Lupine00 Posted April 11, 2019 Posted April 11, 2019 13 hours ago, mkess said: One sick thought: How about implementing an optional nemesis system, similar to "Shadow of Mordor" that way. Real badass rapists that you will see more than once, getting leveled up more and more, depending on how often you encounter them, getting fond of you and following you around until they finally enslave you completly, if you do not find and kill them first. I just got carried away ... Personally, I like this kind of idea ... needs more thought about how it would work exactly, which is the fun part I'm not sure Teutonic is into enslavement mods exactly. But it's still interesting to think about what the mechanics could be. 2
Teutonic Posted April 11, 2019 Author Posted April 11, 2019 6 hours ago, Lupine00 said: I'm not sure Teutonic is into enslavement mods exactly. But it's still interesting to think about what the mechanics could be. I like the concept, but not the implementations we have so far. It just does not work well with the rest of the game.
mkess Posted April 11, 2019 Posted April 11, 2019 36 minutes ago, Teutonic said: I like the concept, but not the implementations we have so far. It just does not work well with the rest of the game. Yes, the slavery mods for the game so far are like watching paint dry. Fun for about 10 minutes. Only the prison mods are worse, in my oppinion. The thing I thought about, with the "nemesis" is more of a "game over", if you do not fight him/her/it beforehand ... It's more of an evil quest serie, with your avatar as target by a random foe. But something else came up: Found a serious flaw of the sleep rape routine. Do not use existing characters! Ever. I had the same problem wth the "dangerous nights 2" Mod. At least here I can deactivate normal chars, using only spawns. Use ONLY copies of them. Or just spawns. The problem is, that after the rape the chars/whole faction turns hostile to you, that making whole cities hostile to you in the end, after it escalates. The problem here are mods you do not even know, even if you stop that behavior for normal vanilla factions. Example: I use jobs of skyrim V3.2 . The hunter raped my char. After that a postman in the the same faction turned hostile on sight in another city, without me doing anything, turning the whole town hostile in the process. At that point, with this implementation, the routine is unusable. You can let them beat you into a pulp, sure. ... DA/defeat kicks in, and after that, the hostility stops. But that in no solution for stability of the mod. I wondered for a while now why this happens in my game. But now I know, it's the fault of this script. Test it for yourself, if you do not believe me. I watched it happen direct after the rape. Postman saw me, attacks me, guards beside him join in ...chaos. While I was standing there, fiddling my thumbs. Now I am going back to a save before that incident. And do not think I would not like your mod. It's the only reason I even consider posting bugs here. So far it's one of the best ones here. -------- Maybe this is the error: A philosophical problem. Do not make the rapists in general hostile to the char after or before the act. It's ONLY the PC decision to be hostile to the NPC afterwards, not the NPC's that raped the PC. Because if you do that, you have fallen into a mental trap, seeing the situation only from your point of view, what YOU would do in these cases. See, the NPC had LOTS of fun with the avatar of the PC. Why would he be hostile afterwards? Ever? Only the PC and his avatar has the right to split his head open after that. Maybe the reason for the faction hostility is, that you set an flag, that should not be set at all? It's not your decision to do that. P.S. .... And for the concept. Like here, you need to make a copy of the char who raped your char, without any offending factions, and buff him up as nemesis. Maybe I try to mod myself something like that. I am still an ex-developer, you know. With that idea, the faction system is my worst enemy. I know at least that.
Teutonic Posted April 11, 2019 Author Posted April 11, 2019 1 hour ago, mkess said: Found a serious flaw of the sleep rape routine. Do not use existing characters! Ever. I had the same problem wth the "dangerous nights 2" Mod. At least here I can deactivate normal chars, using only spawns. Use ONLY copies of them. Or just spawns. The problem is, that after the rape the chars/whole faction turns hostile to you, that making whole cities hostile to you in the end, after it escalates. The problem here are mods you do not even know, even if you stop that behavior for normal vanilla factions. Example: I use jobs of skyrim V3.2 . The hunter raped my char. After that a postman in the the same faction turned hostile on sight in another city, without me doing anything, turning the whole town hostile in the process. At that point, with this implementation, the routine is unusable. You can let them beat you into a pulp, sure. ... DA/defeat kicks in, and after that, the hostility stops. But that in no solution for stability of the mod. I wondered for a while now why this happens in my game. But now I know, it's the fault of this script. Test it for yourself, if you do not believe me. I watched it happen direct after the rape. Postman saw me, attacks me, guards beside him join in ...chaos. While I was standing there, fiddling my thumbs. Now I am going back to a save before that incident. And do not think I would not like your mod. It's the only reason I even consider posting bugs here. So far it's one of the best ones here. -------- Maybe this is the error: A philosophical problem. Do not make the rapists in general hostile to the char after or before the act. It's ONLY the PC decision to be hostile to the NPC afterwards, not the NPC's that raped the PC. Because if you do that, you have fallen into a mental trap, seeing the situation only from your point of view, what YOU would do in these cases. See, the NPC had LOTS of fun with the avatar of the PC. Why would he be hostile afterwards? Ever? Only the PC and his avatar has the right to split his head open after that. Maybe the reason for the faction hostility is, that you set an flag, that should not be set at all? It's not your decision to do that. P.S. .... And for the concept. Like here, you need to make a copy of the char who raped your char, without any offending factions, and buff him up as nemesis. Maybe I try to mod myself something like that. I am still an ex-developer, you know. With that idea, the faction system is my worst enemy. I know at least that. Can you be more specific where they become hostile? Rape only makes them friendly, not hostile. And sleep rape does not have any special treatment in that regard except for spawned attackers. I never saw this happen nor do I recall it being reported.
mkess Posted April 11, 2019 Posted April 11, 2019 41 minutes ago, Teutonic said: Can you be more specific where they become hostile? Rape only makes them friendly, not hostile. And sleep rape does not have any special treatment in that regard except for spawned attackers. I never saw this happen nor do I recall it being reported. It was a NPC from Jobs of Skyrim. My char was raped by a hunter from this mod. These NPC are scattered around skyrim. One stands even beside each jarl (Tax inspectors) If I get raped by one of them, the next time I encounter one of them, anywhere in Sklyrim, he turns hostile. It happenend in another save game, trying to bring back the Dragonstone to Farengar. After he turns hostile, all people around folllow simple his example. I encountered the same behavior with sexlab_more_animals. In Both mods the creator had put them in their own faction, that is friendly to the normal factions of Skyrim. I saw this only, if they had their OWN custom made factions. Not the originator of the rape itself attacks me, btw, just another one of his custom made faction. What I can tell you as fact is, after I reloaded the save, EXACT before the rape happened, all things went well. It has something to do with this and custommade factions. That is the only hint I can give you. I really don't know what Skyrim is doing here again. Only that this was the event starter.
Teutonic Posted April 11, 2019 Author Posted April 11, 2019 2 hours ago, mkess said: It was a NPC from Jobs of Skyrim. My char was raped by a hunter from this mod. These NPC are scattered around skyrim. One stands even beside each jarl (Tax inspectors) If I get raped by one of them, the next time I encounter one of them, anywhere in Sklyrim, he turns hostile. It happenend in another save game, trying to bring back the Dragonstone to Farengar. After he turns hostile, all people around folllow simple his example. I encountered the same behavior with sexlab_more_animals. In Both mods the creator had put them in their own faction, that is friendly to the normal factions of Skyrim. I saw this only, if they had their OWN custom made factions. Not the originator of the rape itself attacks me, btw, just another one of his custom made faction. What I can tell you as fact is, after I reloaded the save, EXACT before the rape happened, all things went well. It has something to do with this and custommade factions. That is the only hint I can give you. I really don't know what Skyrim is doing here again. Only that this was the event starter. Sexlab Adventures does not modify factions though, so I see no reason why it would cause such an issue.
4nk8r Posted April 12, 2019 Posted April 12, 2019 Been away from Skyrim for awhile. I see you implemented the corrupt guards feature. I have another idea to go along with this that might add some replayable flavor. In the event of a rape event in a hold area/city/not wilderness, you're given a timed quest (within a few hours or days) that adds a dialog option to report the crime to guards in the hold area where the rape occurred. This can lead to all kinds of dynamic scenes. Fade to black after the player makes a report and... If corrupt guards are enabled, you're now at the jail along with the guard(s) and the accused. The accused denies the crime (or even admits it, gloats and still get away with it...especially if the NPC is protected/unique/has political power) and then you're raped by everyone present as punishment. Released/jailed/enslaved based on crime rules, bounty, thane, etc. Have some way to add adhoc NPC's to protected status to protect/control other mod interactions to fit this. Maybe the corrupt guard the player reported to wants to examine the player before pursuing any other action. Get taken to guard house, raped, threatened with more rape or worse and then let go. Possible repeat rape and/or enslavement if player tries to pursue reporting that crime in the same hold to a corrupt guard. If not corrupt, but accused NPC is quest essential or unique, then they are declared innocent/untouchable and you're let go with a warning about false reports. Maybe repeat of this event in the same hold results in jail/fine/etc. If not corrupt and accused not protected otherwise, use speechcraft to plead case and accused serves time/publicly chastised/fined/whatever. Thane preference maybe allows for automatic success of guilty verdict if rules allow for it. Possible tracking of NPC's player has encountered in the area, allowing for possible false accusations by player...not sure of possible motivation for this last one, but maybe we just don't like Nazeem and want to see him suffer... Any/all of the above leads to the accused hiring thugs or assassins sent after player, revenge rape, etc. Include followers/hirlings in abuse (as abused or abuser). If abused as a result, hired followers quit and maybe hold a grudge/revenge. Housecarls maybe lowers relationship value per event, but they never abandon you completely. Married becomes divorced, etc. Sorry for the word wall. I wanted to get the ideas out while they were fresh in my mind. Edit: Forgot to include 1 additional idea. Have the revenge option possibly turn into some kind of repeated domination of the player by the accused. Leading to permanent submissive/slave-like behavior to the NPC whenever encountered. Not true enslavement where the player is tied to the NPC and can't escape, but just when they do encounter each other queue a quest event like, "Come by my place after midnight tonight, or else." Get letters by courier that order you to go please some important person or thugs will be sent, etc. 2
Lupine00 Posted April 12, 2019 Posted April 12, 2019 14 hours ago, mkess said: It was a NPC from Jobs of Skyrim. My char was raped by a hunter from this mod. These NPC are scattered around skyrim. One stands even beside each jarl (Tax inspectors) If I get raped by one of them, the next time I encounter one of them, anywhere in Sklyrim, he turns hostile. It happenend in another save game, trying to bring back the Dragonstone to Farengar. I use JoS, and do not have this problem. It must be a combination effect.
mkess Posted April 12, 2019 Posted April 12, 2019 3 hours ago, Lupine00 said: I use JoS, and do not have this problem. It must be a combination effect. I try to find out what combination that was. It is a problem that exists persistent in my save games. At one point these people get hostile, without any visible reason for that. Sorry to bother you with that. I really thought I found it. Maybe another mod script kicks in ...
Lupine00 Posted April 12, 2019 Posted April 12, 2019 4 minutes ago, mkess said: I really thought I found it. Maybe another mod script kicks in ... You don't have SD+ do you? It does all kinds of things to factions. Normally it does what it's supposed to, but I've had things go strange now and again, especially after the Spriggan quest. Or a combat defeat mod like Defeat or DAmoyl? Possibly Deviously Helpless?
mkess Posted April 12, 2019 Posted April 12, 2019 Just now, Lupine00 said: You don't have SD+ do you? It does all kinds of things to factions. Normally it does what it's supposed to, but I've had things go strange now and again, especially after the Spriggan quest. Or a combat defeat mod like Defeat or DAmoyl? Possibly Deviously Helpless? Amost all of them. SD+ is very buggy in itself. I already thought of removing it. SD+ is extreme vulnerable to any changes in the load order. It's almost a given, that your equipment vanishes. if you change accidently the load order of your mods. Or he simple does not remove your items at all, if your lucky. And it messes with factions, too? Great. It happenend after daymol kicked in. Maybe he triggered SD+? Thanks for the tip.
ttpt Posted April 12, 2019 Posted April 12, 2019 I have SD+ and I don't experience that problem, however I seem to vaguely recall some mod I used at some point that did turn people hostile when a sexlab aggressive animation was used, but I can't off the top of my head remember what it was. It was solvable by fiddling with that mod's mcm menu, I'll try to go through my mods and see if I can find a setting that can cause it.
Lupine00 Posted April 13, 2019 Posted April 13, 2019 14 hours ago, mkess said: if you change accidently the load order of your mods You can't do this mid-game with any mods really - unless they have no scripts, and you're kind of lucky. DBF has always said that SD+ needs to be loaded absolute last, and only added after your game has started. This is pretty much correct. The "approved" way to start SD+ is to start up your game with SD+ disabled, and get sexlab and all your other mods started and initialised properly - which usually means a LAL start, config, save, load, more config, save, and quit. Then you can enable the SD+ ESP, last in LO, and bring it into the game. Any other way of using SD+ is "unsupported", which is a nice way of saying "probably broken". This isn't idle advice either. SD+, and some other DBF mods, such as Hormones, are incredibly sensitive to start-up load. I really wish he could fix them not to auto-start, but it seems that there is a lot of work to do to SD+ to make that happen.
mkess Posted April 13, 2019 Posted April 13, 2019 8 hours ago, Lupine00 said: You can't do this mid-game with any mods really - unless they have no scripts, and you're kind of lucky. DBF has always said that SD+ needs to be loaded absolute last, and only added after your game has started. This is pretty much correct. The "approved" way to start SD+ is to start up your game with SD+ disabled, and get sexlab and all your other mods started and initialised properly - which usually means a LAL start, config, save, load, more config, save, and quit. Then you can enable the SD+ ESP, last in LO, and bring it into the game. Any other way of using SD+ is "unsupported", which is a nice way of saying "probably broken". This isn't idle advice either. SD+, and some other DBF mods, such as Hormones, are incredibly sensitive to start-up load. I really wish he could fix them not to auto-start, but it seems that there is a lot of work to do to SD+ to make that happen. I know that. I am telling that everybody who is willing to listen or not, too. "DO NOT CHANGE ANYTHING IN YOUR LOADORDER. DO NOT ADD MODS; DO NOT REMOVE MODS: Point. NO execptions. EVER! Only updated mods MAY work! Your savegame IS corrupt if you do that. You don't see or notice it yet, but the hammer will fall.. You have to start all over again ..." I learned that the hard way ... I played almost over 3000 hours in Skyrim. and over 4000+ hours in all Fallout games combined. And I am astonished that there are still people out there, who do not know this .. or accept this. Even BUGthesda themselves, grandmasters of incompetence, give a flying fuck obout load order in general in with their own fucking paid mods. Can you believe that? They ignore it, too. And they should know it best, that script remnants kill your savegame. P.S. I said "accidently" because maybe I memorized the position of an updated mod incorrect, putting it on the wrong position, fucking up the load order myself. And killing my save that way.
voberon Posted April 15, 2019 Posted April 15, 2019 Hi there. Could you please explain how the "Deviously Helpless suspend" toggle works? Im asking because i dont use this particular mod, but i see this getting response from other mods like SD+ or even Slaverun. Usually its during scenes, so its not a bad thing actually, just wanna know what triggers it, maybe toggle this off when needed.
Teutonic Posted April 15, 2019 Author Posted April 15, 2019 2 hours ago, voberon said: Hi there. Could you please explain how the "Deviously Helpless suspend" toggle works? Im asking because i dont use this particular mod, but i see this getting response from other mods like SD+ or even Slaverun. Usually its during scenes, so its not a bad thing actually, just wanna know what triggers it, maybe toggle this off when needed. Some mod use events known as "Deviously Helpless Suspend" and ".. Resume". This way mods can signal that certain things (originally used by Deviously Helpless) should not happen, such as sex attacks. Sexlab Adventures will respect those events and not start rape or fine you, but if you set the toggle to ignore them, it will ignore them and rape you like it normally would. In other words, mods can say "I am in the middle of something, don't do anything!" and the toggle says if Adventures will listen to that or not.
monsta88 Posted April 20, 2019 Posted April 20, 2019 Hi Teutonic, I'd like to report an issue. Actually 2. 1) A gangbang rape started for some unknown reason. I have 3 conditions set, low stamina and health (20 both), or restrained. Only 1 condition is needed for the start. I disabled the Attempt when Undressing (weeks ago). None of the conditions were fulfilled when the gangbang started, my character wore a Chastity belt and a plug, but no other restraints, and she was not in a fight, so Stamina and Health was on max). I'm suspicious about the Undressing condition not working properly. 2) I set a high rapist number (25). This happened in Dawnstar. At first there were like 10 NPCs around my character. As the event progressed, there was a pause, I could move around and nobody started a new animation. But the crowd did not disperse either. I went toward my next quest target in Dawnstar. When I got near an NPC, suddenly I got teleported back to the crowd along with the new NPC I met and a new SL scene started. This got repeated several times, NPCs from all around Dawnstar got teleported back to the original crowd for a scene. After like 20-22 NPCs, I could find no more. But I noticed that several of them started to follow me around. They even came with me to a nearby dwemer ruin. I checked the Debug MCM and Gangbang is in progress. Probably there are a few more NPCs somewhere who are supposed to be part ofthe action, but I can't find them. Atm I don't see any other way, I'll use the reset function. It seem the Skyrim engine could not move the necessary NPCs to the action (I'm guessing). I'll also set the possible participants to a lower number. 2b) I just noticed one more thing. In the MCM I set that the female followers also get used in the action. While she was near the whole time, she was not raped at all. I hope this helps. Peace, M
Corsayr Posted April 20, 2019 Posted April 20, 2019 3 minutes ago, monsta88 said: 2b) I just noticed one more thing. In the MCM I set that the female followers also get used in the action. While she was near the whole time, she was not raped at all. What Follower?
monsta88 Posted April 21, 2019 Posted April 21, 2019 16 hours ago, Corsayr said: What Follower? In the MCM Rape section, there is an option called: Female Followers get Raped. This was checked, yet my female follower was not selected for action.
Nymra Posted April 21, 2019 Posted April 21, 2019 Just a small feedback here: I think this text does belong to this mod? I searched for quite some time but after stopping SL Adventures (well, resetting it, it cannot be deactivated somehow) the text was gone. So, just in case this from SL ADventures: would be nice if there would be an option to deactivate the text appearing. I could not find any. In case this is not from the mod and the text just disappeared for some unknown reason, sorry
Teutonic Posted April 21, 2019 Author Posted April 21, 2019 22 hours ago, monsta88 said: 1) A gangbang rape started for some unknown reason. I have 3 conditions set, low stamina and health (20 both), or restrained. Only 1 condition is needed for the start. I disabled the Attempt when Undressing (weeks ago). None of the conditions were fulfilled when the gangbang started, my character wore a Chastity belt and a plug, but no other restraints, and she was not in a fight, so Stamina and Health was on max). I'm suspicious about the Undressing condition not working properly. Can you give a sceenshot of your conditions? 22 hours ago, monsta88 said: 2) I set a high rapist number (25). This happened in Dawnstar. At first there were like 10 NPCs around my character. As the event progressed, there was a pause, I could move around and nobody started a new animation. But the crowd did not disperse either. I went toward my next quest target in Dawnstar. When I got near an NPC, suddenly I got teleported back to the crowd along with the new NPC I met and a new SL scene started. This got repeated several times, NPCs from all around Dawnstar got teleported back to the original crowd for a scene. Sounds like it failed to start a sexlab scene for some reason. Do you still have a Papyrus log of the incident?
Teutonic Posted April 21, 2019 Author Posted April 21, 2019 1 hour ago, Nymra said: Just a small feedback here: I think this text does belong to this mod? I searched for quite some time but after stopping SL Adventures (well, resetting it, it cannot be deactivated somehow) the text was gone. So, just in case this from SL ADventures: would be nice if there would be an option to deactivate the text appearing. I could not find any. In case this is not from the mod and the text just disappeared for some unknown reason, sorry It is not from Sexlab Adventures. Looks like Apropos 2 to me. 1
monsta88 Posted April 21, 2019 Posted April 21, 2019 20 minutes ago, Teutonic said: Can you give a sceenshot of your conditions? Sounds like it failed to start a sexlab scene for some reason. Do you still have a Papyrus log of the incident? Spoiler Here they are. I just saw something strange. I have the debug messages switched on, and the Proximity Rape message said - "must not be thane". It is like it was parsing on the thane status. I don't have the papyrus log anymore.
Lupine00 Posted April 21, 2019 Posted April 21, 2019 48 minutes ago, Teutonic said: It is not from Sexlab Adventures. Looks like Apropos 2 to me. It is definitely the Apropos widget, though whether it's "2" or "Classic" I couldn't distinguish.
Corsayr Posted April 21, 2019 Posted April 21, 2019 8 hours ago, monsta88 said: In the MCM Rape section, there is an option called: Female Followers get Raped. This was checked, yet my female follower was not selected for action. No, I mean literally which follower specifically did you have when this happened. Not all followers operate under the same rules, and many custom followers do not use the vanilla follower system at all.
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