now I have some frame of reference :)

Posted

 

My teardown of the update. SKSE is updated.

Posted
10 minutes ago, tasairis said:

Tell darkconsole.

 

12 minutes ago, Tron91 said:

I have "I'll Take The Display Model v2.0.6" and it's working fine.

It's not a matter of whether or not it can be converted, it's the fact that darkconsole doesn't support that version for SE, and gets annoyed when people mess up conversions and screw up their saves. She has recent versions rebuilt from scratch in beta right now, up to Beta 4 if I recall correctly, but you have to be part of her Discord channel to access them. 

Posted
9 hours ago, Adviser69 said:

 

It's not a matter of whether or not it can be converted, it's the fact that darkconsole doesn't support that version for SE, and gets annoyed when people mess up conversions and screw up their saves. She has recent versions rebuilt from scratch in beta right now, up to Beta 4 if I recall correctly, but you have to be part of her Discord channel to access them. 

Ooo, well then I have nothing to say.

Posted

If ActorUtil problem encountered is that it won't keep the previous added package after removed the top package,

Spoiler

perhaps it uses the actor as a key and can't hold more.

You can hook the ActorUtil function and hold the packages as a workaround!

 

Posted

Schlongs Of Skyrim SE has been updated :D https://www.loverslab.com/files/file/5355-schlongs-of-skyrim-se/

 

Simply Knock SKSE64 DLL has been updated but it is Experimental at the moment because the Author hasn't got the time to test it. https://www.nexusmods.com/skyrimspecialedition/mods/24297?tab=files 

(Authors Note: "This is the DLL compiled with version SKSE64 2.0.17. I am not able to test it at the moment so use at your own risk. Please let me know if it works and I will update to an official version").

Posted
1 hour ago, rb888 said:

Since I got everything near perfect? Should A just wait to all mods are updated? B or can I mix newer mods with old .80 version?

Definitely wait. Don't want to risk screwing up your load order by mixing in newer mods, which can cause CTD.

Posted
On 11/8/2019 at 11:13 AM, Wolfstorm321 said:

 

The Followers Can Craft mod have worked, but I had to unpack the BSA and let the files loose.

However, the mod have a conflict with CACO, in that when I select the follower to use the alchemy lab, it calls the CACO prompt and then my character uses the station, instead of the follower.

I searched the LE nexus for a patch, but didnt find any.

 

Problem was solved! There was a option in CACO menu to deactivate the prompt. I didnt saw it earlier. Now my follower can craft potions.

Posted
3 hours ago, danime91 said:

Definitely wait. Don't want to risk screwing up your load order by mixing in newer mods, which can cause CTD.

ya thanks.

Posted
5 hours ago, nomkaz said:

now It's SexLab Framework's turn

Does that mean you don't know it already updated? Yesterday?

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