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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Hey, got an issue, that I'm not sure where to even start in terms of identifying the cause

 

Giants wont start any animations, the human character does the animation fine, while the giant just kinda stands there and she floats around

 

Every other creature and everything works fine, its just giants. And I'm confused what could cause this. So really I just need advice on where to look to solve it (what sorts of mods to look at, what MCM settings, etc)

Posted (edited)
14 hours ago, Vyxenne said:

I would very much appreciate someone posting *exactly* how I should set all of the confusing and seemingly self-contradictory Gender Triggers and sexual orientation landmines in SexLab, SexLab Aroused Redux and/or SLEN to allow girls to be girls (including with other girls) and men to be men, including with, well, me.

Do you have your modlist posted on something like modwat.ch?

 

Maybe something is messing with actors ordering, usually the female goes in the first "slot" (opposite of FlowerGirls, where males go first), but mods like Defeat can change that behavior (to allow female as aggressor, for example).

Edited by arshesney
Posted (edited)
3 hours ago, arshesney said:

Do you have your modlist posted on something like modwat.ch?

 

Maybe something is messing with actors ordering, usually the female goes in the first "slot" (opposite of FlowerGirls, where males go first), but mods like Defeat can change that behavior (to allow female as aggressor, for example).

I have never used ModWatch, but I guess I can give it a shot. Vortex has the ability (via an extension) to generate an actual Mod List (as opposed to a Plugins list) but so far I have not gotten it to produce a formatted columnar report similar to LOOT's Plugins list.

 

I don't have Defeat (or Dehands, either :classic_tongue:) or any other non-consensual or non-human sex mods installed. My entire SexLab installation consists of SL, Aroused Redux (Baka Factory), Matchmaker and SLEN. And Horgasm, but that's not really a sex mod and sadly, nobody has yet made it integrate with Aroused or SexLab.

 

Something is forcing my male partners' gender to female and I can't find it.

Edited by Vyxenne
Posted (edited)
14 hours ago, KACHA07RM said:

Help me, always when I start my male character is penetrated and I don't want that :(

Go into the SLEN MCM and check the settings there. I'm not using SLEN at the moment so I can't say much more (I think there is a Player tab where you can force your SL gender, but there might be other settings you need to tweak).

 

2 hours ago, Vyxenne said:

I don't have Defeat (or Dehands, either :classic_tongue:)

Wow. Just wow.

Edited by Just Don't
Posted
6 hours ago, Vyxenne said:

Something is forcing my male partners' gender to female and I can't find it.

 

Maybe try this addon to SOS?  Gives you the ability to force gender by schlong addon types.

 

Posted

I have been using sexlab for a while on SE and @osmelmc plus mod, but I have always had an issue with aligning animations and was wondering if someone could recommend the best ideal settings in the sexlab main page mcm. My character is breton female - usually high heels and high heels option enabled but for some reason my character always ends up low for every animation a few inches into the floor. I have had this on brand new computer where I am sure there is no prior data. I have to end up making a lot of manual adjustments.

 

I am not using scaling of character or CTD fix, should I be? Would that help? Is it something to do with the heels fix?

Posted
On 5/29/2021 at 10:43 AM, Just Don't said:
On 5/29/2021 at 8:02 AM, Vyxenne said:

I don't have Defeat (or Dehands, either :classic_tongue:)

Wow. Just wow.

I know. ? My mind works in awesomely mysterious ways. :classic_angel:

 

PS: the rumors that I'm just a weirdo have been greatly exaggerated.

Posted
21 hours ago, 4nk8r said:

 

Maybe try this addon to SOS?  Gives you the ability to force gender by schlong addon types.

 

Thanks, but I shouldn't have to use an additional mod to make my sex mods observe their own defaults (and all of my choices saying males=males and females=females.)

 

I'm experimenting with the SLEN gender-forcing options (because the problem began when I re-enabled SLEN) to get some idea what they're for since no one seems to know for sure. Expect a full report from my summer home on Mars in July of 2036.

Posted
21 hours ago, 4nk8r said:

 

Maybe try this addon to SOS?  Gives you the ability to force gender by schlong addon types.

 

 

I tried that yesterday and it made every male wear underwear, the sos esp it replaced is almost identical to the original sos (98% ish). So reverted/cleaned a save and went to original SOS but peeps in game still had perma undies. I ended up going back a few saves. Then I read the forum comments for that mod similar experience to mine, think it only affects SE negatively.

Posted
2 hours ago, sirgilly said:

I have been using sexlab for a while on SE and @osmelmc plus mod, but I have always had an issue with aligning animations and was wondering if someone could recommend the best ideal settings in the sexlab main page mcm. My character is breton female - usually high heels and high heels option enabled but for some reason my character always ends up low for every animation a few inches into the floor. I have had this on brand new computer where I am sure there is no prior data. I have to end up making a lot of manual adjustments.

 

I am not using scaling of character or CTD fix, should I be? Would that help? Is it something to do with the heels fix?

The SexLab have one issue with the Heels that is already fixed on the "SexLab Utility Plus" and place the Heels Actor a lot under ground so be sure of use the last version.

 

Still the High Heels option on the SexLab is made to temporarily remove the High Heels effects from the actor to allow him be aligned using the same alignment values of the similar Actors without heels. Of course as secondary effect if the Heels are still equipped you will notice that the Heels get bit under ground.

Posted
5 hours ago, osmelmc said:

The SexLab have one issue with the Heels that is already fixed on the "SexLab Utility Plus" and place the Heels Actor a lot under ground so be sure of use the last version.

 

Still the High Heels option on the SexLab is made to temporarily remove the High Heels effects from the actor to allow him be aligned using the same alignment values of the similar Actors without heels. Of course as secondary effect if the Heels are still equipped you will notice that the Heels get bit under ground.

Thank you for your feedback, I am running the latest version. I will fiddle with the settings.

Posted
16 hours ago, pinkfluf said:

 

I tried that yesterday and it made every male wear underwear, the sos esp it replaced is almost identical to the original sos (98% ish). So reverted/cleaned a save and went to original SOS but peeps in game still had perma undies. I ended up going back a few saves. Then I read the forum comments for that mod similar experience to mine, think it only affects SE negatively.

Ah, so this is the source of that issue.  I had made a patch that just maps the underwear to nothing (deleted) as a work-around.

No_SoS_Undies.esp

Posted
2 hours ago, 4nk8r said:

Ah, so this is the source of that issue.  I had made a patch that just maps the underwear to nothing (deleted) as a work-around.

No_SoS_Undies.esp 269 B · 0 downloads

Wow just tested it and it works, thank you so much! Could you maybe post the SE undies patch in the SOS addon for peeps coming across the problem there? thanks

Posted

I am... hyper confuse exactly what mod, how, and why this is happening... but I'm getting the weirdest damn thing. Everything works 'fine', it's just that for some reason I'm getting these random rugs placed on the ground at the end of a sex scene for seemingly no reason o~O Sexlab isn't my only mod on my list, obviously, but every time I use irresistibly attractive it will spawn a rug at the end of the scene as my player re-dresses.

Posted
14 minutes ago, xAteax said:

I am... hyper confuse exactly what mod, how, and why this is happening... but I'm getting the weirdest damn thing. Everything works 'fine', it's just that for some reason I'm getting these random rugs placed on the ground at the end of a sex scene for seemingly no reason o~O Sexlab isn't my only mod on my list, obviously, but every time I use irresistibly attractive it will spawn a rug at the end of the scene as my player re-dresses.

Edit: I finally found out after further testing... and it still confuses me. It's Frostfall's backpack being re-equipped after a scene, which is placing a rug.... for some reason.

Posted (edited)
On 5/30/2021 at 1:25 PM, osmelmc said:

Of course as secondary effect if the Heels are still equipped you will notice that the Heels get bit under ground.

Here is my dilemma:

  • I am a girl
  • The average height of adult males in the U.S. is 69.1 inches (175.5 cm)
  • The average height of adult females in the U.S. is 63.7 inches (161.8 cm)
  • Therefore, girls are only 92.2% as tall as men
  • My Skyrim counterpart is set at 91% Height because I am 63" (160.0 cm) tall, 91.2% of the average man my country
  • Wearing 5" heels, I am 68" (172.7 cm) tall, only 3" (7.6 cm) shorter than the average man
  • Due to the way I am built (longer legs, shorter torso), I am crotch-to-crotch with most men when we slow dance, making it much more fun
  • I am used to (literally) looking up to men
  • I wear high heels a lot, even with jeans, because I think they are sexier than tennis shoes
  • I find that guys think it's sexy for me to wear stockings and heels during sex, so of course I do that a lot
  • Accordingly, I also wear stockings and heels during avatar sex in Skyrim
  • I have scaling disabled in SexLab
  • I have to do A LOT of animation adjustment to make various body parts line up as they need to

I understand that the Bethesda Gamebryo engine only supports scaling on an overall basis (height to height). I also understand that SexLab does not take actor height settings into account when it scales actors for animations. I think it would be great if SexLab could take advantage of body proportion studies:

  • Calculate the position of actor's genitals
  • Instead of scaling actors' height up/down to the average of their heights (making them all the same height), REALIGN actors based on the presumed location of their genitals
  • Presumed location of human genitals is a function of height and gender
  • Based on some biometric studies, male leg-to-total-height proportion is 50%, so one could assume that a male's erection is at approximately 50% of his height
  • Based on my own anecdotal measurements, female leg-to-total-height proportion is 58%- so one could assume that a female's vagina is at approximately 58% of her height

A formula that could be used as a calculated alignment point for males says a male's erection is at

GenitalsRelativeHeightM = (0.5  x <ActorScaleSetting>)

A formula that could be used as a calculated alignment point for females says a female's vagina is at

GenitalsRelativeHeightF = (0.58  x <ActorScaleSetting>)

 

Of course, if the only available body marker is the top of the head, then the presumed location of the genitals can be calculated

GenitalsRelativeOffsetM = 1 - ((1 - 0.5)  x <ActorScaleSetting>)

and

GenitalsRelativeOffsetF = 1 -((1 - 0.58)  x <ActorScaleSetting>)

Food for thought? It would make a lot more sense than the current system, and increase immersion exponentially, especially for us short girls.... ?

Edited by Vyxenne
Posted (edited)

@Vyxenne

The current alignment system of the SexLab in Development detect the Actor scale and set a related number on the alignment profile were 25 is for the scale 1.0 and in this case the number is not showed for compatibility reasons but for example the High Elf's usually are 27

 

For more information about the new scale system check the Spoiler on my Tweak download page. Is really easy to use but hard to explain.

 

The main point is that I usually set the alignment of the Actors based on those numbers and I'm working on a function to calculate the new alignment combinations based on 2 of the actor alignment profiles of the current Animation. I can't calculate the values just using the body positions because is demonstrated that each Animation is too different to do the maths without take in consideration all the body parts positions. Too much for my brain and some PC's.

 

By the way I usually set the smaller Actors 1 unit up on the alignment offset and the biggest Actor with the haight difference down in the alignment. For example the Female Breton usually is 24 and the Male HightElf 27 

 

27 - 24 = 3

 

And the alignment become:

Female Breton Up = 1

Male Elf Up = -2

 

Edited by osmelmc
Posted
10 hours ago, CALlC0 said:

Ok is there an invalid dll patch

Which invalid dll? Just use the required SKSE version (quick-note: the 163 beta 8 release works with SKSE 2.0.17 and 2.0.19).

Posted (edited)

SexLab is so outdated as fuck, features are outdated, no synced voiceover, no synced sound effect or dynamic facial expression, animation takes long time to start, no proper fade in/out black screen, character constantly stacking each other during alignment breaking immersion, causing worldspace to reload multiple times lags the game.

Ostim is taking over soon in the future, actively developed by a bunch of people.

Edited by NoJoker
Posted
1 hour ago, NoJoker said:

SexLab is so outdated as fuck, features are outdated, no synced voiceover, no synced sound effect or dynamic facial expression, animation takes long time to start, no proper fade in/out black screen, character constantly stacking each other during alignment breaking immersion, causing worldspace to reload multiple times lags the game.

Ostim is taking over soon in the future, actively developed by a bunch of people.

Who pissed in your Cheerios? If you're not happy with the state of SexLab, don't use it! Coming into the mod thread and throwing ignorant shade for no reason whatsoever is just wack.

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