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Zaz Animation Pack V8.0 plus


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I posted an idea for expanding on the soulgem clip and nipple piercings a week or so ago. It was not replied to. Usually when I make a suggestion for this mod, I'm notified whether it'll be added or not. This time I heard nothing, so I'm not sure if my comment went unnoticed.

I made some additions to the idea. If my suggestion was ignored intentionally, I apologize for bringing it up again.

Anyway, on to the post.

 

I wish there were some more variations when it comes to piercings that hang further down than the regular ring piercings. The soulgem sets look a bit too fancy for my taste, and they differ way too much in style from the rough rope bondage, and the rusty chain sets for instance. There's no equivalence to the soulgem piercing sets in those rougher styles.

So, I made some mockup ideas for such piercings.

 

pierc.jpg.548835eb4187dd9f36c6d28a895d43cd.jpg

 

I'm uncertain if the damage effects from the ball & chain and morningstar are a good idea. Probably not, but it was just an idea.

It should be noted that I don't remember if the soulgem piercings has HDT physics or not. Been a while since I actually booted up Skyrim. Been holding out in wait for the new update here I suppose.

The anal and vaginal pear of anguish variants with chains attached have HDT physics, so I'm assuming something like this should be possible. Again, hope I'm not asking for too much.

 

I bloody love the rocking horses by the way!

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17 minutes ago, Lamadi said:

I posted an idea for expanding on the soulgem clip and nipple piercings a week or so ago. It was not replied to. Usually when I make a suggestion for this mod, I'm notified whether it'll be added or not. This time I heard nothing, so I'm not sure if my comment went unnoticed.

I made some additions to the idea. If my suggestion was ignored intentionally, I apologize for bringing it up again.

Anyway, on to the post.

 

I wish there were some more variations when it comes to piercings that hang further down than the regular ring piercings. The soulgem sets look a bit too fancy for my taste, and they differ way too much in style from the rough rope bondage, and the rusty chain sets for instance. There's no equivalence to the soulgem piercing sets in those rougher styles.

So, I made some mockup ideas for such piercings.

 

 

 

I'm uncertain if the damage effects from the ball & chain and morningstar are a good idea. Probably not, but it was just an idea.

It should be noted that I don't remember if the soulgem piercings has HDT physics or not. Been a while since I actually booted up Skyrim. Been holding out in wait for the new update here I suppose.

The anal and vaginal pear of anguish variants with chains attached have HDT physics, so I'm assuming something like this should be possible. Again, hope I'm not asking for too much.

 

I bloody love the rocking horses by the way!

Thanks, that´s very well and in a good time...I try to get things done-so far I can do that (skills-technically-mood:-))).

HDT PE and SMP breast items likewise it´s attachable on a STATIC BBP-free breast is under BODYSLIDE characters a farytale. Can´t be made as long the breast is slugging around like hell. An only solution is a BBP "stopper" for that while-but then the total effect is gone. ZAP but holds a breast chain (ready build up) for future, so that very creative people can have their try:-)

The breasts are very much dangerous part of the female´s body-so in skyrim: if used with bodyslide, every fine created mesh will damage as soon, bodyslide has done it´s work and make those meshes compatible for the gamer´s wanted body-volume.  There is a magican "electric-field" unvisible all around the nice-forms, which is destroying every sweet little thing of decoration;-))

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4 minutes ago, poblivion said:

Tomorrow I can try to create something :classic_smile:

The mesh is ideal for some UV-edits-it´s low poly. If this succeeds, I also will create the arm and ankle-pendants.

And maybe you could find an wet-oiled (weathered) and a "newer" texture as well-so I could use this on outdoor-stuff and for indoor-items.

 

I also found an older mesh for  mummifying a whole body. Same problem!...The textures are really too bad for skyrim, I´ll send you the parts later, if you like to see them.

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This is a customized controller rig for skyrim UUNP/CBBE-Bodyslide-Compatible-mesh scaling for animation-creation->perfect for furnitures. The mesh´s ankles and arms are different in scale compared to the DreamGirl-mesh of pornphile´s rigs. This is maybe for some of you interesting. Works with 3dsmax2010 (Studio-Max 9 as well) and higher versions. Original files are made by PORNPHILE on LOVERSLAB.

UUNP-customRIG.JPG

aaaaaaaaaaaaaaConrolerRigXPMS---UNP-HDT-BODY---FemaleCustomMadeaaaaaaaaaaaaaaaa.7z

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Hi, t.ara.

 

There's a problem with rabbits (and apparently it will happen with chickens as well.) When you encounter a deceased rabbit (or chicken) they will often be sitting, standing, or running on the spot instead of lying down dead. This has been mentioned before once or twice, but when trying to work out why it was happening I spotted something in TES5Edit, so I just wanted to let you know.

 

The ZAP esm edits the idle animation records ChickenDeath and HareDeath (FF135 and FF136) and removes the "Ragdoll" animation event from them. I don't know if this is intentional, or necessary for ZAP to function, but it results in the problems described. If it isn't needed, might it be best to remove those edits?

 

Thanks.

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1 hour ago, SleepyJim said:

Hi, t.ara.

 

There's a problem with rabbits (and apparently it will happen with chickens as well.) When you encounter a deceased rabbit (or chicken) they will often be sitting, standing, or running on the spot instead of lying down dead. This has been mentioned before once or twice, but when trying to work out why it was happening I spotted something in TES5Edit, so I just wanted to let you know.

 

The ZAP esm edits the idle animation records ChickenDeath and HareDeath (FF135 and FF136) and removes the "Ragdoll" animation event from them. I don't know if this is intentional, or necessary for ZAP to function, but it results in the problems described. If it isn't needed, might it be best to remove those edits?

 

Thanks.

Hello Jim,

this is always beeing there and I wondered, why it had it´s edits. My guess: Clean that by tes5edit and I´ll do same here with version 9 later. It has always been interesting to see the CK-join with exactly those animation-folder OPENED by a default load of ZAP into the CK. I think, this has also been mentioned a while before and the workaround has been expossed inside of this thread some time ago...maybe around page 70 (only a guess). 

This race is so much not important for the framework:-))

 

I´ll open in some weeks a new ZAP 9 thread if you don´t mind and we can collect such aspects all together-same for the BODYSLIDE error and some other nonesence. And then I work along that listing and clean the errors off this pack then.

 

I remember also a problem with an error in the animation-setup somewhere-as I´m not sure if I have done that finally (doggie-style).

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Some few impressions of the latest changes of the "zap-world".

I´m on the way to make it a complete island instead of the mountain-beach-mix. There´s not only one reason to do so:

By doing so, the gamer has at once the visual ending of the island and I can completely spare to create invisible collision borders, which are little stupid to me. So what you can not see is simply not there-if you like to swim away into the ocean and surround the virtual globe by doing so, why shall I prevents somebody to do this?.

Otherwise can mountains be surrounded and the player can only be stopped by collision-planes to do so...I don´t like such restrictions. I´ll let the mountains with waterfalls and at the opposite side will be the beach - that´s it! And if in future somebody of you wants to go on with that landscape and add new stuff, s/he can simply go on with edits very easy-it´s very easily possible then:-)

 

I don´t know if you prefer DIRT PATHS  (like it is now looking) or shall I add the stony streets like we have all around in skyrim?

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New scarf texture...1K high-res...I check this out in more different mesh-forming, too...like gag-scarfs and maybe some bandage-this is in every detail a perfect clothing surface. I think I will try to overwork the mesh form-such a homogen texture needs a more realistic mesh with a real KNOT.

TEXTURES CREATED BY POBLIVION (I have now an access to a whole set of textures for clothing):classic_biggrin:

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27 minutes ago, typoking1107 said:

I remember you mentioning trying to do mummification stuff a while back. Have you been able to do anything with that? (Sorry if you've posted about it already. The search function is only so helpful.)

That´s exactly the same problem as we do have with the scarfs: lot of artwork uses tricky meshes, which are "painting" illusion of mesh-details. A knot is not inside of the mesh, it is simply painted onto the surface. I have here quite cool textures but if I add them to the bandage or to scarfs, I get somehow dissapointed.  The only one texture, which I would maybe like to work with, is from an goma-perro-egypt´s outfit, which is made really very much professional-but also in illusion-style....the knot is terrible btw. I have stuff (mummyfications of different sorts) but I can not decide until now, which way I go with that. Mostly is a plain mesh filled with an illusion-texture. For real game-feel and a BDSM mod, I want to have a real meshing.

 

Same problems have also lot of cloths: they consist of plain THIN meshes without an inner side or are made without any thickness. It´s indeed very easy and also more comfortable inside of BODYSLIDE to work on a mesh which has real volume-a simple example is an own created (very simle) skirt. And ingame it looks better.

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simple skirt.JPG

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I have an idea on how to improve the gallows. On the Nexus there is a mod called "Gallows of Skyrim" (https://www.nexusmods.com/skyrim/mods/97320). It is only a visual mod with dead NPCs hanging in ragdoll-mode. Maybe you could combine this with your gallows-animation. This means letting the npc struggle for a minute or so and then switch to ragdoll mode when they are dead.

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9 hours ago, whatsoldier said:

I have an idea on how to improve the gallows. On the Nexus there is a mod called "Gallows of Skyrim" (https://www.nexusmods.com/skyrim/mods/97320). It is only a visual mod with dead NPCs hanging in ragdoll-mode. Maybe you could combine this with your gallows-animation. This means letting the npc struggle for a minute or so and then switch to ragdoll mode when they are dead.

That mod´s animation is yet part of ZAP-the dead corpus-thing is something for a furniture-script. I can not do that now. If this function would be completely inside of ZAP, it would be of course a win!

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