judge007 Posted May 13, 2021 Posted May 13, 2021 On 4/20/2021 at 7:16 PM, tasairis said: mcnv has said it seems to, and that so far it's just SOS that needs any patching. Patched SOS for EnderalSE (amongst other conversions), and ways to get other mods working in EnderalSE located in the links in my signature. SexLab Framework 1.63 SE Beta 8 requires a little tweaking but . . . I'd say it works quite well! Spoiler
OsmelMC Posted May 13, 2021 Posted May 13, 2021 @Devorax and @zep Both issues are fixed on the GitHub version on development for SE. Or instead can try my "SexLab Utility Plus" available for LE and SE compatible. 2
judge007 Posted May 13, 2021 Posted May 13, 2021 @Ashal I posted a tweaked version of SexLab.esm for version 1.63 beta 8 SE. It's for EnderalSE and allows the new races to use the male bodysuit and the Calyps strapon. Also included with it is a patch to fix several other issues. If you object, I can remove it and just leave instructions for the mod users to patch themselves. Let me know, and thanks.
schobergg Posted May 13, 2021 Posted May 13, 2021 On 12/01/2018 at 23:23, Ashal said: A versão beta é apenas para Skyrim Special Edition Mais detalhes sobre a versão / beta chegarão mais tarde, quando eu tiver mais tempo. Por enquanto, só quero lançar o beta para teste. Então aqui está. Os usuários não SE provavelmente terão que esperar até o lançamento do 1.63. Não tenho planos agora de lançar uma versão não SE do beta. Requisitos: Skyrim SE 1.5.97 SKSE SE v2.0.17 SkyUI SE Mudanças desde 1.62: Adicionado um sistema de cache para pesquisas de animação Aumento dos slots de animação para 750, diminuição dos slots de voz / expressão para 375. Uma nova correção de dimensionamento que finalmente resolve o problema com alguns atores / criaturas que mudam de tamanho aleatoriamente durante a animação (habilitado por padrão) (parcialmente implementado) um novo sistema de gancho para desenvolvedores que não trabalham em eventos, permitindo que eles completem totalmente sua função de gancho antes que o thread continue. Resolve alguns problemas de sincronização com ganchos mais complicados ou sensíveis ao tempo. Certamente estou esquecendo algumas outras coisas porque já faz muito tempo. Beta 2 Hotfix: SexLabUtil.dll e PapyrusUtil.dll atualizados para a nova versão do SKSE (2.0.7) Removidas referências a scripts Oldrim (NiOverride e MfgConsoleFunc) para corrigir problemas de compilação Alguns pequenos ajustes aqui e ali Beta 3: SexLabUtil.dll e PapyrusUtil.dll atualizados para a nova versão do SKSE (2.0.8) A maior parte da lentidão no início da animação foi corrigida Animações desativadas corrigidas ainda sendo usadas por algum tempo depois Alguns pequenos ajustes aqui e ali Beta 4: SexLabUtil.dll e PapyrusUtil.dll atualizados para o SKSE 2.0.10 Beta 5: SexLabUtil.dll e PapyrusUtil.dll atualizados para a nova versão do SKSE (2.0.11 ou 2.0.12) Skyrim SE, versão 1.5.62 apenas Re-adicionado todas as opções de salto alto no MCM. Beta 6: SexLabUtil.dll e PapyrusUtil.dll atualizados para a nova versão do SKSE (2.0.15) Skyrim SE, versão 1.5.73 apenas Beta 7: SexLabUtil.dll e PapyrusUtil.dll atualizados para a nova versão do SKSE (2.0.16) Skyrim SE, versão 1.5.80 apenas Detecção de saltos HDT reativada Algumas pequenas correções de bugs Beta 8: SexLabUtil.dll e PapyrusUtil.dll atualizados para a nova versão do SKSE (2.0.17) Skyrim SE, versão 1.5.97 apenas Problemas conhecidos: As animações demoram mais para iniciar do que o normal agora. Outras notas: Pacotes de animação de versões não SE devem ter suas animações convertidas para 64 bits para funcionarem. Isso pode ser facilmente automatizado e feito rapidamente pelos desenvolvedores do pacote. Todos os mods básicos existentes devem funcionar como estão, tanto quanto eu sei. Desde que não exijam nenhum outro plug-in SKSE que ainda não tenha sido convertido. Isso significa que Devious Devices e seus mods não funcionarão até que o DD atualize seu plugin SKSE. Eu não testei completamente muito do plug-in no SE, além de garantir que a funcionalidade básica funcione. Portanto, o envio de relatórios de bug é crítico aqui. Download: Arquivo FULL Beta 8: ( Espelho MEGA ) SexLabFrameworkSE_v163_BETA8.7z 68,57 MB · 397.606 downloads ATUALIZAÇÃO para beta 7 a beta 8: ( Espelho MEGA ) SexLab_v163_UPGRADE_beta7_TO_beta8.zip 1,3 MB · 12.260 downloads Versão antiga: Esconder o conteúdo Para Skyrim 1.5.80 ( Espelho MEGA ) SexLabFrameworkSE_v163_BETA7.7z 67,99 MB · 81.141 downloads Para Skyrim 1.5.73 (Espelho MEGA) SexLabFrameworkSE_v163_BETA6.7z 67,99 MB · 38.015 downloads Para Skyrim 1.5.62 SexLabFrameworkSE_v163_BETA5.7z 67,99 MB · 39.352 downloads I managed to install the sexlab but she is the one who fucks me, I wish it was me; -; how i fix this
Devorax Posted May 14, 2021 Posted May 14, 2021 7 hours ago, osmelmc said: @Devorax and @zep Both issues are fixed on the GitHub version on development for SE. Or instead can try my "SexLab Utility Plus" available for LE and SE compatible. thanks I'll try that!
Elaura Posted May 16, 2021 Posted May 16, 2021 Looks like this is still being worked on, so I'll post an issue I'm having. I'm using All Geared Up Derivative SE - AllGUD and the Sexlab strip item editor doesn't recognize all of the placed ALLGUD items. My quiver, potions, and alchemy bag are not in the list in the strip items MCM menu.
arshesney Posted May 16, 2021 Posted May 16, 2021 1 hour ago, Elaura said: Looks like this is still being worked on, so I'll post an issue I'm having. I'm using All Geared Up Derivative SE - AllGUD and the Sexlab strip item editor doesn't recognize all of the placed ALLGUD items. My quiver, potions, and alchemy bag are not in the list in the strip items MCM menu. You can workaround that by checking "require torso armor" (or require body armor, something along those lines) in AllGUD MCM.
DevilForce Posted May 18, 2021 Posted May 18, 2021 Hey, so I have this weird bug where animations would play but my character (not the NPC though) would stop mid-way through and just stand there while the npc actor is just fucking air on the ground? I can realign them by pressing the corresponding key, but it will jump back again, pressing space (the default key) to move the animation forward also takes me out of it. Video in spoiler. Spoiler 2021-05-18 13-25-46.mp4
Warfieldz Posted May 18, 2021 Posted May 18, 2021 anyone, know how to let's SL SE work with Nemesis, please help me, please. everything works well, even dialouge selection, but when the anitations're played, charecters begin uncover their clothers and game crash to desktop right away. thank you. THis is my mod list list.txt
Vyxenne Posted May 19, 2021 Posted May 19, 2021 2 hours ago, Warfieldz said: when the anitations're played, charecters begin uncover their clothers and game crash to desktop right away. This strongly suggests that your default body is defective in some way. Normally when you are wearing a chest-covering apparel item, the body being used is NOT your default body but instead is whatever body the mod author (or Bethesda) embedded into the apparel item mesh. When SL strips you, it stops using the apparel-embedded body and begins using your default (nude) body. In your case, your default body probably is causing a crash. It may well be that one of the NPCs involved is the culprit, so to isolate the problem, go into a secluded indoor cell and take off your clothes and call me. If it crashes, you have found your problem. If it does not crash when you get naked by yourself, you have isolated the issue to one or more NPCs. So now go out and try SL scenes with various vanilla and mod-added NPCs to try to figure out if it's happening with all of them or only one or the other category of them. If it crashes when you get naked by yourself, you have isolated the issue to your Player Character. Reinstall XPMSSE, giving it priority over everything it may conflict with, then Install a compatible nude body replacer. You should probably install .Net Script Framework, which will generate crash logs that can be helpful in finding the cause of the crash. You can also use SSEEdit's "Find Errors" function. There are probably tutorials on YT, but if not let me know and I'll give you a brief how-to. 1
herrzog Posted May 19, 2021 Posted May 19, 2021 In combination with Yamete, I am having an issue where I can't stop my female character from pegging males. I am being driven up the wall with how obtuse the program is; it can't seem to figure out the character has no dick. How do I prevent the scripts from placing the female character into the male role? Even making sure that the player gender is set to 'female' in the settings doesn't make a difference.
Warfieldz Posted May 19, 2021 Posted May 19, 2021 3 hours ago, Vyxenne said: It may well be that one of the NPCs involved is the culprit, so to isolate the problem, go into a secluded indoor cell and take off your clothes and call me. If it crashes, you have found your problem. If it crashes when you get naked by yourself, you have isolated the issue to your Player Character. Reinstall XPMSSE, giving it priority over everything it may conflict with, then Install a compatible nude body replacer. You should probably install .Net Script Framework, which will generate crash logs that can be helpful in finding the cause of the crash. You can also use SSEEdit's "Find Errors" function. There are probably tutorials on YT, but if not let me know and I'll give you a brief how-to. Thank bro, i got it, because of SOS and skin mod, XPMSSE to, too much to fix, but now it works well
Vyxenne Posted May 19, 2021 Posted May 19, 2021 5 hours ago, Warfieldz said: Thank bro, i got it, because of SOS and skin mod, XPMSSE to, too much to fix, but now it works well Yup yup, body & skeleton, the usual suspects. Glad you got it working, sis.
Vyxenne Posted May 19, 2021 Posted May 19, 2021 6 hours ago, herrzog said: In combination with Yamete, I am having an issue where I can't stop my female character from pegging males. I am being driven up the wall with how obtuse the program is; it can't seem to figure out the character has no dick. How do I prevent the scripts from placing the female character into the male role? Even making sure that the player gender is set to 'female' in the settings doesn't make a difference. You can disable strapons entirely in the MCM, but sadly, it's an all-or-nothing deal- once you disable strapons to stop the ludicrous inappropriate use of it (including pegging males but also giving hand/boob/blow jobs to it... as if it could feel any of that.) Once you disable strapons, you will in fact stop the "jobs" being done to them, as well as females pegging males. However, you will also be treated to FF scenes where one of them is fucking the other with ... air. Nothing. Just going through the motions with absolutely no penetration or even contact. It looks, and is, ludicrous. What is needed IMHO is some kind of keyword or tag that identifies specifically when a strapon is called for, animation by animation. You can't treat it like an actual dick, because that leads to the goofy-looking "jobs" being performed on them as though the wielder could feel the lips or labia or boobs or hands sliding up and down on it. I don't really know what the solution would be, except to say that it needs to be specifically about strapons, not just as it is today, where the program apparently says "OK, 2 females, so one of them must be in the male role, slap a rubber dick on her." Maybe instead of a permissive case tag, we need a restrictive case- a STRAPNO tag that means "Do not use this animation if a strapon is in play," or conversely, "Do not use a strapon if this animation is in the mix." I just know there's got to be a better solution than just globally disabling strapons OR the current situation where everybody pretends that plastic has feelings- nudge, nudge, wink, wink (barf). ?
Vyxenne Posted May 19, 2021 Posted May 19, 2021 On 5/16/2021 at 4:13 AM, arshesney said: You can workaround that by checking "require torso armor" (or require body armor, something along those lines) in AllGUD MCM. Just as info, I recently discovered a new mod named "Simple Dual Sheath" that enables dual-sheath display (including shield on back) without the need for left-hand meshes OR a patcher script, AND it doesn't take up any Biped slots, AND it has no scripts- the mod is a single dll! I haven't yet tested it with SexLab scenes to see if SL detects and removes my daggers as part of the stripping process. <yadda yadda yadda> EDIT: I just tested this in-game by initiating a SL scene with my dual daggers sheathed on my hips (purely in the interest of science, of course. I love science. ) Anyhoo, SL dutifully stripped my daggers along with everything else that was specified for stripping in the SL MCM. Woohoo! 1
OsmelMC Posted May 19, 2021 Posted May 19, 2021 2 hours ago, Vyxenne said: You can disable strapons entirely in the MCM, but sadly, it's an all-or-nothing deal- once you disable strapons to stop the ludicrous inappropriate use of it (including pegging males but also giving hand/boob/blow jobs to it... as if it could feel any of that.) Once you disable strapons, you will in fact stop the "jobs" being done to them, as well as females pegging males. However, you will also be treated to FF scenes where one of them is fucking the other with ... air. Nothing. Just going through the motions with absolutely no penetration or even contact. It looks, and is, ludicrous. What is needed IMHO is some kind of keyword or tag that identifies specifically when a strapon is called for, animation by animation. You can't treat it like an actual dick, because that leads to the goofy-looking "jobs" being performed on them as though the wielder could feel the lips or labia or boobs or hands sliding up and down on it. I don't really know what the solution would be, except to say that it needs to be specifically about strapons, not just as it is today, where the program apparently says "OK, 2 females, so one of them must be in the male role, slap a rubber dick on her." Maybe instead of a permissive case tag, we need a restrictive case- a STRAPNO tag that means "Do not use this animation if a strapon is in play," or conversely, "Do not use a strapon if this animation is in the mix." I just know there's got to be a better solution than just globally disabling strapons OR the current situation where everybody pretends that plastic has feelings- nudge, nudge, wink, wink (barf). ? The Gay and Straight tags on the Animation with the option to Restrict the Strap-on on the GitHub version already do the job.
Vyxenne Posted May 20, 2021 Posted May 20, 2021 13 hours ago, osmelmc said: The Gay and Straight tags on the Animation with the option to Restrict the Strap-on on the GitHub version already do the job. OK, well, I'm using the latest (April) Dev build and I have Restrict Strapons ticked, and I never, ever see a strapon used except when I force-equip one on myself- I see what I described in my previous post- one girl fucking the other with *nothing* but air. Of course, that fixes the inappropriate hand/foot/boob/blow "jobs" being performed on strapons- you can't do a "job" on a strapon if nobody ever equips one. I have had to put the Calyps strapon into my inventory and Favorite>>Hotkey it, so when I see that my PC should be using it, I hit the hotkey and BAM! She's using it. This has two distinct disadvantages: It does not help the situation where an NPC should be using it- I don't know of any way to force-equip a strapon to an NPC during a scene After the scene, my PC is still wearing it- SexLab does not unequip it, which makes sense if SexLab failed to equip it in the first place. Sometimes, when I toggle my hotkey to unequip the strapon after a scene, I get a notice that says "You can not unequip that" so I have to use the console command "player.unequipitem 701a22a." (07 is the hex index of SexLab.esm in my game at the moment.) I thought this was a core design limitation of SexLab and/or the Restrict Strapons function, which is why I have not posted it as an issue. But from what you just said, dear @osmelmc, maybe it is an issue! I would be delighted ?♀️ to find that the Dev version is broken, because that means it can be fixed!! WOOHOO! ? Like Don Quixote, I have been struggling with, and whining about, the strapon issues in SexLab for approximately ever, i,e, since SexLab's Oldrim launch at least 8 years ago. So this is a non-trivial issue for me- it is the sole and only reason I went to Flower Girls for a while. So, while I am not a Papyrus coder, I am very highly motivated to get the strapons issues in SexLab fixed. Please tell me how I can help you troubleshoot/test this!
OsmelMC Posted May 20, 2021 Posted May 20, 2021 11 hours ago, Vyxenne said: I thought this was a core design limitation of SexLab and/or the Restrict Strapons function, which is why I have not posted it as an issue. But from what you just said, dear @osmelmc, maybe it is an issue! I would be delighted ?♀️ to find that the Dev version is broken, because that means it can be fixed!! WOOHOO! ? Yes seems to be a problem on the Scripts or in the configuration. The Strap-on should get auto equiped when the female Actor is in the male position and of course unequiped once the female Actor is changed to a female position or the Animation end. To the auto equip Strap-on work, first need some Strap-on on the Strap-on list of the SexLab MCM and then you have to Enable the option to "allow the female on male position" or "allow Strap-on" not sure about the name but that's the option to auto equip the Strap-on of the Strap-on list. The "Restrict Strap-on" option is just to filter out the animations and remove the Gay and Straight tagged Animations from the current Animation list when all the Actors are Females. When you have at less one Male Actor the filter don't get applied because the sort Actor function is supposed to sort the actors to set the right position based on the gender. By the way the bumping air issue is caused by the "SL Animation Load" and not by the "SexLab Framework". The SexLab as default set the Strap-on for all the females on the male position when the option is enabled but allow you define on the Animation if you don't want the Strap-on on some of the stages for some of the Actors. The SL Animation Load set this value as false as default instead of true like was supposed. So at less the author manually set the option as True when is making the JSON file, the Animation will have the bumping air issue. The idea of the Restrict Strap-on option is deal with this allowing you to set the Gay or Straight tags on the Animations with the issue and that way be able to identify them and filter it out. The reason for those tags is because many of the Animations with the issue already have one of those tags and seems better idea use those tags instead of make one new. *** Check your configuration and let me know. I will also check the scripts for errors but I can't test myself and probably is just configuration. You can also send me the Papyrus log if the issue is not in the configuration.
OsmelMC Posted May 20, 2021 Posted May 20, 2021 On 5/18/2021 at 11:52 AM, DevilForce said: Hey, so I have this weird bug where animations would play but my character (not the NPC though) would stop mid-way through and just stand there while the npc actor is just fucking air on the ground? I can realign them by pressing the corresponding key, but it will jump back again, pressing space (the default key) to move the animation forward also takes me out of it. Video in spoiler. Hide contents 2021-05-18 13-25-46.mp4 32.66 MB · 0 downloads Some Mod is taking the control of the player and applying some idle. Is hard to tell what mod is doing this because you can only see when the idle is reset back to the default one. Apparently you can't adjust the alignment of the Actors because the same or some other Mod is removing the SexLab Animating Faction from the player ( probably by mistake at use the ValidateActor function out of context. The ValidateActor function issue is fixed on the SexLab GitHub version on development and in the "SexLab Utility Plus" so you can try any of both
arshesney Posted May 20, 2021 Posted May 20, 2021 5 hours ago, DevilForce said: Nobody has an answer for my problem? Do you use Character Behavior Enhanced? If so, get rid of it.
Tsukinotaku Posted May 21, 2021 Posted May 21, 2021 I used it with vortex but it s asy that all the sexlab mods are missing the "sexlab.esm" master
Caithness Posted May 21, 2021 Posted May 21, 2021 Just tried out "Wearable Lanterns" mod https://www.nexusmods.com/skyrimspecialedition/mods/7560 with it's MCM fix patch - and ran into problems - it overwrites JsonUtil used by Sexlab and is not compatible.
Sailing Rebel Posted May 21, 2021 Posted May 21, 2021 9 hours ago, Tsukinotaku said: I used it with vortex but it s asy that all the sexlab mods are missing the "sexlab.esm" master Then the mod has not been installed correctly or the mod download is corrupt. Try again. 8 hours ago, Caithness said: Just tried out "Wearable Lanterns" mod https://www.nexusmods.com/skyrimspecialedition/mods/7560 with it's MCM fix patch - and ran into problems - it overwrites JsonUtil used by Sexlab and is not compatible. Make sure SexLab overwrites everything or install the stand-alone version of PapyrusUtil and make sure that overwrites everything.
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