OsmelMC Posted May 23, 2021 Posted May 23, 2021 6 minutes ago, Swe-DivX said: The script i have use the keyword for searching loaded mods with strap-on. The problem with the script that exists today is that it only lists a fixed number and a specific esp file. Send me the scripts.
Just Don't Posted May 23, 2021 Posted May 23, 2021 8 hours ago, Bender321 said: I want to ask why animations are not starting? I am using Matchmaker SE + Nemesis animation engine, no FNIS. Ty for help! What's Matchmaker SE? The original Matchmaker works fine in SE. "Mass Matchmaker" can be ported/used but I haven't try it. "Matchmaker light" which was made for SE should be avoided. And using Nemesis instead of FNIS should work for humanoid animations, just keep an eye in the final log for any warnings. And verify the ingame Sexlab install and SLAL registration (if you have any slal packs) are completed before trying to start any animation.
4nk8r Posted May 23, 2021 Posted May 23, 2021 An interesting Papyrus code optimizer I just encountered. Skypal. "A C++ Papyrus library that helps to optimize scripts. When a player has this plugin installed, mod developers can take advantage of getters, filters, sorters, and more, to make their mods more efficient, performant, and stable." https://www.nexusmods.com/skyrimspecialedition/mods/43925 Might be something worth investigating for Sexlab and other mods? Only SE, but has examples how to code it for soft dependency so it doesn't become the only way to get something done. 2
alranteesi Posted May 23, 2021 Posted May 23, 2021 after installed github version the game ctd when mcm install finish , can anyone help me? ok now working
SOSMarche Posted May 24, 2021 Posted May 24, 2021 My partner has been having some issues with Sexlab SE recently. The keys to modify positions aren't working and characters are often being spawned in the same X/Y/Z then going into sex acts. We tried doing a clean-up but got a CTD while doing it. Bricked the save while trying to reload to it as well. I mostly play one LE so I don't know how to help; does anyone have any Hot Tips?
Vyxenne Posted May 24, 2021 Posted May 24, 2021 15 hours ago, osmelmc said: @Vyxenne I'm using the Strap-on of @Swe-DivX that some of his Strap-on are detected by default for the SexLab. I checked out the images on @Swe-DivX's strapons download page, but since none of them features the part that goes inside the wielder, I'm not interested in "not much in it for me" sex (or "not much in it for her" sex either- gotta be mutually-satisfying.) So thank you for the lead but I guess I'll just stick with my trusty double-entry Calyps: Calyps double-entry strap-on: pleasures Girl 1 and Girl 2 at the same time! 15 hours ago, osmelmc said: I don't remember the Animation with two Strap-on but for the position of the hand of the female on button is seems like the Strap-on of the Female on top is intentionally. If don't have the Anal tag probably is a Futa Animation. if the Strap-on on the Animation was automatically equipped then everything is working and your problem was just with the configuration. Now if you find some Animation without Strap-on you can tagged it as Gay or Straight and problem solved. OK, two problems with what you said: BOTH strap-ons were automatically equipped (meaning I did not explicitly equip either of them), but no, everything is not working, and my former problem, now fixed thanks to your advice, is not with the configuration any more- I have gone from one too few strap-ons to one too many strap-ons! The girl riding cowgirl on my strap-on has her own strap-on equipped, and it should actually be blocking me (my strap-on) from penetrating her! Your posts refer to animation tags as if I had some way to know what they were as they played on my display- stuff like "If [it doesn't] have the Anal tag, then it probably is a Futa Animation..." and "you can tag it as Gay or Straight and problem solved." I do not understand how/where I can get this tag information in real time as the animations are playing. Also, it seems to me that any attempt I make at re-tagging animations will go up in smoke the next time I update SexLab or the animation pack it's part of, meaning I will have to do it all over again every time I update. I do get a notice (if I haven't toggled menus off) showing the name of the current animation as it starts, but the notice is gone before I can even finish reading it. I have read about an animation tagging utility whereby I can edit animation tags but since I only know what an animation contains as it plays in front of me, I don't know how I could use the utility after the animation has played and is gone, other than by guesswork- "Hmm, this one says it is Gay, Straight, Lesbian, Anal, Futa, Foot job, Ears, Stepladder, Penetration, Cueball, Maserati and Vaginal... I can't for the life of me imagine what it might contain... or which tags to change... or what to change them to..." The only place I can get Tags info is in the SexLab MCM and even then I don't think it shows me all tags, just the ones I can filter by. Thanks for helping me understand what I'm missing here.
Vyxenne Posted May 24, 2021 Posted May 24, 2021 1 hour ago, SOSMarche said: My partner has been having some issues with Sexlab SE recently. The keys to modify positions aren't working and characters are often being spawned in the same X/Y/Z then going into sex acts. We tried doing a clean-up but got a CTD while doing it. Bricked the save while trying to reload to it as well. I mostly play one LE so I don't know how to help; does anyone have any Hot Tips? Try Resaver, but at this point it may be too little, too late. You may have to load a prior save to restore game functionality. Uninstalling mods mid-playthrough is inherently risky. Your partner may have pushed that maxim past its limits this time. ?If so, the only option is to clean up the load order once and for all and start a new game, but make him/her promise not to remove any mods this time. 1
Elaura Posted May 24, 2021 Posted May 24, 2021 On 5/16/2021 at 4:13 AM, arshesney said: You can workaround that by checking "require torso armor" (or require body armor, something along those lines) in AllGUD MCM. Thanks! Will do!
Bender321 Posted May 24, 2021 Posted May 24, 2021 17 hours ago, Just Don't said: What's Matchmaker SE? The original Matchmaker works fine in SE. "Mass Matchmaker" can be ported/used but I haven't try it. "Matchmaker light" which was made for SE should be avoided. And using Nemesis instead of FNIS should work for humanoid animations, just keep an eye in the final log for any warnings. And verify the ingame Sexlab install and SLAL registration (if you have any slal packs) are completed before trying to start any animation. Thx very much good sir!
OsmelMC Posted May 24, 2021 Posted May 24, 2021 @Vyxenne All the Tags of the playing Animation can be consulted on the info of the button of the "Animation Editor" page when the player is one of the actors or when you are controlling the Animation (still have a bug and some times don't show the right Animation but use the Hotkey to change the Target Actor usually fix it) You can change the Animation tags using the "Toggle Animation" page of the SexLab MCM but I prefer the SLATE Mod for more permanent changes. Because the SexLab don't remember most of the Tag changed using the "Toggle Animation" page when the Animation Register is resettled. About the amount of Strap-on on the animation is decision of the Animation author's. The only thing you can do about is add or remove tags to apply the "Restrict Strap-on" filter. *** All the internal filters of the SexLab are made to leave at less one Animation on the list. That means that the filter won't be applied if as results the list can end empty. For that reason in some cases where the Animations at disposal are just a few is common that some filter be ignored. 1
Vyxenne Posted May 25, 2021 Posted May 25, 2021 13 hours ago, osmelmc said: @Vyxenne All the Tags of the playing Animation can be consulted on the info of the button of the "Animation Editor" [...] You can change the Animation tags using the "Toggle Animation" page of the SexLab MCM but I prefer the SLATE Mod for more permanent changes. Are you saying that I should open System > MCM > Mod Configuration > SexLab > Animation Editor during a running animation???? I have never opened the SL MCM while an animation was actually playing- too afraid I would brick my game doing that! And I guess I'll bite the bullet and install SLATE, which I have resisted on GP for years, under the theory that no good can come from using such a tool to change parameters I do not understand in a file whose structure and processes I do not understand... kind of like poking a fork into an electrical outlet to see what's in there... 1
OsmelMC Posted May 25, 2021 Posted May 25, 2021 11 hours ago, Vyxenne said: Are you saying that I should open System > MCM > Mod Configuration > SexLab > Animation Editor during a running animation???? I have never opened the SL MCM while an animation was actually playing- too afraid I would brick my game doing that! And I guess I'll bite the bullet and install SLATE, which I have resisted on GP for years, under the theory that no good can come from using such a tool to change parameters I do not understand in a file whose structure and processes I do not understand... kind of like poking a fork into an electrical outlet to see what's in there... Both things are 100% safe. The SexLab MCM is made to go directly to the "Animation Editor" when detect that some Animation is running under the player control. Like I said for some reason some times fail on detect the right Animation but is enough with close the MCM, use the Hotkey to change the Target Actor and open the MCM again. Change the configuration of the SexLab in middle of the Animation is harmless and most of the changes don't even affect the current Animations so is mostly used for the Actors alignment and check the Animation tags. Of course you can do whatever you want. The SLATE change the tags but is not really permanent since don't change any file. He keeps one Action Log with all the changes you did and just reapply those changes the next time the "Animation Registry" is resettled. I have my own Tweaked version on my download that is much much better than the original one; between other things allow creature animations, keep the ActionLog clean, include my own ActionLog with the most recommend changes to the Animations Tags that you can easily import and save a lot of time and effort, plus the capacity of use your own custom tags on real time beside the default tag list of course. *** By the way the SexLab MCM do the same as the SLATE with the tags but just keep records of the "Aggressive" and "LeadIn" tags probably because the previous versions just allow change those tags. Also those two tags are saved on the configuration file when the configuration is exported and reapplied the next time the configuration is inported. 1
ramseyazad Posted May 26, 2021 Posted May 26, 2021 So, naturally I have installed a bazillion sexlab mods and got things working pretty well, but I can't figure out one thing - when I do sex, for instance, rn I am masturbating on the floor of the thieves guild, a box pops up with a pink progress bar (there are two bars if someone is doing the sex with me) and my name, and a percentage score, (atm, e:109.6% and the bar is around 25% full) and I have no idea what this bar means or how to increase or decrease it. anyone want to explain this or point me in a helpful direction? thanks, love the mod.
Vyxenne Posted May 26, 2021 Posted May 26, 2021 13 hours ago, osmelmc said: Both things are 100% safe. The SexLab MCM is made to go directly to the "Animation Editor" when detect that some Animation is running under the player control. Like I said for some reason some times fail on detect the right Animation but is enough with close the MCM, use the Hotkey to change the Target Actor and open the MCM again. Change the configuration of the SexLab in middle of the Animation is harmless and most of the changes don't even affect the current Animations so is mostly used for the Actors alignment and check the Animation tags. Of course you can do whatever you want. The SLATE change the tags but is not really permanent since don't change any file. He keeps one Action Log with all the changes you did and just reapply those changes the next time the "Animation Registry" is resettled. I have my own Tweaked version on my download that is much much better than the original one; between other things allow creature animations, keep the ActionLog clean, include my own ActionLog with the most recommend changes to the Animations Tags that you can easily import and save a lot of time and effort, plus the capacity of use your own custom tags on real time beside the default tag list of course. *** By the way the SexLab MCM do the same as the SLATE with the tags but just keep records of the "Aggressive" and "LeadIn" tags probably because the previous versions just allow change those tags. Also those two tags are saved on the configuration file when the configuration is exported and reapplied the next time the configuration is inported. Thank you. I'll try it.
mircislav Posted May 26, 2021 Posted May 26, 2021 2 hours ago, ramseyazad said: I have installed a bazillion sexlab mods It's from one of the bazillion mods, it shows your excitement (or something like that), but I can't remember which one. Any way, it's not a conflict.
4nk8r Posted May 26, 2021 Posted May 26, 2021 4 hours ago, ramseyazad said: So, naturally I have installed a bazillion sexlab mods and got things working pretty well, but I can't figure out one thing - when I do sex, for instance, rn I am masturbating on the floor of the thieves guild, a box pops up with a pink progress bar (there are two bars if someone is doing the sex with me) and my name, and a percentage score, (atm, e:109.6% and the bar is around 25% full) and I have no idea what this bar means or how to increase or decrease it. anyone want to explain this or point me in a helpful direction? thanks, love the mod. Sexlab Separate Orgasm adds the progress bars/minigame.
shardoom Posted May 26, 2021 Posted May 26, 2021 On 5/25/2021 at 3:09 PM, osmelmc said: Both things are 100% safe. The SexLab MCM is made to go directly to the "Animation Editor" when detect that some Animation is running under the player control. Like I said for some reason some times fail on detect the right Animation but is enough with close the MCM, use the Hotkey to change the Target Actor and open the MCM again. Change the configuration of the SexLab in middle of the Animation is harmless and most of the changes don't even affect the current Animations so is mostly used for the Actors alignment and check the Animation tags. Of course you can do whatever you want. The SLATE change the tags but is not really permanent since don't change any file. He keeps one Action Log with all the changes you did and just reapply those changes the next time the "Animation Registry" is resettled. I have my own Tweaked version on my download that is much much better than the original one; between other things allow creature animations, keep the ActionLog clean, include my own ActionLog with the most recommend changes to the Animations Tags that you can easily import and save a lot of time and effort, plus the capacity of use your own custom tags on real time beside the default tag list of course. *** By the way the SexLab MCM do the same as the SLATE with the tags but just keep records of the "Aggressive" and "LeadIn" tags probably because the previous versions just allow change those tags. Also those two tags are saved on the configuration file when the configuration is exported and reapplied the next time the configuration is inported. This definitely works as I have done it myself seventeen quadrillion times in order to fix many animations alignments to beds. Turn off auto advance and then make small incremental changes with the animation editor while the anim in question is playing. I have done this for every animation I have ever loaded. (I hate when anims clip into head/footboards or use anti gravity to hang people off of the side of beds...) All the time you've played with sexlab and you didn't know this Vyxenne? I'm shocked! 1
Vyxenne Posted May 28, 2021 Posted May 28, 2021 (edited) @osmelmc After re-enabling SLEN, something is forcing my male partners to act as females! Nuuuuuuuuuuuuuu! . I get a notification at the top-left of my screen that says (for example) "Sam Guevenne will be treated as female" and then the things shown in this SLEN post happen: Based on some of the responses I'm getting on SLEN, it seems that maybe it is a SexLab framework setting or issue causing my male sex partners to pretend to be female. Is it possible that something in the Dev version of SL is messing up my gender, which then causes "everything else" to mess up my partners' genders? Surely, there must be some setting that will allow one of two females in a scene to wear a strap-on while at the same time allowing that same female (moi) to have male sex partners who behave as though they were male sex partners instead of (whatever they are pretending to be that makes them do Tribbing with me ? I would very much appreciate someone posting *exactly* how I should set all of the confusing and seemingly self-contradictory Gender Triggers and sexual orientation landmines in SexLab, SexLab Aroused Redux and/or SLEN to allow girls to be girls (including with other girls) and men to be men, including with, well, me. Edited May 30, 2021 by Vyxenne
illenn Posted May 28, 2021 Posted May 28, 2021 Not sure if this is an SLAL issue or Sexlab, but does the SSE version of these mods not allow for the drop down menu for changing scene that occur and only allow for random cycling? And if the menu is available can someone share how to activate it?
OsmelMC Posted May 28, 2021 Posted May 28, 2021 (edited) @Vyxenne Just to be clear "I was talking about install SLATE not SLEN on my last comment". Now to the point. SLEN have the option to change the gender of the actors using the SexLab functions I'm not sure about the objective there because those functions can be used to force the gender position but are better used for Futa actors. Anyway on the SLEN MCM check for: The "Gender toggle hotkey" option on the "General" page and make sure don't be the same as some of the SexLab HotKeys. The "Check gender of crosshair targets" option on the "Advanced" page. Need to be disabled. The options on the "SOS Integration" page need to be disabled. This last one is definitely for Futa actors and I prefer the tweak for SOS to force the SexLab Gender. Edited May 28, 2021 by osmelmc
KACHA07RM Posted May 29, 2021 Posted May 29, 2021 As I do to be the male, my character makes female animations, always penetrated by a woman, it helps
Just Don't Posted May 29, 2021 Posted May 29, 2021 4 hours ago, illenn said: Not sure if this is an SLAL issue or Sexlab, but does the SSE version of these mods not allow for the drop down menu for changing scene that occur and only allow for random cycling? And if the menu is available can someone share how to activate it? That's not part of Sexlab alone, it comes from Sexlab tools. 19 minutes ago, KACHA07RM said: As I do to be the male, my character makes female animations, always penetrated by a woman, it helps That's up to the mod you're using to start SL animations. Some mods offer you settings to force specific positions (SLEN, Follow me for sex). 1
OsmelMC Posted May 29, 2021 Posted May 29, 2021 4 hours ago, illenn said: Not sure if this is an SLAL issue or Sexlab, but does the SSE version of these mods not allow for the drop down menu for changing scene that occur and only allow for random cycling? And if the menu is available can someone share how to activate it? The Window with the Animation List of the current scene is from the "SexLab Tools" Mod and also included on "SexLab Defeat" 1
OsmelMC Posted May 29, 2021 Posted May 29, 2021 5 hours ago, Vyxenne said: Surely, there must be some setting that will allow one of two females in a scene to wear a strap-on while at the same time allowing that same female (moi) to have male sex partners who behave as though they were males sex partners instead of (whatever they are pretending to be that makes them do Tribbing with me ? About the Strap-on just the author of the Animation can set the actor or Actors allowed to use the Strap-on on the Animation and the configuration options in the SexLab MCM can only prevent the Strap-on to be equipped and is global.
KACHA07RM Posted May 29, 2021 Posted May 29, 2021 56 minutes ago, Just Don't said: Eso no es solo parte de Sexlab, proviene de las herramientas de Sexlab. Eso depende del mod que estés usando para iniciar animaciones SL. Algunas modificaciones te ofrecen configuraciones para forzar posiciones específicas (SLEN, Sígueme para el sexo). I have these mods installed: SexlabFramework SLAL SE SexLab Aroused SexLab EagerNPC Arosal Based Matchmaker Sexlab Lightmeup Help me, always when I start my male character is penetrated and I don't want that
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