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SE Compatibility Tracking (Jul 30)


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Posted
On 11/14/2019 at 4:41 PM, Lilimorphine said:

Has anyone tried SexLab Aroused Followers in SSE?

 

I'm trying it right now. I added it mid-game and seems to be working so far, though I haven't had it long. I did nothing to update/convert - just using it out of the box. I will keep you posted.

Posted

Submit works it just has some weird issues like animals stealing your stuff. I liked that you get robbed, tied up and left vulnerable, but went back to Defeat because it works on everyone: pc vs npc, npc vs pc, follower vs npc, npc vs npc. No matter what I defeat-ish mod (Submit, DiD, YACR, etc.) I try, I always end up going back to Defeat. I wish I could combine the best features of all of them into one uber Defeat mod. 

Posted
On 11/10/2019 at 7:24 AM, Kokan said:

yes that's my character, but also follower mod, i can give you race menu preset, bodyslider and follower mod

I was just wondering what mod the hair style is in? I might actually have it myself but it's so hard to tell with the sheer number of hairstyles that some of the packs I have installed have. I'd really appreciate it and I wouldn't mind having the BS and RM presets too! Thanks!

Posted
On 11/16/2019 at 7:39 AM, 4nk8r said:

It's not to say there isn't one or more situations where a formerly v43 record now needs to be v44...even if for no other reason than the engine now just narrowly expects that to be the case.  As GenioMaestro says, please give us some savegames to examine to investigate your findings.  Steps to reproduce...anything we can work with to move towards a better understanding.  I'm willing to set up a new profile and try out some mods I might otherwise not have/use if it will help define this.

 

At any rate, the conversion process (and programs that check for conformity with v44) appear to only be evaluating/altering the form version value found in the main File Header of the mod, not all of the child data contained deeper in the plugins.  Either that or those programs are utterly failing to detect the form version soup present in the core plugins.  Or perhaps the core mods are being excluded from conformity checking because it is being incorrectly assumed they are already pure v44 from end to end?

As I'm not going to convert mods back to Form 43 just to make some saves, and there's no need to since almost all the SE conversions are in Form 44 now, there's no point. I'm simply speaking to my experience, and what I've read on the topic. But thank you all for actually explaining your reasoning, other than just insisting that it's "so".  I certainly don't mind being wrong, when it's at least explained to my why I am. I'll definitely, add it to my knowledge, and keep it in mind when converting any more mods. Since some of the more complicated mods have all kinds of problems after converting to Form 44. I just assumed that they weren't convertible, or they were broken to begin with, but since I can't boot up LE (for some odd reason since the 1.5.73 SE update),  I can't load them in there and see how the mod functions there.

Posted
3 hours ago, nomkaz said:

As I'm not going to convert mods back to Form 43 just to make some saves, and there's no need to since almost all the SE conversions are in Form 44 now, there's no point. I'm simply speaking to my experience, and what I've read on the topic. But thank you all for actually explaining your reasoning, other than just insisting that it's "so".  I certainly don't mind being wrong, when it's at least explained to my why I am. I'll definitely, add it to my knowledge, and keep it in mind when converting any more mods. Since some of the more complicated mods have all kinds of problems after converting to Form 44. I just assumed that they weren't convertible, or they were broken to begin with, but since I can't boot up LE (for some odd reason since the 1.5.73 SE update),  I can't load them in there and see how the mod functions there.

Not worry. Simply give us the name and the download link of one of the problematics mods for verify it.

Probably, if the mod have save bloat in SE is because the original mod have save bloat in LE.

I really doubth SE execute some thing diferent to the LE version only because the mod have header 43.

Posted
4 hours ago, nomkaz said:

As I'm not going to convert mods back to Form 43 just to make some saves, and there's no need to since almost all the SE conversions are in Form 44 now, there's no point. I'm simply speaking to my experience, and what I've read on the topic. But thank you all for actually explaining your reasoning, other than just insisting that it's "so".  I certainly don't mind being wrong, when it's at least explained to my why I am. I'll definitely, add it to my knowledge, and keep it in mind when converting any more mods. Since some of the more complicated mods have all kinds of problems after converting to Form 44. I just assumed that they weren't convertible, or they were broken to begin with, but since I can't boot up LE (for some odd reason since the 1.5.73 SE update),  I can't load them in there and see how the mod functions there.

If you happen to remember which ones, that would be good info (or tell me to go back a few pages if you've already disclosed...apologies for not confirming now).  I can certainly do my own conversion, sans form modification, and see if I can reproduce things.

Posted
9 hours ago, Sparowe Chan said:

I was just wondering what mod the hair style is in? I might actually have it myself but it's so hard to tell with the sheer number of hairstyles that some of the packs I have installed have. I'd really appreciate it and I wouldn't mind having the BS and RM presets too! Thanks!

[Dint999] HDT HairPack SMP

Posted

Has anyone been able to get Donegan's Orsimer Followers working for SSE? I've followed the instructions for converting follower mods, but upon testing, whenever I get near one of the followers the game CTDs.

Posted
18 minutes ago, jimmywon34 said:

where are those earrings from if you don't mind me asking?

www.mediafire.com/file/azmdajqabyc9w3a/GFB_Jewelry.7z/file

Posted

Update for Sexlab Aroused Followers [SLAF] - I installed w/o converting anything. It is working fine. The only bugs (minor) are the same as in the original Oldrim version, as far as I can tell.

One caveat: I am using the Kaidan2 follower mod and SLAF doesn't recognize him. I don't know if this is due to SSE issues or if it would be the same in Oldrim because Kaidan uses a unique AI. {I can have him and another follower without having to install EFF or any other mods designed to allow you to have multiple followers.}

Posted

To any of you who may be experiencing main menu crashes, If you normally run skyrim in offline mode try running it once with access to the internet. I believe that the changes to the creation club banner affect how the main menu functions, and is changed with or without updating to the latest version. 

Posted
16 hours ago, Kokan said:

Of course, you have to pay attention to the weapons texture

 

 

Ah, I see. Using NIF Optimizer, it seems one of the weapon textures is the issue. I didn't pay it much mind because it said it would cause a crash on Windows 7, while I'm running Windows 10. I guess it just meant that it would cause a crash. I'll try again after running it through Asset Optimizer.

 

UPDATE: No dice. After running all the meshes through NIF Optimizer and the textures through Asset Optimizer, and generating new face gen files by saving the esp and esm in Creation Kit, I still CTD when I approach. I'm testing this by using Alternate Start to start in the Dead Man's Drink and approaching Seline and Laryssa. They look fine from a distance, no missing textures or invisible body parts. It's just when I get close that the CTD happens. Am I missing a step here?

Posted

anyone got a link to some realistic dildo mods that work with sos female or sos. oh yea an a mod that give's realistic human schlong textures to animals an best.

Posted
6 hours ago, danime91 said:

Ah, I see. Using NIF Optimizer, it seems one of the weapon textures is the issue. I didn't pay it much mind because it said it would cause a crash on Windows 7, while I'm running Windows 10. I guess it just meant that it would cause a crash. I'll try again after running it through Asset Optimizer.

 

UPDATE: No dice. After running all the meshes through NIF Optimizer and the textures through Asset Optimizer, and generating new face gen files by saving the esp and esm in Creation Kit, I still CTD when I approach. I'm testing this by using Alternate Start to start in the Dead Man's Drink and approaching Seline and Laryssa. They look fine from a distance, no missing textures or invisible body parts. It's just when I get close that the CTD happens. Am I missing a step here?

I think you have a small problem. Don't generate FaceGen using CK when converting follower mods. FaceGen becomes totally borked in most cases, when the faces were not sculpted in CK. Convert the HeadNif in FaceGenData\FaceGeom folders with the Head Parts checkbox enabled. If not done, it will keep giving CTD's whenever you approach the follower in most cases.

Posted

 

7 hours ago, Tron91 said:

I think you have a small problem. Don't generate FaceGen using CK when converting follower mods. FaceGen becomes totally borked in most cases, when the faces were not sculpted in CK. Convert the HeadNif in FaceGenData\FaceGeom folders with the Head Parts checkbox enabled. If not done, it will keep giving CTD's whenever you approach the follower in most cases.

Didn't realize that. So I reinstalled the meshes and textures, then ran them through Assets Optimizer, but I run into the same issue. What's weird is that I had ported Bikini Maiden the same way, but the followers for that don't cause CTDs. Gonna try converting the esm again. Might have messed up something during the conversion there.

 

UPDATE: Okay, so looking around at the files, I think I may have found the issue. This is what the FaceGeom files look like before conversion:

zK0iXIJ.png

 

 

And here's what it looks like after running it through NIF Optimizer:

OkZnjrk.png

 

Is that normal?

Posted
Spoiler
10 hours ago, danime91 said:

 

Didn't realize that. So I reinstalled the meshes and textures, then ran them through Assets Optimizer, but I run into the same issue. What's weird is that I had ported Bikini Maiden the same way, but the followers for that don't cause CTDs. Gonna try converting the esm again. Might have messed up something during the conversion there.

 

UPDATE: Okay, so looking around at the files, I think I may have found the issue. This is what the FaceGeom files look like before conversion:

zK0iXIJ.png

 

 

And here's what it looks like after running it through NIF Optimizer:

OkZnjrk.png

 

Is that normal?

 

That's perfectly normal.

 

The follower file is a huge one. Downloading now. Will try to see what other items are Buggy enough to cause CTD.

 

By the way I hope you are using SSE Nif Optimizer v3.0.7

 

Edit: Did the porting process and ESLified both the esm and the esp. Working fine and visited the seven girls. No CTD.

Posted
8 hours ago, Tron91 said:
  Reveal hidden contents

 

That's perfectly normal.

 

The follower file is a huge one. Downloading now. Will try to see what other items are Buggy enough to cause CTD.

 

By the way I hope you are using SSE Nif Optimizer v3.0.7

 

Edit: Did the porting process and ESLified both the esm and the esp. Working fine and visited the seven girls. No CTD.

Oh, is there some issue with 3.0.10? Because that's the version I'm using.

 

UPDATE: Okay, so reinstalled meshes again, ran them through NIF Optimizer 3.0.7 this time, and they work now, except with just a gray brow facetint.

 

UPDATE 2: The Uppening: Reinstalled FaceGeom textures and did not convert them. Brows are now normal. Thanks for all the help.

Posted
Spoiler
1 hour ago, danime91 said:

Oh, is there some issue with 3.0.10? Because that's the version I'm using.

 

UPDATE: Okay, so reinstalled meshes again, ran them through NIF Optimizer 3.0.7 this time, and they work now, except with just a gray brow facetint.

 

UPDATE 2: The Uppening: Reinstalled FaceGeom textures and did not convert them. Brows are now normal. Thanks for all the help.

 

 

Glad it got sorted out

Posted
58 minutes ago, capitanohook said:

pls anyone help me? skse64 has been updated anyone have a the number for steam depot for return to the vewrsion 1.5.80 ? I found this https://steamdb.info/depot/489833/   but it has incorrect numbers, on steam console it tells me "missing app info for 4409155 and 489833"

https://www.reddit.com/r/skyrimmods/comments/dzad7w/how_to_revert_skyrim_to_previous_version_skse/

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