tasairis Posted March 22, 2021 Posted March 22, 2021 21 hours ago, DocClox said: What's the best day to defer redressing - not necessarily for the victim - for a few seconds? I see there's a disableRedress function on the thread model, but then I'd like to manually trigger redressing a couple of seconds later. Is the ActorAlias still valid beyond the end of sex, or can I just call UnStrip manually? Do you mind also controlling the undressing? I would do that myself (and remember the Form[]s), start the thread, wait for the End event, then redress a couple seconds later.
DocClox Posted March 22, 2021 Posted March 22, 2021 12 minutes ago, tasairis said: Do you mind also controlling the undressing? I would do that myself (and remember the Form[]s), start the thread, wait for the End event, then redress a couple seconds later. What I've done is to get the form from the Body slot before hand, and then re-equip that after. It'll do for this particular situation. If there's anything else, the full outfit will reset the next time the character loads anyway.
no_way Posted March 22, 2021 Posted March 22, 2021 When an animation has multiple races involved, how do you ensure the framework pulls in the right number and race of actors to have the animation make sense? For example, https://www.redgifs.com/users/anubiss2167/collections/1Bl64PRH/09-2020 this anim by anubis has a chaurus and a falmer in it. But if there are bunch of charus and falmer around when it starts, its random whether it grabs 2 falmer, 2 charus, or the right combo of one of each. Any way to fix this?
tasairis Posted March 22, 2021 Posted March 22, 2021 3 minutes ago, no_way said: When an animation has multiple races involved, how do you ensure the framework pulls in the right number and race of actors to have the animation make sense? For example, https://www.redgifs.com/users/anubiss2167/collections/1Bl64PRH/09-2020 this anim by anubis has a chaurus and a falmer in it. But if there are bunch of charus and falmer around when it starts, its random whether it grabs 2 falmer, 2 charus, or the right combo of one of each. Any way to fix this? Got that backwards: the actors are chosen before the animations. Which ones are selected depends on the mod setting up the scene - SexLab doesn't do that part itself.
no_way Posted March 22, 2021 Posted March 22, 2021 1 hour ago, tasairis said: Got that backwards: the actors are chosen before the animations. Which ones are selected depends on the mod setting up the scene - SexLab doesn't do that part itself. Hmm, any idea how to sort it out if it's Defeat pulling the actors?
tasairis Posted March 22, 2021 Posted March 22, 2021 9 minutes ago, no_way said: Hmm, any idea how to sort it out if it's Defeat pulling the actors? That would be a question for the Defeat (LE) support thread. My guess is that the additional actors (so besides the attacker and victim) are random, so for an (N)PC + falmer + chaurus animation to play, one of those must be the attacker, one must be the victim, and the third would have been randomly chosen. Given 2 falmer and 2 chaurus against the player, that's 25% falmer+falmer, 25% chaurus+chaurus, and 50% falmer+chaurus (assuming you have some animations for each). (actually, given a falmer attacker, 33% falmer+falmer and 67% falmer+chaurus, then likewise for a chaurus attacker, 33% chaurus+chaurus and 67% chaurus+falmer)
whowasphone Posted March 23, 2021 Posted March 23, 2021 So I replaced some animation files with the ones for Bleagh Footjob and the actors are facing the same direction as each other, works fine otherwise with other animations I replaced.
OsmelMC Posted March 23, 2021 Posted March 23, 2021 14 hours ago, whowasphone said: So I replaced some animation files with the ones for Bleagh Footjob and the actors are facing the same direction as each other, works fine otherwise with other animations I replaced. Check in the JSON file if some of the Actors is rotate:180 and remove it. If not then add it to each stage of one of the Actors. Some Animations need to be rotate but usually the author do it. By the way if the Animation was updated by the author recently you probably need to reload the JSON file by force in the "SL Animation Load" MCM.
whowasphone Posted March 23, 2021 Posted March 23, 2021 2 hours ago, osmelmc said: Check in the JSON file if some of the Actors is rotate:180 and remove it. If not then add it to each stage of one of the Actors. Some Animations need to be rotate but usually the author do it. By the way if the Animation was updated by the author recently you probably need to reload the JSON file by force in the "SL Animation Load" MCM. I did it on the "forward": 1 line, the anim list in SLAL isn't visible anymore.
tasairis Posted March 24, 2021 Posted March 24, 2021 5 hours ago, whowasphone said: I did it on the "forward": 1 line, the anim list in SLAL isn't visible anymore. Probably a syntax error. I'm guessing... ? a stray comma? What animation from what mod? What was the original version before you edited it?
Psalam Posted March 24, 2021 Posted March 24, 2021 22 minutes ago, Weiran said: Not sure if I write on the right forum here but I would like to get some help on what to do if my animations do not play correctly (trying to test what i might be installing incorrectly) What i experience is that : I got creature framework, more nasty critters and a few more mods. The animations work on the creatures (tested on draugr so far) but the PC i play or other npc (followers just stand there without doing anything. I hear the sounds, voices the creature moves, but the character just stands in one place) Any advise on this, thanks in advance. Do you have the XPM(S)SE skeleton?
whowasphone Posted March 24, 2021 Posted March 24, 2021 9 hours ago, tasairis said: Probably a syntax error. I'm guessing... ? a stray comma? What animation from what mod? What was the original version before you edited it? the anim I replaced was Leito Cowgirl from SLAL Sexlab Standard
no_way Posted March 24, 2021 Posted March 24, 2021 Is this the place to discuss the github build or somewhere else?
OsmelMC Posted March 24, 2021 Posted March 24, 2021 24 minutes ago, no_way said: Is this the place to discuss the github build or somewhere else? This is!
tasairis Posted March 24, 2021 Posted March 24, 2021 Ooh, I was close. 4 hours ago, whowasphone said: There needs to be commas between the different items in each set of { }s and [ ]s (even when things are on different lines) so you need to add one after the rotate: 180. That means the first stage looks like { "forward": 1, "rotate": 180, "id": "Leito_Leito_Cowgirl_A1_S1" }, When you've done that, copy/paste the whole file into this thing and hit "Validate JSON", then make sure it doesn't give you any more errors. If it does then they'll probably be about commas, but if you're not sure what the message is trying to say, post the line it complains about. (That tool also reformats what you enter but it isn't important and you don't have to copy it.)
whowasphone Posted March 24, 2021 Posted March 24, 2021 43 minutes ago, tasairis said: Ooh, I was close. There needs to be commas between the different items in each set of { }s and [ ]s (even when things are on different lines) so you need to add one after the rotate: 180. That means the first stage looks like { "forward": 1, "rotate": 180, "id": "Leito_Leito_Cowgirl_A1_S1" }, When you've done that, copy/paste the whole file into this thing and hit "Validate JSON", then make sure it doesn't give you any more errors. If it does then they'll probably be about commas, but if you're not sure what the message is trying to say, post the line it complains about. (That tool also reformats what you enter but it isn't important and you don't have to copy it.) Just did that and it worked, thanks!
biggysimz Posted March 25, 2021 Posted March 25, 2021 I am having trouble getting mod-races from other mods to work for with this, any ideas why? current load order I tried loading it before and after and with LOOT. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp RaceCompatibility.esm High Poly Head.esm PiratesNorth.esp battlenymphs.esm ZaZAnimationPack.esm Faye.esl SexLab.esm Schlongs of Skyrim - Core.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm CreatureFramework.esm SexLab Attraction.esm FlowerGirls SE.esm hdtHighHeel.esm Heels Sound.esm SexLab - Sexual Fame [SLSF].esm SharedSeranaDialogue.esm SkyUI_SE.esp FNIS.esp CBBE.esp RaceMenu.esp XPMSE.esp UIExtensions.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp High Poly Pretty Face and Darker Brows Stand Alone.esp Makeup HHaleyy Racemenu Overlay.esp MikanEyes All in one SE.esp KS Hairdo's.esp Pocky Punk's Make Up Addon_females.esp SFO_SkinFeatureOverlays.esp The Eyes Of Beauty - Elves Edition.esp FMS_FemaleMakeupSuite.esp Brows.esp SuperbSerana.esp SuperbSerana Default Body and Texture.esp TheEyesOfBeauty.esp Devious Adventures.esp Relationship Dialogue Overhaul.esp Serana Dialogue Edit.esp SexLab_Solutions.esp Immersive Interiors.esp SexLab_DibellaCult.esp SL Survival.esp Hothtrooper44_ArmorCompilation.esp FurnitureMarkerSex.esp Deviously Cursed Loot.esp CFTO.esp 3BBB.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SexLabMatchMaker.esp Slaverun_Reloaded.esp xazPrisonOverhaul.esp SexLab_Solutions_PO_Patch.esp Abduction.esp SGEyebrows.esp SLACS.esp SLAnimLoader.esp Devious Devices For Him.esp Devious Devices - BRRF.esp Devious Devices SE patch.esp Hothtrooper44_Armor_Ecksstra.esp Ranger Outfit.esp MiasLair.esp TempleOfMolagBal.esp SLUTS.esp SLUTS_CFTOpatch.esp SexLab-AmorousAdventures.esp SofiaFollower.esp S_L_U_T_S.esp TheAmazingWorldOfBikiniArmor.esp SOS - Shop.esp SpousesEnhanced.esp SpousesEnhanced_Serana.esp SLPleasure.esp Gigaduex_Outfit.esp armorunpk.esp Bikini Armors.esp FNISspells.esp Bal Temple kidnapping addon.esp SexLab Eager NPCs.esp RosaFollower.esp SL_Kidnapped_Redux.esp LazyHeels.esp SlaveTats.esp SLUTS DCL patch.esp SexLab sslAnimationSlots 2000.esp SexLab Extra Voices.esp SexLab Romance.esp Follow me for Sex.esp SexLabTools.esp SexLabDefeat.esp Neo's Slave Leia Renewal.esp RaceMenuHH.esp SLSFFameComments.esp Nymphs Reqtified.esp Cassandra Frost Witch.esp SexlabLightMeUp.esp HentaiCreatures.esp Aradia Cross Armor.esp Luxury Collection.esp GGFriendlyWhore.esp TAWoBA - Light Armor Patch.esp Daedric Chainmail - CBBE 3BBB Bodyslide.esp Minou Aradia Lace Dress.esp SLSO.esp DW.esp Slaverun_Reloaded_Comments.esp Ordinator - Perks of Skyrim.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp
tasairis Posted March 25, 2021 Posted March 25, 2021 4 hours ago, biggysimz said: I am having trouble getting mod-races from other mods to work for with this, any ideas why? Sure, got some ideas. No idea which ones could possibly be relevant to you, though, given that all your post did was say "I have a problem" and dump a list of mods. What kind of trouble? Details.
Vyxenne Posted March 25, 2021 Posted March 25, 2021 11 hours ago, biggysimz said: I am having trouble getting mod-races from other mods to work for with this, any ideas why? current load order I tried loading it before and after and with LOOT. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp RaceCompatibility.esm High Poly Head.esm PiratesNorth.esp battlenymphs.esm ZaZAnimationPack.esm Faye.esl SexLab.esm Schlongs of Skyrim - Core.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm CreatureFramework.esm SexLab Attraction.esm FlowerGirls SE.esm hdtHighHeel.esm Heels Sound.esm SexLab - Sexual Fame [SLSF].esm SharedSeranaDialogue.esm SkyUI_SE.esp FNIS.esp CBBE.esp RaceMenu.esp XPMSE.esp UIExtensions.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp High Poly Pretty Face and Darker Brows Stand Alone.esp Makeup HHaleyy Racemenu Overlay.esp MikanEyes All in one SE.esp KS Hairdo's.esp Pocky Punk's Make Up Addon_females.esp SFO_SkinFeatureOverlays.esp The Eyes Of Beauty - Elves Edition.esp FMS_FemaleMakeupSuite.esp Brows.esp SuperbSerana.esp SuperbSerana Default Body and Texture.esp TheEyesOfBeauty.esp Devious Adventures.esp Relationship Dialogue Overhaul.esp Serana Dialogue Edit.esp SexLab_Solutions.esp Immersive Interiors.esp SexLab_DibellaCult.esp SL Survival.esp Hothtrooper44_ArmorCompilation.esp FurnitureMarkerSex.esp Deviously Cursed Loot.esp CFTO.esp 3BBB.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SexLabMatchMaker.esp Slaverun_Reloaded.esp xazPrisonOverhaul.esp SexLab_Solutions_PO_Patch.esp Abduction.esp SGEyebrows.esp SLACS.esp SLAnimLoader.esp Devious Devices For Him.esp Devious Devices - BRRF.esp Devious Devices SE patch.esp Hothtrooper44_Armor_Ecksstra.esp Ranger Outfit.esp MiasLair.esp TempleOfMolagBal.esp SLUTS.esp SLUTS_CFTOpatch.esp SexLab-AmorousAdventures.esp SofiaFollower.esp S_L_U_T_S.esp TheAmazingWorldOfBikiniArmor.esp SOS - Shop.esp SpousesEnhanced.esp SpousesEnhanced_Serana.esp SLPleasure.esp Gigaduex_Outfit.esp armorunpk.esp Bikini Armors.esp FNISspells.esp Bal Temple kidnapping addon.esp SexLab Eager NPCs.esp RosaFollower.esp SL_Kidnapped_Redux.esp LazyHeels.esp SlaveTats.esp SLUTS DCL patch.esp SexLab sslAnimationSlots 2000.esp SexLab Extra Voices.esp SexLab Romance.esp Follow me for Sex.esp SexLabTools.esp SexLabDefeat.esp Neo's Slave Leia Renewal.esp RaceMenuHH.esp SLSFFameComments.esp Nymphs Reqtified.esp Cassandra Frost Witch.esp SexlabLightMeUp.esp HentaiCreatures.esp Aradia Cross Armor.esp Luxury Collection.esp GGFriendlyWhore.esp TAWoBA - Light Armor Patch.esp Daedric Chainmail - CBBE 3BBB Bodyslide.esp Minou Aradia Lace Dress.esp SLSO.esp DW.esp Slaverun_Reloaded_Comments.esp Ordinator - Perks of Skyrim.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp I have an idea: use spoiler tags on that wall of text! OMG! There are two ways to do it: Highlight the wall of text and click the little eyeball on the Editing Toolbar above (to the left of the happy face, looks like the CBS logo) Manually enter opening and closing spoiler tags using BBCode notation, like this: [spoiler] Wall of Text Brick One Wall of Text Brick Two Wall of Text Brick Three ...etc. [/spoiler] ?
no_way Posted March 25, 2021 Posted March 25, 2021 On 3/24/2021 at 10:13 AM, osmelmc said: This is! Ok perfect, been using the beta8 for a long time now no issues. Tried out Sexlab tools as well as the Beta 9 (independently, not together) and both suffer from a SIGNIFICANTLY (like 8-10 times) longer setup/start time before the actors start scaling/aligning before a scene. Any idea why this would be?
OsmelMC Posted March 26, 2021 Posted March 26, 2021 1 hour ago, no_way said: Ok perfect, been using the beta8 for a long time now no issues. Tried out Sexlab tools as well as the Beta 9 (independently, not together) and both suffer from a SIGNIFICANTLY (like 8-10 times) longer setup/start time before the actors start scaling/aligning before a scene. Any idea why this would be? Basically do more steps to start and have more Animations. But the amount of Animations is handled by the CACHE so after few uses get faster. Also is on development so still need some adjustments. If you send me the Papyrus log I can check it and be more specific or fix the issue if find one.
TaskingEffort Posted March 27, 2021 Posted March 27, 2021 Ran into a problem when I was trying out some scripting, I was trying to edit some SexLab scripts, though Creation Kit can't locate any of them, even though they look to be in the right location, It gives an error that it can't locate them, and then an error about an external editor. Am I doing something wrong?
kraoro Posted March 28, 2021 Posted March 28, 2021 Can animation packs be merged in zMerge? I'm nearing the plugin limit, and I'm using a Wabbajack modlist, and would rather not mess with that.
Sailing Rebel Posted March 28, 2021 Posted March 28, 2021 49 minutes ago, kraoro said: Can animation packs be merged in zMerge? I'm nearing the plugin limit, and I'm using a Wabbajack modlist, and would rather not mess with that. SLAL packs do not generally have plugins.
tasairis Posted March 28, 2021 Posted March 28, 2021 On 3/27/2021 at 4:35 PM, TaskingEffort said: Ran into a problem when I was trying out some scripting, I was trying to edit some SexLab scripts, though Creation Kit can't locate any of them, even though they look to be in the right location, It gives an error that it can't locate them, and then an error about an external editor. Am I doing something wrong? The "correct" location for scripts is in source\scripts and not scripts\source. Not all mods respect this so sometimes you have to move files around. (edit: I mean script sources, as in the PSC files)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now