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SE Compatibility Tracking (Jul 30)


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Posted
4 hours ago, tasairis said:

Does that mean you don't know it already updated? Yesterday?

I hadn't seen that it was, been busy updating all my conversions last I saw it hadn't been yet, but sweeeeeeeeet!!!!!

Posted

Extra note for FISSES: the mod author says he/she removed version checking, so all future SKSE64 updates shouldn't influence the mod any more.

 

Quote

Since SKSE64 2.0.9, I already canceled the version checking from the source code,
Because the core of FISSES doesn't reference any game memory address, FISSES is an independent module.
So technically, FISSES shouldn't need to update to work unless SKSE changed some data structure like version 2.0.15.

 

Posted
18 minutes ago, Vachnic said:

Extra note for FISSES: the mod author says he/she removed version checking, so all future SKSE64 updates shouldn't influence the mod any more.

 

 

Wish they'd all do that.

Posted
21 minutes ago, Vachnic said:

Extra note for FISSES: the mod author says he/she removed version checking, so all future SKSE64 updates shouldn't influence the mod any more.

This last update broke it. Removing version checking helps if the EXE doesn't change, but when it does the mod will cause a crash instead of just not get loaded. Double-edged sword.

Posted
8 minutes ago, tasairis said:

This last update broke it. Removing version checking helps if the EXE doesn't change, but when it does the mod will cause a crash instead of just not get loaded. Double-edged sword.

Ah ok. Let's hope they don't change the exe anymore then ;)

Posted
1 hour ago, sfdrake said:

anyone know if the uiextensions still work???

UIExtensions does not use a DLL. It doesn't care about game or SKSE updates.

Posted

Hey guys I have a question about ZaZ animations, since most of the mods here require at least version 7...

I have found version 7 converted for SE but I also see there is 8 and 8+ for oldrim. What is the difference between 8 and 8+?

 

Also is there a converted 8+ version for SE?

Posted
8 hours ago, PaulPanzer said:

Wet Function Redux SE 1.1.0 is not working with SKSE64 Ver.2.0.17 Game ver.1.5.97

It's working on my end and I'm running SKSE64 1.5.97 maybe you haven't enabled it in the MCM menu.

Posted

Ah crap, I just realised that both FNIS and XPMSSE have been updated and I need to update them in my game. Now I'm scared and whimpering in the corner.

Posted
7 hours ago, CountShaun said:

I haven't updated yet, as I am waiting for HDT; but I've heard that it is not being updated anymore. Is that true? 

Basically. However the author did update for 1.5.80 so people have their fingers crossed that he will for 1.5.97 as well...

Posted
5 hours ago, tasairis said:

Basically. However the author did update for 1.5.80 so people have their fingers crossed that he will for 1.5.97 as well...

Fingers crossed then. 

 

Do you think I should update my game then and just hope it gets updated?

Posted

I have a couple of questions. First, concerning SSE Engine Fixes, is Part 1 the only one that's being updated? Every time I check it Part 2 is always the same version. Second, about the newest versions of XPMSSE, it's stated that the CBPC compatibility patch can cause random CTD whenever a dragon takes off from the ground for unknown reasons. However, some people have reported this happening without the patch, especially with Alduin in Helgen. Can anyone confirm if this is a prevalent issue?

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