arshesney Posted April 30, 2021 Posted April 30, 2021 Is "SexLab Beta8 LipSync Fix" still needed for Github version? Is a tweak to sslBaseExpression and sslBaseVoice
Vyxenne Posted April 30, 2021 Posted April 30, 2021 8 hours ago, osmelmc said: The Pull previous at that one got issues to marge it and I just noticed when i try to send the new one. As results the scripts to check and approve by @Ashal become harder to read and toke extra time to be approved. So yes was fixed since then but finally approved and marge around 4 days ago. Check now because the current version is updated with all the fixed issues reported in this thread. Woohoo! OMW to GitHub! Thank you! ? UPDATE AFTER INSTALLING THE NEW DEV BUILD @osmelmc the new 26 April build has completely fixed the Strip Item Editor selection process!!! Thanks so much to you and @Ashal! It's getting harder and harder to find something that still needs fixing! Great job and well appreciated. ? 1
OsmelMC Posted April 30, 2021 Posted April 30, 2021 3 hours ago, arshesney said: Is "SexLab Beta8 LipSync Fix" still needed for Github version? Is a tweak to sslBaseExpression and sslBaseVoice I don't know that fix but probably yes because my fixes for the Expressions are pending for check and approval. Once be marge, is supposed to work fine with and without the MFG. Beside: 1. Include option to set the refresh expression delay (for the new Auto Refresh Expression option that allow change the Expression few times on the same Animation stage) 2. Allow change the Expressions with the Mouth Open (previously not allowed because use to break the Open Mouth producing the open mouth issue at the end of the Animation. 3. With the Sync Lips option Enabled now will also move the lips when is doing a blowjob with each moans of course without the sound. Because now the Sync Lips function will detect the open mouth size to move the lips just the necessary amount. PS: Still if another Mod try to change the actor Expression without use the SexLab scripts can produce the issue because is not possible for me detect that. Of course the new "Auto Refresh Expression" option seems to deal with that when is Enabled. 1
OsmelMC Posted April 30, 2021 Posted April 30, 2021 By now I most be looked like a pervert with all those additions to the SexLab Framework. And probably I am! But in my defense I must say that around the 90% of the additions and modifications are being suggested by the users around the years. I just do the hard work!!! 6
Zaran Posted April 30, 2021 Posted April 30, 2021 This worked before, Then i have this situation where everything is installed, the plugin doesn't install in-game automatically, the moment i do the NET. framework and creature idle never turn on and therefore i don't even have the dialogue options to start whatever animation installed. I tried to clean the system, restart it, re-enable and re-register all animations, reinstalling the mod but nothing worked. Also with a clean savefile. I don't know where to slam my head to anymore .-.
Zaran Posted April 30, 2021 Posted April 30, 2021 Switched to MO2, reinstalled it and now it doesn't work anymore. It doesn't detect the Framework and creatures idle as well, no dialogue option involved, etc. Tried with rebuilding anim database and re-enable/register all the animations too. It does install but only manually inside the game, now. Dunno what to do.
Zaran Posted April 30, 2021 Posted April 30, 2021 Switched to MO2, reinstalled it and now it doesn't work anymore. It doesn't detect the Framework and creatures idle as well, no dialogue option involved, etc. Tried with rebuilding anim database and re-enable/register all the animations too. It does install but only manually inside the game, now. Dunno what to do.
tasairis Posted April 30, 2021 Posted April 30, 2021 5 hours ago, Teddar said: BTW, yes i have ticked the box to remove the HH height in the MCM but the character drops too far and is therefor misaligned. Oddly enough this doesn't happen with any of the Devious devices heels. Animations with those equipped appear to be fine.. Cheers! What does your Papyrus log say about "RemoveHeelEffect" when wearing the affected heels? And by the way, what heels from what mod?
OsmelMC Posted April 30, 2021 Posted April 30, 2021 5 hours ago, Teddar said: Hi all. I am having an issue with alignments during animations where high heels are being worn. I have both Racemenu HH and HDT-SMP installed. The compatibility tracking thread says "install only this mod's HH DLL, get the Framework files from HDT-SMP". Sadly I don't follow what is being said there as there doesnt seem to be any DLL's in the unzipped Racemenu HH file (unless i have to unpack the ESP somehow?). Can someone share how to set up these mods so that characters are aligned correctly during animations when wearing heels?. BTW, yes i have ticked the box to remove the HH height in the MCM but the character drops too far and is therefor misaligned. Oddly enough this doesn't happen with any of the Devious devices heels. Animations with those equipped appear to be fine.. Cheers! The released versions of SexLab don't correct the alignment of the Actors if the HH are removed after the LeadIn animation when is enabled so if you have the LeadIn enabled make sure of activate the Feet Slot for the LeadIn (Foreplay)
Teddar Posted April 30, 2021 Posted April 30, 2021 18 minutes ago, tasairis said: What does your Papyrus log say about "RemoveHeelEffect" when wearing the affected heels? And by the way, what heels from what mod? Im actually having problems turning on logging. I have my "bEnableLogging=1" set in my ini but no logs are produced for some reason. I haven't used logging since i switched over to SE so i don't know if there's something else you also have to do to get it working. Regarding "what heels" i don't use that many but i have Ankle Boots, Babydoll Heels and those included with Luxury Collection. They all have the issue with alignment but the boots included with Devious Devices do not. 9 minutes ago, osmelmc said: The released versions of SexLab don't correct the alignment of the Actors if the HH are removed after the LeadIn animation when is enabled so if you have the LeadIn enabled make sure of activate the Feet Slot for the LeadIn (Foreplay) Unfortunately i don't follow what you're saying about "leadin" animations. I don't use the foreplay option, actually never have. So that cant be it i don't think, unless i misunderstoon what you were pointing at. Btw thanks for responding guys. ?
Teddar Posted April 30, 2021 Posted April 30, 2021 6 minutes ago, Teddar said: Im actually having problems turning on logging. I have my "bEnableLogging=1" set in my ini but no logs are produced for some reason. I haven't used logging since i switched over to SE so i don't know if there's something else you also have to do to get it working. Regarding "what heels" i don't use that many but i have Ankle Boots, Babydoll Heels and those included with Luxury Collection. They all have the issue with alignment but the boots included with Devious Devices do not. Unfortunately i don't follow what you're saying about "leadin" animations. I don't use the foreplay option, actually never have. So that cant be it i don't think, unless i misunderstoon what you were pointing at. Btw thanks for responding guys. ? Damn. Im an idiot. I was looking for the log in the wrong place. I've attached it. Means very little to me im afraid but it does mention Racemenu HH a few times. Papyrus.0.log
Vyxenne Posted April 30, 2021 Posted April 30, 2021 q 2 hours ago, osmelmc said: By now I most be looked like a pervert with all those additions to the SexLab Framework. And probably I am! But in my defense I must say that around the 90% of the additions and modifications are being suggested by the users around the years. I just do the hard work!!! It's so strange how we often allow words/labels that are intended to be pejorative to actually bother us. They can't actually bother us unless we let them. Due to a lack of teacher scrutiny and supervision over the Yearbook Staff I was named "Girl Most Likely To" in my High School Senior yearbook. I thought it was great, not to mention accurate- I had been a slut since Middle School. You can't slut-shame me because I don't buy into the whole idiotic meme that promiscuous high-libido girls are doing anything wrong, as long as we avoid disease and/or unwanted pregnancy. We're only doing what guys congratulate each other for doing. I enjoy being a slut and am not ashamed of it at all. You also can't bother me by calling me a pervert because I don't agree with most attempts at societal personal behavior censorship. If it doesn't harm the participants or bystanders, it's none of their business. Note that by "harm," I mean actual harm, not the insane new definition that equates offensive words to violence to justify suppressing them. So rock on, fellow pervert. See you in Hell, or some other imaginary place. ~ Polly Amrysse 4
Vyxenne Posted April 30, 2021 Posted April 30, 2021 1 hour ago, Teddar said: I was looking for the log in the wrong place. My theme song- "Looking for Log in All the Wrong Places" ?
Grey Cloud Posted April 30, 2021 Posted April 30, 2021 On 4/14/2021 at 5:09 AM, Best Poppy said: So this bug is still common and "undefeated" to this day? I don't know about 'common' but if I recall correctly the cure was deselecting the 'something, something teleport' box in Sex Lab Framework. The alternative to using tgm is 'falling with style'.
OsmelMC Posted April 30, 2021 Posted April 30, 2021 2 hours ago, Vyxenne said: So rock on, fellow pervert. See you in Hell, or some other imaginary place. If the Hell is not a funny place already. Then I count with you to help me with the party. ? 1
OsmelMC Posted April 30, 2021 Posted April 30, 2021 6 hours ago, Vyxenne said: It's getting harder and harder to find something that still needs fixing! Great job and well appreciated. ? Tell me about it! 1 year ago I use to have at less 3 new request on my thread between version release of the "SexLab Utility Plus". Now I'm mostly working on the pending things of my "To Do" list. But each new addition open the door for new possibilities and like I use to say "The imagination is the limit" so more updates are expected before reach the "Real Humans Porn" level. 1
Teddar Posted May 1, 2021 Posted May 1, 2021 Hi all. I have errors such as this repeating in my log. Anyone know what the cause might be?: [05/01/2021 - 04:50:08PM] Error: Invalid expression - must be in the rage of 0 to 16, inclusive stack: [ (37007C00)].Actor.SetExpressionOverride() - "<native>" Line ? <unknown self>.sslBaseExpression.ApplyPresetFloats() - "sslBaseExpression.psc" Line ? [alias RegistrySlot367 on quest SexLabQuestRegistry (080664FB)].sslBaseExpression.ApplyPhase() - "sslBaseExpression.psc" Line ? [alias RegistrySlot367 on quest SexLabQuestRegistry (080664FB)].sslBaseExpression.Apply() - "sslBaseExpression.psc" Line ? [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.RefreshExpression() - "sslActorAlias.psc" Line ? [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ? [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.SyncAll() - "sslActorAlias.psc" Line ? [alias ActorAlias003 on quest SexLabThread00 (08061EEF)].sslActorAlias.StartAnimating() - "sslActorAlias.psc" Line ? [05/01/2021 - 04:50:08PM] Error: Invalid expression - must be in the rage of 0 to 16, inclusive Cheers!
blackfoxkitsune Posted May 1, 2021 Posted May 1, 2021 fun bug using Vortex, my SKSE is the one directly from the SKSE site (lit a clean install today)
Just Don't Posted May 1, 2021 Posted May 1, 2021 2 hours ago, blackfoxkitsune said: fun bug using Vortex, my SKSE is the one directly from the SKSE site (lit a clean install today) Why does it say SexlabFramework_v162_FULL.7z? That's the LE file. You should get the actual SE version (it's an attached file at the end of the fist post here) and remove the one you already have.
blackfoxkitsune Posted May 1, 2021 Posted May 1, 2021 10 minutes ago, Just Don't said: Why does it say SexlabFramework_v162_FULL.7z? That's the LE file. You should get the actual SE version (it's an attached file at the end of the fist post here) and remove the one you already have. and NOW you get my "wtf" feeling. i have LE but on a different drive I have SE on a bigger drive, but for what ever reason Vortex is ignoring the SE version and going for the one from the OTHER drive. (I have SE on drive E and LE on drive C) as you can see Vortex is also routing to drive C when it should be going to E. so there is a lot of twilight zone crazyness going on.
Just Don't Posted May 2, 2021 Posted May 2, 2021 8 hours ago, blackfoxkitsune said: and NOW you get my "wtf" feeling. i have LE but on a different drive I have SE on a bigger drive, but for what ever reason Vortex is ignoring the SE version and going for the one from the OTHER drive. (I have SE on drive E and LE on drive C) as you can see Vortex is also routing to drive C when it should be going to E. so there is a lot of twilight zone crazyness going on. That sounds like a your-Vortex problem. Not a this-mod problem. I wonder why it isn't happening with your other mods too. There is some weirdness in here sure , but without exactly knowing how you manage your files or how Vortex is configured to work I can't say for sure. If it was my mod manager I would check the file paths Vortex has for that SE install and confirm it's getting the correct files.
blackfoxkitsune Posted May 2, 2021 Posted May 2, 2021 uninstalled everything LE and i mean everything, and installed the mod attached to the first post. still same issue. *sigh* it doesn't even exist anymore. is MO2 any better then vortex? (have always disliked the nexus mod utility tool because i always get strange things going on with it)
Vyxenne Posted May 2, 2021 Posted May 2, 2021 23 hours ago, blackfoxkitsune said: fun bug using Vortex, my SKSE is the one directly from the SKSE site (lit a clean install today) Clearly, you have installed Oldrim SexLab into SSE, or installed SSE versions of the 3 mods listed into Oldrim. Vortex works via Profiles. You need to establish SSE as a supported game Then create a separate SSE Profile with only SSE versions of mods in it It appears from your subsequent post above that you may be trying to mod SSE in an Oldrim profile. 4 hours ago, blackfoxkitsune said: is MO2 any better then vortex? (have always disliked the nexus mod utility tool because i always get strange things going on with it) The term "better" is completely subjective. MO2 is more capable than Vortex in some ways, but much more complex and less intuitive than Vortex. Translation: there is a much steeper learning curve with MO2 than with Vortex. If you "always get strange things going on with [Vortex]," at the risk of hurting your feelings, it is a PEBCAK problem. Despite claims to the contrary, we all have PEBCAK issues now and then. There is nothing wrong with Vortex- I've been managing over 300 mods with it for a couple of years. If you are having issues using Vortex, moving to MO2 may not be such a hot idea- it would be kind of like saying "I'm having problems driving a stick shift so I'm going to blame the car for my refusal to educate myself about it, and switch to flying an airplane in the clouds with no visual references whatsoever." Just nope. Start over. Learn how to use a mod manager- there are none any simpler to use than Vortex.
Just Don't Posted May 2, 2021 Posted May 2, 2021 3 hours ago, blackfoxkitsune said: is MO2 any better then vortex? You still need to learn how to use it or you'll find issues there too. I suggest you to check the info Vyxenne posted above.
judge007 Posted May 4, 2021 Posted May 4, 2021 On 3/28/2021 at 1:52 PM, tasairis said: Many do - for AnimObjects. Most of the ones I had cannot be because their form IDs are too high. Don't know whether you can safely reindex them. The ones that have IDs in the right range (nothing above 000FFF) can be ESLified. I have successfully compacted the FormIDs for all the major animpacks and eslified them, about 11 plugins if I recall correctly. no problems. They do NOT however, merge together worth a fart, if that helps? They are actually an ideal candidate for compacting, nothing lists them as a Master, they have no scripts. This does not apply to NSAP, SAP or Holtofs packs. Do NOT EVER Compact Devious Devices or ZAZ animation Pack as they they are too flaky as is (also too many plugins list them as Master) Dark Investigations 0.27 SE leave as is. Thief versions 1.007test SE & 1.008test SE, leave as is - borks all the quests. zzEstrus has to be left as is, it has files which call it as Master (Estrus Chaurus etc) Many of the LE SLAL packs can be run through Nif Optimizer (not Cathedral), then compacted. I actually haven't found one that failed yet. Some of the animation packs (SFW) also can be compacted, criteria there is - is it referenced by Dynamic Animation Replacer? Best practice when compacting/eslifieng: no script based mods not referenced as a master SSEEdit loaded with PsuedoESL settings and has script run "Find plugins that can be turned into ESL" on LAST plugin on the list results for that plugin should be "Can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 header" with no "Warning" line beneath it. NOTE: SSEMerged.esp can be eslified by just changing header record to ESL, no problems Bashed Patch,0.esp CANNOT be eslified, fubars the levelled lists!!!! I know the above can be done with CK, Wrye Smash/Wrye Bash, zEdit, Mator Smash ---- however, I find it convenient to use SSEEdit. Other Tools YMMV?
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