zarantha Posted May 5, 2021 Posted May 5, 2021 3 hours ago, judge007 said: Many of the LE SLAL packs can be run through Nif Optimizer (not Cathedral), then compacted. I actually haven't found one that failed yet. Huh? SLAL packs are animations, running through nif optimizer won't convert the animations, just the nifs. Cathedral will convert the nifs, textures when needed, and animations. just don't use the beta 6. I've had 0 issues converting LE SLAL packs with Cathedral. If you really wanted to convert them outside of cathedral, you needed the havok post process exe. The script was helpful too. 3 hours ago, judge007 said: Bashed Patch,0.esp CANNOT be eslified, fubars the levelled lists!!!! This gets ESLified automatically in the newer versions as long as it stays under the max id range. if you still see an issue with the leveled lists then maybe report it on the discord. And what are you considering fubar'd? Again, I haven't seen an issue with wryebash building and auto flagging the bash patch as esl.
judge007 Posted May 5, 2021 Posted May 5, 2021 8 hours ago, zarantha said: Huh? SLAL packs are animations, running through nif optimizer won't convert the animations, just the nifs. Cathedral will convert the nifs, textures when needed, and animations. just don't use the beta 6. I've had 0 issues converting LE SLAL packs with Cathedral. If you really wanted to convert them outside of cathedral, you needed the havok post process exe. The script was helpful too. This gets ESLified automatically in the newer versions as long as it stays under the max id range. if you still see an issue with the leveled lists then maybe report it on the discord. And what are you considering fubar'd? Again, I haven't seen an issue with wryebash building and auto flagging the bash patch as esl. I use the automated one by ousnius - https://www.nexusmods.com/skyrimspecialedition/mods/4089 SSE Nif Optimizer. The resulting nifs are the same as produced by the bat file/Havokpostprocessor.exe combo you mentioned. No need to copy the two files to folder, run then delete them. Different strokes and all that. Cathedral is flaky with the nifs, beta or no. I run it to get the textures to proper format, and just manually extract the bsa's.( and hkx files). I've had Cathedral leave the nifs as NiTriStrips with all three settings on that tab. I've also had it convert the nifs to BSTriShape, but add the NiNodes as children to the BSTriShape in odd groupings, while Nif Optimizer and havokpostprocessor maintained the proper tree structure (with the BSTriShape on the same level as the NiNodes) I'm going to upgrade Wrye Smash, because it's the same version I used with Oldrim & LE, it doesn't (or I haven't found the setting to) eslify the patch. If that works I'll thank you for the education. And note I said "LE SLAL" packs, which means the nifs are NiTriStrips requiring conversion, along with eslification, FormID compaction. Key phrase there being LE
judge007 Posted May 5, 2021 Posted May 5, 2021 12 hours ago, zarantha said: Huh? SLAL packs are animations, running through nif optimizer won't convert the animations, just the nifs. Cathedral will convert the nifs, textures when needed, and animations. just don't use the beta 6. I've had 0 issues converting LE SLAL packs with Cathedral. If you really wanted to convert them outside of cathedral, you needed the havok post process exe. The script was helpful too. This gets ESLified automatically in the newer versions as long as it stays under the max id range. if you still see an issue with the leveled lists then maybe report it on the discord. And what are you considering fubar'd? Again, I haven't seen an issue with wryebash building and auto flagging the bash patch as esl. Downloaded newest Wrye Smash, it is as you said it makes eslified esp of Bashed Patch . . . seems 62 year old dogs can learn new tricks! Thanks?
arshesney Posted May 5, 2021 Posted May 5, 2021 I've just noticed: sslThreadHook is missing from github repo, yet sslSystemConfig still references it, can't compile scripts against the framework without it. Getting it from the BETA8 archive seems fine.
DracoMan671 Posted May 5, 2021 Posted May 5, 2021 is there an skse64 build 2.0.19 dll, or a dll that utilizes the address library?
Just Don't Posted May 5, 2021 Posted May 5, 2021 4 minutes ago, DracoMan671 said: is there an skse64 build 2.0.19 dll, or a dll that utilizes the address library? No, but the one for 2.0.17 works fine with skse64 2.0.19.
bubbadogslaw Posted May 5, 2021 Posted May 5, 2021 Sorry if this is the wrong place to ask, but I was wondering if anyone could tell me why my follower stops accepting command to use ZAZ furniture/MME milk pump after playing a sexlab animation at the same time as me? I'm using Hentai Pregnancy and Extensible follower framework as well, all in Special Edition.
zarantha Posted May 6, 2021 Posted May 6, 2021 15 hours ago, judge007 said: And note I said "LE SLAL" packs, which means the nifs are NiTriStrips requiring conversion, along with eslification, FormID compaction. Key phrase there being LE Yes, I know LE SLAL packs, there's really no point in converting SE anything to SE so I left off "LE". If we're talking conversion on an SE thread, the assumption is you are going from LE to SE. Yes the meshes (nifs) do need converted, I never said they didn't. But some of the SLAL packs don't have anim objects, so there are no meshes. All they have are hkx. 15 hours ago, judge007 said: I use the automated one by ousnius - https://www.nexusmods.com/skyrimspecialedition/mods/4089 SSE Nif Optimizer. The resulting nifs are the same as produced by the bat file/Havokpostprocessor.exe combo you mentioned. As for nif optimizer, I do have that version and I don't see convert animations or anything about hkx/animations in here from it's own description and changelogs. Where are you getting that it converts hkx too? Reference? What it does: Optimizes NIFs to the new SSE format (BSTriShape, changes to NiSkinPartition). Optimizes head parts to BSDynamicTriShape (separate checkbox). Triangulates the geometry and skin partitions. Cleans up the NiSkinData (source for vertex weights that are unused in-game). Calculates new bounding spheres for geometry and all of the bones. Adds tangents to all meshes that need them. Removes normals and tangents from all meshes that don't need them, such as body meshes. Removes all-white vertex colors from meshes. Renames all meshes that have the same name, since they need to be unique. Cleans up the header strings. Deletes all blocks that aren't referenced somewhere within the root node tree. All of this results in a hopefully working NIF that's cleaned up and smaller in file size. Works on NIFs that already are in the SSE format as well. Can revert the format to LE. Scan textures for SSE compatibility. I even searched the forum thread and the latest post mentioning it was in 2019 with vyxenne confirming you have to use the havok tools to convert hkx, not nif optimizer. There was an ask for that feature, but it doesn't look like it was ever implemented. Ousinus only talks about havok / animations in reference to the strings in the nif, nothing about the hkx. Vyxenne's comment: https://forums.nexusmods.com/index.php?/topic/5058135-sse-nif-optimizer/page-146#entry70417898
Vyxenne Posted May 6, 2021 Posted May 6, 2021 2 hours ago, zarantha said: <snip, snip, snipetty-snip> Vyxenne's comment: https://forums.nexusmods.com/index.php?/topic/5058135-sse-nif-optimizer/page-146#entry70417898 Augh! I've been necroed! AIIIiiiieeeeeeeeeeeeeee....
Vyxenne Posted May 6, 2021 Posted May 6, 2021 On 5/1/2021 at 3:34 PM, Just Don't said: it's an attached file at the end of the fist post here There's a "fist post" in this thread? Pics or it didn't happen!
OsmelMC Posted May 6, 2021 Posted May 6, 2021 @zarantha the mod I use to make the conversions from LE to SE and from SE to LE is https://www.nexusmods.com/skyrimspecialedition/mods/23316
zarantha Posted May 6, 2021 Posted May 6, 2021 1 hour ago, osmelmc said: @zarantha the mod I use to make the conversions from LE to SE and from SE to LE is https://www.nexusmods.com/skyrimspecialedition/mods/23316 Yup, that's what I use too. I just don't understand how judge007 hasn't broken his skyrim if he thinks nif optimizer converts animations. The only options I'm aware of that convert animations are CAO and the HavokBehaviorPostProcess.exe. I'm not going to get into an argument about the reliability of CAO though. I've had no issues using it, and recommend using it to others. But I have not looked at every single nif I've converted to prove/dispute his claims of intermittent conversion errors. I expect it was a bug in an early release, but if he doesn't want to try it again, that's up to him. Nif optimizer is a valid alternative even if it does mean he needs to take more steps to convert. But it won't do the animation conversions like he's claiming.
zarantha Posted May 6, 2021 Posted May 6, 2021 6 hours ago, Vyxenne said: Augh! I've been necroed! AIIIiiiieeeeeeeeeeeeeee.... We love you Vyx! lol 1
Just Don't Posted May 6, 2021 Posted May 6, 2021 9 hours ago, Vyxenne said: There's a "fist post" in this thread? Pics or it didn't happen! Let's say, hypothetically, it exists. What's your interest in the fist post?... Oh, you. It's always a wild ride with your quotes.
Vyxenne Posted May 6, 2021 Posted May 6, 2021 2 hours ago, Just Don't said: It's always a wild ride with your quotes. Thank yeeeeewww, thank you very much! I'll be here all week, try the veal...
gandyxu Posted May 7, 2021 Posted May 7, 2021 Hi everyone, I downloaded SexlabFrameworkSE v163 Beta 8 and installed Sexlab Working Girl V7. When I use the character to offer services they accept, they pay but animations won't trigger, just stand close to each other (they make noises though). Am I missing any mods? (I have all the required ones by SL Framework) Any ideas / reccommendations? Thanks Edit: Tried with other mods but got the same issue with animations
Sailing Rebel Posted May 7, 2021 Posted May 7, 2021 47 minutes ago, gandyxu said: Hi everyone, I downloaded SexlabFrameworkSE v163 Beta 8 and installed Sexlab Working Girl V7. When I use the character to offer services they accept, they pay but animations won't trigger, just stand close to each other (they make noises though). Am I missing any mods? (I have all the required ones by SL Framework) Any ideas / reccommendations? Thanks Edit: Tried with other mods but got the same issue with animations Run Generate FNIS for Users with the HKX Compatibility patch enabled and deal with any errors or warnings (they are all important!). Click on SexLab MCM > Rebuild & Clean > Clean System then follow the instructions in the popups. You will need to reconfigure SL afterwards. 1
gandyxu Posted May 7, 2021 Posted May 7, 2021 1 hour ago, Sailing Rebel said: Run Generate FNIS for Users with the HKX Compatibility patch enabled and deal with any errors or warnings (they are all important!). Click on SexLab MCM > Rebuild & Clean > Clean System then follow the instructions in the popups. You will need to reconfigure SL afterwards. It worked! Thank you! 1
Devorax Posted May 8, 2021 Posted May 8, 2021 Hi I have a question about the Sexlab voices. I'm not sure if this is a common "bug", but it seems that when I select Random Voice, it always picks the same voice. I often have to hit N to select the NPC and change their voice myself in the SL MCM, otherwise all the NPC's have the same voice in sex. Anyone know why this is happening? It's not very random at all most of the time (I'd say maybe 9 times out of 10, NPC's have the same Sexlab voice set).
Bad-Apple Posted May 8, 2021 Posted May 8, 2021 Hi there, a quick question: Is it possible to "read out" current playing animations or idles with SexLab? I don't know which mod/animation is causing this, but most female NPCs are doing this idle animation nearly all the time (see picture). They're all playing with themselves nonstop ^^ I would like to deactivate this animation, but have no clue which it is. Guess I could test all animations to find this, but maybe there is an option, command or anything to read out NPC animations (preferably without Sexlab Tools). Thanks in advance and keep it up! Greetings
Thenryb Posted May 8, 2021 Posted May 8, 2021 @ Arastat That looks like the " female aroused animation" from SexLab Aroused. If you have that mod, you can just untick it in MCM under "settings". 1
Gukahn Posted May 8, 2021 Posted May 8, 2021 10 minutes ago, Arastat said: Hi there, a quick question: Is it possible to "read out" current playing animations or idles with SexLab? I don't know which mod/animation is causing this, but most female NPCs are doing this idle animation nearly all the time (see picture). They're all playing with themselves nonstop ^^ I would like to deactivate this animation, but have no clue which it is. Guess I could test all animations to find this, but maybe there is an option, command or anything to read out NPC animations (preferably without Sexlab Tools). Thanks in advance and keep it up! Greetings If it's caused by aroused like Thenryb suggested then you can turn it of in the mcm. However i happen to know of a mod that replaces the lean on wall animation and one other animation with this kind of anims. SexSlaves. You only have to delete 2 files. I think i saw a post sometime ago where you can look up their name and location. Just try sexlab sexslaves remove idle animations on google that is, if you are using this mod. 1
Bad-Apple Posted May 8, 2021 Posted May 8, 2021 Hey, thanks you two for the quick response! Must be SexSlave then, since the Aroused animation setting was the first thing I checked and it's unticked. Will google it and try. Thanks! EDIT: So I googled a bit but couldn't find that post for now, but I assume these are the two files to delete? EDIT 2: Yes, this are the two files. I set them to hidden (don't like deleting files from mods ^^), and now it works Tanks again. 1
zep Posted May 10, 2021 Posted May 10, 2021 Is it possible to fix some creatures stuck in animations like spiders? It was fixed with Sexlab 1.62 Fixes, but this patch is only for LE version. It's not a major problem, but is very annoying.
BunnyMango Posted May 12, 2021 Posted May 12, 2021 Sorry for the question, but does Sexlab Framework work with Nemesis right out of the box without FNIS? Are the Nemesis + Fnis combination shenanigans only for the creature animations?
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