tasairis Posted March 12, 2021 Posted March 12, 2021 30 minutes ago, kurovikar said: is this mod still being supported by the author? or by someone else? Yes. 30 minutes ago, kurovikar said: i have a gamebreaking bug that's causing the game to crash so im curious if someone is still working on this project? Doubtful that SexLab is responsible, but try describing it anyways.
Apex-Fox Posted March 12, 2021 Posted March 12, 2021 Will rougeshots mod's conflict with sexlab framework?
Vyxenne Posted March 12, 2021 Posted March 12, 2021 5 hours ago, Apex-Fox said: Will rougeshots mod's conflict with sexlab framework? Yes. No. Maybe. Dude, Rougeshot has 89 mods! So your question has 89 answers. On the other hand, if you could possibly take the time to specify which one(s) of his mods you need info about, I'm sure someone here can help you.
tasairis Posted March 12, 2021 Posted March 12, 2021 1 hour ago, Vyxenne said: Dude, Rougeshot has 89 mods! So your question has 89 answers. On the other hand, if you could possibly take the time to specify which one(s) of his mods you need info about, I'm sure someone here can help you. Fortunately rougeshot seems to have a rather specific modding niche, so just counting the 42 in SSE I'm pretty sure the answers are: No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, and no. Those are sorted by date published, so when figuring out which of those answers corresponds to which mod, make sure to use that same order too. 1
Apex-Fox Posted March 13, 2021 Posted March 13, 2021 9 hours ago, Vyxenne said: Yes. No. Maybe. Dude, Rougeshot has 89 mods! So your question has 89 answers. On the other hand, if you could possibly take the time to specify which one(s) of his mods you need info about, I'm sure someone here can help you. OOf yup sorry, I meant does his mods that change the skeleton and animations of creatures conflict with the skeletons in Sexlab or mnc? Also dued really needs a allinone pack.
Vyxenne Posted March 13, 2021 Posted March 13, 2021 13 hours ago, tasairis said: No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, and no. Ha ha! Start over! Ya missed the one in the red shirt, over there by the water cooler.
Vyxenne Posted March 13, 2021 Posted March 13, 2021 6 hours ago, Apex-Fox said: OOf yup sorry, I meant does his mods that change the skeleton and animations of creatures conflict with the skeletons in Sexlab or mnc? Also dued really needs a allinone pack. Yes, I know- as TrashHeiress so kindly pointed out , approximately 100.00% of Rougeshot's SSE mods are exactly that sort of mod. ʍou ǝɯ ʇooɥs ʇsnſ
DocClox Posted March 13, 2021 Posted March 13, 2021 21 hours ago, Apex-Fox said: Will rougeshots mod's conflict with sexlab framework? The ones with custom skeletons will, the others probably not. I think the MNC thread has patches for at least some of them. You should probably ask there.
Apex-Fox Posted March 13, 2021 Posted March 13, 2021 8 hours ago, Vyxenne said: Yes, I know- as TrashHeiress so kindly pointed out , approximately 100.00% of Rougeshot's SSE mods are exactly that sort of mod. ʍou ǝɯ ʇooɥs ʇsnſ Getting angary at me for asking a question ok then thanks any ways, I just wont install them just to be safe.
OnionHeart Posted March 13, 2021 Posted March 13, 2021 In the MCM, I'd like to toggle off some of the voices and set player's voice so that it's not on random. But there's no option to sample the voices in MCM, and while I can listen to the wave files inside the mod when the game is off, they are labeled and organized differently than they are in the MCM menu. Ideally, I'd like vFemaleMoan05 to be the player voice with vFemaleMoan01-04 toggled off, but I do not know what these correspond to in the in-game menu for SexLab. Is there a way to sample these voices in the MCM (like an addon mod)? Or maybe someone here knows which wave files go with which MCM toggle option in the Voices and SFX tab of SexLab? 1
Vyxenne Posted March 14, 2021 Posted March 14, 2021 14 hours ago, Apex-Fox said: Getting angary at me for asking a question ok then thanks any ways, I just wont install them just to be safe. I'm not sure how you inferred anger in my response- there was none. Tasairis says they won't conflict, and I would trust his judgment completely.
Centaurian Posted March 14, 2021 Posted March 14, 2021 Hi dear loverslab users I have face one problem related to sexlab. My sexlab suddenly downgraded to lite version. I don't install any mods. Yesterday everything is normal but today ı get error message and my sexlab downgraded to lite version. Questions: 1-) Will continuing to use the lite version break other mods? 2-) Download the Sexlab and install it again, will the damage other the mods? (ı've too much mod on my skyrim SE)
nomkaz Posted March 14, 2021 Posted March 14, 2021 33 minutes ago, Centaurian said: Hi dear loverslab users I have face one problem related to sexlab. My sexlab suddenly downgraded to lite version. I don't install any mods. Yesterday everything is normal but today ı get error message and my sexlab downgraded to lite version. Questions: 1-) Will continuing to use the lite version break other mods? 2-) Download the Sexlab and install it again, will the damage other the mods? (ı've too much mod on my skyrim SE) I don't even know how that would have even happened, but lite is not supported by hardly any mods, so I'd redownload the full SE Sexlab Framework and reinstall it. You should be fine reinstalling, don't forget to re-run FNIS. 1
Tlam99 Posted March 14, 2021 Posted March 14, 2021 16 hours ago, Apex-Fox said: On 3/13/2021 at 8:14 AM, Vyxenne said: Getting angary at me for asking a question ok then thanks any ways, I just wont install them just to be safe. If you use MO, hide everything containing skeleton. Got Savage working with MNC that way.
Centaurian Posted March 14, 2021 Posted March 14, 2021 36 minutes ago, nomkaz said: I don't even know how that would have even happened, but lite is not supported by hardly any mods, so I'd redownload the full SE Sexlab Framework and reinstall it. You should be fine reinstalling, don't forget to re-run FNIS. I install sexlab beta and surprisingly everything works as intended. Thanks for help mate. You're great ? 1
nomkaz Posted March 14, 2021 Posted March 14, 2021 6 hours ago, Centaurian said: I install sexlab beta and surprisingly everything works as intended. Thanks for help mate. You're great ? No problems ;p you should be fine now, at least until SE updates again and SKSE64 updates *rollseyes*
tasairis Posted March 14, 2021 Posted March 14, 2021 On 3/12/2021 at 2:09 AM, Apex-Fox said: Will rougeshots mod's conflict with sexlab framework? Looking a bit further, The change is just a rearrangement of the regular skeleton. What little I know about skeletons, the most important thing for compatibility with stuff like Creature Framework is to make sure that the skeleton has the same relevant bone(r)s. Obviously, mods like MNC and ABC and ASOS that provide their own skeletons to allow animals to participate in Fun Times, they will definitely conflict. However, that doesn't mean every animal supported by MNC is incompatible. Using cows and Bullish Bovine as an example, the XPMSSE and BB skeletons are compatible in that their bones are the same (even if in different places). Of course cows are female so Naughty Bits can be added through textures alone. Netches are probably the same since they provide Fun Times using their Other Appendages. What about a mod like Savage Wolves (apparently named before the author settled on the alliteration theme), given that MNC canines very definitely have Certain Modifications? Bad news there. Not compatible with CF and would require a patch.
Dr.Simic Posted March 16, 2021 Posted March 16, 2021 Installed the file by droping into vortex, installed and deployed fine, runned fnis and it detects it without problems, however skyrim wont run, pls help
Dr.Simic Posted March 16, 2021 Posted March 16, 2021 15 minutes ago, Dr.Simic said: Installed the file by droping into vortex, installed and deployed fine, runned fnis and it detects it without problems, however skyrim wont run, pls help Skyrim SE
mr.mister.mm Posted March 18, 2021 Posted March 18, 2021 Howdy! I have a technical question about SexLab and SOS work together to cause an erection. I learned that erections are cause by `Debug.SendAnimationEvent` with SOSFlaccid, SOSBend1 ... SOSBend9, but I can't figure out where those animations. There don't seem to be files for them. Thoughts? (Sorry if this is a dumb question. I'm new to scripting mods)
arshesney Posted March 18, 2021 Posted March 18, 2021 Trying to compile a script against the framework, using sources from github, I can't get past this error: source\scripts\sslSystemConfig.psc(266,16): unknown type sslthreadhook[] Am I missing a requirement? I have CK sources, SKSE, SkyUI, PapyrusUtil, Racemenu, mfg and FNIS as imports. edit: I've been able to progress by commenting out the lines returning errors as a workaround. I've noticed that other functions in sslThreadModel using sslThreadhook are commented as well.
powergame214 Posted March 19, 2021 Posted March 19, 2021 Question? Why and how do Sexlab animations work fine in VR but nobody else's animations work on the player correctly? I either get pretzeled up or the spin of death when other mods like Devious Devices or even SLHH even though anything, not just the vanilla SL animations that go through the SLAL work fine? I'm curious what you folks did differently, and if there is a patch that can be worked out to get some of the more common mods that are often played with SL to start going correctly.
DocClox Posted March 21, 2021 Posted March 21, 2021 What's the best day to defer redressing - not necessarily for the victim - for a few seconds? I see there's a disableRedress function on the thread model, but then I'd like to manually trigger redressing a couple of seconds later. Is the ActorAlias still valid beyond the end of sex, or can I just call UnStrip manually?
Jens 67 Posted March 22, 2021 Posted March 22, 2021 Need Help !! i have no cum Effect !!! but i don't no why !! in LE works all fine ! but in SE i have no Cum effect on the Body's !!
Vyxenne Posted March 22, 2021 Posted March 22, 2021 47 minutes ago, Jens 67 said: Need Help !! i have no cum Effect !!! but i don't no why !! in LE works all fine ! but in SE i have no Cum effect on the Body's !! You have to enable TWO tick-boxes in SL MCM- "Show cum" and "Enable ending orgasm effects" (or words to that effect, I don't want to go in-game right now and look up the exact verbiage, plus I'm on a development version with several differences in the MCM so even if I looked it up it might be wrong for your version (1.63 Beta 8 ). Even using the extra-heavy cum textures mod from here on LL, the effect isn't overwhelming: 1
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