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Zaz Animation Pack V8.0 plus


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Posted
21 minutes ago, romasty said:

Thanks a lot!

I could understand it myself and not ask dumb questions if I looked in zbfBongageShell.psc script first..)

You can of course merge zep into your beloved version-i made that in the past-anyway is this way of changing the mechanic not ideal, specially, if you want to use zap with the common mechanic for other or older mods. There are two scripts being changed.

I personally want effects mostly to be working on the item, which is used ONLY, so to concentrate only tp the dedicated item and it´s effects and mechanics. Bethesda is using also on furnitures and on activators the scripts-this way is clean and not damaging gameplay.

ZEP added very cool features to the furnitures, i guess this could be made also a little more furniture-related. I hope so.

 

Personally I´d like to have a furniture behavior script: (maybe all-in-one with a list of a dozend properties for a suiting set - up)

 

-furniture-lock-function, which keeps the player inside of the furniture by deactivating the keys(keyboard) with some release-options, one of them could eb simply a keyword "release furniture function" - specially for scripters

-two alternative release functions for this locking-function: an AI-pack for NPCs to unlock a player in a special locate-able-radius and a "lonely-ghost-option", which is forcegreeting a ghost-npc, so to release you after a while, a third option would be maybe a lock-pick-option (alternative-option-if there are no lockpicks, there has to be a fallback to those other options, then...all this suggestions are time-dependent and can be set by MCM, activated and choosen how wanted

 

-furniture behavior-script for hurt, torture, and dedicated audio-functions: background rope-noise, chain-noise, breathing of actor, intorture-furnitures activator-depending hurt as live-loss, generating of some blood splashes on the furniture, body and the deadly function, means if you hang up on a cross for maybe lot of time, you suddenly die, set-able by parameters in the script. There are such scripts existing for activators, we have to transfer them to suiting furnitures.

 

 

Posted
46 minutes ago, t.ara said:

You can of course merge zep into your beloved version-i made that in the past-anyway is this way of changing the mechanic not ideal, specially, if you want to use zap with the common mechanic for other or older mods. There are two scripts being changed.

 

Yes, i thought about ZeP adoption for ZaP8 (zbfBondageShell has only one overriden and new one added method. zbfExternal seems as identical to original)...

But I’ll probably give up this idea, since I don’t know what properties of which objects are affected by zep in esm.

Posted

Hey, when I tell a slave to enter some furtniture e.g. pillory, then when I start sex, either from one of the dialog options or match maker the slave always first exists it and then a scene starts without using the pillory. Is that normal? I did register ZAZ animations and they do run, but not using the currently occupied device. Thanks for help!

Posted

Hi,

 

I'm new to modding and am trying to upgrade from version 7.  In the instructions you say to dump the data pack into the steam skyrim folder.  You can use mod manager of your choice.

 

I am using MO2 and get the following message.  I right click on the data folder to set as data folder, and message dose not change.

 

By dumping into the steam folder, do you mean that i have to use a zip program to do it.

 

Do I still keep my version 7 active?

 

 

image.png.948d02b6d413fde5d7a3c182bd3fb0c5.png

 

Thanks

Posted
2 hours ago, Xuvish said:

Hi,

 

I'm new to modding and am trying to upgrade from version 7.  In the instructions you say to dump the data pack into the steam skyrim folder.  You can use mod manager of your choice.

 

I am using MO2 and get the following message.  I right click on the data folder to set as data folder, and message dose not change.

 

By dumping into the steam folder, do you mean that i have to use a zip program to do it.

 

Do I still keep my version 7 active?

 

 

image.png.948d02b6d413fde5d7a3c182bd3fb0c5.png

 

Thanks

This is the only text file, link to download is inside !

 

 

Posted

Hi everyone. Does anybody know from which mod the beautiful long red evening dress in one of the screenshots is coming? Thanks.

Spoiler

5a7636cda57ff_TESV2017-10-1516-38-34-15.

 

Posted
On 8/11/2019 at 5:07 AM, shunter said:

Hi. How do I manually trigger the animations added by this mod?

offset animations ?

 

Posted
3 hours ago, Pupkin said:

Hi everyone. Does anybody know from which mod the beautiful long red evening dress in one of the screenshots is coming? Thanks.

  Reveal hidden contents

 

Very easy: -my custom cloth-the skirt is a firekeeper-dress with simply another texture-in the past I had it in 4 or 6 colors. The corset is in two versions, one closed breast and one open breast-corset-not available at the moment...I can share this sort of stuff in future-but I will add the skirts (long and shorter ones)-  as SMP-cloth-you can then combine the skirts in this way with other cloth/tops.

 

I hope to bring that stuff later up to you. That plastic-dress is from KIMY (IDK if I can share that): the "hobble-dress", but I added in the past the very long lacing, which looks far more better. I have that also made with leather-texture-but I could not find the pics. Would be also interesting to make a SMP-version, so the mesh would be working more better around the legs. A leather version would be more realistic, if it´s a short device. Is not difficult to create clothing (sort of new clothing, specially skirts are easy, "geometrical cylinder" only;-)).

TESV 2018-02-07 16-31-04-76.jpg

TESV 2018-01-28 02-50-46-55.jpg

TESV 2018-01-04 17-56-16-14.jpg

  • 4 weeks later...
Posted
9 hours ago, donttouchmethere said:

What should be the idle of the BDSM bed look like?

Seems it has non?

(other than sleeping in it)

horizontal spread-eagle with animated ropes...you can only see this if you enter front or backside, not left and right ! There are some furnitures with the same feature.

The real-sleeping is a result of this "mix-mode" combined with a small "trick":-))

Posted
On 9/12/2019 at 5:21 PM, t.ara said:

horizontal spread-eagle with animated ropes...you can only see this if you enter front or backside, not left and right ! There are some furnitures with the same feature.

The real-sleeping is a result of this "mix-mode" combined with a small "trick":-))

Gonna try that stunt tonight without DFWS, because it failed to start the right animations.

Sport balm ready to grab in close proximity! ?

  • 2 weeks later...
Posted

Small simple question (hopefully it has not been answered): Is there a patch to make NPCs when using Zaz furniture not drift off a few (or a lot) inches out of the furniture? It's annoying a number of reasons, not that I'm working on a mod that add NPCs loaded on a specific furniture... Maybe there's a workaround? I've seen something related to just place an idle marker and set the idles (hydra slavegirls work like that), but I can't preview them on CK and the description when trying to select the appropriate idles not that helpful (it's somewhat of a code, ex: ZazAPCAO4123).

Thanks for answering ^^

Posted

I'm having the strangest issue where I am getting infinite load screens from NPCS having restraints equipped. For example, with the HydraSlaveGirls mod I get an infinite load screen whenever I try to load into a cell from the main menu where an NPC is wearing a ZaZ restraint I will get an infinite load screen (game seemingly loads into a black screen with ambient sounds but nothing else). I tested this by removing the outfits from HydraSlavegirls with TESVEdit andw as able to load my saves that would previously get stuck after refreshing the npcs outfits. This is a big issue with a mod like that in my load order. I can load the game by loading into a cell without any NPC's wearing ZaZ restraints, but I have go to the spot I'm trying to load before I can load successfully.  

 

 I tried downgrading to ZaZ 7.0 as well to test if that would help but to no avail. Hoping to see if anyone else has run into a similar issue and or has a fix for this. I already have all the memory patches and an enb etc along with crash fixes too.  I have no issues with infinite load or memory issues besides when I try to load into a cell with an NPC wearing ZaZ restraints.

Posted
10 hours ago, asdfasdf883 said:

I'm having the strangest issue where I am getting infinite load screens from NPCS having restraints equipped. For example, with the HydraSlaveGirls mod I get an infinite load screen whenever I try to load into a cell from the main menu where an NPC is wearing a ZaZ restraint I will get an infinite load screen (game seemingly loads into a black screen with ambient sounds but nothing else). I tested this by removing the outfits from HydraSlavegirls with TESVEdit andw as able to load my saves that would previously get stuck after refreshing the npcs outfits. This is a big issue with a mod like that in my load order. I can load the game by loading into a cell without any NPC's wearing ZaZ restraints, but I have go to the spot I'm trying to load before I can load successfully.  

 

 I tried downgrading to ZaZ 7.0 as well to test if that would help but to no avail. Hoping to see if anyone else has run into a similar issue and or has a fix for this. I already have all the memory patches and an enb etc along with crash fixes too.  I have no issues with infinite load or memory issues besides when I try to load into a cell with an NPC wearing ZaZ restraints.

Maybe it's a memory shortout, it's reccomended to use for oldrim Crash Fixes and SKSE memory patch, they are a must have for oldrim modding nowadays

Posted

Hello i seem to have an error  the zbff iron black cuffs doesnt show up in the game, all the others work fine but for some reason these black things just refuse to display, i have them in my inventory and they are registered in DFW and simple slavery but none of the nps's or me have them visible,

 

the collar and ankle cuffs works just fine but the cuffs does not :/

 

this wouldnt be an issue if the auction didnt insist on using exactly those cuffs for the arm restrainsts and i have pretty weak imagination so its not really working out :P

 

EDIT: removed my problem but left the essentials

 

i forgot i replied earlier so instead of having two replies asking for help i just edited that post into this one

 

hi this is an amazing mod and ive previously used it without issue but i recently installed skyrim again and went all in this time and one mod i think is breaking the chained harness animation but i dont know witch, ive turned off every setting i think will interfere with it but it still breaks most of the time, my character has it for a few seconds and if im lucky  a few minutes then she just walks normally again, sometimes she stands bound correctly when not moving and jump as if bound aswell as sprint as if bound but she always walks normally, the npc's are fine its just my  character, the mods ive installed are:

 

Another EDIT: fixed it

 

for anyone suffering the same situation if you have slaverun reloaded installed and running make sure you grab the fix from slaveruns page its in the forums and do not install crawling animations and turn the crawling function off, there is another fix for the mouths not staying open with gags when using slaverun there is a patch for that too in the forum slaverun was my issue

 

the cuffs are still missing though but i suspect that one of the DD mods are overwriting it but it doesnt matter its perfectly playable

Posted
On 8/5/2019 at 3:08 PM, WCSC said:

As for other animations like ZAZ Missionary or doggy that would seem like armbinds, gags or bindfolds maybe used they're not showing up is my biggest questions, and on those animations they don't work, both actors are real far apart and their both slightly crouching but with sounds.

I`ve had that same issue since...forever. Most of the Zap and ZAZ sex animations have NEVER worked for me. I`ve asked about it, but no one ever responded(just like when you asked), so I just hit the "End" key and move on. It`s annoying, but not THAT big a deal. I recently caught them mentioned when I hit the tilde key. It said "no animation slot available" for them. But there was slots available for animations that showed up after the zap ones tried and failed. I just wish I could remove them altogether at this point. They`re just taking up space.

Posted

Can someone share a link of the mod ASIDE of the MEGA site? I have already exceeded the download limit from MEGA. And please author upload to google drive or any other uploading media instead of greedy Mega.

Posted

Does anyone know how i can change the bound animation when using shackles and rope? instead of having the hands tied straight down how do i switch to the hands being tied in a square with the hands being under each elbow instead of reaching down to the ass(its hard to explain but i hope you know what i mean) i know its possible but i dont know how to change bound animation?

 

EDIT: this is just my theory but i think something in DD keeps overwriting the elbow bound animations from zaz 8. im confused i forgot if the "tied wrist behind back with hands on butt" animation is from DD or if the "tied in a straight line" behind back is from zaz.

 

if i remember correctly the straight line animation is what zaz uses when its the only bondage mod in an install. i think once i added dd it changed to the "wrist with hands on butt animation" im a real fan of the straight line animation but i dont know if DD lets me use that one instead of its default animation. ive tried to find a setting like that but alas ive been unsuccessfull :( 

Posted

fnis gives me the error: Reading ZaZAnimationPack+>>Warning: Animation file missing: zazPoleBondageHandsUpToFront.hkx<<
>>Warning: Animation file missing: zazPoleBondageHandsOverHeadFrontLegsStill.hkx<<
>>Warning: Animation file missing: zazPoleBondageHandsOverHeadFrontWithLegsWork.hkx<<
>>Warning: Animation file missing: zazPoleBondageHandsOverHeadBackWithLegsWork.hkx<<
>>Warning: Animation file missing: zazBondagePoleHandsUpBehind.hkx<<
>>Warning: Animation file missing: zazCruxMini.hkx<<
>>Warning: Animation file missing: zazTreeBondageYStandingStruggling.hkx<<
>>Warning: Animation file missing: zazTreeBondageYStandingStrugglingBF.hkx<<
>>Warning: Animation file missing: zazFantasyGlassCoffinMasturbating.hkx<<
>>Warning: Animation file missing: zazStrugglingStandingTied.hkx<<
>>Warning: Animation file missing: zazEmmaMayPole.hkx<<
>>Warning: Animation file missing: zazEmmaMayHangingStruggling.hkx<<
>>Warning: Animation file missing: zazEmmaMayStandingStruggling.hkx<<
>>Warning: Animation file missing: zazDeviousSleep.hkx<<
 V8.00 ...

i dont know what to do about it

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