nomkaz Posted November 24, 2019 Posted November 24, 2019 4 hours ago, tasairis said: Does that mean you don't know it already updated? Yesterday? I hadn't seen that it was, been busy updating all my conversions last I saw it hadn't been yet, but sweeeeeeeeet!!!!!
Itski Posted November 24, 2019 Posted November 24, 2019 SSE Engine Fixes and ENB Helper SE were updated today for SKSE64 2.0.17 Estrus also was updated for SKSE64 2.0.17
GothicRose30 Posted November 24, 2019 Posted November 24, 2019 SSE Fixes has been updated (Nov 24th) https://www.nexusmods.com/skyrimspecialedition/mods/10547 Experience has been updated (Nov 24th) https://www.nexusmods.com/skyrimspecialedition/mods/17751 FISSES has been updated (Same date as above) https://www.nexusmods.com/skyrimspecialedition/mods/13956
ButchDiavolo Posted November 24, 2019 Posted November 24, 2019 Extra note for FISSES: the mod author says he/she removed version checking, so all future SKSE64 updates shouldn't influence the mod any more. Quote Since SKSE64 2.0.9, I already canceled the version checking from the source code, Because the core of FISSES doesn't reference any game memory address, FISSES is an independent module. So technically, FISSES shouldn't need to update to work unless SKSE changed some data structure like version 2.0.15. 1
pburnt Posted November 24, 2019 Posted November 24, 2019 18 minutes ago, Vachnic said: Extra note for FISSES: the mod author says he/she removed version checking, so all future SKSE64 updates shouldn't influence the mod any more. Wish they'd all do that.
tasairis Posted November 24, 2019 Author Posted November 24, 2019 21 minutes ago, Vachnic said: Extra note for FISSES: the mod author says he/she removed version checking, so all future SKSE64 updates shouldn't influence the mod any more. This last update broke it. Removing version checking helps if the EXE doesn't change, but when it does the mod will cause a crash instead of just not get loaded. Double-edged sword.
ButchDiavolo Posted November 24, 2019 Posted November 24, 2019 8 minutes ago, tasairis said: This last update broke it. Removing version checking helps if the EXE doesn't change, but when it does the mod will cause a crash instead of just not get loaded. Double-edged sword. Ah ok. Let's hope they don't change the exe anymore then
JimKhan Posted November 24, 2019 Posted November 24, 2019 Huh, it seems my list is already updated. This community is fucking awesome. 2
sfdrake Posted November 25, 2019 Posted November 25, 2019 anyone know if the uiextensions still work???
tasairis Posted November 25, 2019 Author Posted November 25, 2019 1 hour ago, sfdrake said: anyone know if the uiextensions still work??? UIExtensions does not use a DLL. It doesn't care about game or SKSE updates.
Skata20 Posted November 25, 2019 Posted November 25, 2019 Hey guys I have a question about ZaZ animations, since most of the mods here require at least version 7... I have found version 7 converted for SE but I also see there is 8 and 8+ for oldrim. What is the difference between 8 and 8+? Also is there a converted 8+ version for SE?
PaulPanzer Posted November 25, 2019 Posted November 25, 2019 Wet Function Redux SE 1.1.0 is not working with SKSE64 Ver.2.0.17 Game ver.1.5.97
GothicRose30 Posted November 25, 2019 Posted November 25, 2019 Armor Rating Redux has updated https://www.nexusmods.com/skyrimspecialedition/mods/17932 Go To Bed has updated https://www.nexusmods.com/skyrimspecialedition/mods/4224 (GerdWagner did mention this a few posts above mine)
pburnt Posted November 26, 2019 Posted November 26, 2019 I should learn how to decompile and compile. For my own quality of life at least.
TallnMighty Posted November 26, 2019 Posted November 26, 2019 8 hours ago, PaulPanzer said: Wet Function Redux SE 1.1.0 is not working with SKSE64 Ver.2.0.17 Game ver.1.5.97 It's working on my end and I'm running SKSE64 1.5.97 maybe you haven't enabled it in the MCM menu.
ButchDiavolo Posted November 26, 2019 Posted November 26, 2019 CACO has been updated. EDIT: never mind. it was already known... *gets more coffee*
Shane498 Posted November 26, 2019 Posted November 26, 2019 there was a dll file called "animation loading fix" but i think isn't working anymore, there is an update version?
CountShaun Posted November 26, 2019 Posted November 26, 2019 I haven't updated yet, as I am waiting for HDT; but I've heard that it is not being updated anymore. Is that true?
Itski Posted November 26, 2019 Posted November 26, 2019 Passive Weapon Enchantment Recharging has been updated
JimKhan Posted November 27, 2019 Posted November 27, 2019 Ah crap, I just realised that both FNIS and XPMSSE have been updated and I need to update them in my game. Now I'm scared and whimpering in the corner.
The Dragonwhore Posted November 27, 2019 Posted November 27, 2019 9 hours ago, Shane498 said: there was a dll file called "animation loading fix" but i think isn't working anymore, there is an update version? Looking for this too 1
tasairis Posted November 27, 2019 Author Posted November 27, 2019 7 hours ago, CountShaun said: I haven't updated yet, as I am waiting for HDT; but I've heard that it is not being updated anymore. Is that true? Basically. However the author did update for 1.5.80 so people have their fingers crossed that he will for 1.5.97 as well...
CountShaun Posted November 27, 2019 Posted November 27, 2019 5 hours ago, tasairis said: Basically. However the author did update for 1.5.80 so people have their fingers crossed that he will for 1.5.97 as well... Fingers crossed then. Do you think I should update my game then and just hope it gets updated?
JimKhan Posted November 27, 2019 Posted November 27, 2019 I have a couple of questions. First, concerning SSE Engine Fixes, is Part 1 the only one that's being updated? Every time I check it Part 2 is always the same version. Second, about the newest versions of XPMSSE, it's stated that the CBPC compatibility patch can cause random CTD whenever a dragon takes off from the ground for unknown reasons. However, some people have reported this happening without the patch, especially with Alduin in Helgen. Can anyone confirm if this is a prevalent issue?
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