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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
21 hours ago, DocClox said:

What's the best day to defer redressing - not necessarily for the victim - for a few seconds?

 

I see there's a disableRedress function on the thread model, but then I'd like to manually trigger redressing a couple of seconds later. Is the ActorAlias still valid beyond the end of sex, or can I just call UnStrip manually?


Do you mind also controlling the undressing? I would do that myself (and remember the Form[]s), start the thread, wait for the End event, then redress a couple seconds later.

Posted
12 minutes ago, tasairis said:

Do you mind also controlling the undressing? I would do that myself (and remember the Form[]s), start the thread, wait for the End event, then redress a couple seconds later.

 

What I've done is to get the form from the Body slot before hand, and then re-equip that after. It'll do for this particular situation.

 

If there's anything else, the full outfit will reset the next time the character loads anyway.

Posted

When an animation has multiple races involved, how do you ensure the framework pulls in the right number and race of actors to have the animation make sense?

 

For example, https://www.redgifs.com/users/anubiss2167/collections/1Bl64PRH/09-2020 this anim by anubis has a chaurus and a falmer in it.  But if there are bunch of charus and falmer around when it starts, its random whether it grabs 2 falmer, 2 charus, or the right combo of one of each.  Any way to fix this? 

Posted
3 minutes ago, no_way said:

When an animation has multiple races involved, how do you ensure the framework pulls in the right number and race of actors to have the animation make sense?

 

For example, https://www.redgifs.com/users/anubiss2167/collections/1Bl64PRH/09-2020 this anim by anubis has a chaurus and a falmer in it.  But if there are bunch of charus and falmer around when it starts, its random whether it grabs 2 falmer, 2 charus, or the right combo of one of each.  Any way to fix this? 

 

Got that backwards: the actors are chosen before the animations.

Which ones are selected depends on the mod setting up the scene - SexLab doesn't do that part itself.

Posted
1 hour ago, tasairis said:

 

Got that backwards: the actors are chosen before the animations.

Which ones are selected depends on the mod setting up the scene - SexLab doesn't do that part itself.

Hmm, any idea how to sort it out if it's Defeat pulling the actors?

Posted
9 minutes ago, no_way said:

Hmm, any idea how to sort it out if it's Defeat pulling the actors?

 

That would be a question for the Defeat (LE) support thread. My guess is that the additional actors (so besides the attacker and victim) are random, so for an (N)PC + falmer + chaurus animation to play, one of those must be the attacker, one must be the victim, and the third would have been randomly chosen. Given 2 falmer and 2 chaurus against the player, that's 25% falmer+falmer, 25% chaurus+chaurus, and 50% falmer+chaurus (assuming you have some animations for each).

 

(actually, given a falmer attacker, 33% falmer+falmer and 67% falmer+chaurus, then likewise for a chaurus attacker, 33% chaurus+chaurus and 67% chaurus+falmer)

Posted

So I replaced some animation files with the ones for Bleagh Footjob and the actors are facing the same direction as each other, works fine otherwise with other animations I replaced.

Posted
14 hours ago, whowasphone said:

So I replaced some animation files with the ones for Bleagh Footjob and the actors are facing the same direction as each other, works fine otherwise with other animations I replaced.

Check in the JSON file if some of the Actors is rotate:180 and remove it.

If not then add it to each stage of one of the Actors. 

 

Some Animations need to be rotate but usually the author do it. By the way if the Animation was updated by the author recently you probably need to reload the JSON file by force in the "SL Animation Load" MCM.

Posted
2 hours ago, osmelmc said:

Check in the JSON file if some of the Actors is rotate:180 and remove it.

If not then add it to each stage of one of the Actors. 

 

Some Animations need to be rotate but usually the author do it. By the way if the Animation was updated by the author recently you probably need to reload the JSON file by force in the "SL Animation Load" MCM.

I did it on the "forward": 1 line, the anim list in SLAL isn't visible anymore.

Posted
5 hours ago, whowasphone said:

I did it on the "forward": 1 line, the anim list in SLAL isn't visible anymore.

 

Probably a syntax error. I'm guessing... ? a stray comma?

 

What animation from what mod? What was the original version before you edited it?

Posted
22 minutes ago, Weiran said:

Not sure if I write on the right forum here but I would like to get some help on what to do if my animations do not play correctly (trying to test what i might be installing incorrectly) 

What i experience is that : I got creature framework, more nasty critters and a few more mods. The animations work on the creatures (tested on draugr so far) but the PC i play or other npc (followers just stand there without doing anything. I hear the sounds, voices the creature moves, but the character just stands in one place)

Any advise on this, thanks in advance.

Do you have the XPM(S)SE skeleton?

Posted
9 hours ago, tasairis said:

 

Probably a syntax error. I'm guessing... ? a stray comma?

 

What animation from what mod? What was the original version before you edited it?

the anim I replaced was Leito Cowgirl from SLAL Sexlab Standard

Capture.PNG

Posted

Ooh, I was close.

 

4 hours ago, whowasphone said:

Capture.PNG

 

There needs to be commas between the different items in each set of { }s and [ ]s (even when things are on different lines) so you need to add one after the rotate: 180. That means the first stage looks like

{
  "forward": 1, "rotate": 180,
  "id": "Leito_Leito_Cowgirl_A1_S1"
},

 

When you've done that, copy/paste the whole file into this thing and hit "Validate JSON", then make sure it doesn't give you any more errors. If it does then they'll probably be about commas, but if you're not sure what the message is trying to say, post the line it complains about. (That tool also reformats what you enter but it isn't important and you don't have to copy it.)

Posted
43 minutes ago, tasairis said:

Ooh, I was close.

 

 

There needs to be commas between the different items in each set of { }s and [ ]s (even when things are on different lines) so you need to add one after the rotate: 180. That means the first stage looks like


{
  "forward": 1, "rotate": 180,
  "id": "Leito_Leito_Cowgirl_A1_S1"
},

 

When you've done that, copy/paste the whole file into this thing and hit "Validate JSON", then make sure it doesn't give you any more errors. If it does then they'll probably be about commas, but if you're not sure what the message is trying to say, post the line it complains about. (That tool also reformats what you enter but it isn't important and you don't have to copy it.)

Just did that and it worked, thanks!

Posted

I am having trouble getting mod-races from other mods to work for with this, any ideas why? current load order I tried loading it before and after and with LOOT.

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
RaceCompatibility.esm
High Poly Head.esm
PiratesNorth.esp
battlenymphs.esm
ZaZAnimationPack.esm
Faye.esl
SexLab.esm
Schlongs of Skyrim - Core.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
CreatureFramework.esm
SexLab Attraction.esm
FlowerGirls SE.esm
hdtHighHeel.esm
Heels Sound.esm
SexLab - Sexual Fame [SLSF].esm
SharedSeranaDialogue.esm
SkyUI_SE.esp
FNIS.esp
CBBE.esp
RaceMenu.esp
XPMSE.esp
UIExtensions.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
High Poly Pretty Face and Darker Brows Stand Alone.esp
Makeup HHaleyy Racemenu Overlay.esp
MikanEyes All in one SE.esp
KS Hairdo's.esp
Pocky Punk's Make Up Addon_females.esp
SFO_SkinFeatureOverlays.esp
The Eyes Of Beauty - Elves Edition.esp
FMS_FemaleMakeupSuite.esp
Brows.esp
SuperbSerana.esp
SuperbSerana Default Body and Texture.esp
TheEyesOfBeauty.esp
Devious Adventures.esp
Relationship Dialogue Overhaul.esp
Serana Dialogue Edit.esp
SexLab_Solutions.esp
Immersive Interiors.esp
SexLab_DibellaCult.esp
SL Survival.esp
Hothtrooper44_ArmorCompilation.esp
FurnitureMarkerSex.esp
Deviously Cursed Loot.esp
CFTO.esp
3BBB.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
SexLabMatchMaker.esp
Slaverun_Reloaded.esp
xazPrisonOverhaul.esp
SexLab_Solutions_PO_Patch.esp
Abduction.esp
SGEyebrows.esp
SLACS.esp
SLAnimLoader.esp
Devious Devices For Him.esp
Devious Devices - BRRF.esp
Devious Devices SE patch.esp
Hothtrooper44_Armor_Ecksstra.esp
Ranger Outfit.esp
MiasLair.esp
TempleOfMolagBal.esp
SLUTS.esp
SLUTS_CFTOpatch.esp
SexLab-AmorousAdventures.esp
SofiaFollower.esp
S_L_U_T_S.esp
TheAmazingWorldOfBikiniArmor.esp
SOS - Shop.esp
SpousesEnhanced.esp
SpousesEnhanced_Serana.esp
SLPleasure.esp
Gigaduex_Outfit.esp
armorunpk.esp
Bikini Armors.esp
FNISspells.esp
Bal Temple  kidnapping addon.esp
SexLab Eager NPCs.esp
RosaFollower.esp
SL_Kidnapped_Redux.esp
LazyHeels.esp
SlaveTats.esp
SLUTS DCL patch.esp
SexLab sslAnimationSlots 2000.esp
SexLab Extra Voices.esp
SexLab Romance.esp
Follow me for Sex.esp
SexLabTools.esp
SexLabDefeat.esp
Neo's Slave Leia Renewal.esp
RaceMenuHH.esp
SLSFFameComments.esp
Nymphs Reqtified.esp
Cassandra Frost Witch.esp
SexlabLightMeUp.esp
HentaiCreatures.esp
Aradia Cross Armor.esp
Luxury Collection.esp
GGFriendlyWhore.esp
TAWoBA - Light Armor Patch.esp
Daedric Chainmail - CBBE 3BBB Bodyslide.esp
Minou Aradia Lace Dress.esp
SLSO.esp
DW.esp
Slaverun_Reloaded_Comments.esp
Ordinator - Perks of Skyrim.esp
Alternate Start - Live Another Life.esp
Deviously Cursed Loot LAL AddOn.esp

Posted
4 hours ago, biggysimz said:

I am having trouble getting mod-races from other mods to work for with this, any ideas why?

 

Sure, got some ideas. No idea which ones could possibly be relevant to you, though, given that all your post did was say "I have a problem" and dump a list of mods.

 

What kind of trouble? Details.

Posted
11 hours ago, biggysimz said:

I am having trouble getting mod-races from other mods to work for with this, any ideas why? current load order I tried loading it before and after and with LOOT.

 


Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
RaceCompatibility.esm
High Poly Head.esm
PiratesNorth.esp
battlenymphs.esm
ZaZAnimationPack.esm
Faye.esl
SexLab.esm
Schlongs of Skyrim - Core.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
CreatureFramework.esm
SexLab Attraction.esm
FlowerGirls SE.esm
hdtHighHeel.esm
Heels Sound.esm
SexLab - Sexual Fame [SLSF].esm
SharedSeranaDialogue.esm
SkyUI_SE.esp
FNIS.esp
CBBE.esp
RaceMenu.esp
XPMSE.esp
UIExtensions.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
High Poly Pretty Face and Darker Brows Stand Alone.esp
Makeup HHaleyy Racemenu Overlay.esp
MikanEyes All in one SE.esp
KS Hairdo's.esp
Pocky Punk's Make Up Addon_females.esp
SFO_SkinFeatureOverlays.esp
The Eyes Of Beauty - Elves Edition.esp
FMS_FemaleMakeupSuite.esp
Brows.esp
SuperbSerana.esp
SuperbSerana Default Body and Texture.esp
TheEyesOfBeauty.esp
Devious Adventures.esp
Relationship Dialogue Overhaul.esp
Serana Dialogue Edit.esp
SexLab_Solutions.esp
Immersive Interiors.esp
SexLab_DibellaCult.esp
SL Survival.esp
Hothtrooper44_ArmorCompilation.esp
FurnitureMarkerSex.esp
Deviously Cursed Loot.esp
CFTO.esp
3BBB.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
SexLabMatchMaker.esp
Slaverun_Reloaded.esp
xazPrisonOverhaul.esp
SexLab_Solutions_PO_Patch.esp
Abduction.esp
SGEyebrows.esp
SLACS.esp
SLAnimLoader.esp
Devious Devices For Him.esp
Devious Devices - BRRF.esp
Devious Devices SE patch.esp
Hothtrooper44_Armor_Ecksstra.esp
Ranger Outfit.esp
MiasLair.esp
TempleOfMolagBal.esp
SLUTS.esp
SLUTS_CFTOpatch.esp
SexLab-AmorousAdventures.esp
SofiaFollower.esp
S_L_U_T_S.esp
TheAmazingWorldOfBikiniArmor.esp
SOS - Shop.esp
SpousesEnhanced.esp
SpousesEnhanced_Serana.esp
SLPleasure.esp
Gigaduex_Outfit.esp
armorunpk.esp
Bikini Armors.esp
FNISspells.esp
Bal Temple  kidnapping addon.esp
SexLab Eager NPCs.esp
RosaFollower.esp
SL_Kidnapped_Redux.esp
LazyHeels.esp
SlaveTats.esp
SLUTS DCL patch.esp
SexLab sslAnimationSlots 2000.esp
SexLab Extra Voices.esp
SexLab Romance.esp
Follow me for Sex.esp
SexLabTools.esp
SexLabDefeat.esp
Neo's Slave Leia Renewal.esp
RaceMenuHH.esp
SLSFFameComments.esp
Nymphs Reqtified.esp
Cassandra Frost Witch.esp
SexlabLightMeUp.esp
HentaiCreatures.esp
Aradia Cross Armor.esp
Luxury Collection.esp
GGFriendlyWhore.esp
TAWoBA - Light Armor Patch.esp
Daedric Chainmail - CBBE 3BBB Bodyslide.esp
Minou Aradia Lace Dress.esp
SLSO.esp
DW.esp
Slaverun_Reloaded_Comments.esp
Ordinator - Perks of Skyrim.esp
Alternate Start - Live Another Life.esp
Deviously Cursed Loot LAL AddOn.esp
 

I have an idea: use spoiler tags on that wall of text! OMG! :classic_biggrin:

 

There are two ways to do it:

  1. Highlight the wall of text and click the little eyeball on the Editing Toolbar above (to the left of the happy face, looks like the CBS logo)
  2. Manually enter opening and closing spoiler tags using BBCode notation, like this:
    [spoiler]
    Wall of Text Brick One
    Wall of Text Brick Two
    Wall of Text Brick Three
    ...etc.
    [/spoiler]

?

Posted
On 3/24/2021 at 10:13 AM, osmelmc said:

This is!

Ok perfect, been using the beta8 for a long time now no issues.  Tried out Sexlab tools as well as the Beta 9 (independently, not together) and both suffer from a SIGNIFICANTLY (like 8-10 times) longer setup/start time before the actors start scaling/aligning before a scene.  Any idea why this would be?

Posted
1 hour ago, no_way said:

Ok perfect, been using the beta8 for a long time now no issues.  Tried out Sexlab tools as well as the Beta 9 (independently, not together) and both suffer from a SIGNIFICANTLY (like 8-10 times) longer setup/start time before the actors start scaling/aligning before a scene.  Any idea why this would be?

Basically do more steps to start and have more Animations. But the amount of Animations is handled by the CACHE so after few uses get faster. Also is on development so still need some adjustments.

 

 

 

 

If you send me the Papyrus log I can check it and be more specific or fix the issue if find one.

 

Posted

Ran into a problem when I was trying out some scripting, I was trying to edit some SexLab scripts, though Creation Kit can't locate any of them, even though they look to be in the right location, It gives an error that it can't locate them, and then an error about an external editor.

 

Am I doing something wrong?

Posted

Can animation packs be merged in zMerge? I'm nearing the plugin limit, and I'm using a Wabbajack modlist, and would rather not mess with that.

Posted
49 minutes ago, kraoro said:

Can animation packs be merged in zMerge? I'm nearing the plugin limit, and I'm using a Wabbajack modlist, and would rather not mess with that.

SLAL packs do not generally have plugins.

Posted
On 3/27/2021 at 4:35 PM, TaskingEffort said:

Ran into a problem when I was trying out some scripting, I was trying to edit some SexLab scripts, though Creation Kit can't locate any of them, even though they look to be in the right location, It gives an error that it can't locate them, and then an error about an external editor.

 

Am I doing something wrong?

 

The "correct" location for scripts is in source\scripts and not scripts\source. Not all mods respect this so sometimes you have to move files around.

 

(edit: I mean script sources, as in the PSC files)

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