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Should I switch from oldrim to SE


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SE is rife with evangelism, LE has four times the number of active players.

 

Also all of this could be found with a cursory search.

 

SSE physics and ENB are frankly kind of a mess, and very few modders are actually making use of SE's actual advantages, all two of them and simply call it the best game ever because of the inherent memory overhead and bandwidth, whihc you'll find in any 64 bit executable.

 

Also three threads thereof for this very topic. That no one ever searches.

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Any kind of serious gameplay with mods-> SE as it's more stable,

Adult content -> LE,

Screenshots mostly LE (I think) but plenty of people switched to SE, so I guess you can do well with both. 

 

Also it's not true that LE has four times more active players I don't know where that number is even coming from, check steamdb for statistics. SE is played more then LE but both scenes are active and there's a lot of mod porting going on. 

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39 minutes ago, 27X said:

SE is rife with evangelism, LE has four times the number of active players.

 

Also all of this could be found with a cursory search.

 

SSE physics and ENB are frankly kind of a mess, and very few modders are actually making use of SE's actual advantages, all teo of them and simply call it the best game ever because of the inherent memory overhead and bandwidth, whihc you'll find in any 64 bit executable.

 

Also three threads thereof for this very topic. That no one ever searches.

I don't actually play the game any more. Just interested in modding aspect.

This wasn't meant to start some war between LE and SE. Just wanted to hear thoughts from people who have their finger on the pulse of modding. Last I remembered, LL search functions were kinda blah. I'll know which game to come back to. Thank you for your thoughts.

 

I see SKSE has higher version in SE but lower runtime. Is SKSE fully developed for SE? From the sound of things, it doesn't look like SE modding tools are caught up yet. Or will be at all?

 

Mostly interested in animations. Any new tool, tech or mod advances in the past year or so

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18 minutes ago, pornphile said:

I don't actually play the game any more. Just interested in modding aspect.

This wasn't meant to start some war between LE and SE. Just wanted to hear thoughts from people who have their finger on the pulse of modding. Last I remembered, LL search functions were kinda blah. I'll know which game to come back to. Thank you for your thoughts.

 

I see SKSE has higher version in SE but lower runtime. Is SKSE fully developed for SE? From the sound of things, it doesn't look like SE modding tools are caught up yet. Or will be at all?

 

Mostly interested in animations. Any new tool, tech or mod advances in the past year or so

SKSE functionality is exactly the same for both versions. The SKSE team just has to release a new version (and thus up the version number) everytime Bethesda breaks the old SKSE with a Cancer Club update.

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51 minutes ago, Alter Native said:

Any kind of serious gameplay with mods-> SE as it's more stable,

Adult content -> LE,

Screenshots mostly LE (I think) but plenty of people switched to SE, so I guess you can do well with both. 

 

Is ENB still the main go-to for post processing? Nothing new like Sweetfx has overtaken it?

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2 hours ago, Alter Native said:

Any kind of serious gameplay with mods-> SE as it's more stable,

Adult content -> LE,

Screenshots mostly LE (I think) but plenty of people switched to SE, so I guess you can do well with both. 

 

Also it's not true that LE has four times more active players I don't know where that number is even coming from, check steamdb for statistics. SE is played more then LE but both scenes are active and there's a lot of mod porting going on. 

 

Nope.

 

1. Mod scene does equal content scene, particularly with paid mods.

2. Steamdb crawls public accounts with steam set to online, your assumption that is the de facto method and means of playing a single player game, especially a modded one is ignorant at best, kind of like your assumption that

red-abstract-comic-cartoon-sunlight-back

 

and the watercolor filter in CS is super sexy and should be used 1000% of the time.

 

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2 hours ago, pornphile said:

I don't actually play the game any more. Just interested in modding aspect.

This wasn't meant to start some war between LE and SE. Just wanted to hear thoughts from people who have their finger on the pulse of modding. Last I remembered, LL search functions were kinda blah. I'll know which game to come back to. Thank you for your thoughts.

 

I see SKSE has higher version in SE but lower runtime. Is SKSE fully developed for SE? From the sound of things, it doesn't look like SE modding tools are caught up yet. Or will be at all?

 

Mostly interested in animations. Any new tool, tech or mod advances in the past year or so

 

Animation tools are about the same other than increased support for Maya and Blender, and some upgraded apps for Max to support current year/runtime versions. SKSE is also not fully developed for SE yet, in addition for the need to recompile/re-version every time an SE monetization package is pushed out, which is roughly 4-5 times a year currently.

 

ENB is still the de facto image alteration suite; Reshade simply does most of the same things in an agnostic and less efficient way, including indirect illumination and bounce lighting in ENb this uses active light sources at frame draw, in reshade this uses the occlusion buffer which is less frame intensive but looks much less realistic ala glowing vegetation/objects and colored shadows halos on objects with no direct lighting.

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1 minute ago, 27X said:

1. Mod scene does equal content scene, particularly with paid mods.

What did I claim?

1 minute ago, 27X said:

2. Steamdb crawls public accounts with steam set to online, your assumption that is the de facto method and means of playing a single player game, especially a modded one is ignorant at best, kind of like your assumption that

And you're telling me that the LE people are all playing secretly offline (four times as many as the SE) people, while all the SE people are playing online... and that's why steam db shows more SE people. If that sound right to you... ok I guess.

Even if we assume that some people play offline it's a fair assumption that an equal percentage of people of SE and LE people are playing offline so steamdb is a a good indicator of the ratio of SE and LE people.

 

Also, where did you even get your 4x LE to SE numbers from in the first place?

 

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18 minutes ago, 27X said:

SKSE is also not fully developed for SE yet

You mean SKSE64 is lacking some features when compared to SKSE? How so?
I didn't checked exactly, but i dont find SKSE64 lacking in any way - on the contrary, i vaguely recall some camera functions that are in SKSE64 and aren't in SKSE.

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https://www.nexusmods.com/skyrim/mods/99629?tab=files

 

for 2014 only currently, author expects to update for later versions by late this or early next year.

 

There another for the current runtime, but i haven't found the link yet.

 

 

updated exporter for Maya

 

https://www.nexusmods.com/skyrim/mods/96570?tab=files

 

The animated penis is for animals, as SOS+SMP pretty much covers humanoid penii, I have't seen any public versions that aren't ridiculous with collision overreaction, but the settings can be dialed in under smp to appear realistic, and there's also an erection staging mod for SOS, unless you intend to make a penis shout rig with optional fus ro kamehameha, not much point unless you're simply trying to up the quality of what's already available.

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In my opinion, absolutely. I changed over a year ago and don't regret it.

 

For me, 95% of the good stuff from Loverslab has been ported already, or works out of the box (yeah, even a lot of mods listed as LE only). And Nexus is even further - HDT SMP is (in my view) in every way the equal of oldrim HDT. Certain ENB effects for LE are not yet present on SSE, but these are quite niche cases. My SSE looks better, runs faster and (above all) is much stabler than my oldrim ever was.

 

If you have a decent PC and are serious about modding Skyrim, LE is only holding you back. 

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58 minutes ago, Lugubrious0ne said:

In my opinion, absolutely. I changed over a year ago and don't regret it.

 

For me, 95% of the good stuff from Loverslab has been ported already, or works out of the box (yeah, even a lot of mods listed as LE only). And Nexus is even further - HDT SMP is (in my view) in every way the equal of oldrim HDT. Certain ENB effects for LE are not yet present on SSE, but these are quite niche cases. My SSE looks better, runs faster and (above all) is much stabler than my oldrim ever was.

 

If you have a decent PC and are serious about modding Skyrim, LE is only holding you back. 

How difficult was it for you to make the change? 

 

And one major major issue I had with fallout 4 that basically killed the game for me was the lighting. Does SSE suffer from the same thing? Especially like lighting on skin/face textures. If it doesn't suffer from the same problems as Fallout 4, I'm totally down to make the change. 

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Nah, SSE is capable of being every bit as beautiful as oldrim, imho. With the perk that, at the upper levels of 4k ultra ENB'd goodness, you can still actually play the game without fear of the 32bit engine randomly dying on you. Skin lighting is just fine - browse around for some SSE screenarchery and I'd be surprised if you don't find things you like.

 

It was not hard to make the change, beyond recreating my modlist and all the time that involves. You could look into Wabbajack - it's a tool that is being developed to download entire modlists (e.g. Ultimate Skyrim, Lexy's) at the click of a button. It is well supported, and a lot of the community supports it. That would be a very time efficient way to get a great base game, and you can then install LL stuff over the top of it, if that's your wish.

 

 

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Today I again thought about this choice.
Now I have both versions, but it's time to decide which one will remain.
The problem with SE is that once I saw PerMa on LE - I could not play vanilla skyrim on SE (PerMa is still not normally ported). But SE has the advantage of better modding (developers try to make mods less loaded with scripts) and this is plus SE.
I read about half of this topic and opinions are divided 50/50. Like my opinion.

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  • 3 weeks later...

I have been playing modded Vanilla for a few years and I want to get into making my own mods.  Adding characters and equipment and custom enchants and things BUT...

 

SE is pretty nice and has a lot of added stuff (locations, equipments etc etc etc) and so maybe I should get into modding SE instead of vanilla BUUUT...

 

...I don't actually know where to begin.  When I first began modding, I was told by a LOT of people (real, imaginary, internet boards etc) that the thing with SE was Beth did a lot of work to prevent people fooling with it.  That's the original reason I decided to mod vanilla instead.  I'm seeing a lot more SE related stuff recently, though, so I was thinking it might be a better option to start clean (lol) and pick up SE instead.  

 

IDK.  I'm torn between the familiar and the unknown and I want to do big free things for other people to enjoy and I want to have awesome better than real life resolution and google searches just aren't getting me anywhere constructive.  I throw myself on the mercy of the (hopefully) perverted court in the hopes for a guiding light, a silver bullet, a golden ticket on big fake-titted futa train to the better life!  

 

...or at least a helpful suggestion.  ?

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This question comes up all the time, try the megathread they usually get merged into:

SE is just regular Skyrim with an updated engine, so modding there is the same as what you're used to.  Some mods work in SE without needing to be converted, but pretty much all the popular mods have been converted over.  It's not too hard to learn to convert stuff yourself if you need to as well (except SKSE DLLs).  You can get good results with either game, so don't feel like you'll be making a 'wrong' choice if you pick one over the other.  I prefer SE because the newer engine is more stable, but since the exe still receives Creation Club updates, your SKSE ecosystem will be broken by Bethesda occasionally and you'll need to wait for it all to get updated (or you can take steps to prevent SE from updating automatically).

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