Xuvish Posted March 20, 2020 Posted March 20, 2020 9 hours ago, donttouchmethere said: I have no clue about MO, but not knowing how the Manager works might add unnecessary issues ? I would say don't overwrite DD stuff with ZAZ. Maybe it helps MO helpers if you post a screenshot of your override issue? I could only check your LO if it includes some old DD mods that can cause this issue too. But with MO you would be able to see Mods that want to overwrite the DD files too. That's not what I meant with FNIS tho. I had no warning with FNIS either.
Xuvish Posted March 20, 2020 Posted March 20, 2020 4 minutes ago, Xuvish said: I had no warning with FNIS either. Here is a link to my load order. https://docs.google.com/document/d/1Z69E6pooXF2JsDu6tB0KHNkpgKiwZHmcA3IxYtA57yg/edit?usp=sharing Here is a link to what I mentioned on the right hand side with my overwrite files. https://docs.google.com/document/d/1RstOfOVNkvE6Ff8Z5691nIOUH1qjdO0qlml_L9eATzc/edit?usp=sharing Note that Alternate start has 6 files of the same name with one of them being in red. Thanks.
Xuvish Posted March 23, 2020 Posted March 23, 2020 I have no warnings with FNIS. Here is a link to my load order. https://docs.google.com/document/d/1Z69E6pooXF2JsDu6tB0KHNkpgKiwZHmcA3IxYtA57yg/edit?usp=sharing Here is a link to what I mentioned on the right hand side with my overwrite files. https://docs.google.com/document/d/1RstOfOVNkvE6Ff8Z5691nIOUH1qjdO0qlml_L9eATzc/edit?usp=sharing Note that Alternate start has 6 files of the same name with one of them being in red. Thanks.
fantajoakkh Posted March 29, 2020 Posted March 29, 2020 In the intro, Headsman tries to execute a player, and he's acting strangely with his hands in front of him. It is an action that does not appear when executing a soldier of Stormcloak. And he don't die from Alduin's shout. It does not happen in 8.0. occurs only at 8.0+. Do you have any plans to fix this or next version?
iggypop1 Posted April 5, 2020 Posted April 5, 2020 hi thanx for mod Question though: Where do i find the animations? They play in gameplay but i cant toogle in them they are not on my SLAL register or SL register and when see what animation playing in console there is dollar signs and other before the actually animation title something is wrong here The animations play and the zaz MCM say they are registered in SL.... Its a new install...nothing zaz beside this...... So what is wrong? would be glad for some help/advice Edit: Solved.... I havent been playing with this for a while so i just now found there are two pages in SL.....my bad sorry
unpronounceable Posted April 14, 2020 Posted April 14, 2020 On 3/2/2020 at 5:44 AM, greenmango12 said: And I hope if you can confirm, Is there reason you set Animation Event HareDeath and ChikenDeath and set non ragdoll? Because at least about SE, there have been some repot, witch cause issue. And I saw same issue about rabbit , chiken Then some user recommend (or he did to solve problem), to remove those 2 record. And I feel it work. https://www.loverslab.com/topic/106138-rabbits-and-chickens-still-animated-after-death/ I am making Fix exp for SE (there were some body part assginment about rope items, then I correct them with 3BA BS data, ) and hope to include it, if you can confirm it. I have this problem too. I'm going to change it back but I wonder why the record was changed in the first place?
t.ara Posted April 14, 2020 Author Posted April 14, 2020 lol-that rabbit don´t like to die since which version of zap??? I swear i did not pit my hands on this corner of the pack-anyway wanted i to delete this entries-zap is not taking care of no-humanoid-animations-all foreign entries can be deleted. If zap is using the same animation then the vanilla game is, the engine can not find this ragdoll for the animal in zap´s folders-so the animal goes maybe in the t-pose-that´s the small explanation for this circumstance.
GGGGE Posted April 15, 2020 Posted April 15, 2020 Hey there, I hope this is not too old a comment to reply to, but where can I find this wheel? I’ve got both the zap 8 and 8+, but haven’t come across it yet. Any leads? Thanks in advance! On 5/5/2019 at 6:22 PM, t.ara said: zazWheel-IE -with stand (static item with marker option for the furniture-wheel) and also without stand (wheel only) use-able -add the textures you like -two new "modern" leather-textures -works on all suiting horizontal surfaces as well (wheel only) -extra LONG animation (9,8 MB) with not periodic spin (this has been probably the last furniture of the zap - IE -series as far I get no other "modern" idea)
shortiron Posted May 2, 2020 Posted May 2, 2020 On 3/12/2020 at 9:43 PM, adara777 said: Okay so i basically removed every single mod except Zap 8.0+ and everything it requires and the ctd issue stopped. I then slowly added a couple of my mods back that i really wanted to keep and the ctd issue never came back. This is my current load order that works with Zap 8.0+. im still not sure if it was a mod conflicting, too many mods, or a load order issue since im still new to this. Working Zap 8.0+ LO.txt 1.45 kB · 25 downloads On 3/23/2020 at 7:53 PM, Xuvish said: I have no warnings with FNIS. Here is a link to my load order. https://docs.google.com/document/d/1Z69E6pooXF2JsDu6tB0KHNkpgKiwZHmcA3IxYtA57yg/edit?usp=sharing Here is a link to what I mentioned on the right hand side with my overwrite files. https://docs.google.com/document/d/1RstOfOVNkvE6Ff8Z5691nIOUH1qjdO0qlml_L9eATzc/edit?usp=sharing Note that Alternate start has 6 files of the same name with one of them being in red. Thanks. This is my load and install order. My plays are quite stable, no missing textures and no CTDs at all unless I load saved game multiple times. So I usually close and reopen Skyrim after loading saved game 3 to 5 times. Try rearrange your order according to mine. If you don't have what I have, just ignore them. The only problem I have with this load order is my slaves will not pose in Zaz furnitures. Every time I ordered them to, they will just fall over and get back up. I can still "Remove Restraints" them though. But if I shot them with NPC Idle from FNIS Spells, then they will use Zaz furnitures properly. ShortIron's_InstallOrder.txt ShortIron's_LoadOrder.txt
lafourminoir Posted May 8, 2020 Posted May 8, 2020 I don't know if I already asked for that ? ! ? AROUSED MILK ? someone would have time to do = ( 04BSquirtingPussy ) = equipable on the 2 niples based on the hdt breast = ( Lush Bling Rings CBBE HDT BS )
poblivion Posted May 9, 2020 Posted May 9, 2020 56 minutes ago, Dr.p345 said: Does this mod work for SSE? NOPE
Dr.p345 Posted May 9, 2020 Posted May 9, 2020 6 minutes ago, poblivion said: NOPE Damn. Any idea if there'll be a version for SSE?
poblivion Posted May 9, 2020 Posted May 9, 2020 15 minutes ago, Dr.p345 said: Damn. Any idea if there'll be a version for SSE?
Dr.p345 Posted May 9, 2020 Posted May 9, 2020 2 hours ago, poblivion said: Nvm, found an SSE Version of Zaz 8.0+. Thanks for the help though.
Violence6884 Posted May 10, 2020 Posted May 10, 2020 On 3/29/2020 at 2:39 PM, fantajoakkh said: In the intro, Headsman tries to execute a player, and he's acting strangely with his hands in front of him. It is an action that does not appear when executing a soldier of Stormcloak. And he don't die from Alduin's shout. It does not happen in 8.0. occurs only at 8.0+. Do you have any plans to fix this or next version? Did you manage to find a solution for this? Also, I don't want to sound too skeptical but are you sure it's this mod that is responsible for it? If so, how?
fantajoakkh Posted May 10, 2020 Posted May 10, 2020 5 hours ago, Violence6884 said: Did you manage to find a solution for this? Also, I don't want to sound too skeptical but are you sure it's this mod that is responsible for it? If so, how? Yeah. I found a solution. TES5Edit is required. Open ZAZAnimationPack.esm. Drag and drop the "ExecutionNextClip" of Skyrim.esm into Zaz to make the same and save it. Perhaps ZazAPOA014 is a hand-bound animation. 1
Violence6884 Posted May 10, 2020 Posted May 10, 2020 1 hour ago, fantajoakkh said: Yeah. I found a solution. TES5Edit is required. Open ZAZAnimationPack.esm. Drag and drop the ExecutionNextClip of Skyrim.esm into Zaz to make the same and save it. Perhaps ZazAPOA014 is a hand-bound animation. First, thank you!!! Second : So the procedure is : Find ExecutionNextClip in IdleAnimations under Skyrim.ESM, copy it, and paste it into Zaz, in IdleAnimations? Just making sure I won't make a mess! :$$$ -Edit - Never mind, I realized what you were saying and fixed the issue! Thank you again!!
XxAshLeonxX Posted May 10, 2020 Posted May 10, 2020 I`m having trouble after I download the file I drag and drop it into the data folder and it still says I need the zaz animation pack so I`m not if I am doing it right can someone help
Violence6884 Posted May 10, 2020 Posted May 10, 2020 35 minutes ago, XxAshLeonxX said: I`m having trouble after I download the file I drag and drop it into the data folder and it still says I need the zaz animation pack so I`m not if I am doing it right can someone help Wait, so you're not using any managers? Manually putting stuffz in your Skyrim is not recommended unless it is specifically instructed for some reason and you definitely want that mod. I think most authors, especially on LL, specifically instruct to prefer managers over manual. Human error is a thing. It might also be how I read what you wrote there, "Drag and Drop" does sound like you're doing it manually though. Don't mean to sound condescending by the way. Well in any case did you follow all instructions or did you stop at the step you mention?
swords and sandals Posted May 10, 2020 Posted May 10, 2020 3 hours ago, XxAshLeonxX said: I`m having trouble after I download the file I drag and drop it into the data folder and it still says I need the zaz animation pack so I`m not if I am doing it right can someone help The download is a text file, containing the link to the page where you can download the actual mod. You need to open the file, copy the link, and paste it into your browser in order to get access to the full mod. 1
swords and sandals Posted May 10, 2020 Posted May 10, 2020 6 minutes ago, XxAshLeonxX said: could u post a pic showing me? Sorry, I'm not at my PC at the moment. This is the relevant section of the mod description from the opening post though: Quote Unpack what you downloaded, open the TEXT file inside and use the link there to download the mod. The mod is too large to host directly on Lovers Lab so you end up with these extra steps you have to perform to get it. So, you need to pick which version you want (UUNP or CBBE) and download it. That download is an archive containing a text file. You need to unpack the archive (you can use something like 7zip, or simply install with Mod Organizer and then look in the mod folder it creates.) The text file contains the address for the website where you can download the actual mod.
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