donttouchmethere Posted November 5, 2019 Posted November 5, 2019 4 hours ago, damnvox said: I reinstalled, making sure the download was good and nothing was overwritten and im getting the same issue as Nymra said: we can't read your mind. A Load Order and FNIS output would help at least to check for obvious errors.
Brisl Posted November 5, 2019 Posted November 5, 2019 4 hours ago, Justgingeryt said: Hello all Having an issue with some Zaz furniture, it basically gives me a tilted X-Cross pose Reveal hidden contents Using the Display Model 9 item version works fine however Reveal hidden contents It does this in SLRetreat and PAHE placed items, I've ran FNIS, reinstalled Zaz several times, but still can't find a fix 17 minutes ago, donttouchmethere said: as Nymra said: we can't read your mind. A Load Order and FNIS output would help at least to check for obvious errors. 18 minutes ago, donttouchmethere said: No surprise there, because Display Model comes with it's own idles and furniture. Means something is still wrong with your zaz installation. Luckily you found it out already ? Please See ... issue seems solved the neccessary hkx files for the turturefiles seems not installed correctly ... here the troubleshoot thread Mr. Pickles seems correct .. the Zaz Installation seems faulty 1
Bleudf Posted November 5, 2019 Posted November 5, 2019 44 minutes ago, donttouchmethere said: as Nymra said: we can't read your mind. A Load Order and FNIS output would help at least to check for obvious errors. Still not fixed the issue even with all the correct files Here is my FNIS Spoiler Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading BanneredMareImmersiveSexualPlayground V1.00 ... ChAnims:17 CTD:0.2% pOpt:0.1% Reading Billyy_Human V1.0 ... ChAnims:420 CTD:2.6% pOpt:0.6% Reading Billyy_HumanFurniture V1.0 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading Billyy_HumanFurnitureInvis V1.0 ... ChAnims:30 CTD:0.2% pOpt:0.0% Reading Billyy_HumanFuta V1.0 ... ChAnims:42 CTD:0.3% pOpt:0.1% Reading Billyy_HumanLesbian V1.0 ... ChAnims:120 CTD:0.8% pOpt:0.2% Reading dcc-display-model-2 V102 ... ChAnims:76 CTD:0.9% pOpt:0.6% Reading DD V4.0.0 ... ChAnims:635(493) CTD:12.5% pOpt:1.9% NOTE: DD has at least one AASet definition without any animation files provided Reading DD2 V4.0.0 ... ChAnims:330(330) CTD:9.3% pOpt:0.0% Reading DD3 V4.1.0 ... ChAnims:102(102) CTD:2.5% pOpt:0.0% Reading DDSL V4.0.0 ... ChAnims:370 CTD:2.5% pOpt:0.8% Reading Defeat V5 ... ChAnims:39 CTD:0.5% pOpt:0.2% Reading DeviousFollowers V1.00 ... ChAnims:34(34) CTD:1.3% pOpt:0.0% Reading Deviously Cursed Loot V6.3 ... ChAnims:23 CTD:0.2% pOpt:0.1% Reading FNISBase V7.5 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V6.1 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISSexyMove V7.1 ... ChAnims:21(18) CTD:0.5% pOpt:0.0% Reading GSPoser V?.? ... ChAnims:162 CTD:0.6% pOpt:0.0% Reading ITortureFramework V1.00 ... ChAnims:12 CTD:0.1% pOpt:0.1% Reading Maria V2.01 ... ChAnims:52(17) CTD:0.9% pOpt:0.3% Reading MME V6.07 ... ChAnims:52 CTD:0.2% pOpt:0.0% Reading PAHE V5 ... ChAnims:14 CTD:0.2% pOpt:0.1% Reading PAH_HomeSweetHome V1.00 ... ChAnims:6 CTD:0.0% pOpt:0.0% Reading SexLab V1.62 ... ChAnims:1025 CTD:6.5% pOpt:1.7% Reading SexLabAroused V?.? ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.61 ... ChAnims:178 CTD:1.2% pOpt:0.3% Reading SexLabTDFAggressiveProstitution V?.? ... ChAnims:25 CTD:0.1% pOpt:0.0% NOTE: SexLabTDFAggressiveProstitution uses outdated behavior file (may invalidate CTD Load calculation) Reading WhiterunBrothel V1.0 ... ChAnims:8 CTD:0.1% pOpt:0.0% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% Reading ZaZAnimationPack V8.00 ... ChAnims:1669 CTD:7.9% pOpt:0.1% Reading ZaZAnimationPack+ V8.00 ... ChAnims:42 CTD:0.2% pOpt:0.0% All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 7 sets: 50 total groups: 197 added file slots: 1463 alternate files: 1158 Create Creature Behaviors ... Reading SexLabCreature V1.62 ... 5815 animations for 31 mods successfully included (character) ChAnims: 5815 CTD:53.2% pOpt:7.5% max: 10922 LC: 13929 (max. 26162) 322 animations for 1 mods and 18 creatures successfully included. And my LO Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 Devious Devices - Assets.esm 10 a Heels Sound.esm 11 b AzarHair.esm 12 c Schlongs of Skyrim - Core.esm 13 d ApachiiHair.esm 14 e ApachiiHairFemales.esm 15 f RaceCompatibility.esm 16 10 Devious Devices - Integration.esm 17 11 ClimatesOfTamriel.esm 18 12 Devious Devices - Expansion.esm 19 13 paradise_halls.esm 20 14 ZaZAnimationPack.esm 21 15 SexLab - Sexual Fame [SLSF].esm 22 16 ITortureFramework.esm 23 17 WhiterunBrothel.esm 24 18 Skyrim - Utility Mod.esm 25 19 SkyUI.esp 26 1a Hothtrooper44_Armor_Ecksstra.esp 27 1b RaceMenu.esp 28 1c RaceMenuPlugin.esp 29 1d XPMSE.esp 30 1e RaceMenuMorphsCBBE.esp 31 1f Ballet Boots.esp 32 20 KS Hairdo's.esp 33 21 ClimatesOfTamriel-Interiors-Warm.esp 34 22 ClimatesOfTamriel-Dawnguard-Patch.esp 35 23 ClimatesOfTamriel-Dragonborn-Patch.esp 36 24 WhiterunBrothel.esp 37 25 paradise_halls_SLExtension.esp 38 26 AmazingFollowerTweaks.esp 39 27 MilkModNEW.esp 40 28 Skyrim Immersive Creatures.esp 41 29 xazPrisonOverhaulPatched.esp 42 2a MilkMod_MilkPumpsFancy.esp 43 2b hydra_slavegirls.esp 44 2c Skyrim Immersive Creatures - DLC2.esp 45 2d Hothtrooper44_ArmorCompilation.esp 46 2e SMIM-Merged-All.esp 47 2f TheEyesOfBeauty.esp 48 30 Devious Devices - Equip.esp 49 31 TS_FetishWardrobe.esp 50 32 TS_FetishWardrobe_Uncut.esp 51 33 UIExtensions.esp 52 34 RaceMenuOverlayCompilation - CBBE.esp 53 35 Brows.esp 54 36 Vindicta.esp 55 37 AddItemMenuLE.esp 56 38 K-Girl UUNP.esp 57 39 [COCO]chunli_qipao.esp 58 3a BanneredMareImmersiveSexualPlayground.esp 59 3b Bondage Furniture World.esp 60 3c KeelyFollowerByAsherz.esp 61 3d Deviously Cursed Loot.esp 62 3e Devious Lore.esp 63 3f PAH_HomeSweetHome.esp 64 40 SimpleSlavery.esp 65 41 Slaverun_Reloaded.esp 66 42 DeviousFollowers.esp 67 43 Eyes of Aber.esp 68 44 Neithteam Warpaint.esp 69 45 Lieyes_v1.0.esp 70 46 SGEyebrows.esp 71 47 SexLabDefeat.esp 72 48 mslDeviousCaptures.esp 73 49 Schlongs of Skyrim.esp 74 4a SOS - Smurf Average Addon.esp 75 4b Luxury Collection.esp 76 4c Northgirl.esp 77 4d [dint]_NeirAutomataHDT.esp 78 4e Moolgogi Follower Ahri.esp 79 4f Botox.esp 80 50 Botox_CharGen.esp 81 51 Glowing Vampire Eyes.esp 82 52 Glowing Eyes.esp 83 53 Slaverun_Reloaded_Comments.esp 84 54 MariEyes.esp 85 55 Kai's Lipstick.esp 86 56 Better Females - Eyebrows.esp 87 57 [COCO]KDA_Ahri_Full.esp 88 58 COR_AllRace.esp 89 59 COR_TheEyesOfBeauty_Compability Patch_1.1.esp 90 5a SlaveTats.esp 91 5b BetterFreeCamera.esp 92 5c dcc-dm2.esp 93 5d _GSPoses.esp 94 5e S_L_U_T_S.esp FoxClub.esp PonyTailClub.esp HouseOfBurden.esp BanneredMareExtension.esp 95 5f paradise_halls_fellglow_slave_camp.esp 96 60 SOS - Shop.esp 97 61 Latex Cameo Nurses - Nokou.esp 98 62 [Dint999] KSH's HDT.esp 99 63 Sweet&Sexy Lingerie.esp Club Riften.esp 100 64 pahe_lakeview_manor_cell.esp 101 65 SLRetread.esp 102 66 My Home Is Your Home.esp 103 67 Lyra.esp 104 68 SL_Kidnapped_Redux.esp 105 69 Shiny Catsuits.esp 106 6a Slavehouse.esp 107 6b JaxonzEnhGrab.esp 108 6c GagSFX.esp 109 6d Botox - TEoB Patch.esp 110 6e SLALAnimObjBillyy.esp 111 6f DeleteItems.esp 112 70 FNISSexyMove.esp 113 71 FNIS.esp 114 72 MilkModNEW CF.esp 115 73 MilkModNEW HF.esp 116 74 MilkModNEW Sanbox.esp 117 75 Myhouse.esp 118 76 SexLab TDF Aggressive Prostitution.esp 119 77 paradise_halls_farengars_study.esp 120 78 pahe-tdf-patch.esp 121 79 Pahe_Dwarven_Devious_suits.esp 122 7a My Home Is Your Home dialogue patch.esp 123 7b Pahe_Immersive_Creature fixes patch.esp 124 7c The Bondage House.esp 125 7d SLAnimLoader.esp 126 7e Animation Objects - Merged.esp 127 7f Poser Hotkeys.esp 128 80 Alternate Start - Live Another Life.esp 129 81 ELE_Legendary_Lite.esp 130 82 Bashed Patch, 0.esp Double checked all Animation folders and Behaviour folders, and still the animations ingame don't work, still giving the x-cross pose I have all the correct hkx files, triple checked them I'll also clarify, I'm using NNM
donttouchmethere Posted November 5, 2019 Posted November 5, 2019 19 minutes ago, Justgingeryt said: Still not fixed the issue even with all the correct files Damn, so you might still have a mod that overwrites ZAZ. Also if you post your FNIS output don't hide the warnings from us ;D 1
Bleudf Posted November 5, 2019 Posted November 5, 2019 6 minutes ago, donttouchmethere said: Damn, so you might still have a mod that overwrites ZAZ. Also if you post your FNIS output don't hide the warnings from us ;D Its just some consistencies form MME and Zaz Spoiler Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack 36 possible consistence issues I honestly have no idea how to fix this issue
donttouchmethere Posted November 5, 2019 Posted November 5, 2019 38 minutes ago, Justgingeryt said: Double checked all Animation folders and Behaviour folders, and still the animations ingame don't work, still giving the x-cross pose I have all the correct hkx files, triple checked them I'll also clarify, I'm using NNM Let's assume your skyrim/data and NMM virtual install isn't a mess by now: Only one way to find out, start to remove the oldest ZAZ related mods. Also it would be a good test what happens if you don't activate your bashed patch. Always rebuild your bashed patch and FNIS after removal of a mod. If you don't want to rebuild the bashed patch every time, just keep it deactivated for now. If I where you I would start with the removal of: 23 17 WhiterunBrothel.esm => I guess it's not the Quest version? 124 7c The Bondage House.esp 58 3a BanneredMareImmersiveSexualPlayground.esp => that's not the ME version right? ( 126 7e Animation Objects - Merged.esp => that's your merged SLAL animations right? if so, no need to remove) 65 41 Slaverun_Reloaded.esp => old or newer version? And again, move ZAZ over DDa,i,x Move it down in LO unless there is a reason you have it that far up: 29 1d XPMSE.esp (best below FNIS) What I really think about your Skyrim installation atm: kill it and restart. It's impossible for us to know what you messed up by now. If you rebuild it make sure the base LL mods work correct: SLF, DD, ZAZ Than start adding more mods. Spoiler 1
Bleudf Posted November 5, 2019 Posted November 5, 2019 1 hour ago, donttouchmethere said: Let's assume your skyrim/data and NMM virtual install isn't a mess by now: Only one way to find out, start to remove the oldest ZAZ related mods. Also it would be a good test what happens if you don't activate your bashed patch. Always rebuild your bashed patch and FNIS after removal of a mod. If you don't want to rebuild the bashed patch every time, just keep it deactivated for now. If I where you I would start with the removal of: 23 17 WhiterunBrothel.esm => I guess it's not the Quest version? 124 7c The Bondage House.esp 58 3a BanneredMareImmersiveSexualPlayground.esp => that's not the ME version right? ( 126 7e Animation Objects - Merged.esp => that's your merged SLAL animations right? if so, no need to remove) 65 41 Slaverun_Reloaded.esp => old or newer version? And again, move ZAZ over DDa,i,x Move it down in LO unless there is a reason you have it that far up: 29 1d XPMSE.esp (best below FNIS) What I really think about your Skyrim installation atm: kill it and restart. It's impossible for us to know what you messed up by now. If you rebuild it make sure the base LL mods work correct: SLF, DD, ZAZ Than start adding more mods. Reveal hidden contents I'm gonna have to wait until I have a whole day free to do this, I have like 150 something mods installed, so its gonna take a long time aha Would it be best to uninstall via steam?
donttouchmethere Posted November 6, 2019 Posted November 6, 2019 3 hours ago, Justgingeryt said: I'm gonna have to wait until I have a whole day free to do this, I have like 150 something mods installed, so its gonna take a long time aha Would it be best to uninstall via steam? yes I guess? I just delete the skyrim folder and drop my skyrim backup in there, than register it via steam again. Quickest way. Also deactivating all mods in NMM takes forever (with over 300 mods), that's why I kill my NMM installation too. You can make backups from your NMM mod folder and the NMM readme folder (although that one would be rebuild after adding your backup back into NMM mods) Also a backup of your NMM categories helps if you created a lot. Also backups of inis and jasons from mod MCM configuration help for a quicker restart (all be found in SKSE/plugins). Same goes for Skyrim.ini and Skyrimpref.ini. If you don't know what your doing with those anyways, than use bethINI after reinstalling skyrim. Also make a backup from enblocal.ini, skse.ini, nioverride.ini if you changed or used those. If you like your racemenu presets make a backup of those too. This will be in a blog of mine soon too, I'm just so sloooow. Just don't install bigger mods manually and try to add everything via NMM so you don't have to remember what you have changed in skyrim/data. Also if you use NMM it's important to check what mod overwrites what. Just don't click yes to everything. Keep your core mods intact. Especially PapyrusUtil 3.3 and Jcontainers and ConsolUtil should never be overwritten. 1
Bleudf Posted November 6, 2019 Posted November 6, 2019 25 minutes ago, donttouchmethere said: yes I guess? I just delete the skyrim folder and drop my skyrim backup in there, than register it via steam again. Quickest way. Also deactivating all mods in NMM takes forever (at least with over 500 mods), that's why I kill my NMM installation too. You can make backups from your NMM mod folder and the NMM readme folder (although that one would be rebuild after adding your backup back into NMM mods) Also a backup of your NMM categories helps if you created a lot. Also backups of inis and jasons from mod MCM configuration help for a quicker restart (all be found in SKSE/plugins). Same goes for Skyrim.ini and Skyrimpref.ini. If you don't know what your doing with those anyways, than use bethINI after reinstalling skyrim. Also make a backup from enblocal.ini, skse.ini, nioverride.ini if you changed or used those. If you like your racemenu presets make a backup of those too. This will be in a blog of mine soon too, I'm just so sloooow. Just don't install bigger mods manually and try to add everything via NMM so you don't have to remember what you have changed in skyrim/data. Also if you use NMM it's important to check what mod overwrites what. Just don't click yes to everything. Keep your core mods intact. Especially PapyrusUtil 3.3 and Jcontainers and ConsolUtil should never be overwritten. Alrighty, I'll start all of this next week as I'm away and see if this works!
damnvox Posted November 6, 2019 Posted November 6, 2019 5 hours ago, donttouchmethere said: as Nymra said: we can't read your mind. A Load Order and FNIS output would help at least to check for obvious errors. load order: https://pastebin.com/rXQgCcCR FNIS output: https://pastebin.com/AZTJiTmG
donttouchmethere Posted November 6, 2019 Posted November 6, 2019 13 minutes ago, damnvox said: load order: https://pastebin.com/rXQgCcCR FNIS output: https://pastebin.com/AZTJiTmG You can post your LO and FNIS output here too just use spoilers, it's the ?️ icon on the LL editor icon bar. If you copy paste your FNIS output also copy warnings and skeleton (it's a mess on pastebin) Your load order looks chaotic too, I guess your using MO and you exported the wrong plane?
damnvox Posted November 6, 2019 Posted November 6, 2019 3 minutes ago, donttouchmethere said: You can post your LO and FNIS output here too just use spoilers, it's the ?️ icon on the LL editor icon bar. If you copy paste your FNIS output also copy warnings and skeleton (it's a mess on pastebin) Your load order looks chaotic too, I guess your using MO and you exported the wrong plane? probably. just to make sure i got the right thing, could you paste a screenshot of what the output is supposed to look like?
donttouchmethere Posted November 6, 2019 Posted November 6, 2019 58 minutes ago, damnvox said: probably. just to make sure i got the right thing, could you paste a screenshot of what the output is supposed to look like? just check a few post over you justginger posted his FNIS and LO If you posted your real load order on paste bin, than it's no surprise you have issues. You can use LOOT to sort your load order for you You can use LOOT also to export your LO, but I'm sure you can do so with MO too your LO should begin like this: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp if it is sorted at all
damnvox Posted November 6, 2019 Posted November 6, 2019 2 hours ago, donttouchmethere said: just check a few post over you justginger posted his FNIS and LO If you posted your real load order on paste bin, than it's no surprise you have issues. You can use LOOT to sort your load order for you You can use LOOT also to export your LO, but I'm sure you can do so with MO too your LO should begin like this: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp if it is sorted at all ok, it was sorted with LOOT a while ago i just didnt get the order right LO: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 EFFCore.esm 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a Devious Devices - Assets.esm 11 b Devious Devices - Integration.esm 12 c Devious Devices - Expansion.esm 13 d hdtHighHeel.esm 14 e SGHairPackBase.esm 15 f ApachiiHairMales.esm 16 10 ApachiiHair.esm 17 11 ApachiiHairFemales.esm 18 12 ZaZAnimationPack.esm 19 13 CreatureFramework.esm 20 14 HighResTexturePack01.esp 21 15 HighResTexturePack02.esp 22 16 HighResTexturePack03.esp 23 17 SkyUI.esp 24 18 RaceMenu.esp 25 19 RaceMenuPlugin.esp 26 1a Modern Brawl Bug Fix.esp 27 1b Footprints.esp 28 1c Headtracking.esp 29 1d WetandCold.esp 30 1e WetandCold - Ashes.esp 31 1f SOS - Smurf Average Addon.esp 32 20 SOS - VectorPlexus Regular Addon.esp 33 21 SOSRaceMenu.esp 34 22 XPMSE.esp 35 23 FNIS.esp 36 24 RaceMenuMorphsUUNP.esp 37 25 RelightingSkyrim_Legendary.esp 38 26 Castle Volkihar Rebuilt.esp 39 27 Artifact Disenchanting - Dragonborn.esp 40 28 Hothtrooper44_Armor_Ecksstra.esp 41 29 Skyrim Immersive Creatures.esp 42 2a Book of UUNP Iron And Steel.esp 43 2b Skyrim Immersive Creatures - DLC2.esp 44 2c Hothtrooper44_ArmorCompilation.esp 45 2d Guard Dialogue Overhaul.esp 46 2e Artifact Disenchanting.esp 47 2f RealisticHumanoidMovementSpeed.esp 48 30 fFastTravelSpeedMult_4.esp 49 31 Point The Way.esp 50 32 Immersive Weapons.esp 51 33 Schlongs of Skyrim.esp 52 34 SexLabNudeCreatures.esp 53 35 SexLabNudeCreaturesDB.esp 54 36 SexLabNudeCreaturesDG.esp 55 37 HentaiCreatures.esp 56 38 ACE Archery.esp 57 39 Run For Your Lives.esp 58 3a Unique Uniques.esp 59 3b ACE Enchanting.esp 60 3c Men of Winter.esp 61 3d Deviously Cursed Loot.esp 62 3e SMIM-ShackRoofFixes.esp 63 3f Laura's Bondage Shop.esp 64 40 WorldEaterBeater.esp 65 41 Artifact Disenchanting - Dawnguard.esp 66 42 FormsEdit.esp 67 43 Devious Cidhna.esp 68 44 ACE Melee.esp 69 45 Skyrim Flora Overhaul.esp 70 46 ACE Smithing.esp 71 47 SMIM-RiftenDocksRopesObjectFix.esp 72 48 ACE Armor.esp 73 49 SMIM-SolitudeDocksFixes.esp 74 4a The Paarthurnax Dilemma.esp 75 4b ACE Speech.esp 76 4c Gildergreen Regrown.esp 77 4d FNISspells.esp 78 4e Apocalypse - The Spell Package.esp 79 4f ACE Synergy.esp 80 50 ACE BYOG.esp 81 51 ACE Magic.esp 82 52 ACE Realistic Fighting.esp 83 53 Vivid Landscapes.esp 84 54 SMIM-DragonbornTernFix.esp 85 55 SMIM-FarmhouseFlickeringFix.esp 86 56 SMIM-FurnitureChestSnowFix.esp 87 57 SMIM-ShackRoofFixesDragonborn.esp 88 58 aMidianborn_Skyforge_Weapons.esp 89 59 KS Hairdos - HDT.esp 90 5a UUNP Vanilla Outfits.esp 91 5b dD - Enhanced Blood Main.esp 92 5c dD-DG-DB-Immersive Creatures EBT Patch.esp 93 5d dD-Reduced Splatter Size.esp 94 5e dD-Reduced Wound Size.esp 95 5f hothtrooper44_ArmorPatch.esp 96 60 Dual Sheath Redux.esp 97 61 FNIS_PCEA2.esp 98 62 DVA - Dynamic Vampire Appearance.esp 99 63 EFFDialogue.esp 100 64 UIExtensions.esp 101 65 SerialStrip.esp 102 66 SerialStripper.esp 103 67 Book of UUNP - Textures.esp 104 68 DeviouslyHelpless.esp 105 69 TheEyesOfBeauty.esp 106 6a Babette.esp 107 6b SGEyebrows.esp 108 6c Osare Maid Outfit.esp 109 6d HDT Female Hairstyles.esp 110 6e HDT Maid Outfit.esp 111 6f HDT Maid Outfit Slot Change.esp 112 70 LovelyHairstylesCE.esp 113 71 SGHairPackAIO.esp 114 72 XCEMwW.esp 115 73 Blush When Aroused.esp 116 74 KS Hairdo's.esp 117 75 Ultimate NPC Overhaul II.esp 118 76 Men of Winter - Skills&Perks Module.esp 119 77 SLSO.esp 120 78 SLSO_F_VP_The Girl Next Door.esp 121 79 DW.esp 122 7a Spank That Ass.esp 123 7b MoreNastyCritters.esp 124 7c SLAnimLoader.esp 125 7d SLAL_AnimationByBakaFactory.esp 126 7e SexLabDefeat.esp 127 7f mslDeviousCaptures.esp 128 80 Alternate Start - Live Another Life.esp 129 81 Deviously Cursed Loot LAL AddOn.esp 130 82 Dual Sheath Redux Patch.esp and here's my FNIS output (I think???) Spoiler FNIS Behavior V7.5 11/6/2019 1:07:07 AM Skyrim 32bit: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading Babo Creature V1.0 ... Reading Babo Human V1.0 ... Reading DD V4.0.0 ... Reading DD2 V4.0.0 ... Reading DD3 V4.1.0 ... Reading DDSL V4.0.0 ... Reading Defeat V5 ... Reading Deviously Cursed Loot V6.3 ... Reading FNIS_PCEA2 V1.3 ... Reading FNISBase V7.5 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSpells V5.0.1 ... Reading MNC V?.? ... Reading SerialStrip V1.1.4 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V8.00 ... Reading ZaZAnimationPack+ V8.00 ... All Anim Lists scanned. Generating Behavior Files... 1 GENDER modifications for Animations\male 3 GENDER modifications for Animations\female Alternate Animation mods: 5 sets: 70 total groups: 229 added file slots: 2280 alternate files: 1646 Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.62 ... Reading Babo Creature V1.0 ... 6080 animations for 20 mods successfully included (character) 990 animations for 3 mods and 33 creatures successfully included. 0 possible consistence issues
donttouchmethere Posted November 6, 2019 Posted November 6, 2019 36 minutes ago, damnvox said: ok, it was sorted with LOOT a while ago i just didnt get the order right uff, I can't see anything right away that looks obviously wrong. CTD is interacting with inventory outfits might come from Skeleton issues or conflicting mods maybe broken meshes You crash only if you interact with zaz items right? Are you using MO or Vortex as your Mod Manager? I can only guess: > move XPMSE further down in LO and check if it got overwritten > Did you install the UUNP ZAZ version and did you run bodyslide? > maybe a bashed patch helps if it a mod conflict > did you add ZAZ on a running game and do you have the same issues if you start a new game? > did you add/remove mods during a running game? If so, did you clean your save? > are you using stability tools like Crash Fixes and/or at least a SKSE.ini? > do you have PapyrusUtil 3.3 and did you make sure it didn't get overwritten? > moving zaz over DDa,i,x might help also (there where some issues in the past, not sure if that still true, because zaz connection to DD got removed) > do you get CTD with all zaz items or only with specific ones like heels? > did you manipulate any files yourself? (not sure what this is 66 42 FormsEdit.esp ) > did the CTD happens since you started the game or is it happening all the sudden? > do you save/load your game at least once if you start a new game?
damnvox Posted November 6, 2019 Posted November 6, 2019 30 minutes ago, donttouchmethere said: uff, I can't see anything right away that looks obviously wrong. CTD is interacting with inventory outfits might come from Skeleton issues or conflicting mods maybe broken meshes You crash only if you interact with zaz items right? Are you using MO or Vortex as your Mod Manager? I can only guess: > move XPMSE further down in LO and check if it got overwritten > Did you install the UUNP ZAZ version and did you run bodyslide? > maybe a bashed patch helps if it a mod conflict > did you add ZAZ on a running game and do you have the same issues if you start a new game? > did you add/remove mods during a running game? If so, did you clean your save? > are you using stability tools like Crash Fixes and/or at least a SKSE.ini? > do you have PapyrusUtil 3.3 and did you make sure it didn't get overwritten? > moving zaz over DDa,i,x might help also (there where some issues in the past, not sure if that still true, because zaz connection to DD got removed) > do you get CTD with all zaz items or only with specific ones like heels? > did you manipulate any files yourself? (not sure what this is 66 42 FormsEdit.esp ) > did the CTD happens since you started the game or is it happening all the sudden? > do you save/load your game at least once if you start a new game? 1: i havent, i will try that 2: yes, i did. I do that with anything that adds animations 3: perhaps, i will make a new one 4: ZAZ was added to a fresh install and yes, the issue persists with a new game 5: i have not changed any installations since skyrim install 6: I use SKSE and safetyload 7: i have it and yes, it is not overwritten 8: i will try that 9: it seems to happen with all ZaZ items 10: i have manipulated a few but none pertaining to ZaZ. formsedit is the name of EzE's artifact disenchanting mod 11: it's been happening since i started the game but i havent had any real issues with it until now 12: i save twice, once via console and the other via menu whenever i exit the game or do something of note
donttouchmethere Posted November 6, 2019 Posted November 6, 2019 30 minutes ago, damnvox said: yes, i did. I do that with anything that adds animations I mean building outfits in bodyslide not FNIS But most zaz devices have no bodyslide and my guess is that you rather get an invisible body than a CTD Just pocking in the dark There still might be the chance of a mod conflict, somewhat odd tho Hopefully someone else that read this has an idea. Doesn't happen with DDi,x stuff right?
Brisl Posted November 6, 2019 Posted November 6, 2019 10 hours ago, Justgingeryt said: Still not fixed the issue even with all the correct files Here is my FNIS Reveal hidden contents Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading BanneredMareImmersiveSexualPlayground V1.00 ... ChAnims:17 CTD:0.2% pOpt:0.1% Reading Billyy_Human V1.0 ... ChAnims:420 CTD:2.6% pOpt:0.6% Reading Billyy_HumanFurniture V1.0 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading Billyy_HumanFurnitureInvis V1.0 ... ChAnims:30 CTD:0.2% pOpt:0.0% Reading Billyy_HumanFuta V1.0 ... ChAnims:42 CTD:0.3% pOpt:0.1% Reading Billyy_HumanLesbian V1.0 ... ChAnims:120 CTD:0.8% pOpt:0.2% Reading dcc-display-model-2 V102 ... ChAnims:76 CTD:0.9% pOpt:0.6% Reading DD V4.0.0 ... ChAnims:635(493) CTD:12.5% pOpt:1.9% NOTE: DD has at least one AASet definition without any animation files provided Reading DD2 V4.0.0 ... ChAnims:330(330) CTD:9.3% pOpt:0.0% Reading DD3 V4.1.0 ... ChAnims:102(102) CTD:2.5% pOpt:0.0% Reading DDSL V4.0.0 ... ChAnims:370 CTD:2.5% pOpt:0.8% Reading Defeat V5 ... ChAnims:39 CTD:0.5% pOpt:0.2% Reading DeviousFollowers V1.00 ... ChAnims:34(34) CTD:1.3% pOpt:0.0% Reading Deviously Cursed Loot V6.3 ... ChAnims:23 CTD:0.2% pOpt:0.1% Reading FNISBase V7.5 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V6.1 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISSexyMove V7.1 ... ChAnims:21(18) CTD:0.5% pOpt:0.0% Reading GSPoser V?.? ... ChAnims:162 CTD:0.6% pOpt:0.0% Reading ITortureFramework V1.00 ... ChAnims:12 CTD:0.1% pOpt:0.1% Reading Maria V2.01 ... ChAnims:52(17) CTD:0.9% pOpt:0.3% Reading MME V6.07 ... ChAnims:52 CTD:0.2% pOpt:0.0% Reading PAHE V5 ... ChAnims:14 CTD:0.2% pOpt:0.1% Reading PAH_HomeSweetHome V1.00 ... ChAnims:6 CTD:0.0% pOpt:0.0% Reading SexLab V1.62 ... ChAnims:1025 CTD:6.5% pOpt:1.7% Reading SexLabAroused V?.? ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.61 ... ChAnims:178 CTD:1.2% pOpt:0.3% Reading SexLabTDFAggressiveProstitution V?.? ... ChAnims:25 CTD:0.1% pOpt:0.0% NOTE: SexLabTDFAggressiveProstitution uses outdated behavior file (may invalidate CTD Load calculation) Reading WhiterunBrothel V1.0 ... ChAnims:8 CTD:0.1% pOpt:0.0% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% Reading ZaZAnimationPack V8.00 ... ChAnims:1669 CTD:7.9% pOpt:0.1% Reading ZaZAnimationPack+ V8.00 ... ChAnims:42 CTD:0.2% pOpt:0.0% All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 7 sets: 50 total groups: 197 added file slots: 1463 alternate files: 1158 Create Creature Behaviors ... Reading SexLabCreature V1.62 ... 5815 animations for 31 mods successfully included (character) ChAnims: 5815 CTD:53.2% pOpt:7.5% max: 10922 LC: 13929 (max. 26162) 322 animations for 1 mods and 18 creatures successfully included. And my LO Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 Devious Devices - Assets.esm 10 a Heels Sound.esm 11 b AzarHair.esm 12 c Schlongs of Skyrim - Core.esm 13 d ApachiiHair.esm 14 e ApachiiHairFemales.esm 15 f RaceCompatibility.esm 16 10 Devious Devices - Integration.esm 17 11 ClimatesOfTamriel.esm 18 12 Devious Devices - Expansion.esm 19 13 paradise_halls.esm 20 14 ZaZAnimationPack.esm 21 15 SexLab - Sexual Fame [SLSF].esm 22 16 ITortureFramework.esm 23 17 WhiterunBrothel.esm 24 18 Skyrim - Utility Mod.esm 25 19 SkyUI.esp 26 1a Hothtrooper44_Armor_Ecksstra.esp 27 1b RaceMenu.esp 28 1c RaceMenuPlugin.esp 29 1d XPMSE.esp 30 1e RaceMenuMorphsCBBE.esp 31 1f Ballet Boots.esp 32 20 KS Hairdo's.esp 33 21 ClimatesOfTamriel-Interiors-Warm.esp 34 22 ClimatesOfTamriel-Dawnguard-Patch.esp 35 23 ClimatesOfTamriel-Dragonborn-Patch.esp 36 24 WhiterunBrothel.esp 37 25 paradise_halls_SLExtension.esp 38 26 AmazingFollowerTweaks.esp 39 27 MilkModNEW.esp 40 28 Skyrim Immersive Creatures.esp 41 29 xazPrisonOverhaulPatched.esp 42 2a MilkMod_MilkPumpsFancy.esp 43 2b hydra_slavegirls.esp 44 2c Skyrim Immersive Creatures - DLC2.esp 45 2d Hothtrooper44_ArmorCompilation.esp 46 2e SMIM-Merged-All.esp 47 2f TheEyesOfBeauty.esp 48 30 Devious Devices - Equip.esp 49 31 TS_FetishWardrobe.esp 50 32 TS_FetishWardrobe_Uncut.esp 51 33 UIExtensions.esp 52 34 RaceMenuOverlayCompilation - CBBE.esp 53 35 Brows.esp 54 36 Vindicta.esp 55 37 AddItemMenuLE.esp 56 38 K-Girl UUNP.esp 57 39 [COCO]chunli_qipao.esp 58 3a BanneredMareImmersiveSexualPlayground.esp 59 3b Bondage Furniture World.esp 60 3c KeelyFollowerByAsherz.esp 61 3d Deviously Cursed Loot.esp 62 3e Devious Lore.esp 63 3f PAH_HomeSweetHome.esp 64 40 SimpleSlavery.esp 65 41 Slaverun_Reloaded.esp 66 42 DeviousFollowers.esp 67 43 Eyes of Aber.esp 68 44 Neithteam Warpaint.esp 69 45 Lieyes_v1.0.esp 70 46 SGEyebrows.esp 71 47 SexLabDefeat.esp 72 48 mslDeviousCaptures.esp 73 49 Schlongs of Skyrim.esp 74 4a SOS - Smurf Average Addon.esp 75 4b Luxury Collection.esp 76 4c Northgirl.esp 77 4d [dint]_NeirAutomataHDT.esp 78 4e Moolgogi Follower Ahri.esp 79 4f Botox.esp 80 50 Botox_CharGen.esp 81 51 Glowing Vampire Eyes.esp 82 52 Glowing Eyes.esp 83 53 Slaverun_Reloaded_Comments.esp 84 54 MariEyes.esp 85 55 Kai's Lipstick.esp 86 56 Better Females - Eyebrows.esp 87 57 [COCO]KDA_Ahri_Full.esp 88 58 COR_AllRace.esp 89 59 COR_TheEyesOfBeauty_Compability Patch_1.1.esp 90 5a SlaveTats.esp 91 5b BetterFreeCamera.esp 92 5c dcc-dm2.esp 93 5d _GSPoses.esp 94 5e S_L_U_T_S.esp FoxClub.esp PonyTailClub.esp HouseOfBurden.esp BanneredMareExtension.esp 95 5f paradise_halls_fellglow_slave_camp.esp 96 60 SOS - Shop.esp 97 61 Latex Cameo Nurses - Nokou.esp 98 62 [Dint999] KSH's HDT.esp 99 63 Sweet&Sexy Lingerie.esp Club Riften.esp 100 64 pahe_lakeview_manor_cell.esp 101 65 SLRetread.esp 102 66 My Home Is Your Home.esp 103 67 Lyra.esp 104 68 SL_Kidnapped_Redux.esp 105 69 Shiny Catsuits.esp 106 6a Slavehouse.esp 107 6b JaxonzEnhGrab.esp 108 6c GagSFX.esp 109 6d Botox - TEoB Patch.esp 110 6e SLALAnimObjBillyy.esp 111 6f DeleteItems.esp 112 70 FNISSexyMove.esp 113 71 FNIS.esp 114 72 MilkModNEW CF.esp 115 73 MilkModNEW HF.esp 116 74 MilkModNEW Sanbox.esp 117 75 Myhouse.esp 118 76 SexLab TDF Aggressive Prostitution.esp 119 77 paradise_halls_farengars_study.esp 120 78 pahe-tdf-patch.esp 121 79 Pahe_Dwarven_Devious_suits.esp 122 7a My Home Is Your Home dialogue patch.esp 123 7b Pahe_Immersive_Creature fixes patch.esp 124 7c The Bondage House.esp 125 7d SLAnimLoader.esp 126 7e Animation Objects - Merged.esp 127 7f Poser Hotkeys.esp 128 80 Alternate Start - Live Another Life.esp 129 81 ELE_Legendary_Lite.esp 130 82 Bashed Patch, 0.esp Double checked all Animation folders and Behaviour folders, and still the animations ingame don't work, still giving the x-cross pose I have all the correct hkx files, triple checked them I'll also clarify, I'm using NNM 10 hours ago, Justgingeryt said: Its just some consistencies form MME and Zaz Reveal hidden contents Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack 36 possible consistence issues I honestly have no idea how to fix this issue 9 hours ago, Justgingeryt said: I'm gonna have to wait until I have a whole day free to do this, I have like 150 something mods installed, so its gonna take a long time aha Would it be best to uninstall via steam? 8 hours ago, Justgingeryt said: Alrighty, I'll start all of this next week as I'm away and see if this works! 10 hours ago, donttouchmethere said: What I really think about your Skyrim installation atm: kill it and restart. It's impossible for us to know what you messed up by now. I can agree only Mr. Pickles with his respond if the hkx files are present then is something now wrong with your NMM Virtual Install Folder and the Skyrim Install and the overwrites that NMM cause so that the animation is overwritten by something else and not correct used witht the torture rack ... at this point i can advise you only if you wanna perform a reinstall to switch to MO2 ... is the best because with MO2 you can much better exclude issues as with NMM because overwrites of mods are better to handle and you can move mods in the list so that the file overwrites change in virtual data folder ... this you never can handle with NMM so good ... If you wanna perform a reinstall then is the best to think about to switch to MO2 now ... this is your great and best chance to use the best ModManager for Skyrim now ... best basic Tutorials for MO you can find here by GamerPoet. To found out currently whats cause the overwrite in your NMM virtual Instalöl folder that the animation is not correct used is "pain in the ass" with NMM ( Nexus Mod Manager ) 1
t.ara Posted November 6, 2019 Author Posted November 6, 2019 ^^^^MO is not the ideal choice-you will run from one nonsence into another one. I personally could not use MO, because it´s drastically taking influence on the folder-structure. Before the MO I can only suggest to learn to install mods manually, so that you learn how skyrim WORKS with mods. If you have understood that, you maybe then can go further. If one tells here to go into this or that folder, you will be looking inside the wrong area, because MO puts a new folder-structure onto the system and the stuff is read out different then. So you have exactly to know what happens on the DRIVE, if not (and if you don´t know where to look then), you maybe change things inside a folder, which has no influence on the running game !!! (MO = in that case an easy way to shoot yourself an arrow into your own knee !!!) Mostly important, that you start from new and not install wildly everything at once: -install skyrim, check the installation-play little vanilla, install SKSE with t´s attributes-take a coffe, relax and add essential stuff to have a first basics for more complicated stuff-check again the gameplay then -then relax and install FNIS sexLab....then check the gameplay, take a coffe and check sexlab with a little quest-mod -if that works you can add then zap 8 after the installation and proper handling, it will work-like it works with older versions -then install maybe questmods which use zap -DD and it´s family-mods are not working together with zap-it is possible, that DD-family-mods have impact on zap if they somehow override it´s framework or maybe change other parts of zap-I don´t know the specific contence of DD (DD never was working for me with ZAP 6 or 7 in the past-there happened different issures-most users want to have both but that is simply risky in some way different quest-mods have influence on both frameworks then) -the installation should be specified to the quest-mod, which you want to play-puting all LL-mods together and want to play them side by side or all together is a wanted myth and if you do that, you are lost with your installation because nobody is able to help concerning strange effects -at least you can only do the installation by yourself and you have to get a feel for things which are working well and things, which do not work together...things means "mods" I can only make advertisement for WYRE BASH because it is quick and does exactly that, what NEXUS NMM was trying to do for years, but in a better way. A last word for updates: If you have a well working system and if your things become outdated doesn´t mean your living behind the moon. Every update has a risk inside, that it will create problems with other mods, which worked well together before that update. Lot of mods have lot of techniques inside, which have not be used or which have been used only particulary. One of this example is HDT-PE, which is supported even by the professional HAVOK Contence-Tool (HCT) for 3dsmax, which means, that lot of parts of the game can be created in a professional way. One example for this are the HDT-assets or other physics-based stuff. While this technique has been used very less, another physics came little later: SMP. SMP has no professional support and is "different". Both can be used together without problems if you have a correct installation and the correct versions. If you have a wrong version of SMP, you at once get into problems and it´s then better to use only one of this both. This depends always of the correct installation and versions. IT´S NOT possible to teach all this inside of one answer. LL has lot of forums, where you have to read carefully what to use for best and which version is working together well with another version. Instead of the coffee you can also drink for best water or lemonade:-) 1
Bleudf Posted November 7, 2019 Posted November 7, 2019 15 hours ago, t.ara said: ^^^^MO is not the ideal choice-you will run from one nonsence into another one. I personally could not use MO, because it´s drastically taking influence on the folder-structure. Before the MO I can only suggest to learn to install mods manually, so that you learn how skyrim WORKS with mods. If you have understood that, you maybe then can go further. If one tells here to go into this or that folder, you will be looking inside the wrong area, because MO puts a new folder-structure onto the system and the stuff is read out different then. So you have exactly to know what happens on the DRIVE, if not (and if you don´t know where to look then), you maybe change things inside a folder, which has no influence on the running game !!! (MO = in that case an easy way to shoot yourself an arrow into your own knee !!!) Mostly important, that you start from new and not install wildly everything at once: -install skyrim, check the installation-play little vanilla, install SKSE with t´s attributes-take a coffe, relax and add essential stuff to have a first basics for more complicated stuff-check again the gameplay then -then relax and install FNIS sexLab....then check the gameplay, take a coffe and check sexlab with a little quest-mod -if that works you can add then zap 8 after the installation and proper handling, it will work-like it works with older versions -then install maybe questmods which use zap -DD and it´s family-mods are not working together with zap-it is possible, that DD-family-mods have impact on zap if they somehow override it´s framework or maybe change other parts of zap-I don´t know the specific contence of DD (DD never was working for me with ZAP 6 or 7 in the past-there happened different issures-most users want to have both but that is simply risky in some way different quest-mods have influence on both frameworks then) -the installation should be specified to the quest-mod, which you want to play-puting all LL-mods together and want to play them side by side or all together is a wanted myth and if you do that, you are lost with your installation because nobody is able to help concerning strange effects -at least you can only do the installation by yourself and you have to get a feel for things which are working well and things, which do not work together...things means "mods" I can only make advertisement for WYRE BASH because it is quick and does exactly that, what NEXUS NMM was trying to do for years, but in a better way. A last word for updates: If you have a well working system and if your things become outdated doesn´t mean your living behind the moon. Every update has a risk inside, that it will create problems with other mods, which worked well together before that update. Lot of mods have lot of techniques inside, which have not be used or which have been used only particulary. One of this example is HDT-PE, which is supported even by the professional HAVOK Contence-Tool (HCT) for 3dsmax, which means, that lot of parts of the game can be created in a professional way. One example for this are the HDT-assets or other physics-based stuff. While this technique has been used very less, another physics came little later: SMP. SMP has no professional support and is "different". Both can be used together without problems if you have a correct installation and the correct versions. If you have a wrong version of SMP, you at once get into problems and it´s then better to use only one of this both. This depends always of the correct installation and versions. IT´S NOT possible to teach all this inside of one answer. LL has lot of forums, where you have to read carefully what to use for best and which version is working together well with another version. Instead of the coffee you can also drink for best water or lemonade:-) Absolutely love this T.ara! thanks for all the advice and when I have a day free I’ll be doing a fresh install of Skyrim and start to build it up again! as much as I understand DD and Zap not agreeing with eachother I’ll more than likely still use them both, as my past experience with them is that they generally play well together (but I also know that these issues could be because of DD) I’ll try again but use Zap lower in the LO, maybe I’ve even found a bug with DD and Zap, but as you said, you already know they don’t play well together! i’ll redo everything again and see where that gets me! again thanks for the responses everyone P.S us British people drink lots of tea so it’ll be a tea over a coffee
Brisl Posted November 7, 2019 Posted November 7, 2019 21 hours ago, t.ara said: ^^^^MO is not the ideal choice-you will run from one nonsence into another one. I personally could not use MO, because it´s drastically taking influence on the folder-structure. Before the MO I can only suggest to learn to install mods manually, so that you learn how skyrim WORKS with mods. If you have understood that, you maybe then can go further. mmm i think every one prefer a specific modmanager but you are right ... if you install mods manually is the best way to learn how Skyrim works at this point i agree with you. I use MO since years and ok yes he change the folder install structure and for newcomers is it more difficult as for others to understand how its then work ... but i prefer MO and know how to use it ... its better as NMM i think, i used NMM years ago and its was a pain with troubleshoot individual issue. Since i use MO i can pinpoint issues easier, presupposed you know how MO handle the folder structure for installed mods. But i think whats Manager you wanna use is a individual decision. 21 hours ago, t.ara said: Mostly important, that you start from new and not install wildly everything at once: -install skyrim, check the installation-play little vanilla, install SKSE with t´s attributes-take a coffe, relax and add essential stuff to have a first basics for more complicated stuff-check again the gameplay then -then relax and install FNIS sexLab....then check the gameplay, take a coffe and check sexlab with a little quest-mod -if that works you can add then zap 8 after the installation and proper handling, it will work-like it works with older versions -then install maybe questmods which use zap -DD and it´s family-mods are not working together with zap-it is possible, that DD-family-mods have impact on zap if they somehow override it´s framework or maybe change other parts of zap-I don´t know the specific contence of DD (DD never was working for me with ZAP 6 or 7 in the past-there happened different issures-most users want to have both but that is simply risky in some way different quest-mods have influence on both frameworks then) -the installation should be specified to the quest-mod, which you want to play-puting all LL-mods together and want to play them side by side or all together is a wanted myth and if you do that, you are lost with your installation because nobody is able to help concerning strange effects -at least you can only do the installation by yourself and you have to get a feel for things which are working well and things, which do not work together...things means "mods" I can only make advertisement for WYRE BASH because it is quick and does exactly that, what NEXUS NMM was trying to do for years, but in a better way. A last word for updates: If you have a well working system and if your things become outdated doesn´t mean your living behind the moon. Every update has a risk inside, that it will create problems with other mods, which worked well together before that update. Lot of mods have lot of techniques inside, which have not be used or which have been used only particulary. One of this example is HDT-PE, which is supported even by the professional HAVOK Contence-Tool (HCT) for 3dsmax, which means, that lot of parts of the game can be created in a professional way. One example for this are the HDT-assets or other physics-based stuff. While this technique has been used very less, another physics came little later: SMP. SMP has no professional support and is "different". Both can be used together without problems if you have a correct installation and the correct versions. If you have a wrong version of SMP, you at once get into problems and it´s then better to use only one of this both. This depends always of the correct installation and versions. IT´S NOT possible to teach all this inside of one answer. LL has lot of forums, where you have to read carefully what to use for best and which version is working together well with another version. Instead of the coffee you can also drink for best water or lemonade:-) At this advises ... i can only agree ... best information that can be given
Bleudf Posted November 12, 2019 Posted November 12, 2019 On 3/15/2018 at 12:15 AM, saionji11 said: I'm having a heck of a time trying to get npc's to align correctly with furniture. I thought it might be a conflict with other furniture mods so I tried disabling any I could see but every time I direct an npc to use a device they start in about the right place, then slide way out of alignment. It's particularly weird since it seems that when I have the pc interact with anything it appears to function correctly. Is there any sort of fix for this? I know it been a while, but if you download Zaz helper addon, there's a spell which allows you to realign NPC's, just use that spell. works like a charm! ?
Garagulu Posted November 17, 2019 Posted November 17, 2019 Hello everyone ...i have a problem...while i am scrolling through the inventory of zaz equipment in game the game crash...can someone help me?
Bleudf Posted November 19, 2019 Posted November 19, 2019 On 11/17/2019 at 9:50 PM, Garagulu said: Hello everyone ...i have a problem...while i am scrolling through the inventory of zaz equipment in game the game crash...can someone help me? In order for us to help you, paste your load order, and let us know if you're using any crash fixes!
Garagulu Posted November 19, 2019 Posted November 19, 2019 10 hours ago, Justgingeryt said: In order for us to help you, paste your load order, and let us know if you're using any crash fixes! ok thx for ur reply, this is the load order...other than that i have: skse/crash fixes/safety load/Load game ctd fix mod list.txt
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